From 77d0e5ff84cc61ae625da19f184094241eddd4dc Mon Sep 17 00:00:00 2001 From: xCrystal Date: Wed, 1 Apr 2015 16:16:43 +0200 Subject: Rename battle files and split move effects Part 3 b.asm, b_2.asm, c.asm, and d.asm --- engine/battle/d.asm | 23 ----------------------- 1 file changed, 23 deletions(-) delete mode 100755 engine/battle/d.asm (limited to 'engine/battle/d.asm') diff --git a/engine/battle/d.asm b/engine/battle/d.asm deleted file mode 100755 index 7320da29..00000000 --- a/engine/battle/d.asm +++ /dev/null @@ -1,23 +0,0 @@ -; display "[player] VS [enemy]" text box with pokeballs representing their parties next to the names -DisplayLinkBattleVersusTextBox: ; 372d6 (d:72d6) - call LoadTextBoxTilePatterns - hlCoord 3, 4 - ld b, $7 - ld c, $c - call TextBoxBorder - hlCoord 4, 5 - ld de, wPlayerName - call PlaceString - hlCoord 4, 10 - ld de, wLinkEnemyTrainerName - call PlaceString -; place bold "VS" tiles between the names - hlCoord 9, 8 - ld a, $69 - ld [hli], a - ld [hl], $6a - xor a - ld [wUpdateSpritesEnabled], a - callab SetupPlayerAndEnemyPokeballs - ld c, 150 - jp DelayFrames -- cgit v1.3.1-sl0p