From bd533aa79bbe1998fd2b699bd7205da2de4fe55c Mon Sep 17 00:00:00 2001 From: "U-Fish-PC\\Daniel" Date: Wed, 25 Jun 2014 16:58:27 -0400 Subject: Use *Coord instead of FuncCoord Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses --- engine/battle/d.asm | 12 ++++-------- 1 file changed, 4 insertions(+), 8 deletions(-) (limited to 'engine/battle/d.asm') diff --git a/engine/battle/d.asm b/engine/battle/d.asm index 5a1010b8..d23c9114 100755 --- a/engine/battle/d.asm +++ b/engine/battle/d.asm @@ -1,20 +1,16 @@ Func_372d6: ; 372d6 (d:72d6) call LoadTextBoxTilePatterns - FuncCoord 3, 4 - ld hl, Coord + hlCoord 3, 4 ld b, $7 ld c, $c call TextBoxBorder - FuncCoord 4, 5 - ld hl, Coord + hlCoord 4, 5 ld de, wPlayerName ; wd158 call PlaceString - FuncCoord 4, 10 - ld hl, Coord + hlCoord 4, 10 ld de, W_GRASSRATE ; W_GRASSRATE call PlaceString - FuncCoord 9, 8 - ld hl, Coord + hlCoord 9, 8 ld a, $69 ld [hli], a ld [hl], $6a -- cgit v1.3.1-sl0p