From 77d0e5ff84cc61ae625da19f184094241eddd4dc Mon Sep 17 00:00:00 2001 From: xCrystal Date: Wed, 1 Apr 2015 16:16:43 +0200 Subject: Rename battle files and split move effects Part 3 b.asm, b_2.asm, c.asm, and d.asm --- engine/battle/link_battle_versus_text.asm | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) create mode 100644 engine/battle/link_battle_versus_text.asm (limited to 'engine/battle/link_battle_versus_text.asm') diff --git a/engine/battle/link_battle_versus_text.asm b/engine/battle/link_battle_versus_text.asm new file mode 100644 index 00000000..7320da29 --- /dev/null +++ b/engine/battle/link_battle_versus_text.asm @@ -0,0 +1,23 @@ +; display "[player] VS [enemy]" text box with pokeballs representing their parties next to the names +DisplayLinkBattleVersusTextBox: ; 372d6 (d:72d6) + call LoadTextBoxTilePatterns + hlCoord 3, 4 + ld b, $7 + ld c, $c + call TextBoxBorder + hlCoord 4, 5 + ld de, wPlayerName + call PlaceString + hlCoord 4, 10 + ld de, wLinkEnemyTrainerName + call PlaceString +; place bold "VS" tiles between the names + hlCoord 9, 8 + ld a, $69 + ld [hli], a + ld [hl], $6a + xor a + ld [wUpdateSpritesEnabled], a + callab SetupPlayerAndEnemyPokeballs + ld c, 150 + jp DelayFrames -- cgit v1.3.1-sl0p