From 308189b638d3dbed2283e041221b8db7d6063094 Mon Sep 17 00:00:00 2001 From: Rangi <35663410+Rangi42@users.noreply.github.com> Date: Sun, 23 Nov 2025 22:19:21 -0500 Subject: Use `ld_hli_a_string` macro to make byte-by-byte strings more obvious (#540) --- engine/battle/link_battle_versus_text.asm | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'engine/battle/link_battle_versus_text.asm') diff --git a/engine/battle/link_battle_versus_text.asm b/engine/battle/link_battle_versus_text.asm index d37d40c7..89201f4a 100644 --- a/engine/battle/link_battle_versus_text.asm +++ b/engine/battle/link_battle_versus_text.asm @@ -13,9 +13,7 @@ DisplayLinkBattleVersusTextBox: call PlaceString ; place bold "VS" tiles between the names hlcoord 9, 8 - ld a, '' - ld [hli], a - ld [hl], '' + ld_hli_a_string "" xor a ld [wUpdateSpritesEnabled], a callfar SetupPlayerAndEnemyPokeballs -- cgit v1.3.1-sl0p