From 46c2a38c7c55ff01e8787dfd624cb1c771248b6c Mon Sep 17 00:00:00 2001 From: xCrystal Date: Wed, 1 Apr 2015 11:41:20 +0200 Subject: Rename battle files and split move effects Part 2 5.asm, 9.asm, and a.asm --- engine/battle/moveEffects/focus_energy_effect.asm | 24 +++++++++++++++++++++++ 1 file changed, 24 insertions(+) create mode 100644 engine/battle/moveEffects/focus_energy_effect.asm (limited to 'engine/battle/moveEffects/focus_energy_effect.asm') diff --git a/engine/battle/moveEffects/focus_energy_effect.asm b/engine/battle/moveEffects/focus_energy_effect.asm new file mode 100644 index 00000000..f01e61cc --- /dev/null +++ b/engine/battle/moveEffects/focus_energy_effect.asm @@ -0,0 +1,24 @@ +FocusEnergyEffect_: ; 27f86 (9:7f86) + ld hl, W_PLAYERBATTSTATUS2 + ld a, [H_WHOSETURN] + and a + jr z, .notEnemy + ld hl, W_ENEMYBATTSTATUS2 +.notEnemy + bit GettingPumped, [hl] ; is mon already using focus energy? + jr nz, .alreadyUsing + set GettingPumped, [hl] ; mon is now using focus energy + callab PlayCurrentMoveAnimation + ld hl, GettingPumpedText + jp PrintText +.alreadyUsing + ld c, $32 + call DelayFrames + ld hl, PrintButItFailedText_ + ld b, BANK(PrintButItFailedText_) + jp Bankswitch + +GettingPumpedText: ; 27fb3 (9:7fb3) + db $0a + TX_FAR _GettingPumpedText + db "@" -- cgit v1.3.1-sl0p