From f275790aec4a796ed969b099364abfdf25385967 Mon Sep 17 00:00:00 2001 From: Rangi Date: Thu, 2 Jul 2020 23:30:21 -0400 Subject: Add subdirectories to engine/ similar to pokecrystal --- engine/battle/moveEffects/focus_energy_effect.asm | 22 ---------------------- 1 file changed, 22 deletions(-) delete mode 100644 engine/battle/moveEffects/focus_energy_effect.asm (limited to 'engine/battle/moveEffects/focus_energy_effect.asm') diff --git a/engine/battle/moveEffects/focus_energy_effect.asm b/engine/battle/moveEffects/focus_energy_effect.asm deleted file mode 100644 index 16dad7bb..00000000 --- a/engine/battle/moveEffects/focus_energy_effect.asm +++ /dev/null @@ -1,22 +0,0 @@ -FocusEnergyEffect_: - ld hl, wPlayerBattleStatus2 - ld a, [H_WHOSETURN] - and a - jr z, .notEnemy - ld hl, wEnemyBattleStatus2 -.notEnemy - bit GETTING_PUMPED, [hl] ; is mon already using focus energy? - jr nz, .alreadyUsing - set GETTING_PUMPED, [hl] ; mon is now using focus energy - callab PlayCurrentMoveAnimation - ld hl, GettingPumpedText - jp PrintText -.alreadyUsing - ld c, 50 - call DelayFrames - jpab PrintButItFailedText_ - -GettingPumpedText: - TX_DELAY - TX_FAR _GettingPumpedText - db "@" -- cgit v1.3.1-sl0p