From 77d0e5ff84cc61ae625da19f184094241eddd4dc Mon Sep 17 00:00:00 2001 From: xCrystal Date: Wed, 1 Apr 2015 16:16:43 +0200 Subject: Rename battle files and split move effects Part 3 b.asm, b_2.asm, c.asm, and d.asm --- engine/battle/moveEffects/mist_effect.asm | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) create mode 100644 engine/battle/moveEffects/mist_effect.asm (limited to 'engine/battle/moveEffects/mist_effect.asm') diff --git a/engine/battle/moveEffects/mist_effect.asm b/engine/battle/moveEffects/mist_effect.asm new file mode 100644 index 00000000..adee1dfd --- /dev/null +++ b/engine/battle/moveEffects/mist_effect.asm @@ -0,0 +1,21 @@ +MistEffect_: ; 33f2b (c:7f2b) + ld hl, W_PLAYERBATTSTATUS2 + ld a, [$fff3] + and a + jr z, .asm_33f36 + ld hl, W_ENEMYBATTSTATUS2 +.asm_33f36 + bit ProtectedByMist, [hl] ; is mon protected by mist? + jr nz, .asm_33f4a + set ProtectedByMist, [hl] ; mon is now protected by mist + callab PlayCurrentMoveAnimation + ld hl, ShroudedInMistText + jp PrintText +.asm_33f4a + ld hl, PrintButItFailedText_ + ld b, BANK(PrintButItFailedText_) + jp Bankswitch + +ShroudedInMistText: ; 33f52 (c:7f52) + TX_FAR _ShroudedInMistText + db "@" -- cgit v1.3.1-sl0p