From 772fcc7588a4e1fbe146a02b429cf64282c81dcb Mon Sep 17 00:00:00 2001 From: Rangi Date: Mon, 6 Jul 2020 19:03:05 -0400 Subject: Specify the ldh instruction, don't turn ld into ldh --- engine/battle/move_effects/drain_hp.asm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engine/battle/move_effects/drain_hp.asm') diff --git a/engine/battle/move_effects/drain_hp.asm b/engine/battle/move_effects/drain_hp.asm index 452ccf0c..74e5d376 100644 --- a/engine/battle/move_effects/drain_hp.asm +++ b/engine/battle/move_effects/drain_hp.asm @@ -14,7 +14,7 @@ DrainHPEffect_: .getAttackerHP ld hl, wBattleMonHP ld de, wBattleMonMaxHP - ld a, [hWhoseTurn] + ldh a, [hWhoseTurn] and a jp z, .addDamageToAttackerHP ld hl, wEnemyMonHP @@ -69,7 +69,7 @@ DrainHPEffect_: ld [wHPBarNewHP+1], a inc de .next - ld a, [hWhoseTurn] + ldh a, [hWhoseTurn] and a coord hl, 10, 9 ld a, $1 @@ -83,7 +83,7 @@ DrainHPEffect_: predef DrawEnemyHUDAndHPBar callab ReadPlayerMonCurHPAndStatus ld hl, SuckedHealthText - ld a, [hWhoseTurn] + ldh a, [hWhoseTurn] and a ld a, [wPlayerMoveEffect] jr z, .next3 -- cgit v1.3.1-sl0p