From f275790aec4a796ed969b099364abfdf25385967 Mon Sep 17 00:00:00 2001 From: Rangi Date: Thu, 2 Jul 2020 23:30:21 -0400 Subject: Add subdirectories to engine/ similar to pokecrystal --- engine/battle/move_effects/focus_energy.asm | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) create mode 100644 engine/battle/move_effects/focus_energy.asm (limited to 'engine/battle/move_effects/focus_energy.asm') diff --git a/engine/battle/move_effects/focus_energy.asm b/engine/battle/move_effects/focus_energy.asm new file mode 100644 index 00000000..16dad7bb --- /dev/null +++ b/engine/battle/move_effects/focus_energy.asm @@ -0,0 +1,22 @@ +FocusEnergyEffect_: + ld hl, wPlayerBattleStatus2 + ld a, [H_WHOSETURN] + and a + jr z, .notEnemy + ld hl, wEnemyBattleStatus2 +.notEnemy + bit GETTING_PUMPED, [hl] ; is mon already using focus energy? + jr nz, .alreadyUsing + set GETTING_PUMPED, [hl] ; mon is now using focus energy + callab PlayCurrentMoveAnimation + ld hl, GettingPumpedText + jp PrintText +.alreadyUsing + ld c, 50 + call DelayFrames + jpab PrintButItFailedText_ + +GettingPumpedText: + TX_DELAY + TX_FAR _GettingPumpedText + db "@" -- cgit v1.3.1-sl0p