From 772fcc7588a4e1fbe146a02b429cf64282c81dcb Mon Sep 17 00:00:00 2001 From: Rangi Date: Mon, 6 Jul 2020 19:03:05 -0400 Subject: Specify the ldh instruction, don't turn ld into ldh --- engine/battle/move_effects/heal.asm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engine/battle/move_effects/heal.asm') diff --git a/engine/battle/move_effects/heal.asm b/engine/battle/move_effects/heal.asm index 8cc9da93..d12b1ea4 100644 --- a/engine/battle/move_effects/heal.asm +++ b/engine/battle/move_effects/heal.asm @@ -1,5 +1,5 @@ HealEffect_: - ld a, [hWhoseTurn] + ldh a, [hWhoseTurn] and a ld de, wBattleMonHP ld hl, wBattleMonMaxHP @@ -27,7 +27,7 @@ HealEffect_: ld c, 50 call DelayFrames ld hl, wBattleMonStatus - ld a, [hWhoseTurn] + ldh a, [hWhoseTurn] and a jr z, .restEffect ld hl, wEnemyMonStatus @@ -87,7 +87,7 @@ HealEffect_: .playAnim ld hl, PlayCurrentMoveAnimation call BankswitchEtoF - ld a, [hWhoseTurn] + ldh a, [hWhoseTurn] and a coord hl, 10, 9 ld a, $1 -- cgit v1.3.1-sl0p