From f275790aec4a796ed969b099364abfdf25385967 Mon Sep 17 00:00:00 2001 From: Rangi Date: Thu, 2 Jul 2020 23:30:21 -0400 Subject: Add subdirectories to engine/ similar to pokecrystal --- engine/battle/move_effects/paralyze.asm | 47 +++++++++++++++++++++++++++++++++ 1 file changed, 47 insertions(+) create mode 100644 engine/battle/move_effects/paralyze.asm (limited to 'engine/battle/move_effects/paralyze.asm') diff --git a/engine/battle/move_effects/paralyze.asm b/engine/battle/move_effects/paralyze.asm new file mode 100644 index 00000000..95979ae6 --- /dev/null +++ b/engine/battle/move_effects/paralyze.asm @@ -0,0 +1,47 @@ +ParalyzeEffect_: + ld hl, wEnemyMonStatus + ld de, wPlayerMoveType + ld a, [H_WHOSETURN] + and a + jp z, .next + ld hl, wBattleMonStatus + ld de, wEnemyMoveType +.next + ld a, [hl] + and a ; does the target already have a status ailment? + jr nz, .didntAffect +; check if the target is immune due to types + ld a, [de] + cp ELECTRIC + jr nz, .hitTest + ld b, h + ld c, l + inc bc + ld a, [bc] + cp GROUND + jr z, .doesntAffect + inc bc + ld a, [bc] + cp GROUND + jr z, .doesntAffect +.hitTest + push hl + callab MoveHitTest + pop hl + ld a, [wMoveMissed] + and a + jr nz, .didntAffect + set PAR, [hl] + callab QuarterSpeedDueToParalysis + ld c, 30 + call DelayFrames + callab PlayCurrentMoveAnimation + jpab PrintMayNotAttackText +.didntAffect + ld c, 50 + call DelayFrames + jpab PrintDidntAffectText +.doesntAffect + ld c, 50 + call DelayFrames + jpab PrintDoesntAffectText -- cgit v1.3.1-sl0p