From 472f5824a65eaa76f6c92e66bfabb1a1eac66442 Mon Sep 17 00:00:00 2001 From: Rangi Date: Thu, 5 Nov 2020 13:23:47 -0500 Subject: Sync more with pokered --- engine/battle/animations.asm | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'engine/battle') diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm index 98d85e02..64bdaa00 100755 --- a/engine/battle/animations.asm +++ b/engine/battle/animations.asm @@ -1327,7 +1327,7 @@ BattleAnimWriteOAMEntry: ; Y coordinate = e (increased by 8 each call, before the write to OAM) ; X coordinate = [wBaseCoordX] ; tile = d -; attributes = variable (dependant on coords) +; attributes = variable (depending on coords) ld a, $1 ld [wdef5], a ld a, e @@ -1402,7 +1402,7 @@ AdjustOAMBlockYPos2: ret AnimationBlinkEnemyMon: - ; Make the enemy mon's sprite blink on and off for a second or two +; Make the enemy mon's sprite blink on and off for a second or two ld hl, AnimationBlinkMon jp CallWithTurnFlipped @@ -1880,7 +1880,7 @@ _AnimationSlideMonOff: jr nz, .slideLoop ret -; Since mon pic tile numbers go from top to bottom, left to right in order, +; Since mon pic tile numbers go from top to bottom, left to right in order, ; adding the height of the mon pic in tiles to a tile number gives the tile ; number of the tile one column to the right (and thus subtracting the height ; gives the reverse). If the next tile would be past the edge of the pic, the 2 @@ -2246,7 +2246,7 @@ ClearMonPicFromTileMap: ret ; puts the tile map destination address of a mon sprite in hl, given the row count in b -; The usual row count is 7, but it may be smaller when sliding a mon sprite in/out, +; The usual row count is 7, but it may be smaller when sliding a mon sprite in/out, ; in order to show only a portion of the mon sprite. GetMonSpriteTileMapPointerFromRowCount: push de -- cgit v1.3.1-sl0p