From 5c4795d5bc19edd872adf7b17d0c6264eecd6459 Mon Sep 17 00:00:00 2001 From: SatoMew Date: Sun, 26 Feb 2023 16:14:21 +0000 Subject: Complete and improve debug name labels (#408) --- engine/debug/debug_menu.asm | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'engine/debug/debug_menu.asm') diff --git a/engine/debug/debug_menu.asm b/engine/debug/debug_menu.asm index f2297129..907acb8a 100644 --- a/engine/debug/debug_menu.asm +++ b/engine/debug/debug_menu.asm @@ -2,12 +2,14 @@ DebugMenu: IF DEF(_DEBUG) call ClearScreen - ld hl, DebugPlayerName + ; These debug names are used for TestBattle. + ; StartNewGameDebug uses the debug names from PrepareOakSpeech. + ld hl, DebugBattlePlayerName ld de, wPlayerName ld bc, NAME_LENGTH call CopyData - ld hl, DebugRivalName + ld hl, DebugBattleRivalName ld de, wRivalName ld bc, NAME_LENGTH call CopyData @@ -57,10 +59,10 @@ IF DEF(_DEBUG) set 1, [hl] jp StartNewGameDebug -DebugPlayerName: +DebugBattlePlayerName: db "Tom@" -DebugRivalName: +DebugBattleRivalName: db "Juerry@" DebugMenuOptions: -- cgit v1.3.1-sl0p