From d237b01cfb241f417567c964e0df0658cf921570 Mon Sep 17 00:00:00 2001 From: Narishma-gb <194818981+Narishma-gb@users.noreply.github.com> Date: Wed, 10 Sep 2025 06:31:11 +0200 Subject: Misc. naming and cleanup (#139) * Name some printer/diploma routines * Name `wd434` * Name `NAME_LENGTH_JP` * Rename `callabd`/`calladb` to `farcall`/`callfar` --- engine/events/hidden_objects/bench_guys.asm | 12 ++++-------- 1 file changed, 4 insertions(+), 8 deletions(-) (limited to 'engine/events/hidden_objects') diff --git a/engine/events/hidden_objects/bench_guys.asm b/engine/events/hidden_objects/bench_guys.asm index e5a2a724..81519f2f 100644 --- a/engine/events/hidden_objects/bench_guys.asm +++ b/engine/events/hidden_objects/bench_guys.asm @@ -18,14 +18,10 @@ PrintBenchGuyText: ld a, [wSpritePlayerStateData1FacingDirection] cp b - ; bug: an 'inc hl' instruction is needed before looping back. When trying to - ; talk to a bench guy from above, this Sprite Facing test will fail, and the - ; next loop iteration will be misaligned within BenchGuyTextPointers table. - ; As a result, the routine will miss the terminator byte, and continue to - ; process data beyond the table boundary. - ; It seems that it will only return after starting to read data from VRAM - ; (According to Pan Docs, during PPU mode 3, reads return garbage value, - ; usually $FF). + ; bug: an 'inc hl' instruction is needed before looping back. + ; Due to Yellow's new Pokecenter layout, it's now impossible to talk to a + ; bench guy from above. The bug is still present but will not be triggered + ; in a regular play. jr nz, .loop ; player isn't facing the bench guy ld a, [hl] jp PrintPredefTextID -- cgit v1.3.1-sl0p