From da0a72cdbf45fa624b2d1151afe94a98d7da2ae0 Mon Sep 17 00:00:00 2001 From: yenatch Date: Thu, 29 May 2014 01:31:46 -0700 Subject: Use VRAM constants where applicable. --- engine/gamefreak.asm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engine/gamefreak.asm') diff --git a/engine/gamefreak.asm b/engine/gamefreak.asm index 25f0bf5a..d0f1bbac 100755 --- a/engine/gamefreak.asm +++ b/engine/gamefreak.asm @@ -4,15 +4,15 @@ LoadShootingStarGraphics: ; 70000 (1c:4000) ld a, $a4 ld [rOBP1], a ; $ff49 ld de, AnimationTileset2 + $30 ; $471e ; star tile (top left quadrant) - ld hl, $8a00 + ld hl, vChars1 + $200 ld bc, (BANK(AnimationTileset2) << 8) + $01 call CopyVideoData ld de, AnimationTileset2 + $130 ; $481e ; star tile (bottom left quadrant) - ld hl, $8a10 + ld hl, vChars1 + $210 ld bc, (BANK(AnimationTileset2) << 8) + $01 call CopyVideoData ld de, FallingStar ; $4190 - ld hl, $8a20 + ld hl, vChars1 + $220 ld bc, (BANK(FallingStar) << 8) + $01 call CopyVideoData ld hl, GameFreakLogoOAMData ; $4140 -- cgit v1.3.1-sl0p