From 45ed05decf330faab4503fe8fecadc54698c9724 Mon Sep 17 00:00:00 2001 From: Rangi Date: Tue, 7 Jul 2020 11:10:29 -0400 Subject: Use HIGH() and LOW() --- engine/gfx/sprite_oam.asm | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'engine/gfx/sprite_oam.asm') diff --git a/engine/gfx/sprite_oam.asm b/engine/gfx/sprite_oam.asm index 1a96286d..7e9bf739 100644 --- a/engine/gfx/sprite_oam.asm +++ b/engine/gfx/sprite_oam.asm @@ -18,7 +18,7 @@ PrepareOAMData:: .spriteLoop ldh [hSpriteOffset2], a - ld d, wSpriteStateData1 / $100 + ld d, HIGH(wSpriteStateData1) ldh a, [hSpriteOffset2] ld e, a ld a, [de] ; c1x0 @@ -79,7 +79,7 @@ PrepareOAMData:: ldh a, [hOAMBufferOffset] ld e, a - ld d, wOAMBuffer / $100 + ld d, HIGH(wOAMBuffer) .tileLoop ldh a, [hSpriteScreenY] ; temp for sprite Y position @@ -141,13 +141,13 @@ PrepareOAMData:: .nextSprite ldh a, [hSpriteOffset2] add $10 - cp $100 % $100 + cp LOW($100) jp nz, .spriteLoop ; Clear unused OAM. ldh a, [hOAMBufferOffset] ld l, a - ld h, wOAMBuffer / $100 + ld h, HIGH(wOAMBuffer) ld de, $4 ld b, $a0 ld a, [wd736] -- cgit v1.3.1-sl0p