From c5b2436daadbae47d6251052d62436afbaa91158 Mon Sep 17 00:00:00 2001 From: luckytyphlosion <10688458+luckytyphlosion@users.noreply.github.com> Date: Sun, 18 Nov 2018 19:24:53 -0500 Subject: Rename spritestatedata structs. --- engine/hidden_object_functions18.asm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engine/hidden_object_functions18.asm') diff --git a/engine/hidden_object_functions18.asm b/engine/hidden_object_functions18.asm index 1bb31e00..8d468988 100755 --- a/engine/hidden_object_functions18.asm +++ b/engine/hidden_object_functions18.asm @@ -3,7 +3,7 @@ GymStatues: ; if in a gym and don’t have the corresponding badge, a = GymStatueText1_id and jp PrintPredefTextID ; else ret call EnableAutoTextBoxDrawing - ld a, [wPlayerFacingDirection] + ld a, [wSpritePlayerStateData1FacingDirection] cp SPRITE_FACING_UP ret nz ld hl, .BadgeFlags @@ -64,7 +64,7 @@ PrintBenchGuyText: .match ld a, [hli] ld b, a - ld a, [wPlayerFacingDirection] + ld a, [wSpritePlayerStateData1FacingDirection] cp b jr nz, .loop ; player isn't facing left at the bench guy ld a, [hl] @@ -192,7 +192,7 @@ BookcaseText: db "@" OpenPokemonCenterPC: - ld a, [wPlayerFacingDirection] + ld a, [wSpritePlayerStateData1FacingDirection] cp SPRITE_FACING_UP ; check to see if player is facing up ret nz call EnableAutoTextBoxDrawing -- cgit v1.3.1-sl0p