From 53ae0e93fad9f4c3eaef92f102b1eeb531e59d68 Mon Sep 17 00:00:00 2001 From: yenatch Date: Sat, 14 Jun 2014 04:12:40 -0700 Subject: Use monster struct macros in wram. Rename related labels for consistency. --- engine/items/tmhm.asm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engine/items/tmhm.asm') diff --git a/engine/items/tmhm.asm b/engine/items/tmhm.asm index 20e5786b..01a48ebb 100755 --- a/engine/items/tmhm.asm +++ b/engine/items/tmhm.asm @@ -1,7 +1,7 @@ ; checks if the mon in wWhichPokemon already knows the move in wd0e0 CheckIfMoveIsKnown: ; 2fe18 (b:7e18) ld a, [wWhichPokemon] - ld hl, W_PARTYMON1_MOVE1 + ld hl, wPartyMon1Moves ld bc, $2c call AddNTimes ld a, [wd0e0] -- cgit v1.3.1-sl0p