From 53ae0e93fad9f4c3eaef92f102b1eeb531e59d68 Mon Sep 17 00:00:00 2001 From: yenatch Date: Sat, 14 Jun 2014 04:12:40 -0700 Subject: Use monster struct macros in wram. Rename related labels for consistency. --- engine/menu/main_menu.asm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engine/menu/main_menu.asm') diff --git a/engine/menu/main_menu.asm b/engine/menu/main_menu.asm index ef6e9899..5f2c1cd5 100755 --- a/engine/menu/main_menu.asm +++ b/engine/menu/main_menu.asm @@ -355,7 +355,7 @@ ContinueGame: ; 5db5 (1:5db5) call PlaceString FuncCoord 12, 9 ld hl, Coord - ld de, W_PLAYERNAME ; wd158 + ld de, wPlayerName ; wd158 call PlaceString FuncCoord 17, 11 ld hl, Coord @@ -384,7 +384,7 @@ PrintSaveScreenText: ; 5def (1:5def) ld de, SaveScreenInfoText call PlaceString ld hl, wTileMap + $34 - ld de, W_PLAYERNAME + ld de, wPlayerName call PlaceString ld hl, wTileMap + $61 call Func_5e2f -- cgit v1.3.1-sl0p