From 53ae0e93fad9f4c3eaef92f102b1eeb531e59d68 Mon Sep 17 00:00:00 2001 From: yenatch Date: Sat, 14 Jun 2014 04:12:40 -0700 Subject: Use monster struct macros in wram. Rename related labels for consistency. --- engine/menu/naming_screen.asm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engine/menu/naming_screen.asm') diff --git a/engine/menu/naming_screen.asm b/engine/menu/naming_screen.asm index 26e7227f..35c8be12 100755 --- a/engine/menu/naming_screen.asm +++ b/engine/menu/naming_screen.asm @@ -67,7 +67,7 @@ Func_655c: ; 655c (1:655c) ld a, [wcf4b] cp $50 jr z, .asm_6594 - ld hl, W_PARTYMON1NAME ; W_PARTYMON1NAME + ld hl, wPartyMonNicks ; wPartyMonNicks ld bc, $b ld a, [wWhichPokemon] ; wWhichPokemon call AddNTimes -- cgit v1.3.1-sl0p