From 53ae0e93fad9f4c3eaef92f102b1eeb531e59d68 Mon Sep 17 00:00:00 2001 From: yenatch Date: Sat, 14 Jun 2014 04:12:40 -0700 Subject: Use monster struct macros in wram. Rename related labels for consistency. --- engine/menu/party_menu.asm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engine/menu/party_menu.asm') diff --git a/engine/menu/party_menu.asm b/engine/menu/party_menu.asm index aefb2438..8ad5260d 100755 --- a/engine/menu/party_menu.asm +++ b/engine/menu/party_menu.asm @@ -32,7 +32,7 @@ RedrawPartyMenu_: ; 12ce3 (4:6ce3) callba SendBlkPacket_PartyMenu ; loads some data to wcf2e FuncCoord 3,0 ld hl,Coord - ld de,W_PARTYMON1 + ld de,wPartySpecies xor a ld c,a ld [$FF8C],a ; loop counter @@ -46,7 +46,7 @@ RedrawPartyMenu_: ; 12ce3 (4:6ce3) push hl ld a,c push hl - ld hl,W_PARTYMON1NAME + ld hl,wPartyMonNicks call GetPartyMonName pop hl call PlaceString ; print the pokemon's name @@ -231,7 +231,7 @@ RedrawPartyMenu_: ; 12ce3 (4:6ce3) ld l,a push hl ld a,[wcf06] - ld hl,W_PARTYMON1NAME + ld hl,wPartyMonNicks call GetPartyMonName pop hl call PrintText -- cgit v1.3.1-sl0p