From 53ae0e93fad9f4c3eaef92f102b1eeb531e59d68 Mon Sep 17 00:00:00 2001 From: yenatch Date: Sat, 14 Jun 2014 04:12:40 -0700 Subject: Use monster struct macros in wram. Rename related labels for consistency. --- engine/menu/status_screen.asm | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'engine/menu/status_screen.asm') diff --git a/engine/menu/status_screen.asm b/engine/menu/status_screen.asm index ed042480..2d33e79f 100755 --- a/engine/menu/status_screen.asm +++ b/engine/menu/status_screen.asm @@ -143,15 +143,15 @@ StatusScreen: ; 12953 (4:6953) jp SkipFixedLengthTextEntries OTPointers: ; 12a95 (4:6a95) - dw W_PARTYMON1OT - dw W_ENEMYMON1OT - dw W_BOXMON1OT + dw wPartyMonOT + dw wEnemyMonOT + dw wBoxMonOT dw W_DAYCAREMONOT NamePointers2: ; 12a9d (4:6a9d) - dw W_PARTYMON1NAME - dw W_ENEMYMON1NAME - dw W_BOXMON1NAME + dw wPartyMonNicks + dw wEnemyMonNicks + dw wBoxMonNicks dw W_DAYCAREMONNAME Type1Text: ; 12aa5 (4:6aa5) -- cgit v1.3.1-sl0p