From 96a58ce52ac4b8c4c8b2ecbf0f185d1ebda10a6e Mon Sep 17 00:00:00 2001 From: pikalaxalt Date: Mon, 6 Jun 2016 12:09:36 -0400 Subject: Split out pikachu engine functions; sprite state data macros --- engine/menu/bills_pc.asm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engine/menu') diff --git a/engine/menu/bills_pc.asm b/engine/menu/bills_pc.asm index a3f6f7fc..280b9df8 100644 --- a/engine/menu/bills_pc.asm +++ b/engine/menu/bills_pc.asm @@ -553,7 +553,7 @@ CableClubLeftGameboy:: ; 21867 (8:5867) ld a, [hSerialConnectionStatus] cp USING_EXTERNAL_CLOCK ret z - ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction + ld a, [wPlayerFacingDirection] ; player's sprite facing direction cp SPRITE_FACING_RIGHT ret nz ld a, [wCurMap] @@ -570,7 +570,7 @@ CableClubRightGameboy:: ; 21887 (8:5887) ld a, [hSerialConnectionStatus] cp USING_INTERNAL_CLOCK ret z - ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction + ld a, [wPlayerFacingDirection] ; player's sprite facing direction cp SPRITE_FACING_LEFT ret nz ld a, [wCurMap] @@ -587,7 +587,7 @@ JustAMomentText:: ; 218a7 (8:58a7) TX_FAR _JustAMomentText db "@" - ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction + ld a, [wPlayerFacingDirection] ; player's sprite facing direction cp SPRITE_FACING_UP ret nz call EnableAutoTextBoxDrawing -- cgit v1.3.1-sl0p