From c5b2436daadbae47d6251052d62436afbaa91158 Mon Sep 17 00:00:00 2001 From: luckytyphlosion <10688458+luckytyphlosion@users.noreply.github.com> Date: Sun, 18 Nov 2018 19:24:53 -0500 Subject: Rename spritestatedata structs. --- engine/menu/bills_pc.asm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engine/menu') diff --git a/engine/menu/bills_pc.asm b/engine/menu/bills_pc.asm index cbeffcf0..2f7dcaa9 100644 --- a/engine/menu/bills_pc.asm +++ b/engine/menu/bills_pc.asm @@ -553,7 +553,7 @@ CableClubLeftGameboy:: ld a, [hSerialConnectionStatus] cp USING_EXTERNAL_CLOCK ret z - ld a, [wPlayerFacingDirection] ; player's sprite facing direction + ld a, [wSpritePlayerStateData1FacingDirection] ; player's sprite facing direction cp SPRITE_FACING_RIGHT ret nz ld a, [wCurMap] @@ -570,7 +570,7 @@ CableClubRightGameboy:: ld a, [hSerialConnectionStatus] cp USING_INTERNAL_CLOCK ret z - ld a, [wPlayerFacingDirection] ; player's sprite facing direction + ld a, [wSpritePlayerStateData1FacingDirection] ; player's sprite facing direction cp SPRITE_FACING_LEFT ret nz ld a, [wCurMap] @@ -587,7 +587,7 @@ JustAMomentText:: TX_FAR _JustAMomentText db "@" - ld a, [wPlayerFacingDirection] ; player's sprite facing direction + ld a, [wSpritePlayerStateData1FacingDirection] ; player's sprite facing direction cp SPRITE_FACING_UP ret nz call EnableAutoTextBoxDrawing -- cgit v1.3.1-sl0p