From 53ae0e93fad9f4c3eaef92f102b1eeb531e59d68 Mon Sep 17 00:00:00 2001 From: yenatch Date: Sat, 14 Jun 2014 04:12:40 -0700 Subject: Use monster struct macros in wram. Rename related labels for consistency. --- engine/oak_speech.asm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engine/oak_speech.asm') diff --git a/engine/oak_speech.asm b/engine/oak_speech.asm index a85449df..8ca82b0b 100755 --- a/engine/oak_speech.asm +++ b/engine/oak_speech.asm @@ -5,7 +5,7 @@ SetDefaultNames: ; 60ca (1:60ca) push af ld a, [wd732] push af - ld hl, W_PLAYERNAME ; wd158 + ld hl, wPlayerName ; wd158 ld bc, $d8a xor a call FillMemory @@ -23,7 +23,7 @@ SetDefaultNames: ; 60ca (1:60ca) and a call z, Func_5bff ld hl, NintenText - ld de, W_PLAYERNAME ; wd158 + ld de, wPlayerName ; wd158 ld bc, $b call CopyData ld hl, SonyText -- cgit v1.3.1-sl0p