From 53ae0e93fad9f4c3eaef92f102b1eeb531e59d68 Mon Sep 17 00:00:00 2001 From: yenatch Date: Sat, 14 Jun 2014 04:12:40 -0700 Subject: Use monster struct macros in wram. Rename related labels for consistency. --- engine/oak_speech2.asm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engine/oak_speech2.asm') diff --git a/engine/oak_speech2.asm b/engine/oak_speech2.asm index d7d13c47..380ff7bf 100755 --- a/engine/oak_speech2.asm +++ b/engine/oak_speech2.asm @@ -7,11 +7,11 @@ LoadDefaultNamesPlayer: ; 695d (1:695d) jr z, .asm_697a ld hl, DefaultNamesPlayerList ; $6af2 call Func_6ad6 - ld de, W_PLAYERNAME ; wd158 + ld de, wPlayerName ; wd158 call Func_69ec jr .asm_6999 .asm_697a - ld hl, W_PLAYERNAME ; wd158 + ld hl, wPlayerName ; wd158 xor a ld [wd07d], a call DisplayNamingScreen -- cgit v1.3.1-sl0p