From 772fcc7588a4e1fbe146a02b429cf64282c81dcb Mon Sep 17 00:00:00 2001 From: Rangi Date: Mon, 6 Jul 2020 19:03:05 -0400 Subject: Specify the ldh instruction, don't turn ld into ldh --- engine/overworld/auto_movement.asm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engine/overworld/auto_movement.asm') diff --git a/engine/overworld/auto_movement.asm b/engine/overworld/auto_movement.asm index 5e70ab8c..9a717641 100755 --- a/engine/overworld/auto_movement.asm +++ b/engine/overworld/auto_movement.asm @@ -66,7 +66,7 @@ PalletMovementScript_OakMoveLeft: call FillMemory ld [hl], $ff ld a, [wSpriteIndex] - ld [hSpriteIndex], a + ldh [hSpriteIndex], a ld de, wNPCMovementDirections2 call MoveSprite ld a, $1 @@ -91,7 +91,7 @@ PalletMovementScript_PlayerMoveLeft: ret nz ; return if Oak is still moving ld a, [wNumStepsToTake] ld [wSimulatedJoypadStatesIndex], a - ld [hNPCMovementDirections2Index], a + ldh [hNPCMovementDirections2Index], a predef ConvertNPCMovementDirectionsToJoypadMasks call StartSimulatingJoypadStates ld a, $2 @@ -282,7 +282,7 @@ FreezeEnemyTrainerSprite:: jr .loop .notRival ld a, [wSpriteIndex] - ld [hSpriteIndex], a + ldh [hSpriteIndex], a jp SetSpriteMovementBytesToFF RivalIDs: -- cgit v1.3.1-sl0p