From cd649184f556db777d592671a7274bfa4a8423d7 Mon Sep 17 00:00:00 2001 From: "U-Daniel-PC\\Daniel" Date: Fri, 3 Jul 2015 14:37:53 -0500 Subject: Rename/organize part 1 of 4 rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github --- engine/overworld/cut.asm | 38 +++++++++++++++++++------------------- 1 file changed, 19 insertions(+), 19 deletions(-) (limited to 'engine/overworld/cut.asm') diff --git a/engine/overworld/cut.asm b/engine/overworld/cut.asm index 7b92bca3..215bf103 100755 --- a/engine/overworld/cut.asm +++ b/engine/overworld/cut.asm @@ -1,7 +1,7 @@ UsedCut: ; ef54 (3:6f54) xor a ld [wcd6a], a - ld a, [W_CURMAPTILESET] ; W_CURMAPTILESET + ld a, [W_CURMAPTILESET] and a ; OVERWORLD jr z, .asm_ef6b cp GYM @@ -9,28 +9,28 @@ UsedCut: ; ef54 (3:6f54) ld a, [wTileInFrontOfPlayer] cp $50 ; gym cut tree jr nz, .asm_ef77 - jr asm_ef82 + jr .asm_ef82 .asm_ef6b dec a ld a, [wTileInFrontOfPlayer] cp $3d ; cut tree - jr z, asm_ef82 + jr z, .asm_ef82 cp $52 ; grass - jr z, asm_ef82 + jr z, .asm_ef82 .asm_ef77 - ld hl, NothingToCutText + ld hl, .NothingToCutText jp PrintText -NothingToCutText: ; ef7d (3:6f7d) +.NothingToCutText TX_FAR _NothingToCutText db "@" -asm_ef82: ; ef82 (3:6f82) +.asm_ef82 ld [wcd4d], a ld a, $1 ld [wcd6a], a - ld a, [wWhichPokemon] ; wWhichPokemon - ld hl, wPartyMonNicks ; wPartyMonNicks + ld a, [wWhichPokemon] + ld hl, wPartyMonNicks call GetPartyMonName ld hl, wd730 set 6, [hl] @@ -54,7 +54,7 @@ asm_ef82: ; ef82 (3:6f82) ld a, $ff ld [wUpdateSpritesEnabled], a call AnimateCutTree - ld de, CutTreeBlockSwaps ; $7100 + ld de, CutTreeBlockSwaps call Func_f09f call RedrawMapView callba Func_79e96 @@ -75,15 +75,15 @@ AnimateCutTree: ; eff7 (3:6ff7) xor a ld [wcd50], a ld a, $e4 - ld [rOBP1], a ; $ff49 + ld [rOBP1], a ld a, [wcd4d] cp $52 jr z, .asm_f020 - ld de, Overworld_GFX + $2d0 ; $42d0 ; cuttable tree sprite top row + ld de, Overworld_GFX + $2d0 ; cuttable tree sprite top row ld hl, vChars1 + $7c0 ld bc, (BANK(Overworld_GFX) << 8) + $02 call CopyVideoData - ld de, Overworld_GFX + $3d0 ; $43d0 ; cuttable tree sprite bottom row + ld de, Overworld_GFX + $3d0 ; cuttable tree sprite bottom row ld hl, vChars1 + $7e0 ld bc, (BANK(Overworld_GFX) << 8) + $02 call CopyVideoData @@ -111,7 +111,7 @@ AnimateCutTree: ; eff7 (3:6ff7) ret LoadCutTreeAnimationTilePattern: ; f04c (3:704c) - ld de, AnimationTileset2 + $60 ; $474e ; tile depicting a leaf + ld de, AnimationTileset2 + $60 ; tile depicting a leaf ld bc, (BANK(AnimationTileset2) << 8) + $01 jp CopyVideoData @@ -173,7 +173,7 @@ BoulderDustAnimationOffsets: ; f097 (3:7097) Func_f09f: ; f09f (3:709f) push de - ld a, [W_CURMAPWIDTH] ; wd369 + ld a, [W_CURMAPWIDTH] add $6 ld c, a ld b, $0 @@ -190,22 +190,22 @@ Func_f09f: ; f09f (3:709f) jr z, .asm_f0cf cp $8 jr z, .asm_f0d7 - ld a, [W_XBLOCKCOORD] ; wd364 + ld a, [W_XBLOCKCOORD] and a jr z, .asm_f0e0 jr .asm_f0ec .asm_f0c7 - ld a, [W_YBLOCKCOORD] ; wd363 + ld a, [W_YBLOCKCOORD] and a jr z, .asm_f0e0 jr .asm_f0df .asm_f0cf - ld a, [W_YBLOCKCOORD] ; wd363 + ld a, [W_YBLOCKCOORD] and a jr z, .asm_f0e1 jr .asm_f0e0 .asm_f0d7 - ld a, [W_XBLOCKCOORD] ; wd364 + ld a, [W_XBLOCKCOORD] and a jr z, .asm_f0e6 jr .asm_f0e0 -- cgit v1.3.1-sl0p From f702fc7840e30f00c840ce619a1ea15d763438de Mon Sep 17 00:00:00 2001 From: dannye Date: Sat, 4 Jul 2015 00:44:12 -0500 Subject: Start using text predef macros also sprite direction constants --- data/hidden_objects.asm | 10 ++--- engine/game_corner_slots.asm | 6 +-- engine/game_corner_slots2.asm | 4 +- engine/hidden_object_functions14.asm | 14 +++--- engine/hidden_object_functions17.asm | 33 ++++++-------- engine/hidden_object_functions18.asm | 86 ++++++++++++++++++++---------------- engine/hidden_object_functions3.asm | 51 ++++++++++++++------- engine/hidden_object_functions7.asm | 38 +++++++--------- engine/menu/bills_pc.asm | 11 ++--- engine/overworld/card_key.asm | 4 +- engine/overworld/cut.asm | 16 +++---- engine/overworld/hidden_items.asm | 7 ++- engine/overworld/movement.asm | 36 +++++++-------- home.asm | 18 ++++---- home/overworld.asm | 6 +-- macros.asm | 2 +- main.asm | 4 +- scripts/battlecenterm.asm | 4 +- scripts/billshouse.asm | 7 +-- scripts/copycatshouse2f.asm | 6 +-- scripts/mansion1.asm | 2 +- scripts/mansion2.asm | 2 +- scripts/mansion3.asm | 2 +- scripts/mansion4.asm | 2 +- scripts/oakslab.asm | 7 +-- scripts/pallettown.asm | 2 +- scripts/pokemontower7.asm | 2 +- scripts/redshouse1f.asm | 6 +-- scripts/route11gateupstairs.asm | 6 +-- scripts/route12gateupstairs.asm | 16 +++---- scripts/route15gateupstairs.asm | 2 +- scripts/route16gateupstairs.asm | 4 +- scripts/route18gateupstairs.asm | 4 +- scripts/route22.asm | 14 +++--- scripts/safarizoneentrance.asm | 4 +- scripts/vermilioncity.asm | 6 +-- 36 files changed, 225 insertions(+), 219 deletions(-) (limited to 'engine/overworld/cut.asm') diff --git a/data/hidden_objects.asm b/data/hidden_objects.asm index 74d053bb..0e36dbc4 100755 --- a/data/hidden_objects.asm +++ b/data/hidden_objects.asm @@ -233,10 +233,10 @@ ViridianPokecenterHiddenObjects: ; 46b93 (11:6b93) ViridianMartHiddenObjects: ; 46ba0 (11:6ba0) db $FF ViridianSchoolHiddenObjects: ; 46ba1 (11:6ba1) - db $04,$03,$20 ; ViridianSchoolNotebook + db $04,$03,(ViridianSchoolNotebook_id - TextPredefs) / 2 + 1 db Bank(PrintNotebookText) dw PrintNotebookText - db $00,$03,$21 ; ViridianSchoolBlackboard + db $00,$03,(ViridianSchoolBlackboard_id - TextPredefs) / 2 + 1 db BANK(PrintBlackboardLinkCableText) dw PrintBlackboardLinkCableText db $FF @@ -743,13 +743,13 @@ LavenderHouse1HiddenObjects: ; 46fc2 (11:6fc2) dw PrintMagazinesText db $FF CeladonMansion5HiddenObjects: ; 46fd5 (11:6fd5) - db $00,$03,$34 ; LinkCableHelp + db $00,$03,(LinkCableHelp_id - TextPredefs) / 2 + 1 db BANK(PrintBlackboardLinkCableText) dw PrintBlackboardLinkCableText - db $00,$04,$34 ; LinkCableHelp + db $00,$04,(LinkCableHelp_id - TextPredefs) / 2 + 1 db BANK(PrintBlackboardLinkCableText) dw PrintBlackboardLinkCableText - db $04,$03,$35 ; TMNotebook + db $04,$03,(TMNotebook_id - TextPredefs) / 2 + 1 db Bank(PrintNotebookText) dw PrintNotebookText db $FF diff --git a/engine/game_corner_slots.asm b/engine/game_corner_slots.asm index 52f61daf..01d42d21 100755 --- a/engine/game_corner_slots.asm +++ b/engine/game_corner_slots.asm @@ -27,13 +27,13 @@ StartSlotMachine: ; 37e2d (d:7e2d) call PromptUserToPlaySlots ret .printOutOfOrder - ld a, $28 + tx_pre_id GameCornerOutOfOrderText jr .printText .printOutToLunch - ld a, $29 + tx_pre_id GameCornerOutToLunchText jr .printText .printSomeonesKeys - ld a, $2a + tx_pre_id GameCornerSomeonesKeysText .printText push af call EnableAutoTextBoxDrawing diff --git a/engine/game_corner_slots2.asm b/engine/game_corner_slots2.asm index 66e51237..850b1f99 100755 --- a/engine/game_corner_slots2.asm +++ b/engine/game_corner_slots2.asm @@ -6,13 +6,13 @@ AbleToPlaySlotsCheck ; 2ff09 (b:7f09) predef IsItemInBag_ ; IsItemInBag_ ld a, b and a - ld b, $33 ; GameCornerCoinCaseText + ld b, (GameCornerCoinCaseText_id - TextPredefs) / 2 + 1 jr z, .printCoinCaseRequired ld hl, wPlayerCoins ld a, [hli] or [hl] jr nz, .done ; able to play - ld b, $32 ; GameCornerNoCoinsText + ld b, (GameCornerNoCoinsText_id - TextPredefs) / 2 + 1 .printCoinCaseRequired call EnableAutoTextBoxDrawing ld a, b diff --git a/engine/hidden_object_functions14.asm b/engine/hidden_object_functions14.asm index 5b97b815..e0ed973d 100755 --- a/engine/hidden_object_functions14.asm +++ b/engine/hidden_object_functions14.asm @@ -66,8 +66,7 @@ ViridianSchoolNotebookText4: ; 52a03 (14:6a03) PrintFightingDojoText2: ; 52a08 (14:6a08) call EnableAutoTextBoxDrawing - ld a, $37 - jp PrintPredefTextID + tx_pre_jump FightingDojoText_52a10 FightingDojoText_52a10: ; 52a10 (14:6a10) TX_FAR _FightingDojoText_52a10 @@ -75,8 +74,7 @@ FightingDojoText_52a10: ; 52a10 (14:6a10) PrintFightingDojoText3: ; 52a15 (14:6a15) call EnableAutoTextBoxDrawing - ld a, $38 - jp PrintPredefTextID + tx_pre_jump FightingDojoText_52a1d FightingDojoText_52a1d: ; 52a1d (14:6a1d) TX_FAR _FightingDojoText_52a1d @@ -84,8 +82,7 @@ FightingDojoText_52a1d: ; 52a1d (14:6a1d) PrintFightingDojoText: ; 52a22 (14:6a22) call EnableAutoTextBoxDrawing - ld a, $36 - jp PrintPredefTextID + tx_pre_jump FightingDojoText FightingDojoText: ; 52a2a (14:6a2a) TX_FAR _FightingDojoText @@ -93,11 +90,10 @@ FightingDojoText: ; 52a2a (14:6a2a) PrintIndigoPlateauHQText: ; 52a2f (14:6a2f) ld a, [wSpriteStateData1 + 9] - cp $4 + cp SPRITE_FACING_UP ret nz call EnableAutoTextBoxDrawing - ld a, $27 - jp PrintPredefTextID + tx_pre_jump IndigoPlateauHQText IndigoPlateauHQText: ; 52a3d (14:6a3d) TX_FAR _IndigoPlateauHQText diff --git a/engine/hidden_object_functions17.asm b/engine/hidden_object_functions17.asm index b7b2fa00..46140927 100755 --- a/engine/hidden_object_functions17.asm +++ b/engine/hidden_object_functions17.asm @@ -1,7 +1,6 @@ PrintRedsNESText: ; 5db79 (17:5b79) call EnableAutoTextBoxDrawing - ld a, $4 ; RedBedroomSNESText - jp PrintPredefTextID + tx_pre_jump RedBedroomSNESText RedBedroomSNESText: ; 5db81 (17:5b81) TX_FAR _RedBedroomSNESText @@ -9,19 +8,17 @@ RedBedroomSNESText: ; 5db81 (17:5b81) OpenRedsPC: ; 5db86 (17:5b86) call EnableAutoTextBoxDrawing - ld a, $3 - jp PrintPredefTextID + tx_pre_jump RedBedroomPCText -RedBedroomPC: ; 5db8e (17:5b8e) +RedBedroomPCText: ; 5db8e (17:5b8e) db $fc ; FuncTX_ItemStoragePC Route15GateLeftBinoculars: ; 5db8f (17:5b8f) ld a, [wSpriteStateData1 + 9] - cp $4 ; i + cp SPRITE_FACING_UP ret nz call EnableAutoTextBoxDrawing - ld a, $a ; text id Route15UpstairsBinocularsText - call PrintPredefTextID + tx_pre Route15UpstairsBinocularsText ld a, ARTICUNO ld [wcf91], a call PlayCry @@ -36,8 +33,7 @@ AerodactylFossil: ; 5dbad (17:5bad) ld [wcf91], a call DisplayMonFrontSpriteInBox call EnableAutoTextBoxDrawing - ld a, $9 - call PrintPredefTextID + tx_pre AerodactylFossilText ret AerodactylFossilText: ; 5dbbe (17:5bbe) @@ -49,8 +45,7 @@ KabutopsFossil: ; 5bdc3 (17:5bc3) ld [wcf91], a call DisplayMonFrontSpriteInBox call EnableAutoTextBoxDrawing - ld a, $b - call PrintPredefTextID + tx_pre KabutopsFossilText ret KabutopsFossilText: ; 5dbd4 (17:5bd4) @@ -307,8 +302,7 @@ ViridianBlackboardFrozenText: ; 5ddea (17:5dea) PrintTrashText: ; 5ddef (17:5def) call EnableAutoTextBoxDrawing - ld a, $26 - jp PrintPredefTextID + tx_pre_jump VermilionGymTrashText VermilionGymTrashText: ; 5ddf7 (17:5df7) TX_FAR _VermilionGymTrashText @@ -324,8 +318,7 @@ GymTrashScript: ; 5ddfc (17:5dfc) bit 0, a jr z, .ok - ld a, $26 ; DisplayTextID $26 = VermilionGymTrashText (nothing in the trash) - jp PrintPredefTextID + tx_pre_jump VermilionGymTrashText .ok bit 1, a @@ -337,7 +330,7 @@ GymTrashScript: ; 5ddfc (17:5dfc) cp b jr z, .openFirstLock - ld a, $26 ; DisplayTextID $26 = VermilionGymTrashText (nothing in the trash) + tx_pre_id VermilionGymTrashText jr .done .openFirstLock @@ -375,7 +368,7 @@ GymTrashScript: ; 5ddfc (17:5dfc) and $f ld [wd744], a - ld a, $3b ; DisplayTextID $3b = VermilionGymTrashSuccesText1 (first lock opened!) + tx_pre_id VermilionGymTrashSuccesText1 jr .done .trySecondLock @@ -393,7 +386,7 @@ GymTrashScript: ; 5ddfc (17:5dfc) and $e ld [wd743], a - ld a, $3e ; DisplayTextID $3e = VermilionGymTrashFailText (locks reset!) + tx_pre_id VermilionGymTrashFailText jr .done .openSecondLock @@ -403,7 +396,7 @@ GymTrashScript: ; 5ddfc (17:5dfc) ld hl, wd126 set 6, [hl] - ld a, $3d ; DisplayTextID $3d = VermilionGymTrashSuccesText3 (2nd lock opened!) + tx_pre_id VermilionGymTrashSuccesText3 .done jp PrintPredefTextID diff --git a/engine/hidden_object_functions18.asm b/engine/hidden_object_functions18.asm index 44be4c31..e293b0a0 100755 --- a/engine/hidden_object_functions18.asm +++ b/engine/hidden_object_functions18.asm @@ -1,31 +1,31 @@ GymStatues: ; 62419 (18:6419) -; if in a gym and have the corresponding badge, a = $D and jp PrintPredefTextID -; if in a gym and don’t have the corresponding badge, a = $C and jp PrintPredefTextID +; if in a gym and have the corresponding badge, a = GymStatueText2_id and jp PrintPredefTextID +; if in a gym and don’t have the corresponding badge, a = GymStatueText1_id and jp PrintPredefTextID ; else ret call EnableAutoTextBoxDrawing ld a, [wSpriteStateData1 + 9] - cp $4 + cp SPRITE_FACING_UP ret nz ld hl, .BadgeFlags ld a, [W_CURMAP] ld b, a -.asm_62429 +.loop ld a, [hli] cp $ff ret z cp b - jr z, .asm_62433 + jr z, .match inc hl - jr .asm_62429 -.asm_62433 + jr .loop +.match ld b, [hl] ld a, [wd72a] and b cp b - ld a, $d - jr z, .asm_6243f - ld a, $c -.asm_6243f + tx_pre_id GymStatueText2 + jr z, .haveBadge + tx_pre_id GymStatueText1 +.haveBadge jp PrintPredefTextID .BadgeFlags: ; 62442 (18:6442) @@ -49,41 +49,53 @@ GymStatueText2: ; 62458 (18:6458) PrintBenchGuyText: ; 6245d (18:645d) call EnableAutoTextBoxDrawing - ld hl, PokeCenterMapIDList + ld hl, BenchGuyTextPointers ld a, [W_CURMAP] ld b, a -.asm_62467 +.loop ld a, [hli] cp $ff ret z cp b - jr z, .asm_62472 + jr z, .match inc hl inc hl - jr .asm_62467 -.asm_62472 + jr .loop +.match ld a, [hli] ld b, a ld a, [wSpriteStateData1 + 9] cp b - jr nz, .asm_62467 + jr nz, .loop ; player isn't facing left at the bench guy ld a, [hl] jp PrintPredefTextID -; format: db map id, 08, text id of PredefTextIDPointerTable -PokeCenterMapIDList: ; 6247e (18:647e) - db VIRIDIAN_POKECENTER,$08,$0F - db PEWTER_POKECENTER,$08,$10 - db CERULEAN_POKECENTER,$08,$11 - db LAVENDER_POKECENTER,$08,$12 - db VERMILION_POKECENTER,$08,$13 - db CELADON_POKECENTER,$08,$14 - db CELADON_HOTEL,$08,$15 - db FUCHSIA_POKECENTER,$08,$16 - db CINNABAR_POKECENTER,$08,$17 - db SAFFRON_POKECENTER,$08,$18 - db MT_MOON_POKECENTER,$08,$19 - db ROCK_TUNNEL_POKECENTER,$08,$1A +; format: db map id, player sprite facing direction, text id of PredefTextIDPointerTable +BenchGuyTextPointers: ; 6247e (18:647e) + db VIRIDIAN_POKECENTER, SPRITE_FACING_LEFT + db (ViridianCityPokecenterBenchGuyText_id - TextPredefs) / 2 + 1 + db PEWTER_POKECENTER, SPRITE_FACING_LEFT + db (PewterCityPokecenterBenchGuyText_id - TextPredefs) / 2 + 1 + db CERULEAN_POKECENTER, SPRITE_FACING_LEFT + db (CeruleanCityPokecenterBenchGuyText_id - TextPredefs) / 2 + 1 + db LAVENDER_POKECENTER, SPRITE_FACING_LEFT + db (LavenderCityPokecenterBenchGuyText_id - TextPredefs) / 2 + 1 + db VERMILION_POKECENTER, SPRITE_FACING_LEFT + db (VermilionCityPokecenterBenchGuyText_id - TextPredefs) / 2 + 1 + db CELADON_POKECENTER, SPRITE_FACING_LEFT + db (CeladonCityPokecenterBenchGuyText_id - TextPredefs) / 2 + 1 + db CELADON_HOTEL, SPRITE_FACING_LEFT + db (CeladonCityHotelText_id - TextPredefs) / 2 + 1 + db FUCHSIA_POKECENTER, SPRITE_FACING_LEFT + db (FuchsiaCityPokecenterBenchGuyText_id - TextPredefs) / 2 + 1 + db CINNABAR_POKECENTER, SPRITE_FACING_LEFT + db (CinnabarIslandPokecenterBenchGuyText_id - TextPredefs) / 2 + 1 + db SAFFRON_POKECENTER, SPRITE_FACING_LEFT + db (SaffronCityPokecenterBenchGuyText_id - TextPredefs) / 2 + 1 + db MT_MOON_POKECENTER, SPRITE_FACING_LEFT + db (MtMoonPokecenterBenchGuyText_id - TextPredefs) / 2 + 1 + db ROCK_TUNNEL_POKECENTER,SPRITE_FACING_LEFT + db (RockTunnelPokecenterBenchGuyText_id - TextPredefs) / 2 + 1 db $FF ViridianCityPokecenterBenchGuyText: ; 624a3 (18:64a3) @@ -163,13 +175,12 @@ CeladonCityHotelText: ; 62502 (18:6502) ret -TerminatorText_62508: ; 62508 (18:6508) +UnusedPredefText: ; 62508 (18:6508) db "@" PrintBookcaseText: ; 6509 (18:6509) call EnableAutoTextBoxDrawing - ld a, $e ; BookcaseText - jp PrintPredefTextID + tx_pre_jump BookcaseText BookcaseText: ; 62511 (18:6511) TX_FAR _BookcaseText @@ -177,13 +188,12 @@ BookcaseText: ; 62511 (18:6511) OpenPokemonCenterPC: ; 62516 (18:6516) ld a, [wSpriteStateData1 + 9] - cp $4 ; check to see if player is facing up + cp SPRITE_FACING_UP ; check to see if player is facing up ret nz call EnableAutoTextBoxDrawing ld a, $1 ld [wAutoTextBoxDrawingControl], a - ld a, $1f ; PredefText1f - jp PrintPredefTextID + tx_pre_jump PokemonCenterPCText -PredefText1f: ; 62529 (18:6529) +PokemonCenterPCText: ; 62529 (18:6529) db $F9 ; FuncTX_PokemonCenterPC diff --git a/engine/hidden_object_functions3.asm b/engine/hidden_object_functions3.asm index 23254c11..c40073cb 100755 --- a/engine/hidden_object_functions3.asm +++ b/engine/hidden_object_functions3.asm @@ -40,23 +40,40 @@ PrintBookshelfText: ; fb50 (3:7b50) ; format: db tileset id, bookshelf tile id, text id BookshelfTileIDs: ; fb8b (3:7b8b) - db PLATEAU, $30, $3A - db HOUSE, $3D, $3F - db HOUSE, $1E, $40 - db MANSION, $32, $40 - db REDS_HOUSE_1, $32, $40 - db LAB, $28, $40 - db LOBBY, $16, $41 - db GYM, $1D, $40 - db DOJO, $1D, $40 - db GATE, $22, $40 - db MART, $54, $42 - db MART, $55, $42 - db POKECENTER, $54, $42 - db POKECENTER, $55, $42 - db LOBBY, $50, $42 - db LOBBY, $52, $42 - db SHIP, $36, $40 + db PLATEAU, $30 + db (IndigoPlateauStatues_id - TextPredefs) / 2 + 1 + db HOUSE, $3D + db (TownMapText_id - TextPredefs) / 2 + 1 + db HOUSE, $1E + db (BookOrSculptureText_id - TextPredefs) / 2 + 1 + db MANSION, $32 + db (BookOrSculptureText_id - TextPredefs) / 2 + 1 + db REDS_HOUSE_1, $32 + db (BookOrSculptureText_id - TextPredefs) / 2 + 1 + db LAB, $28 + db (BookOrSculptureText_id - TextPredefs) / 2 + 1 + db LOBBY, $16 + db (ElevatorText_id - TextPredefs) / 2 + 1 + db GYM, $1D + db (BookOrSculptureText_id - TextPredefs) / 2 + 1 + db DOJO, $1D + db (BookOrSculptureText_id - TextPredefs) / 2 + 1 + db GATE, $22 + db (BookOrSculptureText_id - TextPredefs) / 2 + 1 + db MART, $54 + db (PokemonStuffText_id - TextPredefs) / 2 + 1 + db MART, $55 + db (PokemonStuffText_id - TextPredefs) / 2 + 1 + db POKECENTER, $54 + db (PokemonStuffText_id - TextPredefs) / 2 + 1 + db POKECENTER, $55 + db (PokemonStuffText_id - TextPredefs) / 2 + 1 + db LOBBY, $50 + db (PokemonStuffText_id - TextPredefs) / 2 + 1 + db LOBBY, $52 + db (PokemonStuffText_id - TextPredefs) / 2 + 1 + db SHIP, $36 + db (BookOrSculptureText_id - TextPredefs) / 2 + 1 db $FF IndigoPlateauStatues: ; fbbf (3:7bbf) diff --git a/engine/hidden_object_functions7.asm b/engine/hidden_object_functions7.asm index b06f11ca..f29b0925 100755 --- a/engine/hidden_object_functions7.asm +++ b/engine/hidden_object_functions7.asm @@ -1,7 +1,6 @@ PrintNewBikeText: ; 1e94b (7:694b) call EnableAutoTextBoxDrawing - ld a, $39 - jp PrintPredefTextID + tx_pre_jump NewBicycleText NewBicycleText: ; 1e953 (7:6953) TX_FAR _NewBicycleText @@ -9,8 +8,7 @@ NewBicycleText: ; 1e953 (7:6953) DisplayOakLabLeftPoster: ; 1e958 (7:6958) call EnableAutoTextBoxDrawing - ld a, $05 ; PushStartText - jp PrintPredefTextID + tx_pre_jump PushStartText PushStartText: ; 1e960 (7:6960) TX_FAR _PushStartText @@ -23,10 +21,10 @@ DisplayOakLabRightPoster: ; 1e965 (7:6965) call CountSetBits ld a, [wd11e] cp $2 - ld a, $6 ; SaveOptionText - jr c, .asm_1e97b - ld a, $7 ; StrengthsAndWeaknessesText -.asm_1e97b + tx_pre_id SaveOptionText + jr c, .ownThreeOrMoreMon + tx_pre_id StrengthsAndWeaknessesText +.ownThreeOrMoreMon jp PrintPredefTextID SaveOptionText: ; 1e97e (7:697e) @@ -120,11 +118,10 @@ GameOverText: ; 1ea12 (7:6a12) PrintCinnabarQuiz: ; 1ea17 (7:6a17) ld a, [wSpriteStateData1 + 9] - cp $4 + cp SPRITE_FACING_UP ret nz call EnableAutoTextBoxDrawing - ld a, $31 - jp PrintPredefTextID + tx_pre_jump CinnabarGymQuiz CinnabarGymQuiz: ; 1ea25 (7:6a25) TX_ASM @@ -309,8 +306,7 @@ CinnabarGymGateCoords: ; 1eb48 (7:6b48) PrintMagazinesText: ; 1eb60 (7:6b60) call EnableAutoTextBoxDrawing - ld a, $30 - call PrintPredefTextID + tx_pre MagazinesText ret MagazinesText: ; 1eb69 (7:6b69) @@ -320,7 +316,7 @@ MagazinesText: ; 1eb69 (7:6b69) BillsHousePC: ; 1eb6e (7:6b6e) call EnableAutoTextBoxDrawing ld a, [wSpriteStateData1 + 9] - cp $4 + cp SPRITE_FACING_UP ret nz ld a, [wd7f2] bit 7, a @@ -330,13 +326,11 @@ BillsHousePC: ; 1eb6e (7:6b6e) bit 6, a jr nz, .asm_1eb8b .asm_1eb86 - ld a, $2d - jp PrintPredefTextID + tx_pre_jump BillsHouseMonitorText .asm_1eb8b ld a, $1 ld [wDoNotWaitForButtonPressAfterDisplayingText], a - ld a, $2e - call PrintPredefTextID + tx_pre BillsHouseInitiatedText ld c, 32 call DelayFrames ld a, (SFX_02_3c - SFX_Headers_02) / 3 @@ -364,8 +358,7 @@ BillsHousePC: ; 1eb6e (7:6b6e) .asm_1ebd2 ld a, $1 ld [wDoNotWaitForButtonPressAfterDisplayingText], a - ld a, $2f - call PrintPredefTextID + tx_pre BillsHousePokemonList ret BillsHouseMonitorText: ; 1ebdd (7:6bdd) @@ -459,11 +452,10 @@ BillsHousePokemonListText2: ; 1ecaa (7:6caa) DisplayOakLabEmailText: ; 1ecaf (7:6caf) ld a, [wSpriteStateData1 + 9] - cp $4 + cp SPRITE_FACING_UP ret nz call EnableAutoTextBoxDrawing - ld a, $8 ; OakLabEmailText - jp PrintPredefTextID + tx_pre_jump OakLabEmailText OakLabEmailText: ; 1ecbd (7:6cbd) TX_FAR _OakLabEmailText diff --git a/engine/menu/bills_pc.asm b/engine/menu/bills_pc.asm index 3018529a..c9dd41b1 100644 --- a/engine/menu/bills_pc.asm +++ b/engine/menu/bills_pc.asm @@ -523,8 +523,7 @@ CableClubLeftGameboy:: ; 5824 (8:5825) .asm_2183a ld [wLinkState], a call EnableAutoTextBoxDrawing - ld a, $22 ; JustAMomentText - jp PrintPredefTextID + tx_pre_jump JustAMomentText CableClubRightGameboy:: ; 5845 (8:5845) ld a, [hSerialConnectionStatus] @@ -541,8 +540,7 @@ CableClubRightGameboy:: ; 5845 (8:5845) .asm_2185a ld [wLinkState], a call EnableAutoTextBoxDrawing - ld a, $22 ; JustAMomentText - jp PrintPredefTextID + tx_pre_jump JustAMomentText JustAMomentText:: ; 21865 (8:5865) TX_FAR _JustAMomentText @@ -552,9 +550,8 @@ JustAMomentText:: ; 21865 (8:5865) cp SPRITE_FACING_UP ret nz call EnableAutoTextBoxDrawing - ld a, $23 - jp PrintPredefTextID + tx_pre_jump OpenBillsPCText -PredefText23:: ; 21878 (8:5878) +OpenBillsPCText:: ; 21878 (8:5878) db $FD ; FuncTX_BillsPC diff --git a/engine/overworld/card_key.asm b/engine/overworld/card_key.asm index c4df0d51..94c1868c 100755 --- a/engine/overworld/card_key.asm +++ b/engine/overworld/card_key.asm @@ -27,7 +27,7 @@ PrintCardKeyText: ; 52673 (14:6673) jr z, .noCardKey call GetCoordsInFrontOfPlayer push de - ld a, $1 + tx_pre_id CardKeySuccessText ld [H_DOWNARROWBLINKCNT2], a call PrintPredefTextID pop de @@ -54,7 +54,7 @@ PrintCardKeyText: ; 52673 (14:6673) ld a, (SFX_1f_57 - SFX_Headers_1f) / 3 jp PlaySound .noCardKey - ld a, $2 + tx_pre_id CardKeyFailText ld [H_DOWNARROWBLINKCNT2], a jp PrintPredefTextID diff --git a/engine/overworld/cut.asm b/engine/overworld/cut.asm index 215bf103..26a65b5b 100755 --- a/engine/overworld/cut.asm +++ b/engine/overworld/cut.asm @@ -185,26 +185,26 @@ Func_f09f: ; f09f (3:709f) add hl, bc ld a, [wSpriteStateData1 + 9] and a - jr z, .asm_f0c7 - cp $4 - jr z, .asm_f0cf - cp $8 - jr z, .asm_f0d7 + jr z, .down + cp SPRITE_FACING_UP + jr z, .up + cp SPRITE_FACING_LEFT + jr z, .left ld a, [W_XBLOCKCOORD] and a jr z, .asm_f0e0 jr .asm_f0ec -.asm_f0c7 +.down ld a, [W_YBLOCKCOORD] and a jr z, .asm_f0e0 jr .asm_f0df -.asm_f0cf +.up ld a, [W_YBLOCKCOORD] and a jr z, .asm_f0e1 jr .asm_f0e0 -.asm_f0d7 +.left ld a, [W_XBLOCKCOORD] and a jr z, .asm_f0e6 diff --git a/engine/overworld/hidden_items.asm b/engine/overworld/hidden_items.asm index afe9e3c3..868f118f 100755 --- a/engine/overworld/hidden_items.asm +++ b/engine/overworld/hidden_items.asm @@ -16,8 +16,7 @@ HiddenItems: ; 76688 (1d:6688) ld a, [wWhichTrade] ; item ID ld [wd11e], a call GetItemName - ld a, $24 - jp PrintPredefTextID + tx_pre_jump FoundHiddenItemText INCLUDE "data/hidden_item_coords.asm" @@ -112,10 +111,10 @@ HiddenCoins: ; 76799 (1d:6799) ld a, [wPlayerCoins + 1] cp $99 jr nz, .RoomInCoinCase - ld a, $2c + tx_pre_id DroppedHiddenCoinsText jr .done .RoomInCoinCase - ld a, $2b + tx_pre_id FoundHiddenCoinsText .done jp PrintPredefTextID diff --git a/engine/overworld/movement.asm b/engine/overworld/movement.asm index 75b4f3ea..dac03f3a 100644 --- a/engine/overworld/movement.asm +++ b/engine/overworld/movement.asm @@ -27,34 +27,34 @@ UpdatePlayerSprite: ; 4e31 (1:4e31) jr nz, .asm_4e90 ld a, [wd528] bit 2, a - jr z, .asm_4e65 - xor a - jr .asm_4e86 -.asm_4e65 + jr z, .notDown + xor a ; ld a, SPRITE_FACING_DOWN + jr .done +.notDown bit 3, a - jr z, .asm_4e6d - ld a, $4 - jr .asm_4e86 -.asm_4e6d + jr z, .notUp + ld a, SPRITE_FACING_UP + jr .done +.notUp bit 1, a - jr z, .asm_4e75 - ld a, $8 - jr .asm_4e86 -.asm_4e75 + jr z, .notLeft + ld a, SPRITE_FACING_LEFT + jr .done +.notLeft bit 0, a - jr z, .asm_4e7d - ld a, $c - jr .asm_4e86 -.asm_4e7d + jr z, .notRight + ld a, SPRITE_FACING_RIGHT + jr .done +.notRight xor a ld [wSpriteStateData1 + 7], a ld [wSpriteStateData1 + 8], a jr .asm_4eab -.asm_4e86 +.done ld [wSpriteStateData1 + 9], a ld a, [wFontLoaded] bit 0, a - jr nz, .asm_4e7d + jr nz, .notRight .asm_4e90 ld a, [wd736] bit 7, a diff --git a/home.asm b/home.asm index f8d7752f..06a0aec3 100644 --- a/home.asm +++ b/home.asm @@ -4679,7 +4679,7 @@ SetMapTextPointer:: ; 3f0f (0:3f0f) TextPredefs:: add_tx_pre CardKeySuccessText ; 01 add_tx_pre CardKeyFailText ; 02 - add_tx_pre RedBedroomPC ; 03 + add_tx_pre RedBedroomPCText ; 03 add_tx_pre RedBedroomSNESText ; 04 add_tx_pre PushStartText ; 05 add_tx_pre SaveOptionText ; 06 @@ -4703,17 +4703,17 @@ TextPredefs:: add_tx_pre SaffronCityPokecenterBenchGuyText ; 18 add_tx_pre MtMoonPokecenterBenchGuyText ; 19 add_tx_pre RockTunnelPokecenterBenchGuyText ; 1A - add_tx_pre UnusedBenchGuyText1 ; 1B - add_tx_pre UnusedBenchGuyText2 ; 1C - add_tx_pre UnusedBenchGuyText3 ; 1D - add_tx_pre TerminatorText_62508 ; 1E - add_tx_pre PredefText1f ; 1F + add_tx_pre UnusedBenchGuyText1 ; 1B XXX unused + add_tx_pre UnusedBenchGuyText2 ; 1C XXX unused + add_tx_pre UnusedBenchGuyText3 ; 1D XXX unused + add_tx_pre UnusedPredefText ; 1E XXX unused + add_tx_pre PokemonCenterPCText ; 1F add_tx_pre ViridianSchoolNotebook ; 20 add_tx_pre ViridianSchoolBlackboard ; 21 add_tx_pre JustAMomentText ; 22 - add_tx_pre PredefText23 ; 23 + add_tx_pre OpenBillsPCText ; 23 add_tx_pre FoundHiddenItemText ; 24 - add_tx_pre HiddenItemBagFullText ; 25 + add_tx_pre HiddenItemBagFullText ; 25 XXX unused add_tx_pre VermilionGymTrashText ; 26 add_tx_pre IndigoPlateauHQText ; 27 add_tx_pre GameCornerOutOfOrderText ; 28 @@ -4736,7 +4736,7 @@ TextPredefs:: add_tx_pre NewBicycleText ; 39 add_tx_pre IndigoPlateauStatues ; 3A add_tx_pre VermilionGymTrashSuccesText1 ; 3B - add_tx_pre VermilionGymTrashSuccesText2 ; 3C + add_tx_pre VermilionGymTrashSuccesText2 ; 3C XXX unused add_tx_pre VermilionGymTrashSuccesText3 ; 3D add_tx_pre VermilionGymTrashFailText ; 3E add_tx_pre TownMapText ; 3F diff --git a/home/overworld.asm b/home/overworld.asm index 4aea2102..0e62a932 100644 --- a/home/overworld.asm +++ b/home/overworld.asm @@ -1120,7 +1120,7 @@ IsSpriteInFrontOfPlayer2:: ; 0b6d (0:0b6d) ld bc,$3c40 ; Y and X position of player sprite ld a,[wSpriteStateData1 + 9] ; direction the player is facing .checkIfPlayerFacingUp - cp a,$04 + cp SPRITE_FACING_UP jr nz,.checkIfPlayerFacingDown ; facing up ld a,b @@ -1129,7 +1129,7 @@ IsSpriteInFrontOfPlayer2:: ; 0b6d (0:0b6d) ld a,$08 jr .doneCheckingDirection .checkIfPlayerFacingDown - cp a,$00 + cp SPRITE_FACING_DOWN jr nz,.checkIfPlayerFacingRight ; facing down ld a,b @@ -1138,7 +1138,7 @@ IsSpriteInFrontOfPlayer2:: ; 0b6d (0:0b6d) ld a,$04 jr .doneCheckingDirection .checkIfPlayerFacingRight - cp a,$0c + cp SPRITE_FACING_RIGHT jr nz,.playerFacingLeft ; facing right ld a,c diff --git a/macros.asm b/macros.asm index a3ff2815..bf1b8a89 100644 --- a/macros.asm +++ b/macros.asm @@ -226,7 +226,7 @@ add_tx_pre: MACRO ENDM tx_pre_id: MACRO - ld a, (\1_id - TextPredefs) / 2 + ld a, (\1_id - TextPredefs) / 2 + 1 ENDM tx_pre: MACRO diff --git a/main.asm b/main.asm index 5ed4dacc..7372381a 100755 --- a/main.asm +++ b/main.asm @@ -2339,7 +2339,7 @@ _GetTileAndCoordsInFrontOfPlayer: ; c589 (3:4589) ld a, [W_XCOORD] ld e, a ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction - and a + and a ; cp SPRITE_FACING_DOWN jr nz, .notFacingDown ; facing down aCoord 8, 11 @@ -2378,7 +2378,7 @@ GetTileTwoStepsInFrontOfPlayer: ; c5be (3:45be) ld d, a ld e, [hl] ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction - and a + and a ; cp SPRITE_FACING_DOWN jr nz, .notFacingDown ; facing down ld hl, $ffdb diff --git a/scripts/battlecenterm.asm b/scripts/battlecenterm.asm index 997be7c1..dcb20d83 100755 --- a/scripts/battlecenterm.asm +++ b/scripts/battlecenterm.asm @@ -19,14 +19,14 @@ BattleCenterMScript: ; 4fd10 (13:7d10) ld [hli], a ld a, $a ld [hl], a - ld a, $8 + ld a, SPRITE_FACING_LEFT ld [wSpriteStateData1 + $19], a ld a, [$ffaa] cp $2 ret z ld a, $7 ld [wSpriteStateData2 + $15], a - ld a, $c + ld a, SPRITE_FACING_RIGHT ld [wSpriteStateData1 + $19], a ret diff --git a/scripts/billshouse.asm b/scripts/billshouse.asm index df608de3..1db6934a 100755 --- a/scripts/billshouse.asm +++ b/scripts/billshouse.asm @@ -17,11 +17,11 @@ BillsHouseScript0: ; 1e782 (7:6782) BillsHouseScript1: ; 1e783 (7:6783) ld a, [wSpriteStateData1 + 9] - and a + and a ; cp SPRITE_FACING_DOWN ld de, MovementData_1e79c - jr nz, .asm_1e78f + jr nz, .notDown ld de, MovementData_1e7a0 -.asm_1e78f +.notDown ld a, $1 ld [$ff8c], a call MoveSprite @@ -32,6 +32,7 @@ BillsHouseScript1: ; 1e783 (7:6783) MovementData_1e79c: ; 1e79c (7:679c) db $40,$40,$40,$FF +; make Bill walk around the player MovementData_1e7a0: ; 1e7a0 (7:67a0) db $C0,$40,$40,$80,$40,$FF diff --git a/scripts/copycatshouse2f.asm b/scripts/copycatshouse2f.asm index 6a9c2236..51a633b1 100755 --- a/scripts/copycatshouse2f.asm +++ b/scripts/copycatshouse2f.asm @@ -85,11 +85,11 @@ CopycatsHouse2FText6: ; 5ccfe (17:4cfe) CopycatsHouse2FText7: ; 5cd03 (17:4d03) TX_ASM ld a, [wSpriteStateData1 + 9] - cp $4 + cp SPRITE_FACING_UP ld hl, CopycatsHouse2FText_5cd1c - jr nz, .asm_399a4 + jr nz, .notUp ld hl, CopycatsHouse2FText_5cd17 -.asm_399a4 +.notUp call PrintText jp TextScriptEnd diff --git a/scripts/mansion1.asm b/scripts/mansion1.asm index e5c7eb0a..d658b425 100755 --- a/scripts/mansion1.asm +++ b/scripts/mansion1.asm @@ -48,7 +48,7 @@ Mansion1ReplaceBlock: ; 44310 (11:4310) Mansion1Script_Switches: ; 44316 (11:4316) ld a, [wSpriteStateData1 + 9] - cp $4 + cp SPRITE_FACING_UP ret nz xor a ld [hJoyHeld], a diff --git a/scripts/mansion2.asm b/scripts/mansion2.asm index 334753df..40827be1 100755 --- a/scripts/mansion2.asm +++ b/scripts/mansion2.asm @@ -44,7 +44,7 @@ Mansion2Script_5202f: ; 5202f (14:602f) Mansion2Script_Switches: ; 52037 (14:6037) ld a, [wSpriteStateData1 + 9] - cp $4 + cp SPRITE_FACING_UP ret nz xor a ld [hJoyHeld], a diff --git a/scripts/mansion3.asm b/scripts/mansion3.asm index d7c0d6ef..dfecde99 100755 --- a/scripts/mansion3.asm +++ b/scripts/mansion3.asm @@ -75,7 +75,7 @@ Mansion3Script_5225b: ; 5225b (14:625b) Mansion3Script_Switches: ; 5227a (14:627a) ld a, [wSpriteStateData1 + 9] - cp $4 + cp SPRITE_FACING_UP ret nz xor a ld [hJoyHeld], a diff --git a/scripts/mansion4.asm b/scripts/mansion4.asm index 4f1bd742..c23cb2d7 100755 --- a/scripts/mansion4.asm +++ b/scripts/mansion4.asm @@ -46,7 +46,7 @@ Mansion4Script_523cf: ; 523cf (14:63cf) Mansion4Script_Switches: ; 52420 (14:6420) ld a, [wSpriteStateData1 + 9] - cp $4 + cp SPRITE_FACING_UP ret nz xor a ld [hJoyHeld], a diff --git a/scripts/oakslab.asm b/scripts/oakslab.asm index ceb8a761..7c99d802 100755 --- a/scripts/oakslab.asm +++ b/scripts/oakslab.asm @@ -454,6 +454,7 @@ OaksLabScript14: ; 1ce6d (7:4e6d) ld a, $12 ld [W_OAKSLABCURSCRIPT], a jr .done +; make the player keep facing the rival as he walks away .asm_1ce8c ld a, [wcf0f] cp $5 @@ -461,17 +462,17 @@ OaksLabScript14: ; 1ce6d (7:4e6d) ld a, [W_XCOORD] cp $4 jr nz, .asm_1cea1 - ld a, $c + ld a, SPRITE_FACING_RIGHT ld [wSpriteStateData1 + 9], a jr .done .asm_1cea1 - ld a, $8 + ld a, SPRITE_FACING_LEFT ld [wSpriteStateData1 + 9], a jr .done .asm_1cea8 cp $4 ret nz - xor a + xor a ; ld a, SPRITE_FACING_DOWN ld [wSpriteStateData1 + 9], a .done ret diff --git a/scripts/pallettown.asm b/scripts/pallettown.asm index c05b87c1..d625a7be 100755 --- a/scripts/pallettown.asm +++ b/scripts/pallettown.asm @@ -97,7 +97,7 @@ PalletTownScript3: ; 18f12 (6:4f12) ld a,[wd730] bit 0,a ret nz - xor a + xor a ; ld a, SPRITE_FACING_DOWN ld [wSpriteStateData1 + 9],a ld a,1 ld [wcf0d],a diff --git a/scripts/pokemontower7.asm b/scripts/pokemontower7.asm index 4462fb78..ab96fd9b 100755 --- a/scripts/pokemontower7.asm +++ b/scripts/pokemontower7.asm @@ -69,7 +69,7 @@ PokemonTower7Script4: ; 60d86 (18:4d86) ld a, HS_POKEMONTOWER_7_MR_FUJI ld [wcc4d], a predef HideObject - ld a, $4 + ld a, SPRITE_FACING_UP ld [wSpriteStateData1 + 9], a ld a, LAVENDER_HOUSE_1 ld [H_DOWNARROWBLINKCNT1], a diff --git a/scripts/redshouse1f.asm b/scripts/redshouse1f.asm index b630fffe..0f5251b8 100755 --- a/scripts/redshouse1f.asm +++ b/scripts/redshouse1f.asm @@ -52,11 +52,11 @@ MomHealText2: ; 481c1 (12:41c1) RedsHouse1FText2: ; 0x481c6 TV TX_ASM ld a,[wSpriteStateData1 + 9] - cp 4 + cp SPRITE_FACING_UP ld hl,TVWrongSideText - jr nz,.done ; if player is not facing up + jr nz,.notUp ld hl,StandByMeText -.done +.notUp call PrintText jp TextScriptEnd diff --git a/scripts/route11gateupstairs.asm b/scripts/route11gateupstairs.asm index abea062c..eded4165 100755 --- a/scripts/route11gateupstairs.asm +++ b/scripts/route11gateupstairs.asm @@ -50,8 +50,8 @@ Route11GateUpstairsText_494a3: ; 494a3 (12:54a3) Route11GateUpstairsText3: ; 494a8 (12:54a8) TX_ASM ld a, [wSpriteStateData1 + 9] - cp $4 - jp nz, Route12GateUpstairsScript_495c9 + cp SPRITE_FACING_UP + jp nz, GateUpstairsScript_PrintIfFacingUp ld a, [wd7d8] bit 7, a ; fought snorlax? ld hl, BinocularsSnorlaxText @@ -72,7 +72,7 @@ BinocularsNoSnorlaxText: Route11GateUpstairsText4: ; 494ce (12:54ce) TX_ASM ld hl, Route11GateUpstairsText_494d5 - jp Route12GateUpstairsScript_495c9 + jp GateUpstairsScript_PrintIfFacingUp Route11GateUpstairsText_494d5: ; 494d5 (12:54d5) TX_FAR _Route11GateUpstairsText_494d5 diff --git a/scripts/route12gateupstairs.asm b/scripts/route12gateupstairs.asm index 6ec8cfe3..d4e8e983 100755 --- a/scripts/route12gateupstairs.asm +++ b/scripts/route12gateupstairs.asm @@ -50,7 +50,7 @@ TM39NoRoomText: ; 495ac (12:55ac) Route12GateUpstairsText2: ; 495b1 (12:55b1) TX_ASM ld hl, Route12GateUpstairsText_495b8 - jp Route12GateUpstairsScript_495c9 + jp GateUpstairsScript_PrintIfFacingUp Route12GateUpstairsText_495b8: ; 495b8 (12:55b8) TX_FAR _Route12GateUpstairsText_495b8 @@ -59,21 +59,21 @@ Route12GateUpstairsText_495b8: ; 495b8 (12:55b8) Route12GateUpstairsText3: ; 495bd (12:55bd) TX_ASM ld hl, Route12GateUpstairsText_495c4 - jp Route12GateUpstairsScript_495c9 + jp GateUpstairsScript_PrintIfFacingUp Route12GateUpstairsText_495c4: ; 495c4 (12:55c4) TX_FAR _Route12GateUpstairsText_495c4 db "@" -Route12GateUpstairsScript_495c9: ; 495c9 (12:55c9) +GateUpstairsScript_PrintIfFacingUp: ; 495c9 (12:55c9) ld a, [wSpriteStateData1 + 9] - cp $4 - jr z, .asm_495d4 + cp SPRITE_FACING_UP + jr z, .up ld a, $1 - jr .asm_495d8 -.asm_495d4 + jr .done +.up call PrintText xor a -.asm_495d8 +.done ld [wDoNotWaitForButtonPressAfterDisplayingText], a jp TextScriptEnd diff --git a/scripts/route15gateupstairs.asm b/scripts/route15gateupstairs.asm index 05bcbeea..8969fd74 100755 --- a/scripts/route15gateupstairs.asm +++ b/scripts/route15gateupstairs.asm @@ -39,7 +39,7 @@ Route15GateUpstairsText_4968c: ; 4968c (12:568c) Route15GateUpstairsText2: ; 49691 (12:5691) TX_ASM ld hl, Route15GateUpstairsText_49698 - jp Route12GateUpstairsScript_495c9 + jp GateUpstairsScript_PrintIfFacingUp Route15GateUpstairsText_49698: ; 49698 (12:5698) TX_FAR _Route15GateUpstairsText_49698 diff --git a/scripts/route16gateupstairs.asm b/scripts/route16gateupstairs.asm index 6027d57b..64b43e10 100755 --- a/scripts/route16gateupstairs.asm +++ b/scripts/route16gateupstairs.asm @@ -30,7 +30,7 @@ Route16GateUpstairsText_4982f: ; 4982f (12:582f) Route16GateUpstairsText3: ; 49834 (12:5834) TX_ASM ld hl, Route16GateUpstairsText_4983b - jp Route12GateUpstairsScript_495c9 + jp GateUpstairsScript_PrintIfFacingUp Route16GateUpstairsText_4983b: ; 4983b (12:583b) TX_FAR _Route16GateUpstairsText_4983b @@ -39,7 +39,7 @@ Route16GateUpstairsText_4983b: ; 4983b (12:583b) Route16GateUpstairsText4: ; 49840 (12:5840) TX_ASM ld hl, Route16GateUpstairsText_49847 - jp Route12GateUpstairsScript_495c9 + jp GateUpstairsScript_PrintIfFacingUp Route16GateUpstairsText_49847: ; 49847 (12:5847) TX_FAR _Route16GateUpstairsText_49847 diff --git a/scripts/route18gateupstairs.asm b/scripts/route18gateupstairs.asm index 7fc76eda..4e1014e0 100755 --- a/scripts/route18gateupstairs.asm +++ b/scripts/route18gateupstairs.asm @@ -16,7 +16,7 @@ Route18GateUpstairsText1: ; 4997e (12:597e) Route18GateUpstairsText2: ; 4998c (12:598c) TX_ASM ld hl, Route18GateUpstairsText_49993 - jp Route12GateUpstairsScript_495c9 + jp GateUpstairsScript_PrintIfFacingUp Route18GateUpstairsText_49993: ; 49993 (12:5993) TX_FAR _Route18GateUpstairsText_49993 @@ -25,7 +25,7 @@ Route18GateUpstairsText_49993: ; 49993 (12:5993) Route18GateUpstairsText3: ; 49998 (12:5998) TX_ASM ld hl, Route18GateUpstairsText_4999f - jp Route12GateUpstairsScript_495c9 + jp GateUpstairsScript_PrintIfFacingUp Route18GateUpstairsText_4999f: ; 4999f (12:599f) TX_FAR _Route18GateUpstairsText_4999f diff --git a/scripts/route22.asm b/scripts/route22.asm index 88f69bea..7d70924b 100755 --- a/scripts/route22.asm +++ b/scripts/route22.asm @@ -148,13 +148,13 @@ Route22Script2: ; 50fb5 (14:4fb5) cp $ff jp z, Route22Script_50ece ld a, [wSpriteStateData1 + 9] - and a - jr nz, .asm_50fc7 - ld a, $4 - jr .asm_50fc9 -.asm_50fc7 - ld a, $c -.asm_50fc9 + and a ; cp SPRITE_FACING_DOWN + jr nz, .notDown + ld a, SPRITE_FACING_UP + jr .done +.notDown + ld a, SPRITE_FACING_RIGHT +.done ld [$ff8d], a ld a, $1 ld [$ff8c], a diff --git a/scripts/safarizoneentrance.asm b/scripts/safarizoneentrance.asm index 6b9029f6..b64868e5 100755 --- a/scripts/safarizoneentrance.asm +++ b/scripts/safarizoneentrance.asm @@ -24,7 +24,7 @@ SafariZoneEntranceScriptPointers: ; 751d9 (1d:51d9) ld [wJoyIgnore], a xor a ld [hJoyHeld], a - ld a, $c + ld a, SPRITE_FACING_RIGHT ld [wSpriteStateData1 + 9], a ld a, [wWhichTrade] cp $1 @@ -247,7 +247,7 @@ SafariZoneEntranceTextPointers: ; 752b9 (1d:52b9) .asm_7539c ld hl, .SafariZoneEntranceText_753c0 call PrintText - ld a, $4 + ld a, SPRITE_FACING_UP ld [wSpriteStateData1 + 9], a ld a, $40 ld c, $1 diff --git a/scripts/vermilioncity.asm b/scripts/vermilioncity.asm index 9fd05776..0f71a4d0 100755 --- a/scripts/vermilioncity.asm +++ b/scripts/vermilioncity.asm @@ -40,7 +40,7 @@ VermilionCityScriptPointers: ; 197dc (6:57dc) VermilionCityScript0: ; 197e6 (6:57e6) ld a, [wSpriteStateData1 + 9] - and a + and a ; cp SPRITE_FACING_DOWN ret nz ld hl, CoordsData_19823 call ArePlayerCoordsInArray @@ -54,7 +54,7 @@ VermilionCityScript0: ; 197e6 (6:57e6) ld a, [wd803] bit 2, a jr nz, .asm_19810 - ld b, $3f + ld b, S_S__TICKET predef IsItemInBag_ ld a, b and a @@ -162,7 +162,7 @@ VermilionCityText3: ; 198b1 (6:58b1) bit 2, a jr nz, .asm_198f6 ld a, [wSpriteStateData1 + 9] - cp $c + cp SPRITE_FACING_RIGHT jr z, .asm_198c8 ld hl, VermilionCityCoords1 call ArePlayerCoordsInArray -- cgit v1.3.1-sl0p From 01631a2e5910b5334ba0f7cc534bc5d7e5b60ccc Mon Sep 17 00:00:00 2001 From: YamaArashi Date: Tue, 14 Jul 2015 14:32:49 -0700 Subject: player animations, emotion bubbles, etc. --- engine/battle/battle_transitions.asm | 6 +- engine/in_game_trades.asm | 4 +- engine/items/items.asm | 4 +- engine/overworld/cut.asm | 4 +- engine/overworld/emotion_bubbles.asm | 24 ++++--- engine/overworld/oam.asm | 6 +- engine/overworld/player_animations.asm | 115 +++++++++++++++++++-------------- engine/overworld/ssanne.asm | 2 +- home.asm | 6 +- main.asm | 30 ++++----- scripts/pallettown.asm | 6 +- scripts/route22.asm | 12 ++-- wram.asm | 57 ++++++++++++---- 13 files changed, 166 insertions(+), 110 deletions(-) (limited to 'engine/overworld/cut.asm') diff --git a/engine/battle/battle_transitions.asm b/engine/battle/battle_transitions.asm index 8613560a..997f23ef 100644 --- a/engine/battle/battle_transitions.asm +++ b/engine/battle/battle_transitions.asm @@ -104,12 +104,12 @@ GetBattleTransitionID_CompareLevels: ; 709ef (1c:49ef) jr nc, .highLevelEnemy res 1, c ld a, $1 - ld [wcd47], a + ld [wBattleTransitionSpiralDirection], a ret .highLevelEnemy set 1, c xor a - ld [wcd47], a + ld [wBattleTransitionSpiralDirection], a ret ; fails to recognize VICTORY_ROAD_2, VICTORY_ROAD_3, all ROCKET_HIDEOUT maps, @@ -196,7 +196,7 @@ BattleTransition_BlackScreen: ; 70a69 (1c:4a69) ; outward spiral if enemy is at least 3 levels ; higher than player and does an inward spiral otherwise BattleTransition_Spiral: ; 70a72 (1c:4a72) - ld a, [wcd47] + ld a, [wBattleTransitionSpiralDirection] and a jr z, .outwardSpiral call BattleTransition_InwardSpiral diff --git a/engine/in_game_trades.asm b/engine/in_game_trades.asm index 7366996c..fb263995 100755 --- a/engine/in_game_trades.asm +++ b/engine/in_game_trades.asm @@ -177,9 +177,9 @@ InGameTrade_PrepareTradeData: ; 71cc1 (1c:5cc1) ld bc, $b call InGameTrade_CopyData ld hl, InGameTrade_TrainerString - ld de, wcd4e + ld de, wTradedEnemyMonOT call InGameTrade_CopyData - ld de, W_GRASSRATE + ld de, wLinkEnemyTrainerName call InGameTrade_CopyData ld hl, wPartyMon1OTID ld bc, wPartyMon2 - wPartyMon1 diff --git a/engine/items/items.asm b/engine/items/items.asm index 8d6037eb..c632f57d 100755 --- a/engine/items/items.asm +++ b/engine/items/items.asm @@ -1783,7 +1783,7 @@ SuperRodCode: ; e283 (3:6283) call ReadSuperRodData ld a, e RodResponse: ; e28d (3:628d) - ld [wWhichTrade], a + ld [wRodResponse], a dec a ; is there a bite? jr nz, .next @@ -1801,7 +1801,7 @@ RodResponse: ; e28d (3:628d) push af push hl ld [hl], 0 - callba Func_707b6 + callba FishingAnim pop hl pop af ld [hl], a diff --git a/engine/overworld/cut.asm b/engine/overworld/cut.asm index 26a65b5b..163b32e7 100755 --- a/engine/overworld/cut.asm +++ b/engine/overworld/cut.asm @@ -73,7 +73,7 @@ UsedCutText: ; eff2 (3:6ff2) AnimateCutTree: ; eff7 (3:6ff7) xor a - ld [wcd50], a + ld [wWhichAnimationOffsets], a ld a, $e4 ld [rOBP1], a ld a, [wcd4d] @@ -138,7 +138,7 @@ GetCutTreeBoulderDustAnimationOffsets: ; f068 (3:7068) srl a ld e, a ld d, $0 ; de holds direction (00: down, 02: up, 04: left, 06: right) - ld a, [wcd50] + ld a, [wWhichAnimationOffsets] and a ld hl, CutTreeAnimationOffsets jr z, .asm_f084 diff --git a/engine/overworld/emotion_bubbles.asm b/engine/overworld/emotion_bubbles.asm index 01b3ae85..22dfb24f 100755 --- a/engine/overworld/emotion_bubbles.asm +++ b/engine/overworld/emotion_bubbles.asm @@ -1,7 +1,7 @@ EmotionBubble: ; 17c47 (5:7c47) - ld a, [wcd50] + ld a, [wWhichEmotionBubble] ld c, a - ld b, $0 + ld b, 0 ld hl, EmotionBubblesPointerTable add hl, bc add hl, bc @@ -16,15 +16,18 @@ EmotionBubble: ; 17c47 (5:7c47) ld a, $ff ld [wUpdateSpritesEnabled], a ld a, [wd736] - bit 6, a + bit 6, a ; are the last 4 OAM entries reserved for a shadow or fishing rod? ld hl, wOAMBuffer + $8f ld de, wOAMBuffer + $9f - jr z, .asm_17c7a + jr z, .next ld hl, wOAMBuffer + $7f ld de, wOAMBuffer + $8f -.asm_17c7a + +; Copy OAM data 16 bytes forward to make room for emotion bubble OAM data at the +; start of the OAM buffer. +.next ld bc, $90 -.asm_17c7d +.loop ld a, [hl] ld [de], a dec hl @@ -32,12 +35,14 @@ EmotionBubble: ; 17c47 (5:7c47) dec bc ld a, c or b - jr nz, .asm_17c7d + jr nz, .loop + +; get the screen coordinates of the sprite the bubble is to be displayed above ld hl, wSpriteStateData1 + 4 - ld a, [wcd4f] + ld a, [wEmotionBubbleSpriteIndex] swap a ld c, a - ld b, $0 + ld b, 0 add hl, bc ld a, [hli] ld b, a @@ -45,6 +50,7 @@ EmotionBubble: ; 17c47 (5:7c47) ld a, [hl] add $8 ld c, a + ld de, EmotionBubblesOAM xor a call WriteOAMBlock diff --git a/engine/overworld/oam.asm b/engine/overworld/oam.asm index b4247257..c972ea43 100644 --- a/engine/overworld/oam.asm +++ b/engine/overworld/oam.asm @@ -144,10 +144,14 @@ PrepareOAMData: ld de, $4 ld b, $a0 ld a, [wd736] - bit 6, a + bit 6, a ; jumping down ledge or fishing animation? ld a, $a0 jr z, .clear + +; Don't clear the last 4 entries because they are used for the shadow in the +; jumping down ledge animation and the rod in the fishing animation. ld a, $90 + .clear cp l ret z diff --git a/engine/overworld/player_animations.asm b/engine/overworld/player_animations.asm index d68e4e57..98ea466d 100755 --- a/engine/overworld/player_animations.asm +++ b/engine/overworld/player_animations.asm @@ -1,5 +1,5 @@ EnterMapAnim: ; 70510 (1c:4510) - call InitFacingDirectionBuffer + call InitFacingDirectionList ld a, $ec ld [wSpriteStateData1 + 4], a ; player's sprite Y screen position call Delay3 @@ -32,7 +32,7 @@ EnterMapAnim: ; 70510 (1c:4510) ld a, $8 ld [hli], a ; wPlayerSpinInPlaceAnimFrameDelayEndValue ld [hl], $ff ; wPlayerSpinInPlaceAnimSoundID - ld hl, wcd48 + ld hl, wFacingDirectionList call PlayerSpinInPlace .restoreDefaultMusic call PlayDefaultMusic @@ -91,7 +91,7 @@ PlayerSpinWhileMovingDown: ; 705aa (1c:45aa) jp PlayerSpinWhileMovingUpOrDown _LeaveMapAnim: ; 705ba (1c:45ba) - call InitFacingDirectionBuffer + call InitFacingDirectionList call IsPlayerStandingOnWarpPadOrHole ld a, b and a @@ -134,7 +134,7 @@ _LeaveMapAnim: ; 705ba (1c:45ba) xor a ld [hli], a ; wPlayerSpinInPlaceAnimFrameDelayEndValue ld [hl], (SFX_02_4d - SFX_Headers_02) / 3 ; wPlayerSpinInPlaceAnimSoundID - ld hl, wcd48 + ld hl, wFacingDirectionList call PlayerSpinInPlace jr .spinWhileMovingUp .flyAnimation @@ -214,7 +214,7 @@ LeaveMapThroughHoleAnim: ; 7067d (1c:467d) ld [wOAMBuffer + 1 * 4], a ld c, 2 call DelayFrames - ; hide lower half of player's sprite + ; hide upper half of player's sprite ld a, $a0 ld [wOAMBuffer + 2 * 4], a ld [wOAMBuffer + 3 * 4], a @@ -231,7 +231,7 @@ DoFlyAnimation: ; 706ae (1c:46ae) call Delay3 ld a, [wFlyAnimUsingCoordList] cp $ff - jr z, .asm_706cd + jr z, .skipCopyingCoords ; if the bird is flapping its wings in place ld hl, wSpriteStateData1 + 4 ld a, [de] inc de @@ -240,7 +240,7 @@ DoFlyAnimation: ; 706ae (1c:46ae) ld a, [de] inc de ld [hl], a -.asm_706cd +.skipCopyingCoords ld a, [wFlyAnimCounter] dec a ld [wFlyAnimCounter], a @@ -252,22 +252,23 @@ LoadBirdSpriteGraphics: ; 706d7 (1c:46d7) ld hl, vNPCSprites ld bc, (BANK(BirdSprite) << 8) + $0c call CopyVideoData - ld de, BirdSprite + $c0 ; moving amination sprite + ld de, BirdSprite + $c0 ; moving animation sprite ld hl, vNPCSprites2 ld bc, (BANK(BirdSprite) << 8) + $0c jp CopyVideoData -InitFacingDirectionBuffer: ; 706ef (1c:46ef) +InitFacingDirectionList: ; 706ef (1c:46ef) ld a, [wSpriteStateData1 + 2] ; player's sprite facing direction (image index is locked to standing images) - ld [wcd50], a + ld [wSavedPlayerFacingDirection], a ld a, [wSpriteStateData1 + 4] ; player's sprite Y screen position - ld [wcd4f], a + ld [wSavedPlayerScreenY], a ld hl, PlayerSpinningFacingOrder - ld de, wcd48 - ld bc, $4 + ld de, wFacingDirectionList + ld bc, 4 call CopyData ld a, [wSpriteStateData1 + 2] ; player's sprite facing direction (image index is locked to standing images) - ld hl, wcd48 + ld hl, wFacingDirectionList +; find the place in the list that matches the current facing direction .loop cp [hl] inc hl @@ -281,15 +282,16 @@ PlayerSpinningFacingOrder: ; 70713 (1c:4713) db SPRITE_FACING_DOWN, SPRITE_FACING_LEFT, SPRITE_FACING_UP, SPRITE_FACING_RIGHT SpinPlayerSprite: ; 70717 (1c:4717) +; copy the current value from the list into the sprite data and rotate the list ld a, [hl] ld [wSpriteStateData1 + 2], a ; player's sprite facing direction (image index is locked to standing images) push hl - ld hl, wcd48 - ld de, wcd47 - ld bc, $4 + ld hl, wFacingDirectionList + ld de, wFacingDirectionList - 1 + ld bc, 4 call CopyData - ld a, [wcd47] - ld [wcd4b], a + ld a, [wFacingDirectionList - 1] + ld [wFacingDirectionList + 3], a pop hl ret @@ -298,11 +300,12 @@ PlayerSpinInPlace: ; 70730 (1c:4730) ld a, [wPlayerSpinInPlaceAnimFrameDelay] ld c, a and $3 - jr nz, .asm_70743 + jr nz, .skipPlayingSound +; when the last delay was a multiple of 4, play a sound if there is one ld a, [wPlayerSpinInPlaceAnimSoundID] cp $ff call nz, PlaySound -.asm_70743 +.skipPlayingSound ld a, [wPlayerSpinInPlaceAnimFrameDelayDelta] add c ld [wPlayerSpinInPlaceAnimFrameDelay], a @@ -330,9 +333,9 @@ PlayerSpinWhileMovingUpOrDown: ; 70755 (1c:4755) jr PlayerSpinWhileMovingUpOrDown RestoreFacingDirectionAndYScreenPos: ; 70772 (1c:4772) - ld a, [wcd4f] + ld a, [wSavedPlayerScreenY] ld [wSpriteStateData1 + 4], a - ld a, [wcd50] + ld a, [wSavedPlayerFacingDirection] ld [wSpriteStateData1 + 2], a ret @@ -378,11 +381,11 @@ IsPlayerStandingOnWarpPadOrHole: ; 70787 (1c:4787) db INTERIOR, $55, 1 ; warp pad db $FF -Func_707b6: ; 707b6 (1c:47b6) +FishingAnim: ; 707b6 (1c:47b6) ld c, 10 call DelayFrames ld hl, wd736 - set 6, [hl] + set 6, [hl] ; reserve the last 4 OAM entries ld de, RedSprite ld hl, vNPCSprites ld bc, (BANK(RedSprite) << 8) + $0c @@ -393,55 +396,67 @@ Func_707b6: ; 707b6 (1c:47b6) ld a, [wSpriteStateData1 + 2] ld c, a ld b, $0 - ld hl, FishingRodGfxProperties + ld hl, FishingRodOAM add hl, bc ld de, wOAMBuffer + $9c ld bc, $4 call CopyData ld c, 100 call DelayFrames - ld a, [wWhichTrade] + ld a, [wRodResponse] and a ld hl, NoNibbleText - jr z, .asm_70836 + jr z, .done cp $2 ld hl, NothingHereText - jr z, .asm_70836 - ld b, $a -.asm_707fe - ld hl, wSpriteStateData1 + 4 - call Func_70842 + jr z, .done + +; there was a bite + +; shake the player's sprite vertically + ld b, 10 +.loop + ld hl, wSpriteStateData1 + 4 ; player's sprite Y screen position + call .ShakePlayerSprite ld hl, wOAMBuffer + $9c - call Func_70842 + call .ShakePlayerSprite call Delay3 dec b - jr nz, .asm_707fe - ld a, [wSpriteStateData1 + 2] - cp $4 - jr nz, .asm_7081c + jr nz, .loop + +; If the player is facing up, hide the fishing rod so it doesn't overlap with +; the exclamation bubble that will be shown next. + ld a, [wSpriteStateData1 + 2] ; player's sprite facing direction + cp SPRITE_FACING_UP + jr nz, .skipHidingFishingRod ld a, $a0 ld [wOAMBuffer + $9c], a -.asm_7081c - ld hl, wcd4f + +.skipHidingFishingRod + ld hl, wEmotionBubbleSpriteIndex xor a - ld [hli], a - ld [hl], a + ld [hli], a ; player's sprite + ld [hl], a ; EXCLAMATION_BUBBLE predef EmotionBubble - ld a, [wSpriteStateData1 + 2] - cp $4 - jr nz, .asm_70833 + +; If the player is facing up, unhide the fishing rod. + ld a, [wSpriteStateData1 + 2] ; player's sprite facing direction + cp SPRITE_FACING_UP + jr nz, .skipUnhidingFishingRod ld a, $44 ld [wOAMBuffer + $9c], a -.asm_70833 + +.skipUnhidingFishingRod ld hl, ItsABiteText -.asm_70836 + +.done call PrintText ld hl, wd736 - res 6, [hl] + res 6, [hl] ; unreserve the last 4 OAM entries call LoadFontTilePatterns ret -Func_70842: ; 70842 (1c:4842) +.ShakePlayerSprite ld a, [hl] xor $1 ld [hl], a @@ -459,7 +474,7 @@ ItsABiteText: ; 70851 (1c:4851) TX_FAR _ItsABiteText db "@" -FishingRodGfxProperties: ; 70856 (1c:4856) +FishingRodOAM: ; 70856 (1c:4856) ; specifies how the fishing rod should be drawn on the screen ; first byte = screen y coordinate ; second byte = screen x coordinate diff --git a/engine/overworld/ssanne.asm b/engine/overworld/ssanne.asm index 4cac4957..a59ae794 100755 --- a/engine/overworld/ssanne.asm +++ b/engine/overworld/ssanne.asm @@ -1,6 +1,6 @@ AnimateBoulderDust: ; 79f54 (1e:5f54) ld a, $1 - ld [wcd50], a ; select the boulder dust offsets + ld [wWhichAnimationOffsets], a ; select the boulder dust offsets ld a, [wUpdateSpritesEnabled] push af ld a, $ff diff --git a/home.asm b/home.asm index b00881e1..bf5ed9c3 100644 --- a/home.asm +++ b/home.asm @@ -2350,9 +2350,9 @@ CheckFightingMapTrainers:: ; 3219 (0:3219) .trainerEngaging ld hl, W_FLAGS_D733 set 3, [hl] - ld [wcd4f], a - xor a - ld [wcd50], a + ld [wEmotionBubbleSpriteIndex], a + xor a ; EXCLAMATION_BUBBLE + ld [wWhichEmotionBubble], a predef EmotionBubble ld a, D_RIGHT | D_LEFT | D_UP | D_DOWN ld [wJoyIgnore], a diff --git a/main.asm b/main.asm index 84c47557..ffdd78e8 100755 --- a/main.asm +++ b/main.asm @@ -2973,20 +2973,20 @@ DrawBadges: ; ea03 (3:6a03) ; Instead of removing relevant code, the name graphics were erased. ; Tile ids for face/badge graphics. - ld de, wTrainerFacingDirection + ld de, wBadgeOrFaceTiles ld hl, .FaceBadgeTiles ld bc, 8 call CopyData ; Booleans for each badge. - ld hl, wcd49 + ld hl, wTempObtainedBadgesBooleans ld bc, 8 xor a call FillMemory ; Alter these based on owned badges. - ld de, wcd49 - ld hl, wTrainerFacingDirection + ld de, wTempObtainedBadgesBooleans + ld hl, wBadgeOrFaceTiles ld a, [W_OBTAINEDBADGES] ld b, a ld c, 8 @@ -3005,17 +3005,17 @@ DrawBadges: ; ea03 (3:6a03) jr nz, .CheckBadge ; Draw two rows of badges. - ld hl, wWhichTrade + ld hl, wBadgeNumberTile ld a, $d8 ; [1] ld [hli], a ld [hl], $60 ; First name hlCoord 2, 11 - ld de, wcd49 + ld de, wTempObtainedBadgesBooleans call .DrawBadgeRow hlCoord 2, 14 - ld de, wcd49 + 4 + ld de, wTempObtainedBadgesBooleans + 4 ; call .DrawBadgeRow ; ret @@ -3028,15 +3028,15 @@ DrawBadges: ; ea03 (3:6a03) push hl ; Badge no. - ld a, [wWhichTrade] + ld a, [wBadgeNumberTile] ld [hli], a inc a - ld [wWhichTrade], a + ld [wBadgeNumberTile], a ; Names aren't printed if the badge is owned. ld a, [de] and a - ld a, [wTrainerEngageDistance] + ld a, [wBadgeNameTile] jr nz, .SkipName call .PlaceTiles jr .PlaceBadge @@ -3047,18 +3047,18 @@ DrawBadges: ; ea03 (3:6a03) inc hl .PlaceBadge - ld [wTrainerEngageDistance], a - ld de, 20 - 1 + ld [wBadgeNameTile], a + ld de, SCREEN_WIDTH - 1 add hl, de - ld a, [wTrainerFacingDirection] + ld a, [wBadgeOrFaceTiles] call .PlaceTiles add hl, de call .PlaceTiles ; Shift badge array back one byte. push bc - ld hl, wTrainerFacingDirection + 1 - ld de, wTrainerFacingDirection + ld hl, wBadgeOrFaceTiles + 1 + ld de, wBadgeOrFaceTiles ld bc, 8 call CopyData pop bc diff --git a/scripts/pallettown.asm b/scripts/pallettown.asm index d625a7be..19a06190 100755 --- a/scripts/pallettown.asm +++ b/scripts/pallettown.asm @@ -186,9 +186,9 @@ OakAppearsText: ; 18fb0 (6:4fb0) ld c,10 call DelayFrames xor a - ld [wcd4f],a - ld [wcd50],a - predef EmotionBubble ; display ! over head + ld [wEmotionBubbleSpriteIndex],a ; player's sprite + ld [wWhichEmotionBubble],a ; EXCLAMATION_BUBBLE + predef EmotionBubble ld a,4 ld [wd528],a jp TextScriptEnd diff --git a/scripts/route22.asm b/scripts/route22.asm index 7d70924b..68b3a4b9 100755 --- a/scripts/route22.asm +++ b/scripts/route22.asm @@ -79,9 +79,9 @@ Route22Script0: ; 50f00 (14:4f00) .firstRivalBattle ld a, $1 - ld [wcd4f], a - xor a - ld [wcd50], a + ld [wEmotionBubbleSpriteIndex], a + xor a ; EXCLAMATION_BUBBLE + ld [wWhichEmotionBubble], a predef EmotionBubble ld a, [wWalkBikeSurfState] and a @@ -218,9 +218,9 @@ Route22Script3: ; 5102a (14:502a) Route22Script_5104e: ; 5104e (14:504e) ld a, $2 - ld [wcd4f], a - xor a - ld [wcd50], a + ld [wEmotionBubbleSpriteIndex], a + xor a ; EXCLAMATION_BUBBLE + ld [wWhichEmotionBubble], a predef EmotionBubble ld a, [wWalkBikeSurfState] and a diff --git a/wram.asm b/wram.asm index a5fed0f2..0fc5a9b6 100755 --- a/wram.asm +++ b/wram.asm @@ -601,6 +601,14 @@ wOverrideSimulatedJoypadStatesMask:: ; cd3b ds 1 +wBadgeNumberTile:: ; cd3d +; tile ID of the badge number being drawn + +wRodResponse:: ; cd3d +; 0 = no bite +; 1 = bite +; 2 = no fish on map + wWhichTownMapLocation:: ; cd3d wStoppingWhichSlotMachineWheel:: ; cd3d @@ -630,6 +638,9 @@ wWhichTrade:: ; cd3d wTrainerSpriteOffset:: ; cd3d ds 1 +wBadgeNameTile:: ; cd3e +; first tile ID of the name being drawn + wFlyLocationsList:: ; cd3e ; 11 bytes plus $ff sentinel values at each end @@ -650,6 +661,11 @@ wHiddenObjectFunctionRomBank:: ; cd3e wTrainerEngageDistance:: ; cd3e ds 1 +wBadgeOrFaceTiles:: ; cd3f +; 8 bytes +; a list of the first tile IDs of each badge or face (depending on whether the +; badge is owned) to be drawn on the trainer screen + wSlotMachineWheel2Offset:: ; cd3f wNameOfPlayerMonToBeTraded:: ; cd3f @@ -709,17 +725,27 @@ wTempCoins1:: ; cd46 wSlotMachineWheel2TopTile:: ; cd46 ds 1 -wSlotMachineWheel3BottomTile:: ; cd47 +wBattleTransitionSpiralDirection:: ; cd47 +; 0 = outward, 1 = inward -wcd47:: ds 1 ; used in slot machine and spinning player sprite +wSlotMachineWheel3BottomTile:: ; cd47 + ds 1 wSlotMachineWheel3MiddleTile:: ; cd48 -wcd48:: ds 1 ; same as above +wFacingDirectionList:: ; cd48 +; 4 bytes (also, the byte before the start of the list (cd47) is used a temp +; variable when the list is rotated) +; used when spinning the player's sprite + ds 1 wSlotMachineWheel3TopTile:: ; cd49 -wcd49:: ds 1 ; used in slot machine, displaying the gym leaders/badges on the trainer card, and displaying the town map +wTempObtainedBadgesBooleans:: +; 8 bytes +; temporary list created when displaying the badges on the trainer screen +; one byte for each badge; 0 = not obtained, 1 = obtained + ds 1 wTempCoins2:: ; cd4a ; 2 bytes @@ -727,11 +753,7 @@ wTempCoins2:: ; cd4a wPayoutCoins:: ; cd4a ; 2 bytes - ds 1 - -wcd4b:: ; cd4b -; used in player animations - ds 1 + ds 2 wTradedPlayerMonOTID:: ; cd4c @@ -750,19 +772,28 @@ wSlotMachineWheel2SlipCounter:: ; cd4e ; wheel 2 can "slip" while this is non-zero wTradedEnemyMonOT:: ; cd4e + ds 1 -wcd4e:: ds 1 ; used with in-game trades and slot machine +wSavedPlayerScreenY:: ; cd4f wSlotMachineRerollCounter:: ; cd4f ; The remaining number of times wheel 3 will roll down a symbol until a match is ; found, when winning is enabled. It's initialized to 4 each bet. -wcd4f:: ds 1 ; used with in-game trades, emotion bubbles, and player animations +wEmotionBubbleSpriteIndex:: ; cd4f +; the index of the sprite the emotion bubble is to be displayed above + ds 1 + +wWhichEmotionBubble:: ; cd50 wSlotMachineBet:: ; cd50 ; how many coins the player bet on the slot machine (1 to 3) -wcd50:: ds 9 ; used with in-game trades, emotion bubbles, and player and miscellaneous sprite animations +wSavedPlayerFacingDirection:: ; cd50 + +wWhichAnimationOffsets:: ; cd50 +; 0 = cut animation, 1 = boulder dust animation + ds 9 wTradedEnemyMonOTID:: ; cd59 ds 2 @@ -2219,7 +2250,7 @@ wd736:: ; d736 ; bit 0: check if the player is standing on a door and make him walk down a step if so ; bit 1: the player is currently stepping down from a door ; bit 2: standing on a warp -; bit 6: jumping down a ledge +; bit 6: jumping down a ledge / fishing animation ds 1 wCompletedInGameTradeFlags:: ; d737 -- cgit v1.3.1-sl0p From 07dd7056372288de7bb5b64f9416d741adb3b499 Mon Sep 17 00:00:00 2001 From: YamaArashi Date: Tue, 14 Jul 2015 19:46:52 -0700 Subject: hall of fame / credits --- constants/misc_constants.asm | 2 +- engine/HoF_room_pc.asm | 124 +++++++++++++++++++++++-------------------- engine/battle/animations.asm | 2 +- engine/battle/core.asm | 4 +- engine/hall_of_fame.asm | 118 ++++++++++++++++++++-------------------- engine/menu/bills_pc.asm | 6 +-- engine/menu/league_pc.asm | 44 +++++++-------- engine/menu/main_menu.asm | 8 +-- engine/oak_speech.asm | 10 ++-- engine/overworld/cut.asm | 4 +- engine/overworld/cut2.asm | 2 +- engine/save.asm | 8 +-- engine/titlescreen.asm | 6 +-- engine/titlescreen2.asm | 4 +- home.asm | 6 +-- home/init.asm | 2 +- home/text.asm | 6 +-- scripts/halloffameroom.asm | 4 +- scripts/vermiliondock.asm | 4 +- sram.asm | 2 +- wram.asm | 34 ++++++++++-- 21 files changed, 221 insertions(+), 179 deletions(-) (limited to 'engine/overworld/cut.asm') diff --git a/constants/misc_constants.asm b/constants/misc_constants.asm index eca97408..2495f17f 100644 --- a/constants/misc_constants.asm +++ b/constants/misc_constants.asm @@ -8,7 +8,7 @@ NUM_BOXES EQU 12 HOF_MON EQU $10 HOF_TEAM EQU PARTY_LENGTH * HOF_MON -NUM_HOF_TEAMS EQU 50 +HOF_TEAM_CAPACITY EQU 50 A_BUTTON EQU %00000001 diff --git a/engine/HoF_room_pc.asm b/engine/HoF_room_pc.asm index 98c77903..77a07ea3 100755 --- a/engine/HoF_room_pc.asm +++ b/engine/HoF_room_pc.asm @@ -6,10 +6,10 @@ HallOfFamePC: ; 7405c (1d:405c) call DisableLCD ld hl, vFont ld bc, $800 / 2 - call Func_74171 + call ZeroMemory ld hl, vChars2 + $600 ld bc, $200 / 2 - call Func_74171 + call ZeroMemory ld hl, vChars2 + $7e0 ld bc, $10 ld a, $ff @@ -30,12 +30,12 @@ HallOfFamePC: ; 7405c (1d:405c) call DelayFrames xor a ld [wWhichTrade], a - ld [wTrainerEngageDistance], a + ld [wNumCreditsMonsDisplayed], a jp Credits -Func_740ba: ; 740ba (1d:40ba) +FadeInCreditsText: ; 740ba (1d:40ba) ld hl, HoFGBPalettes - ld b, $4 + ld b, 4 .asm_740bf ld a, [hli] ld [rBGP], a @@ -52,7 +52,7 @@ DisplayCreditsMon: ; 740cb (1d:40cb) call FillMiddleOfScreenWithWhite ; display the next monster from CreditsMons - ld hl,wTrainerEngageDistance + ld hl,wNumCreditsMonsDisplayed ld c,[hl] ; how many monsters have we displayed so far? inc [hl] ld b,0 @@ -65,62 +65,69 @@ DisplayCreditsMon: ; 740cb (1d:40cb) call GetMonHeader call LoadFrontSpriteByMonIndex ld hl,vBGMap0 + $c - call Func_74164 + call CopyTileMapToVRAM xor a ld [H_AUTOBGTRANSFERENABLED],a call LoadScreenTilesFromBuffer1 ld hl,vBGMap0 - call Func_74164 + call CopyTileMapToVRAM ld a,$A7 - ld [$FF4B],a + ld [rWX],a ld hl,vBGMap1 - call Func_74164 + call CopyTileMapToVRAM call FillMiddleOfScreenWithWhite - ld a,$FC + ld a,%11111100 ; make the mon a black silhouette ld [rBGP],a + +; scroll the mon left by one tile 7 times ld bc,7 -.next - call Func_74140 +.scrollLoop1 + call ScrollCreditsMonLeft dec c - jr nz,.next - ld c,$14 -.next2 - call Func_74140 - ld a,[$FF4B] + jr nz,.scrollLoop1 + +; scroll the mon left by one tile 20 times +; This time, we have to move the window left too in order to hide the text that +; is wrapping around to the right side of the screen. + ld c,20 +.scrollLoop2 + call ScrollCreditsMonLeft + ld a,[rWX] sub 8 - ld [$FF4B],a + ld [rWX],a dec c - jr nz,.next2 + jr nz,.scrollLoop2 + xor a ld [hWY],a - ld a,$C0 + ld a,%11000000 ld [rBGP],a ret INCLUDE "data/credit_mons.asm" -Func_74140: ; 74140 (1d:4140) +ScrollCreditsMonLeft: ; 74140 (1d:4140) ld h, b ld l, $20 - call Func_74152 + call ScrollCreditsMonLeft_SetSCX ld h, $0 ld l, $70 - call Func_74152 + call ScrollCreditsMonLeft_SetSCX ld a, b add $8 ld b, a ret -Func_74152: ; 74152 (1d:4152) - ld a, [$ff44] +ScrollCreditsMonLeft_SetSCX: ; 74152 (1d:4152) + ld a, [rLY] cp l - jr nz, Func_74152 + jr nz, ScrollCreditsMonLeft_SetSCX ld a, h ld [rSCX], a -.asm_7415a - ld a, [$ff44] +.loop + ld a, [rLY] cp h - jr z, .asm_7415a + jr z, .loop ret HoFGBPalettes: ; 74160 (1d:4160) @@ -129,7 +136,7 @@ HoFGBPalettes: ; 74160 (1d:4160) db %11100000 db %11110000 -Func_74164: ; 74164 (1d:4164) +CopyTileMapToVRAM: ; 74164 (1d:4164) ld a, l ld [H_AUTOBGTRANSFERDEST], a ld a, h @@ -138,14 +145,15 @@ Func_74164: ; 74164 (1d:4164) ld [H_AUTOBGTRANSFERENABLED], a jp Delay3 -Func_74171: ; 74171 (1d:4171) - ld [hl], $0 +ZeroMemory: ; 74171 (1d:4171) +; zero bc bytes at hl + ld [hl], 0 inc hl inc hl dec bc ld a, b or c - jr nz, Func_74171 + jr nz, ZeroMemory ret FillFourRowsWithBlack: ; 7417b (1d:417b) @@ -162,26 +170,26 @@ FillMiddleOfScreenWithWhite: ; 74183 (1d:4183) Credits: ; 7418e (1d:418e) ld de, CreditsOrder push de -.asm_74192 +.nextCreditsScreen pop de hlCoord 9, 6 push hl call FillMiddleOfScreenWithWhite pop hl -.asm_7419b +.nextCreditsCommand ld a, [de] inc de push de cp $ff - jr z, .asm_741d5 + jr z, .fadeInTextAndShowMon cp $fe - jr z, .asm_741dc + jr z, .showTextAndShowMon cp $fd - jr z, .asm_741e6 + jr z, .fadeInText cp $fc - jr z, .asm_741ed + jr z, .showText cp $fb - jr z, .asm_741f4 + jr z, .showCopyrightText cp $fa jr z, .showTheEnd push hl @@ -189,7 +197,7 @@ Credits: ; 7418e (1d:418e) ld hl, CreditsTextPointers add a ld c, a - ld b, $0 + ld b, 0 add hl, bc ld e, [hl] inc hl @@ -205,32 +213,32 @@ Credits: ; 7418e (1d:418e) ld bc, SCREEN_WIDTH * 2 add hl, bc pop de - jr .asm_7419b -.asm_741d5 - call Func_740ba + jr .nextCreditsCommand +.fadeInTextAndShowMon + call FadeInCreditsText ld c, 90 - jr .asm_741de -.asm_741dc + jr .next1 +.showTextAndShowMon ld c, 110 -.asm_741de +.next1 call DelayFrames call DisplayCreditsMon - jr .asm_74192 -.asm_741e6 - call Func_740ba + jr .nextCreditsScreen +.fadeInText + call FadeInCreditsText ld c, 120 - jr .asm_741ef -.asm_741ed + jr .next2 +.showText ld c, 140 -.asm_741ef +.next2 call DelayFrames - jr .asm_74192 -.asm_741f4 + jr .nextCreditsScreen +.showCopyrightText push de callba LoadCopyrightTiles pop de pop de - jr .asm_7419b + jr .nextCreditsCommand .showTheEnd ld c, 16 call DelayFrames @@ -246,7 +254,7 @@ Credits: ; 7418e (1d:418e) hlCoord 4, 9 inc de call PlaceString - jp Func_740ba + jp FadeInCreditsText TheEndTextString: ; 74229 (1d:4229) ; "T H E E N D" diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm index 32f98f19..9f725cc9 100755 --- a/engine/battle/animations.asm +++ b/engine/battle/animations.asm @@ -1973,7 +1973,7 @@ AnimationWavyScreen: ; 79666 (1e:5666) push hl .asm_79680 call Func_796ae - ld a, [$ff44] + ld a, [rLY] cp e jr nz, .asm_79680 pop hl diff --git a/engine/battle/core.asm b/engine/battle/core.asm index 5ef94998..9535a8c5 100755 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -6856,7 +6856,7 @@ DetermineWildOpponent: ; 3ef23 (f:6f23) InitBattleCommon: ; 3ef3d (f:6f3d) ld a, [wMapPalOffset] push af - ld hl, wd358 + ld hl, wLetterPrintingDelayFlags ld a, [hl] push af res 1, [hl] @@ -6963,7 +6963,7 @@ InitBattle_Common: ; 3efeb (f:6feb) call StartBattle callab EndOfBattle pop af - ld [wd358], a + ld [wLetterPrintingDelayFlags], a pop af ld [wMapPalOffset], a ld a, [wd0d4] diff --git a/engine/hall_of_fame.asm b/engine/hall_of_fame.asm index 7882a226..81ccffdc 100755 --- a/engine/hall_of_fame.asm +++ b/engine/hall_of_fame.asm @@ -1,5 +1,5 @@ AnimateHallOfFame: ; 701a0 (1c:41a0) - call Func_70423 + call HoFFadeOutScreenAndMusic call ClearScreen ld c, 100 call DelayFrames @@ -21,16 +21,16 @@ AnimateHallOfFame: ; 701a0 (1c:41a0) ld [wUpdateSpritesEnabled], a ld [hTilesetType], a ld [W_SPRITEFLIPPED], a - ld [wd358], a - ld [wTrainerScreenY], a + ld [wLetterPrintingDelayFlags], a ; no delay + ld [wHoFMonOrPlayer], a ; mon inc a ld [H_AUTOBGTRANSFERENABLED], a - ld hl, wd5a2 + ld hl, wNumHoFTeams ld a, [hl] inc a - jr z, .asm_701eb + jr z, .skipInc ; don't wrap around to 0 inc [hl] -.asm_701eb +.skipInc ld a, $90 ld [hWY], a ld c, BANK(Music_HallOfFame) @@ -38,23 +38,23 @@ AnimateHallOfFame: ; 701a0 (1c:41a0) call PlayMusic ld hl, wPartySpecies ld c, $ff -.asm_701fb +.partyMonLoop ld a, [hli] cp $ff - jr z, .asm_70241 + jr z, .doneShowingParty inc c push hl push bc - ld [wWhichTrade], a + ld [wHoFMonSpecies], a ld a, c - ld [wTrainerEngageDistance], a + ld [wHoFPartyMonIndex], a ld hl, wPartyMon1Level ld bc, wPartyMon2 - wPartyMon1 call AddNTimes ld a, [hl] - ld [wTrainerFacingDirection], a - call Func_70278 - call Func_702e1 + ld [wHoFMonLevel], a + call HoFShowMonOrPlayer + call HoFDisplayAndRecordMonInfo ld c, 80 call DelayFrames hlCoord 2, 13 @@ -69,8 +69,8 @@ AnimateHallOfFame: ; 701a0 (1c:41a0) call GBFadeOutToWhite pop bc pop hl - jr .asm_701fb -.asm_70241 + jr .partyMonLoop +.doneShowingParty ld a, c inc a ld hl, wHallOfFame @@ -79,12 +79,12 @@ AnimateHallOfFame: ; 701a0 (1c:41a0) ld [hl], $ff call SaveHallOfFameTeams xor a - ld [wWhichTrade], a + ld [wHoFMonSpecies], a inc a - ld [wTrainerScreenY], a - call Func_70278 + ld [wHoFMonOrPlayer], a ; player + call HoFShowMonOrPlayer call HoFDisplayPlayerStats - call Func_70423 + call HoFFadeOutScreenAndMusic xor a ld [hWY], a ld hl, rLCDC @@ -94,69 +94,72 @@ AnimateHallOfFame: ; 701a0 (1c:41a0) HallOfFameText: ; 7026b (1c:426b) db "HALL OF FAME@" -Func_70278: ; 70278 (1c:4278) +HoFShowMonOrPlayer: ; 70278 (1c:4278) call ClearScreen ld a, $d0 ld [hSCY], a ld a, $c0 ld [hSCX], a - ld a, [wWhichTrade] + ld a, [wHoFMonSpecies] ld [wcf91], a ld [wd0b5], a ld [wBattleMonSpecies2], a ld [wcf1d], a - ld a, [wTrainerScreenY] + ld a, [wHoFMonOrPlayer] and a - jr z, .asm_7029d + jr z, .showMon +; show player call HoFLoadPlayerPics - jr .asm_702ab -.asm_7029d + jr .next1 +.showMon hlCoord 12, 5 call GetMonHeader call LoadFrontSpriteByMonIndex predef LoadMonBackPic -.asm_702ab +.next1 ld b, $b ld c, $0 call GoPAL_SET - ld a, $e4 + ld a, %11100100 ld [rBGP], a - ld c, $31 - call Func_7036d + ld c, $31 ; back pic + call HoFLoadMonPlayerPicTileIDs ld d, $a0 - ld e, $4 + ld e, 4 ld a, [wOnSGB] and a - jr z, .asm_702c7 - sla e -.asm_702c7 - call .asm_702d5 + jr z, .next2 + sla e ; scroll more slowly on SGB +.next2 + call .ScrollPic ; scroll back pic left xor a ld [hSCY], a - ld c, a - call Func_7036d - ld d, $0 - ld e, $fc -.asm_702d5 + ld c, a ; front pic + call HoFLoadMonPlayerPicTileIDs + ld d, 0 + ld e, -4 +; scroll front pic right + +.ScrollPic call DelayFrame ld a, [hSCX] add e ld [hSCX], a cp d - jr nz, .asm_702d5 + jr nz, .ScrollPic ret -Func_702e1: ; 702e1 (1c:42e1) - ld a, [wTrainerEngageDistance] +HoFDisplayAndRecordMonInfo: ; 702e1 (1c:42e1) + ld a, [wHoFPartyMonIndex] ld hl, wPartyMonNicks call GetPartyMonName - call Func_702f0 - jp Func_70404 + call HoFDisplayMonInfo + jp HoFRecordMonInfo -Func_702f0: ; 702f0 (1c:42f0) +HoFDisplayMonInfo: ; 702f0 (1c:42f0) hlCoord 0, 2 - ld b, $9 - ld c, $a + ld b, 9 + ld c, 10 call TextBoxBorder hlCoord 2, 6 ld de, HoFMonInfoText @@ -164,14 +167,14 @@ Func_702f0: ; 702f0 (1c:42f0) hlCoord 1, 4 ld de, wcd6d call PlaceString - ld a, [wTrainerFacingDirection] + ld a, [wHoFMonLevel] hlCoord 8, 7 call PrintLevelCommon - ld a, [wWhichTrade] + ld a, [wHoFMonSpecies] ld [wd0b5], a hlCoord 3, 9 predef PrintMonType - ld a, [wWhichTrade] + ld a, [wHoFMonSpecies] jp PlayCry HoFMonInfoText: ; 70329 (1c:4329) @@ -197,8 +200,9 @@ HoFLoadPlayerPics: ; 7033e (1c:433e) call InterlaceMergeSpriteBuffers ld c, $1 -Func_7036d: ; 7036d (1c:436d) - ld b, $0 +HoFLoadMonPlayerPicTileIDs: ; 7036d (1c:436d) +; c = base tile ID + ld b, 0 hlCoord 12, 5 predef_jump CopyTileIDsFromList @@ -261,14 +265,14 @@ DexRatingText: ; 703ff (1c:43ff) TX_FAR _DexRatingText db "@" -Func_70404: ; 70404 (1c:4404) +HoFRecordMonInfo: ; 70404 (1c:4404) ld hl, wHallOfFame ld bc, HOF_MON - ld a, [wTrainerEngageDistance] + ld a, [wHoFPartyMonIndex] call AddNTimes - ld a, [wWhichTrade] + ld a, [wHoFMonSpecies] ld [hli], a - ld a, [wTrainerFacingDirection] + ld a, [wHoFMonLevel] ld [hli], a ld e, l ld d, h @@ -276,7 +280,7 @@ Func_70404: ; 70404 (1c:4404) ld bc, $b jp CopyData -Func_70423: ; 70423 (1c:4423) +HoFFadeOutScreenAndMusic: ; 70423 (1c:4423) ld a, $a ld [wcfc8], a ld [wcfc9], a diff --git a/engine/menu/bills_pc.asm b/engine/menu/bills_pc.asm index fcc51af1..ec7d728a 100644 --- a/engine/menu/bills_pc.asm +++ b/engine/menu/bills_pc.asm @@ -2,13 +2,13 @@ Func_213c8:: ; 213c8 (8:53c8) xor a ld [H_AUTOBGTRANSFERENABLED], a call SaveScreenTilesToBuffer2 - ld a, [wd5a2] + ld a, [wNumHoFTeams] and a jr nz, .asm_213f3 ld a, [wd74b] bit 5, a jr z, .asm_213ea - ld a, [wd5a2] + ld a, [wNumHoFTeams] and a jr nz, .asm_213f3 hlCoord 0, 0 @@ -53,7 +53,7 @@ Func_213c8:: ; 213c8 (8:53c8) hlCoord 2, 6 ld de, OaksPCText call PlaceString - ld a, [wd5a2] + ld a, [wNumHoFTeams] and a jr z, .asm_2145a ld a, $4 diff --git a/engine/menu/league_pc.asm b/engine/menu/league_pc.asm index a6dd7021..c38ab86b 100755 --- a/engine/menu/league_pc.asm +++ b/engine/menu/league_pc.asm @@ -13,30 +13,32 @@ PKMNLeaguePC: ; 0x7657e ld [W_SPRITEFLIPPED], a ld [wUpdateSpritesEnabled], a ld [wTrainerScreenX], a - ld [wcd42], a - ld a, [wd5a2] + ld [wHoFTeamNo], a + ld a, [wNumHoFTeams] ld b, a - cp NUM_HOF_TEAMS + 1 - jr c, .first - ld b, NUM_HOF_TEAMS + cp HOF_TEAM_CAPACITY + 1 + jr c, .loop +; If the total number of hall of fame teams is greater than the storage +; capacity, then calculate the number of the first team that is still recorded. + ld b, HOF_TEAM_CAPACITY sub b - ld [wcd42], a -.first - ld hl, wcd42 + ld [wHoFTeamNo], a +.loop + ld hl, wHoFTeamNo inc [hl] push bc ld a, [wTrainerScreenX] - ld [wWhichTrade], a + ld [wHoFMonSpecies], a callba LoadHallOfFameTeams - call Func_765e5 + call LeaguePCShowTeam pop bc - jr c, .second + jr c, .doneShowingTeams ld hl, wTrainerScreenX inc [hl] ld a, [hl] cp b - jr nz, .first -.second + jr nz, .loop +.doneShowingTeams pop af ld [hTilesetType], a pop af @@ -48,11 +50,11 @@ PKMNLeaguePC: ; 0x7657e call GoPAL_SET_CF1C jp GBPalNormal -Func_765e5: ; 765e5 (1d:65e5) +LeaguePCShowTeam: ; 765e5 (1d:65e5) ld c, PARTY_LENGTH .loop push bc - call Func_76610 + call LeaguePCShowMon call WaitForTextScrollButtonPress ld a, [hJoyHeld] bit 1, a @@ -75,18 +77,18 @@ Func_765e5: ; 765e5 (1d:65e5) scf ret -Func_76610: ; 76610 (1d:6610) +LeaguePCShowMon: ; 76610 (1d:6610) call GBPalWhiteOutWithDelay3 call ClearScreen ld hl, wHallOfFame ld a, [hli] - ld [wWhichTrade], a + ld [wHoFMonSpecies], a ld [wcf91], a ld [wd0b5], a ld [wBattleMonSpecies2], a ld [wcf1d], a ld a, [hli] - ld [wTrainerFacingDirection], a + ld [wHoFMonLevel], a ld de, wcd6d ld bc, $000B call CopyData @@ -105,11 +107,11 @@ Func_76610: ; 76610 (1d:6610) ld de, HallOfFameNoText call PlaceString hlCoord 16, 15 - ld de, wcd42 + ld de, wHoFTeamNo ld bc, $0103 call PrintNumber - ld b, BANK(Func_702f0) - ld hl, Func_702f0 + ld b, BANK(HoFDisplayMonInfo) + ld hl, HoFDisplayMonInfo jp Bankswitch HallOfFameNoText: ; 76670 (1d:6670) diff --git a/engine/menu/main_menu.asm b/engine/menu/main_menu.asm index 0856352c..55c559f5 100755 --- a/engine/menu/main_menu.asm +++ b/engine/menu/main_menu.asm @@ -109,7 +109,7 @@ MainMenu: ; 5af2 (1:5af2) ld [wd52a],a ld c,10 call DelayFrames - ld a,[wd5a2] + ld a,[wNumHoFTeams] and a jp z,SpecialEnterMap ld a,[W_CURMAP] ; map ID @@ -124,14 +124,14 @@ MainMenu: ; 5af2 (1:5af2) Func_5bff: ; 5bff (1:5bff) ld a,1 - ld [wd358],a + ld [wLetterPrintingDelayFlags],a ld a,3 ld [W_OPTIONS],a ret LinkMenu: ; 5c0a (1:5c0a) xor a - ld [wd358], a + ld [wLetterPrintingDelayFlags], a ld hl, wd72e set 6, [hl] ld hl, TextTerminator_6b20 @@ -452,7 +452,7 @@ DisplayOptionMenu: ; 5e8a (1:5e8a) ld [wCurrentMenuItem],a ld [wLastMenuItem],a inc a - ld [wd358],a + ld [wLetterPrintingDelayFlags],a ld [wTrainerScreenY],a ld a,3 ; text speed cursor Y coordinate ld [wTopMenuItemY],a diff --git a/engine/oak_speech.asm b/engine/oak_speech.asm index f333586d..df092d4c 100755 --- a/engine/oak_speech.asm +++ b/engine/oak_speech.asm @@ -1,5 +1,5 @@ SetDefaultNames: ; 60ca (1:60ca) - ld a, [wd358] + ld a, [wLetterPrintingDelayFlags] push af ld a, [W_OPTIONS] push af @@ -18,7 +18,7 @@ SetDefaultNames: ; 60ca (1:60ca) pop af ld [W_OPTIONS], a pop af - ld [wd358], a + ld [wLetterPrintingDelayFlags], a ld a, [wd08a] and a call z, Func_5bff @@ -193,18 +193,18 @@ IntroFadePalettes: ; 6282 (1:6282) MovePicLeft: ; 6288 (1:6288) ld a,119 - ld [$FF4B],a + ld [rWX],a call DelayFrame ld a,$E4 ld [rBGP],a .next call DelayFrame - ld a,[$FF4B] + ld a,[rWX] sub 8 cp $FF ret z - ld [$FF4B],a + ld [rWX],a jr .next Predef3B: ; 62a1 (1:62a1) diff --git a/engine/overworld/cut.asm b/engine/overworld/cut.asm index 163b32e7..8f171545 100755 --- a/engine/overworld/cut.asm +++ b/engine/overworld/cut.asm @@ -26,7 +26,7 @@ UsedCut: ; ef54 (3:6f54) db "@" .asm_ef82 - ld [wcd4d], a + ld [wCutTile], a ld a, $1 ld [wcd6a], a ld a, [wWhichPokemon] @@ -76,7 +76,7 @@ AnimateCutTree: ; eff7 (3:6ff7) ld [wWhichAnimationOffsets], a ld a, $e4 ld [rOBP1], a - ld a, [wcd4d] + ld a, [wCutTile] cp $52 jr z, .asm_f020 ld de, Overworld_GFX + $2d0 ; cuttable tree sprite top row diff --git a/engine/overworld/cut2.asm b/engine/overworld/cut2.asm index 9cb011b4..3194b39b 100755 --- a/engine/overworld/cut2.asm +++ b/engine/overworld/cut2.asm @@ -1,5 +1,5 @@ Func_79e96: ; 79e96 (1e:5e96) - ld a, [wcd4d] + ld a, [wCutTile] cp $52 jr z, .asm_79ec8 ld c, $8 diff --git a/engine/save.asm b/engine/save.asm index 4849c53e..ac97e6ba 100755 --- a/engine/save.asm +++ b/engine/save.asm @@ -620,9 +620,9 @@ SAVCheckRandomID: ; 73ad1 (1c:7ad1) ret SaveHallOfFameTeams: ; 73b0d (1c:7b0d) - ld a, [wd5a2] + ld a, [wNumHoFTeams] dec a - cp NUM_HOF_TEAMS + cp HOF_TEAM_CAPACITY jr nc, .asm_73b28 ld hl, sHallOfFame ld bc, HOF_TEAM @@ -636,10 +636,10 @@ SaveHallOfFameTeams: ; 73b0d (1c:7b0d) .asm_73b28 ld hl, sHallOfFame + HOF_TEAM ld de, sHallOfFame - ld bc, HOF_TEAM * (NUM_HOF_TEAMS - 1) + ld bc, HOF_TEAM * (HOF_TEAM_CAPACITY - 1) call HallOfFame_Copy ld hl, wcc5b - ld de, sHallOfFame + HOF_TEAM * (NUM_HOF_TEAMS - 1) + ld de, sHallOfFame + HOF_TEAM * (HOF_TEAM_CAPACITY - 1) ld bc, HOF_TEAM jr HallOfFame_Copy diff --git a/engine/titlescreen.asm b/engine/titlescreen.asm index 69a3a20e..7230f08f 100755 --- a/engine/titlescreen.asm +++ b/engine/titlescreen.asm @@ -12,7 +12,7 @@ SetDefaultNamesBeforeTitlescreen: ; 42b7 (1:42b7) call CopyFixedLengthText xor a ld [hWY], a - ld [wd358], a + ld [wLetterPrintingDelayFlags], a ld hl, wd732 ld [hli], a ld [hli], a @@ -284,7 +284,7 @@ Func_44c1: ; 44c1 (1:44c1) Func_44cf: ; 44cf (1:44cf) .wait - ld a, [$ff44] ; rLY + ld a, [rLY] cp l jr nz, .wait @@ -292,7 +292,7 @@ Func_44cf: ; 44cf (1:44cf) ld [rSCX], a .wait2 - ld a, [$ff44] ; rLY + ld a, [rLY] cp h jr z, .wait2 ret diff --git a/engine/titlescreen2.asm b/engine/titlescreen2.asm index 57e5c3d5..61b97edc 100755 --- a/engine/titlescreen2.asm +++ b/engine/titlescreen2.asm @@ -69,7 +69,7 @@ _TitleScroll: ; 3726a (d:726a) .ScrollBetween ; 37292 (d:7292) .wait - ld a, [$ff44] ; rLY + ld a, [rLY] ; rLY cp l jr nz, .wait @@ -77,7 +77,7 @@ _TitleScroll: ; 3726a (d:726a) ld [rSCX], a .wait2 - ld a, [$ff44] ; rLY + ld a, [rLY] ; rLY cp h jr z, .wait2 ret diff --git a/home.asm b/home.asm index bf5ed9c3..7f1a790e 100644 --- a/home.asm +++ b/home.asm @@ -3538,18 +3538,18 @@ Divide:: ; 38b9 (0:38b9) ; This function is used to wait a short period after printing a letter to the ; screen unless the player presses the A/B button or the delay is turned off -; through the [wd730] or [wd358] flags. +; through the [wd730] or [wLetterPrintingDelayFlags] flags. PrintLetterDelay:: ; 38d3 (0:38d3) ld a,[wd730] bit 6,a ret nz - ld a,[wd358] + ld a,[wLetterPrintingDelayFlags] bit 1,a ret z push hl push de push bc - ld a,[wd358] + ld a,[wLetterPrintingDelayFlags] bit 0,a jr z,.waitOneFrame ld a,[W_OPTIONS] diff --git a/home/init.asm b/home/init.asm index b3f31944..932797ac 100644 --- a/home/init.asm +++ b/home/init.asm @@ -27,7 +27,7 @@ rLCDC_DEFAULT EQU %11100011 ld [$ff42], a ld [rSB], a ld [rSC], a - ld [$ff4b], a + ld [rWX], a ld [$ff4a], a ld [$ff06], a ld [$ff07], a diff --git a/home/text.asm b/home/text.asm index b77e1930..ebdc83f4 100644 --- a/home/text.asm +++ b/home/text.asm @@ -368,13 +368,13 @@ ProtectedDelay3:: ; 1b3a (0:1b3a) ret TextCommandProcessor:: ; 1b40 (0:1b40) - ld a,[wd358] + ld a,[wLetterPrintingDelayFlags] push af set 1,a ld e,a ld a,[$fff4] xor e - ld [wd358],a + ld [wLetterPrintingDelayFlags],a ld a,c ld [wcc3a],a ld a,b @@ -385,7 +385,7 @@ NextTextCommand:: ; 1b55 (0:1b55) cp a, "@" ; terminator jr nz,.doTextCommand pop af - ld [wd358],a + ld [wLetterPrintingDelayFlags],a ret .doTextCommand push hl diff --git a/scripts/halloffameroom.asm b/scripts/halloffameroom.asm index 1d522e60..afdd4e0c 100755 --- a/scripts/halloffameroom.asm +++ b/scripts/halloffameroom.asm @@ -21,13 +21,13 @@ HallofFameRoomScript3: ; 5a4ba (16:64ba) HallofFameRoomScript2: ; 5a4bb (16:64bb) call Delay3 - ld a, [wd358] + ld a, [wLetterPrintingDelayFlags] push af xor a ld [wJoyIgnore], a predef HallOfFamePC pop af - ld [wd358], a + ld [wLetterPrintingDelayFlags], a ld hl, W_FLAGS_D733 res 1, [hl] inc hl diff --git a/scripts/vermiliondock.asm b/scripts/vermiliondock.asm index f070d377..361f4997 100755 --- a/scripts/vermiliondock.asm +++ b/scripts/vermiliondock.asm @@ -167,13 +167,13 @@ VermilionDock_1dc7c: ; 1dc7c (7:5c7c) ld h, $0 ld l, $80 .asm_1dc86 - ld a, [$ff44] + ld a, [rLY] cp l jr nz, .asm_1dc86 ld a, h ld [$ff43], a .asm_1dc8e - ld a, [$ff44] + ld a, [rLY] cp h jr z, .asm_1dc8e ret diff --git a/sram.asm b/sram.asm index f20f8adf..9d498df9 100644 --- a/sram.asm +++ b/sram.asm @@ -6,7 +6,7 @@ S_SPRITEBUFFER2:: ds SPRITEBUFFERSIZE ; a310 ds $100 -sHallOfFame:: ds HOF_TEAM * NUM_HOF_TEAMS ; a598 +sHallOfFame:: ds HOF_TEAM * HOF_TEAM_CAPACITY ; a598 SECTION "Save Data", SRAM, BANK[1] diff --git a/wram.asm b/wram.asm index c150b6c6..61dba700 100755 --- a/wram.asm +++ b/wram.asm @@ -601,6 +601,8 @@ wOverrideSimulatedJoypadStatesMask:: ; cd3b ds 1 +wHoFMonSpecies:: ; cd3d + wFieldMoves:: ; cd3d ; 4 bytes ; the current mon's field moves @@ -642,6 +644,11 @@ wWhichTrade:: ; cd3d wTrainerSpriteOffset:: ; cd3d ds 1 +wHoFPartyMonIndex:: ; cd3e + +wNumCreditsMonsDisplayed:: ; cd3e +; the number of credits mons that have been displayed so far + wBadgeNameTile:: ; cd3e ; first tile ID of the name being drawn @@ -665,6 +672,8 @@ wHiddenObjectFunctionRomBank:: ; cd3e wTrainerEngageDistance:: ; cd3e ds 1 +wHoFMonLevel:: ; cd3f + wBadgeOrFaceTiles:: ; cd3f ; 8 bytes ; a list of the first tile IDs of each badge or face (depending on whether the @@ -686,6 +695,11 @@ wTrainerFacingDirection:: ; cd3f wcd3f:: ; used with daycare text for money amount ds 1 +wHoFMonOrPlayer:: ; cd40 +; show mon or show player? +; 0 = mon +; 1 = player + wSlotMachineWheel3Offset:: ; cd40 wPlayerSpinInPlaceAnimSoundID:: ; cd40 @@ -710,6 +724,8 @@ wTrainerScreenX:: ; cd41 ds 1 ; a lot of the uses for these values use more than the said address +wHoFTeamNo:: ; cd42 + wSlotMachineWheel1MiddleTile:: ; cd42 wFieldMovesLeftmostXCoord:: ; cd42 @@ -776,7 +792,10 @@ wSlotMachineFlags:: ; cd4c wSlotMachineWheel1SlipCounter:: ; cd4d ; wheel 1 can "slip" while this is non-zero -wcd4d:: ds 1 ; used with cut and slot machine +wCutTile:: ; cd4d +; $3d = tree tile +; $52 = grass tile + ds 1 wSlotMachineWheel2SlipCounter:: ; cd4e ; wheel 2 can "slip" while this is non-zero @@ -1695,7 +1714,12 @@ W_OBTAINEDBADGES:: ; d356 ds 1 -wd358:: ds 1 ; bit 0 set = no delay when printing text (W_OPTIONS is still checked though) +wLetterPrintingDelayFlags:: ; d358 +; bit 0: If 0, limit the delay to 1 frame. Note that this has no effect if +; the delay has been disabled entirely through bit 1 of this variable +; or bit 6 of wd730. +; bit 1: If 0, no delay. + ds 1 wPlayerID:: ; d359 ds 2 @@ -1904,7 +1928,11 @@ wBoxItems:: ; d53b ds 1 ; end wd5a0:: ds 2 ; current box number -wd5a2:: ds 1 ; number of HOF teams + +wNumHoFTeams:: ; d5a2 +; number of HOF teams + ds 1 + wd5a3:: ds 1 ; unused? (written to when loading map data) wPlayerCoins:: ; d5a4 -- cgit v1.3.1-sl0p From 994c2cbf289efa2e23eabf1af96ba62e4f066005 Mon Sep 17 00:00:00 2001 From: YamaArashi Date: Tue, 14 Jul 2015 23:16:06 -0700 Subject: named wram variables --- engine/battle/animations.asm | 32 ++++---- engine/battle/bank_e_misc.asm | 10 +-- engine/battle/core.asm | 131 ++++++++++++++++---------------- engine/battle/init_battle_variables.asm | 2 +- engine/battle/trainer_ai.asm | 12 +-- engine/items/items.asm | 32 ++++---- engine/learn_move.asm | 20 ++--- engine/menu/bills_pc.asm | 4 +- engine/menu/party_menu.asm | 2 +- engine/menu/players_pc.asm | 12 +-- engine/menu/start_sub_menus.asm | 14 ++-- engine/menu/status_screen.asm | 10 +-- engine/overworld/cut.asm | 4 +- engine/overworld/pokemart.asm | 10 +-- engine/predefs.asm | 2 +- engine/predefs7.asm | 6 +- home.asm | 38 ++++----- home/overworld.asm | 6 +- main.asm | 14 ++-- scripts/ceruleanhouse2.asm | 6 +- wram.asm | 81 +++++++++++++++----- 21 files changed, 245 insertions(+), 203 deletions(-) (limited to 'engine/overworld/cut.asm') diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm index 9f725cc9..63ea170d 100755 --- a/engine/battle/animations.asm +++ b/engine/battle/animations.asm @@ -2500,27 +2500,29 @@ CopyPicTiles: ; 79aae (1e:5aae) ld a, [H_WHOSETURN] and a ld a, $31 ; base tile ID of player mon sprite - jr z, .asm_79ab6 + jr z, .next ; enemy turn xor a ; base tile ID of enemy mon sprite -.asm_79ab6 +.next ld [hBaseTileID], a - jr asm_79acb + jr CopyTileIDs_NoBGTransfer -; copy the tiles used when a mon is being sent out -; and "growing" out of the pokeball -CopyGrowingMonTiles: ; 79aba (1e:5aba) +; copy the tiles used when a mon is being sent out of or into a pokeball +CopyDownscaledMonTiles: ; 79aba (1e:5aba) call GetPredefRegisters - ld a, [wcd6c] + ld a, [wDownscaledMonSize] and a - jr nz, .asm_79ac8 - ld de, Unknown_79b02 ; 5x5 - jr asm_79acb -.asm_79ac8 - ld de, Unknown_79b1b ; 3x3 -asm_79acb: ; 79acb (1e:5acb) + jr nz, .smallerSize + ld de, DownscaledMonTiles_5x5 + jr CopyTileIDs_NoBGTransfer +.smallerSize + ld de, DownscaledMonTiles_3x3 +; fall through + +CopyTileIDs_NoBGTransfer: ; 79acb (1e:5acb) xor a ld [H_AUTOBGTRANSFERENABLED], a +; fall through ; b = number of rows ; c = number of columns @@ -2567,14 +2569,14 @@ TileIDListPointerTable: ; 79aea (1e:5aea) dw Unknown_79c50 db $3C -Unknown_79b02: ; 79b02 (1e:5b02) +DownscaledMonTiles_5x5: ; 79b02 (1e:5b02) db $31,$38,$46,$54,$5B db $32,$39,$47,$55,$5C db $34,$3B,$49,$57,$5E db $36,$3D,$4B,$59,$60 db $37,$3E,$4C,$5A,$61 -Unknown_79b1b: ; 79b1b (1e:5b1b) +DownscaledMonTiles_3x3: ; 79b1b (1e:5b1b) db $31,$46,$5B db $34,$49,$5E db $37,$4C,$61 diff --git a/engine/battle/bank_e_misc.asm b/engine/battle/bank_e_misc.asm index 2f3944e9..47242057 100755 --- a/engine/battle/bank_e_misc.asm +++ b/engine/battle/bank_e_misc.asm @@ -24,7 +24,7 @@ FormatMovesString: ; 39b87 (e:5b87) jr .copyNameLoop .doneCopyingName ld a, b - ld [wcd6c], a + ld [wNumMovesMinusOne], a inc b ld a, $4e ; line break ld [de], a @@ -70,7 +70,7 @@ InitList: ; 39bd5 (e:5bd5) .notPlayer cp INIT_MON_LIST jr nz, .notMonster - ld hl, wStringBuffer2 + 11 + ld hl, wItemList ld de, MonsterNames ld a, MONSTER_NAME jr .done @@ -82,15 +82,15 @@ InitList: ; 39bd5 (e:5bd5) ld a, ITEM_NAME jr .done .notBag - ld hl, wStringBuffer2 + 11 + ld hl, wItemList ld de, ItemNames ld a, ITEM_NAME .done ld [wNameListType], a ld a, l - ld [wList], a + ld [wListPointer], a ld a, h - ld [wList + 1], a + ld [wListPointer + 1], a ld a, e ld [wcf8d], a ld a, d diff --git a/engine/battle/core.asm b/engine/battle/core.asm index 9535a8c5..7b87be0e 100755 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -225,7 +225,7 @@ StartBattle: ; 3c11e (f:411e) xor a ld [wPartyGainExpFlags], a ld [wPartyFoughtCurrentEnemyFlags], a - ld [wcd6a], a + ld [wActionResultOrTookBattleTurn], a inc a ld [wd11d], a ld hl, wEnemyMon1HP @@ -260,7 +260,7 @@ StartBattle: ; 3c11e (f:411e) .displaySafariZoneBattleMenu call DisplayBattleMenu ret c ; return if the player ran from battle - ld a, [wcd6a] + ld a, [wActionResultOrTookBattleTurn] and a ; was the item used successfully? jr z, .displaySafariZoneBattleMenu ; if not, display the menu again; XXX does this ever jump? ld a, [W_NUMSAFARIBALLS] @@ -415,8 +415,8 @@ MainInBattleLoop: ; 3c233 (f:4233) ld [wPlayerSelectedMove], a jr .selectEnemyMove .selectPlayerMove - ld a, [wcd6a] - and a + ld a, [wActionResultOrTookBattleTurn] + and a ; has the player already used the turn (e.g. by using an item, trying to run or switching pokemon) jr nz, .selectEnemyMove ld [wMoveMenuType], a inc a @@ -816,11 +816,11 @@ HandleEnemyMonFainted: ; 3c525 (f:4525) call ChooseNextMon .skipReplacingBattleMon ld a, $1 - ld [wcd6a], a + ld [wActionResultOrTookBattleTurn], a call ReplaceFaintedEnemyMon jp z, EnemyRan xor a - ld [wcd6a], a + ld [wActionResultOrTookBattleTurn], a jp MainInBattleLoop FaintEnemyPokemon: ; 0x3c567 @@ -990,7 +990,7 @@ ReplaceFaintedEnemyMon: ; 3c664 (f:4664) call EnemySendOut xor a ld [W_ENEMYMOVENUM], a - ld [wcd6a], a + ld [wActionResultOrTookBattleTurn], a ld [wAILayer2Encouragement], a inc a ; reset Z flag ret @@ -1075,11 +1075,11 @@ HandlePlayerMonFainted: ; 3c700 (f:4700) jp nz, MainInBattleLoop ; if the enemy mon has more than 0 HP, go back to battle loop ; the enemy mon has 0 HP ld a, $1 - ld [wcd6a], a + ld [wActionResultOrTookBattleTurn], a call ReplaceFaintedEnemyMon jp z, EnemyRan ; if enemy ran from battle rather than sending out another mon, jump xor a - ld [wcd6a], a + ld [wActionResultOrTookBattleTurn], a jp MainInBattleLoop ; resets flags, slides mon's pic down, plays cry, and prints fainted message @@ -1177,11 +1177,11 @@ ChooseNextMon: ; 3c7d8 (f:47d8) cp LINK_STATE_BATTLING jr nz, .notLinkBattle inc a - ld [wcd6a], a + ld [wActionResultOrTookBattleTurn], a call LinkBattleExchangeData .notLinkBattle xor a - ld [wcd6a], a + ld [wActionResultOrTookBattleTurn], a call ClearSprites ld a, [wWhichPokemon] ld [wPlayerMonNumber], a @@ -1646,7 +1646,7 @@ TryRunningFromBattle: ; 3cab9 (f:4ab9) ; plus 30 times the number of attempts, the player can escape ; can't escape ld a, $1 - ld [wcd6a], a + ld [wActionResultOrTookBattleTurn], a ; you lose your turn when you can't escape ld hl, CantEscapeText jr .printCantEscapeOrNoRunningText .trainerBattle @@ -1666,7 +1666,7 @@ TryRunningFromBattle: ; 3cab9 (f:4ab9) ; link battle call SaveScreenTilesToBuffer1 xor a - ld [wcd6a], a + ld [wActionResultOrTookBattleTurn], a ld a, $f ld [wPlayerMoveListIndex], a call LinkBattleExchangeData @@ -1842,7 +1842,7 @@ SendOutMon: ; 3cc91 (f:4c91) call PrintEmptyString jp SaveScreenTilesToBuffer1 -; show 2 stages of the player getting smaller before disappearing +; show 2 stages of the player mon getting smaller before disappearing AnimateRetreatingPlayerMon: ; 3ccfa (f:4cfa) hlCoord 1, 5 ld bc, $707 @@ -1850,19 +1850,19 @@ AnimateRetreatingPlayerMon: ; 3ccfa (f:4cfa) hlCoord 3, 7 ld bc, $505 xor a - ld [wcd6c], a + ld [wDownscaledMonSize], a ld [H_DOWNARROWBLINKCNT1], a - predef CopyGrowingMonTiles + predef CopyDownscaledMonTiles ld c, 4 call DelayFrames call .clearScreenArea hlCoord 4, 9 ld bc, $303 ld a, $1 - ld [wcd6c], a + ld [wDownscaledMonSize], a xor a ld [H_DOWNARROWBLINKCNT1], a - predef CopyGrowingMonTiles + predef CopyDownscaledMonTiles call Delay3 call .clearScreenArea ld a, $4c @@ -2276,9 +2276,9 @@ BagWasSelected: jr nz, DisplayPlayerBag ; no, it is a normal battle ld hl, OldManItemList ld a, l - ld [wList], a + ld [wListPointer], a ld a, h - ld [wList + 1], a + ld [wListPointer + 1], a jr DisplayBagMenu OldManItemList: @@ -2290,9 +2290,9 @@ DisplayPlayerBag: ; get the pointer to player's bag when in a normal battle ld hl, wNumBagItems ld a, l - ld [wList], a + ld [wListPointer], a ld a, h - ld [wList + 1], a + ld [wListPointer + 1], a DisplayBagMenu: xor a @@ -2326,7 +2326,7 @@ UseBagItem: cp $2 ; is it a safari battle? jr z, .checkIfMonCaptured - ld a, [wcd6a] + ld a, [wActionResultOrTookBattleTurn] and a ; was the item used successfully? jp z, BagWasSelected ; if not, go back to the bag menu @@ -2479,7 +2479,7 @@ PartyMenuOrRockOrRun: call HasMonFainted jp z, .partyMonDeselected ; can't switch to fainted mon ld a, $1 - ld [wcd6a], a + ld [wActionResultOrTookBattleTurn], a call GBPalWhiteOut call ClearSprites call LoadHudTilePatterns @@ -2525,9 +2525,9 @@ BattleMenu_RunWasSelected: ; 3d1fa (f:51fa) ld a, $0 ld [wd11f], a ret c - ld a, [wcd6a] + ld a, [wActionResultOrTookBattleTurn] and a - ret nz + ret nz ; return if the player couldn't escape jp DisplayBattleMenu MoveSelectionMenu: ; 3d219 (f:5219) @@ -2604,9 +2604,9 @@ MoveSelectionMenu: ; 3d219 (f:5219) ld a, $7 .menuset ld hl, wTopMenuItemY - ld [hli], a + ld [hli], a ; wTopMenuItemY ld a, b - ld [hli], a + ld [hli], a ; wTopMenuItemX ld a, [wMoveMenuType] cp $1 jr z, .selectedmoveknown @@ -2615,30 +2615,30 @@ MoveSelectionMenu: ; 3d219 (f:5219) ld a, [wPlayerMoveListIndex] inc a .selectedmoveknown - ld [hli], a + ld [hli], a ; wCurrentMenuItem inc hl ; wTileBehindCursor untouched - ld a, [wcd6c] + ld a, [wNumMovesMinusOne] inc a inc a - ld [hli], a + ld [hli], a ; wMaxMenuItem ld a, [wMoveMenuType] dec a - ld b, $c1 ; can't use B + ld b, D_UP | D_DOWN | A_BUTTON jr z, .matchedkeyspicked dec a - ld b, $c3 + ld b, D_UP | D_DOWN | A_BUTTON | B_BUTTON jr z, .matchedkeyspicked ld a, [wLinkState] cp LINK_STATE_BATTLING jr z, .matchedkeyspicked ld a, [W_FLAGS_D733] bit 0, a - ld b, $c7 + ld b, D_UP | D_DOWN | A_BUTTON | B_BUTTON | SELECT jr z, .matchedkeyspicked ld b, $ff .matchedkeyspicked ld a, b - ld [hli], a + ld [hli], a ; wMenuWatchedKeys ld a, [wMoveMenuType] cp $1 jr z, .movelistindex1 @@ -2759,7 +2759,7 @@ CursorUp: ; 3d3c9 (f:53c9) and a jp nz, SelectMenuItem call EraseMenuCursor - ld a, [wcd6c] + ld a, [wNumMovesMinusOne] inc a ld [wCurrentMenuItem], a jp SelectMenuItem @@ -2767,7 +2767,7 @@ CursorUp: ; 3d3c9 (f:53c9) CursorDown: ; 3d3dd (f:53dd) ld a, [wCurrentMenuItem] ld b, a - ld a, [wcd6c] + ld a, [wNumMovesMinusOne] inc a inc a cp b @@ -2983,7 +2983,7 @@ TypeText: ; 3d55f (f:555f) SelectEnemyMove: ; 3d564 (f:5564) ld a, [wLinkState] - sub $4 + sub LINK_STATE_BATTLING jr nz, .noLinkBattle ; link battle call SaveScreenTilesToBuffer1 @@ -3079,46 +3079,47 @@ LinkBattleExchangeData: ; 3d605 (f:5605) ld [wSerialExchangeNybbleReceiveData], a ld a, [wPlayerMoveListIndex] cp $f ; is the player running from battle? - jr z, .asm_3d630 - ld a, [wcd6a] - and a - jr nz, .asm_3d629 + jr z, .doExchange + ld a, [wActionResultOrTookBattleTurn] + and a ; is the player switching in another mon? + jr nz, .switching +; the player used a move ld a, [wPlayerSelectedMove] cp STRUGGLE ld b, $e - jr z, .asm_3d62f + jr z, .next dec b inc a - jr z, .asm_3d62f + jr z, .next ld a, [wPlayerMoveListIndex] - jr .asm_3d630 -.asm_3d629 + jr .doExchange +.switching ld a, [wWhichPokemon] - add $4 + add 4 ld b, a -.asm_3d62f +.next ld a, b -.asm_3d630 +.doExchange ld [wSerialExchangeNybbleSendData], a callab PrintWaitingText -.asm_3d63b +.syncLoop1 call Serial_ExchangeNybble call DelayFrame ld a, [wSerialExchangeNybbleReceiveData] inc a - jr z, .asm_3d63b - ld b, $a -.asm_3d649 + jr z, .syncLoop1 + ld b, 10 +.syncLoop2 call DelayFrame call Serial_ExchangeNybble dec b - jr nz, .asm_3d649 - ld b, $a -.asm_3d654 + jr nz, .syncLoop2 + ld b, 10 +.syncLoop3 call DelayFrame call Serial_SendZeroByte dec b - jr nz, .asm_3d654 + jr nz, .syncLoop3 ret ExecutePlayerMove: ; 3d65e (f:565e) @@ -3133,8 +3134,8 @@ ExecutePlayerMove: ; 3d65e (f:565e) ld [wMoveDidntMiss], a ld a, $a ld [wDamageMultipliers], a - ld a, [wcd6a] - and a + ld a, [wActionResultOrTookBattleTurn] + and a ; has the player already used the turn (e.g. by using an item, trying to run or switching pokemon) jp nz, ExecutePlayerMoveDone call PrintGhostText jp z, ExecutePlayerMoveDone @@ -3324,7 +3325,7 @@ MultiHitText: ; 3d805 (f:5805) ExecutePlayerMoveDone: ; 3d80a (f:580a) xor a - ld [wcd6a],a + ld [wActionResultOrTookBattleTurn],a ld b,1 ret @@ -6998,7 +6999,7 @@ ResetCryModifiers: ; 3f069 (f:7069) ld [wc0f2], a jp PlaySound -; animtes the mon "growing" out of the pokeball +; animates the mon "growing" out of the pokeball AnimateSendingOutMon: ; 3f073 (f:7073) ld a, [wPredefRegisters] ld h, a @@ -7016,17 +7017,17 @@ AnimateSendingOutMon: ; 3f073 (f:7073) ld bc, -41 add hl, bc ld a, $1 - ld [wcd6c], a + ld [wDownscaledMonSize], a ld bc, $303 - predef CopyGrowingMonTiles + predef CopyDownscaledMonTiles ld c, 4 call DelayFrames ld bc, -41 add hl, bc xor a - ld [wcd6c], a + ld [wDownscaledMonSize], a ld bc, $505 - predef CopyGrowingMonTiles + predef CopyDownscaledMonTiles ld c, 5 call DelayFrames ld bc, -41 diff --git a/engine/battle/init_battle_variables.asm b/engine/battle/init_battle_variables.asm index edb1f13e..5f953046 100644 --- a/engine/battle/init_battle_variables.asm +++ b/engine/battle/init_battle_variables.asm @@ -2,7 +2,7 @@ InitBattleVariables: ; 525af (14:65af) ld a, [hTilesetType] ld [wd0d4], a xor a - ld [wcd6a], a + ld [wActionResultOrTookBattleTurn], a ld [wBattleResult], a ld hl, wcc2b ld [hli], a diff --git a/engine/battle/trainer_ai.asm b/engine/battle/trainer_ai.asm index 59611ef1..55314ea9 100644 --- a/engine/battle/trainer_ai.asm +++ b/engine/battle/trainer_ai.asm @@ -559,7 +559,7 @@ AIPlayRestoringSFX: ; 3a69b (e:669b) AIUseFullRestore: ; 3a6a0 (e:66a0) call AICureStatus ld a,FULL_RESTORE - ld [wcf05],a + ld [wAIItem],a ld de,wHPBarOldHP ld hl,wEnemyMonHP + 1 ld a,[hld] @@ -600,7 +600,7 @@ AIUseHyperPotion: ; 3a6d6 (e:66d6) AIRecoverHP: ; 3a6da (e:66da) ; heal b HP and print "trainer used $(a) on pokemon!" - ld [wcf05],a + ld [wAIItem],a ld hl,wEnemyMonHP + 1 ld a,[hl] ld [wHPBarOldHP],a @@ -797,7 +797,7 @@ AIUseXSpecial: ; 3a804 (e:6804) ; fallthrough AIIncreaseStat: ; 3a808 (e:6808) - ld [wcf05],a + ld [wAIItem],a push bc call AIPrintItemUse_ pop bc @@ -819,13 +819,13 @@ AIIncreaseStat: ; 3a808 (e:6808) jp DecrementAICount AIPrintItemUse: ; 3a82c (e:682c) - ld [wcf05],a + ld [wAIItem],a call AIPrintItemUse_ jp DecrementAICount AIPrintItemUse_: ; 3a835 (e:6835) -; print "x used [wcf05] on z!" - ld a,[wcf05] +; print "x used [wAIItem] on z!" + ld a,[wAIItem] ld [wd11e],a call GetItemName ld hl, AIBattleUseItemText diff --git a/engine/items/items.asm b/engine/items/items.asm index c632f57d..6ae4e228 100755 --- a/engine/items/items.asm +++ b/engine/items/items.asm @@ -1,6 +1,6 @@ UseItem_: ; d5c7 (3:55c7) ld a,1 - ld [wcd6a],a + ld [wActionResultOrTookBattleTurn],a ; initialise to success value ld a,[wcf91] ;contains item_ID cp a,HM_01 jp nc,ItemUseTMHM @@ -661,7 +661,7 @@ ItemUseEvoStone: ; da5b (3:5a5b) call ItemUseNoEffect .canceledItemUse xor a - ld [wcd6a],a + ld [wActionResultOrTookBattleTurn],a ; item not used pop af ret @@ -691,7 +691,7 @@ ItemUseMedicine: ; dabb (3:5abb) .emptyParty ld hl,.emptyPartyText xor a - ld [wcd6a],a ; item use failed + ld [wActionResultOrTookBattleTurn],a ; item use failed jp PrintText .emptyPartyText text "You don't have" @@ -706,7 +706,7 @@ ItemUseMedicine: ; dabb (3:5abb) ld a,[wWhichPokemon] call AddNTimes ld a,[wWhichPokemon] - ld [wcf06],a + ld [wUsedItemOnWhichPokemon],a ld d,a ld a,[wcf91] ld e,a @@ -803,7 +803,7 @@ ItemUseMedicine: ; dabb (3:5abb) push hl push de push bc - ld a,[wcf06] + ld a,[wUsedItemOnWhichPokemon] ld c,a ld hl,wPartyFoughtCurrentEnemyFlags ld b,$02 @@ -811,7 +811,7 @@ ItemUseMedicine: ; dabb (3:5abb) ld a,c and a jr z,.next - ld a,[wcf06] + ld a,[wUsedItemOnWhichPokemon] ld c,a ld hl,wPartyGainExpFlags ld b,$01 @@ -1106,7 +1106,7 @@ ItemUseMedicine: ; dabb (3:5abb) jr .done .canceledItemUse xor a - ld [wcd6a],a ; item use failed + ld [wActionResultOrTookBattleTurn],a ; item use failed pop af pop af .done @@ -1384,7 +1384,7 @@ ItemUseEscapeRope: ; dfaf (3:5faf) ld [W_SAFARIZONEENTRANCECURSCRIPT],a inc a ld [wEscapedFromBattle],a - ld [wcd6a],a ; item used + ld [wActionResultOrTookBattleTurn],a ; item used ld a,[wd152] and a ; using Dig? ret nz ; if so, return @@ -1550,7 +1550,7 @@ ItemUseXStat: ; e104 (3:6104) jr nz,.inBattle call ItemUseNotTime ld a,2 - ld [wcd6a],a ; item not used + ld [wActionResultOrTookBattleTurn],a ; item not used ret .inBattle ld hl,W_PLAYERMOVENUM @@ -2043,7 +2043,7 @@ ItemUsePPRestore: ; e31e (3:631e) call GoPAL_SET_CF1C pop af xor a - ld [wcd6a],a ; item use failed + ld [wActionResultOrTookBattleTurn],a ; item use failed ret RaisePPWhichTechniqueText: ; e45d (3:645d) @@ -2104,7 +2104,7 @@ ItemUseTMHM: ; e479 (3:6479) and a jr z,.useMachine ld a,2 - ld [wcd6a],a ; item not used + ld [wActionResultOrTookBattleTurn],a ; item not used ret .useMachine ld a,[wWhichPokemon] @@ -2234,7 +2234,7 @@ SurfingAttemptFailed: ; e5b6 (3:65b6) ItemUseFailed: ; e5b9 (3:65b9) xor a - ld [wcd6a],a ; item use failed + ld [wActionResultOrTookBattleTurn],a ; item use failed jp PrintText ItemUseNotTimeText: ; e5c0 (3:65c0) @@ -2301,13 +2301,13 @@ RestoreBonusPP: ; e606 (3:6606) ld a,[wWhichPokemon] call AddNTimes push hl - ld de,wcd78 - 1 - predef LoadMovePPs ; loads the normal max PP of each of the pokemon's moves to wcd78 + ld de,wNormalMaxPPList - 1 + predef LoadMovePPs ; loads the normal max PP of each of the pokemon's moves to wNormalMaxPPList pop hl ld c,21 ld b,0 add hl,bc ; hl now points to move 1 PP - ld de,wcd78 + ld de,wNormalMaxPPList ld b,0 ; initialize move counter to zero ; loop through the pokemon's moves .loop @@ -2420,7 +2420,7 @@ GetMaxPP: ; e677 (3:6677) ld de,wcd6d ld a,BANK(Moves) call FarCopyData - ld de,wcd72 + ld de,wcd6d + 5 ; PP is byte 5 of move data ld a,[de] ld b,a ; b = normal max PP pop hl diff --git a/engine/learn_move.asm b/engine/learn_move.asm index 3c7663b2..cb5bdbd7 100755 --- a/engine/learn_move.asm +++ b/engine/learn_move.asm @@ -134,18 +134,18 @@ TryingToLearn: ; 6f07 (1:6f07) res 2, a ld [hFlags_0xFFF6], a ld hl, wTopMenuItemY - ld a, $8 - ld [hli], a - ld a, $5 - ld [hli], a + ld a, 8 + ld [hli], a ; wTopMenuItemY + ld a, 5 + ld [hli], a ; wTopMenuItemX xor a - ld [hli], a + ld [hli], a ; wCurrentMenuItem inc hl - ld a, [wcd6c] - ld [hli], a - ld a, $3 - ld [hli], a - ld [hl], $0 + ld a, [wNumMovesMinusOne] + ld [hli], a ; wMaxMenuItem + ld a, A_BUTTON | B_BUTTON + ld [hli], a ; wMenuWatchedKeys + ld [hl], 0 ; wLastMenuItem ld hl, hFlags_0xFFF6 set 1, [hl] call HandleMenuInput diff --git a/engine/menu/bills_pc.asm b/engine/menu/bills_pc.asm index ec7d728a..74d2fa82 100644 --- a/engine/menu/bills_pc.asm +++ b/engine/menu/bills_pc.asm @@ -325,9 +325,9 @@ Func_216b3: ; 216b3 (8:56b3) Func_216be: ; 216be (8:56be) ld a, l - ld [wList], a + ld [wListPointer], a ld a, h - ld [wList + 1], a + ld [wListPointer + 1], a xor a ld [wPrintItemPrices], a ld [wListMenuID], a diff --git a/engine/menu/party_menu.asm b/engine/menu/party_menu.asm index edd65a81..fcdd5c50 100755 --- a/engine/menu/party_menu.asm +++ b/engine/menu/party_menu.asm @@ -227,7 +227,7 @@ RedrawPartyMenu_: ; 12ce3 (4:6ce3) ld h,[hl] ld l,a push hl - ld a,[wcf06] + ld a,[wUsedItemOnWhichPokemon] ld hl,wPartyMonNicks call GetPartyMonName pop hl diff --git a/engine/menu/players_pc.asm b/engine/menu/players_pc.asm index 8b433027..b78ba5fb 100755 --- a/engine/menu/players_pc.asm +++ b/engine/menu/players_pc.asm @@ -97,9 +97,9 @@ Func_79ab: ; 79ab (1:79ab) call PrintText ld hl, wNumBagItems ld a, l - ld [wList], a + ld [wListPointer], a ld a, h - ld [wList + 1], a + ld [wListPointer + 1], a xor a ld [wPrintItemPrices], a ld a, $3 @@ -151,9 +151,9 @@ Func_7a28: ; 7a28 (1:7a28) call PrintText ld hl, wNumBoxItems ld a, l - ld [wList], a + ld [wListPointer], a ld a, h - ld [wList + 1], a + ld [wListPointer + 1], a xor a ld [wPrintItemPrices], a ld a, $3 @@ -205,9 +205,9 @@ Func_7aa5: ; 7aa5 (1:7aa5) call PrintText ld hl, wNumBoxItems ld a, l - ld [wList], a + ld [wListPointer], a ld a, h - ld [wList + 1], a + ld [wListPointer + 1], a xor a ld [wPrintItemPrices], a ld a, $3 diff --git a/engine/menu/start_sub_menus.asm b/engine/menu/start_sub_menus.asm index 0fbc0735..762a3de1 100755 --- a/engine/menu/start_sub_menus.asm +++ b/engine/menu/start_sub_menus.asm @@ -153,7 +153,7 @@ StartMenu_Pokemon: ; 130a9 (4:70a9) bit 1,a ; does the player have the Cascade Badge? jp z,.newBadgeRequired predef UsedCut - ld a,[wcd6a] + ld a,[wActionResultOrTookBattleTurn] and a jp z,.loop jp CloseTextDisplay @@ -169,7 +169,7 @@ StartMenu_Pokemon: ; 130a9 (4:70a9) ld [wcf91],a ld [wd152],a call UseItem - ld a,[wcd6a] + ld a,[wActionResultOrTookBattleTurn] and a jp z,.loop call GBPalWhiteOutWithDelay3 @@ -197,7 +197,7 @@ StartMenu_Pokemon: ; 130a9 (4:70a9) ld [wcf91],a ld [wd152],a call UseItem - ld a,[wcd6a] + ld a,[wActionResultOrTookBattleTurn] and a jp z,.loop call GBPalWhiteOutWithDelay3 @@ -308,10 +308,10 @@ StartMenu_Item: ; 13302 (4:7302) jr .exitMenu .notInCableClubRoom ld bc,wNumBagItems - ld hl,wList + ld hl,wListPointer ld a,c ld [hli],a - ld [hl],b ; store item bag pointer at wList (for DisplayListMenuID) + ld [hl],b ; store item bag pointer in wListPointer (for DisplayListMenuID) xor a ld [wPrintItemPrices],a ld a,ITEMLISTMENU @@ -401,7 +401,7 @@ StartMenu_Item: ; 13302 (4:7302) xor a ld [wd152],a call UseItem - ld a,[wcd6a] + ld a,[wActionResultOrTookBattleTurn] and a jp z,ItemMenuLoop jp CloseStartMenu @@ -409,7 +409,7 @@ StartMenu_Item: ; 13302 (4:7302) ld a,[wUpdateSpritesEnabled] push af call UseItem - ld a,[wcd6a] + ld a,[wActionResultOrTookBattleTurn] cp a,$02 jp z,.partyMenuNotDisplayed call GBPalWhiteOutWithDelay3 diff --git a/engine/menu/status_screen.asm b/engine/menu/status_screen.asm index 7b3674e6..32cbf519 100755 --- a/engine/menu/status_screen.asm +++ b/engine/menu/status_screen.asm @@ -316,7 +316,7 @@ StatusScreen2: ; 12b57 (4:6b57) hlCoord 2, 9 ld de, wMovesString call PlaceString ; Print moves - ld a, [wcd6c] + ld a, [wNumMovesMinusOne] inc a ld c, a ld a, $4 @@ -335,7 +335,7 @@ StatusScreen2: ; 12b57 (4:6b57) .InitPP ; 12bbb ld hl, wLoadedMonMoves deCoord 14, 10 - ld b, $0 + ld b, 0 .PrintPP ; 12bc3 ld a, [hli] and a @@ -356,15 +356,15 @@ StatusScreen2: ; 12b57 (4:6b57) pop de pop hl push hl - ld bc, $0014 + ld bc, wPartyMon1PP - wPartyMon1Moves - 1 add hl, bc ld a, [hl] and $3f - ld [wcd71], a + ld [wStatusScreenCurrentPP], a ld h, d ld l, e push hl - ld de, wcd71 + ld de, wStatusScreenCurrentPP ld bc, $0102 call PrintNumber ld a, "/" diff --git a/engine/overworld/cut.asm b/engine/overworld/cut.asm index 8f171545..f7be269c 100755 --- a/engine/overworld/cut.asm +++ b/engine/overworld/cut.asm @@ -1,6 +1,6 @@ UsedCut: ; ef54 (3:6f54) xor a - ld [wcd6a], a + ld [wActionResultOrTookBattleTurn], a ; initialise to failure value ld a, [W_CURMAPTILESET] and a ; OVERWORLD jr z, .asm_ef6b @@ -28,7 +28,7 @@ UsedCut: ; ef54 (3:6f54) .asm_ef82 ld [wCutTile], a ld a, $1 - ld [wcd6a], a + ld [wActionResultOrTookBattleTurn], a ; used cut ld a, [wWhichPokemon] ld hl, wPartyMonNicks call GetPartyMonName diff --git a/engine/overworld/pokemart.asm b/engine/overworld/pokemart.asm index de18a1ab..2caada1d 100755 --- a/engine/overworld/pokemart.asm +++ b/engine/overworld/pokemart.asm @@ -57,9 +57,9 @@ DisplayPokemartDialogue_: ; 6c20 (1:6c20) call DisplayTextBoxID ; draw money text box ld hl,wNumBagItems ld a,l - ld [wList],a + ld [wListPointer],a ld a,h - ld [wList + 1],a + ld [wListPointer + 1],a xor a ld [wPrintItemPrices],a ld [wCurrentMenuItem],a @@ -136,11 +136,11 @@ DisplayPokemartDialogue_: ; 6c20 (1:6c20) ld a,MONEY_BOX ld [wTextBoxID],a call DisplayTextBoxID - ld hl,wStringBuffer2 + 11 + ld hl,wItemList ld a,l - ld [wList],a + ld [wListPointer],a ld a,h - ld [wList + 1],a + ld [wListPointer + 1],a xor a ld [wCurrentMenuItem],a inc a diff --git a/engine/predefs.asm b/engine/predefs.asm index a8aba971..1af240ce 100755 --- a/engine/predefs.asm +++ b/engine/predefs.asm @@ -57,7 +57,7 @@ PredefPointers:: ; 4fe79 (13:7e79) add_predef AnimateSendingOutMon add_predef ScaleSpriteByTwo add_predef LoadMonBackPic - add_predef CopyGrowingMonTiles + add_predef CopyDownscaledMonTiles add_predef LoadMissableObjects add_predef HealParty add_predef MoveAnimation; 08 play move animation diff --git a/engine/predefs7.asm b/engine/predefs7.asm index 82a073dc..af013733 100755 --- a/engine/predefs7.asm +++ b/engine/predefs7.asm @@ -1,11 +1,11 @@ Func_1c9c6: ; 1c9c6 (7:49c6) ld hl, WhichFloorText call PrintText - ld hl, wStringBuffer2 + 11 + ld hl, wItemList ld a, l - ld [wList], a + ld [wListPointer], a ld a, h - ld [wList + 1], a + ld [wListPointer + 1], a ld a, [wListScrollOffset] push af xor a diff --git a/home.asm b/home.asm index 7f1a790e..608fb8a6 100644 --- a/home.asm +++ b/home.asm @@ -1055,7 +1055,7 @@ DisplayTextID:: ; 2920 (0:2920) ld a,[H_LOADEDROMBANK] push af callba DisplayTextIDInit ; initialization - ld hl,wcf11 + ld hl,wTextPredefFlag bit 0,[hl] res 0,[hl] jr nz,.skipSwitchToMapBank @@ -1225,7 +1225,7 @@ LoadItemList:: ; 2a5a (0:2a5a) ld [wItemListPointer],a ld a,l ld [wItemListPointer + 1],a - ld de,wStringBuffer2 + 11 + ld de,wItemList .loop ld a,[hli] ld [de],a @@ -1372,7 +1372,7 @@ AddItemToInventory:: ; 2bcf (0:2bcf) ; INPUT: ; [wListMenuID] = list menu ID -; [wList] = address of the list (2 bytes) +; [wListPointer] = address of the list (2 bytes) DisplayListMenuID:: ; 2be6 (0:2be6) xor a ld [H_AUTOBGTRANSFERENABLED],a ; disable auto-transfer @@ -1392,9 +1392,9 @@ DisplayListMenuID:: ; 2be6 (0:2be6) xor a ld [wMenuItemToSwap],a ; 0 means no item is currently being swapped ld [wListCount],a - ld a,[wList] + ld a,[wListPointer] ld l,a - ld a,[wList + 1] + ld a,[wListPointer + 1] ld h,a ; hl = address of the list ld a,[hl] ; the first byte is the number of entries in the list ld [wListCount],a @@ -1488,9 +1488,9 @@ DisplayListMenuIDLoop:: ; 2c53 (0:2c53) ; if it's an item menu sla c ; item entries are 2 bytes long, so multiply by 2 .skipMultiplying - ld a,[wList] + ld a,[wListPointer] ld l,a - ld a,[wList + 1] + ld a,[wListPointer + 1] ld h,a inc hl ; hl = beginning of list entries ld b,0 @@ -1519,7 +1519,7 @@ DisplayListMenuIDLoop:: ; 2c53 (0:2c53) jr .storeChosenEntry .pokemonList ld hl,wPartyCount - ld a,[wList] + ld a,[wListPointer] cp l ; is it a list of party pokemon or box pokemon? ld hl,wPartyMonNicks jr z,.getPokemonName @@ -1710,9 +1710,9 @@ PrintListMenuEntries:: ; 2e5a (0:2e5a) ld b,$09 ld c,$0e call ClearScreenArea - ld a,[wList] + ld a,[wListPointer] ld e,a - ld a,[wList + 1] + ld a,[wListPointer + 1] ld d,a inc de ; de = beginning of list entries ld a,[wListScrollOffset] @@ -1756,7 +1756,7 @@ PrintListMenuEntries:: ; 2e5a (0:2e5a) .pokemonPCMenu push hl ld hl,wPartyCount - ld a,[wList] + ld a,[wListPointer] cp l ; is it a list of party pokemon or box pokemon? ld hl,wPartyMonNicks jr z,.getPokemonName @@ -1801,7 +1801,7 @@ PrintListMenuEntries:: ; 2e5a (0:2e5a) push af push hl ld hl,wPartyCount - ld a,[wList] + ld a,[wListPointer] cp l ; is it a list of party pokemon or box pokemon? ld a,$00 jr z,.next @@ -1914,7 +1914,7 @@ GetMonName:: ; 2f9e (0:2f9e) push de ld bc,10 call CopyData - ld hl,wcd77 + ld hl,wcd6d + 10 ld [hl], "@" pop de pop af @@ -2090,7 +2090,7 @@ DisableWaitingAfterTextDisplay:: ; 30b6 (0:30b6) ; INPUT: ; [wcf91] = item ID ; OUTPUT: -; [wcd6a] = success +; [wActionResultOrTookBattleTurn] = success ; 00: unsucessful ; 01: successful ; 02: not able to be used right now, no extra menu displayed (only certain items use this) @@ -2960,17 +2960,17 @@ HasEnoughCoins:: BankswitchHome:: ; 35bc (0:35bc) ; switches to bank # in a ; Only use this when in the home bank! - ld [wcf09],a + ld [wBankswitchHomeTemp],a ld a,[H_LOADEDROMBANK] - ld [wcf08],a - ld a,[wcf09] + ld [wBankswitchHomeSavedROMBank],a + ld a,[wBankswitchHomeTemp] ld [H_LOADEDROMBANK],a ld [MBC1RomBank],a ret BankswitchBack:: ; 35cd (0:35cd) ; returns from BankswitchHome - ld a,[wcf08] + ld a,[wBankswitchHomeSavedROMBank] ld [H_LOADEDROMBANK],a ld [MBC1RomBank],a ret @@ -4656,7 +4656,7 @@ PrintPredefTextID:: ; 3ef5 (0:3ef5) ld [H_DOWNARROWBLINKCNT2], a ld hl, TextPredefs call SetMapTextPointer - ld hl, wcf11 + ld hl, wTextPredefFlag set 0, [hl] call DisplayTextID diff --git a/home/overworld.asm b/home/overworld.asm index bb5ae234..f4d6d695 100644 --- a/home/overworld.asm +++ b/home/overworld.asm @@ -106,7 +106,7 @@ OverworldLoopLessDelay:: bit 0,a jr nz,.checkForOpponent aCoord 8, 9 - ld [wcf0e],a + ld [wTilePlayerStandingOn],a ; unused? call DisplayTextID ; display either the start menu or the NPC/sign text ld a,[wcc47] and a @@ -1280,7 +1280,7 @@ CheckForJumpingAndTilePairCollisions:: ; 0c2a (0:0c2a) CheckForTilePairCollisions2:: ; 0c44 (0:0c44) aCoord 8, 9 ; tile the player is on - ld [wcf0e],a + ld [wTilePlayerStandingOn],a CheckForTilePairCollisions:: ; 0c4a (0:0c4a) ld a,[wTileInFrontOfPlayer] @@ -1298,7 +1298,7 @@ CheckForTilePairCollisions:: ; 0c4a (0:0c4a) inc hl jr .tilePairCollisionLoop .tilesetMatches - ld a,[wcf0e] ; tile the player is on + ld a,[wTilePlayerStandingOn] ; tile the player is on ld b,a ld a,[hl] cp b diff --git a/main.asm b/main.asm index f012cda9..c8907c72 100755 --- a/main.asm +++ b/main.asm @@ -808,7 +808,7 @@ HandleItemListSwapping: ; 6b44 (1:6b44) cp a,ITEMLISTMENU jp nz,DisplayListMenuIDLoop ; only rearrange item list menus push hl - ld hl,wList + ld hl,wListPointer ld a,[hli] ld h,[hl] ld l,a @@ -854,7 +854,7 @@ HandleItemListSwapping: ; 6b44 (1:6b44) call DelayFrames push hl push de - ld hl,wList + ld hl,wListPointer ld a,[hli] ld h,[hl] ld l,a @@ -916,7 +916,7 @@ HandleItemListSwapping: ; 6b44 (1:6b44) jr .done .combineItemSlots ld [hl],a ; put the sum in the second item slot - ld hl,wList + ld hl,wListPointer ld a,[hli] ld h,[hl] ld l,a @@ -2065,7 +2065,7 @@ ClearVariablesAfterLoadingMapData: ; c335 (3:4335) ld [hJoyPressed], a ld [hJoyReleased], a ld [hJoyHeld], a - ld [wcd6a], a + ld [wActionResultOrTookBattleTurn], a ld [wd5a3], a ld hl, wCardKeyDoorY ld [hli], a @@ -3810,7 +3810,7 @@ AddPartyMon_WriteMovePP: ; f476 (3:7476) pop bc pop de pop hl - ld a, [wcd72] ; sixth move byte = pp + ld a, [wcd6d + 5] ; PP is byte 5 of move data .empty inc de ld [de], a @@ -4167,12 +4167,12 @@ HealParty: push bc ld hl, Moves - ld bc, $0006 + ld bc, 6 call AddNTimes ld de, wcd6d ld a, BANK(Moves) call FarCopyData - ld a, [wcd72] ; default pp + ld a, [wcd6d + 5] ; PP is byte 5 of move data pop bc pop de diff --git a/scripts/ceruleanhouse2.asm b/scripts/ceruleanhouse2.asm index 2d012d70..278f3bcf 100755 --- a/scripts/ceruleanhouse2.asm +++ b/scripts/ceruleanhouse2.asm @@ -20,11 +20,11 @@ CeruleanHouse2Text1: ; 74e15 (1d:4e15) call PrintText ld hl, BadgeItemList call LoadItemList - ld hl, wStringBuffer2 + 11 + ld hl, wItemList ld a, l - ld [wList], a + ld [wListPointer], a ld a, h - ld [wList + 1], a + ld [wListPointer + 1], a xor a ld [wPrintItemPrices], a ld [wMenuItemToSwap], a diff --git a/wram.asm b/wram.asm index 61dba700..2cc8d676 100755 --- a/wram.asm +++ b/wram.asm @@ -852,19 +852,42 @@ wFlags_0xcd60:: ; cd60 ds 9 -wcd6a:: ds 1 ; used as the output of the outcome of an item (successful, unsuccessful, can't be used now, etc.) +wActionResultOrTookBattleTurn:: ; cd6a +; This has overlapping related uses. +; When the player tries to use an item or use certain field moves, 0 is stored +; when the attempt fails and 1 is stored when the attempt succeeds. +; In addition, some items store 2 for certain types of failures, but this +; cannot happen in battle. +; In battle, a non-zero value indicates the player has taken their turn using +; something other than a move (e.g. using an item or switching pokemon). +; So, when an item is successfully used in battle, this value becomes non-zero +; and the player is not allowed to make a move and the two uses are compatible. + ds 1 wJoyIgnore:: ; cd6b ; Set buttons are ignored. ds 1 -; as well as the said function, these values are used as a buffer for PlaceString -wcd6c:: ds 1 ; used in pokemon status screen and battle stuff -wcd6d:: ds 4 ; used solely for PlaceString -wcd71:: ds 1 ; used with pokemon status screen -wcd72:: ds 5 ; used with restoring PP -wcd77:: ds 1 ; used as an end terminator for GetMonName: (@ is written to this location) -wcd78:: ds 9 ; also used with restoring PP +wDownscaledMonSize:: ; cd6c +; size of downscaled mon pic used in pokeball entering/exiting animation +; $00 = 5×5 +; $01 = 3×3 + +wNumMovesMinusOne:: ; cd6c +; FormatMovesString stores the number of moves minus one here + ds 1 + +wcd6d:: ds 4 ; buffer for various data + +wStatusScreenCurrentPP:: ; cd71 +; temp variable used to print a move's current PP on the status screen + ds 1 + + ds 6 + +wNormalMaxPPList:: ; cd78 +; list of normal max PP (without PP up) values + ds 9 wSerialOtherGameboyRandomNumberListBlock:: ; cd81 ; buffer for transferring the random number list generated by the other gameboy @@ -895,15 +918,24 @@ wHPBarHPDifference:: ; cefd ds 1 ds 7 -wcf05:: ds 1 ; used with enemy using healing moves -wcf06:: ds 1 ; used with healing items as a storage value to store wWhichPokemon +wAIItem:: ; cf05 +; the item that the AI used + ds 1 + +wUsedItemOnWhichPokemon:: ; cf05 + ds 1 wAnimSoundID:: ; cf07 ; sound ID during battle animations ds 1 -wcf08:: ds 1 ; used as a storage value for the bank to return to after a BankswitchHome (bankswitch in homebank) -wcf09:: ds 1 ; used as a temp storage value for the bank to switch to +wBankswitchHomeSavedROMBank:: ; cf08 +; used as a storage value for the bank to return to after a BankswitchHome (bankswitch in homebank) + ds 1 + +wBankswitchHomeTemp:: ; cf09 +; used as a temp storage value for the bank to switch to + ds 1 wBoughtOrSoldItemInMart:: ; cf0a ; 0 = nothing bought or sold in pokemart @@ -922,7 +954,11 @@ wAutoTextBoxDrawingControl:: ; cf0c ds 1 wcf0d:: ds 1 ; used with some overworld scripts (not exactly sure what it's used for) -wcf0e:: ds 1 ; used with some overworld collison check + +wTilePlayerStandingOn:: ; cf0e +; used in CheckForTilePairCollisions2 to store the tile the player is on + ds 1 + wcf0f:: ds 1 ; used with moving overworld sprites wNPCMovementScriptFunctionNum:: ; cf10 @@ -930,7 +966,10 @@ wNPCMovementScriptFunctionNum:: ; cf10 ; wNPCMovementScriptPointerTableNum ds 1 -wcf11:: ds 1 ; used as a flag if the game needs to switch to the bank which the map is in when displaying a text id (flag is set during predefs) +wTextPredefFlag:: ; cf11 +; bit 0: set when printing a text predef so that DisplayTextID doesn't switch +; to the current map's bank + ds 1 wPredefParentBank:: ; cf12 ds 1 @@ -972,15 +1011,15 @@ wGainBoostedExp:: ; cf4d ds 17 wGymCityName:: ; cf5f -wStringBuffer1:: ; cf5f - ds 16 + 1 + ds 17 + wGymLeaderName:: ; cf70 -wStringBuffer2:: ; cf70 - ds 16 + 1 -wStringBuffer3:: ; cf81 - ds 9 + 1 + ds 11 + +wItemList:: ; cf7b + ds 16 -wList:: ; cf8b +wListPointer:: ; cf8b ds 2 wcf8d:: ds 1 ; used in GetMonName -- cgit v1.3.1-sl0p From ea9cc86949cecc3508aeac06b807372b6b0134d8 Mon Sep 17 00:00:00 2001 From: dannye Date: Sun, 19 Jul 2015 03:46:12 -0500 Subject: Name sound effects --- audio.asm | 16 +- constants/music_constants.asm | 176 +++++++++++++++++ engine/battle/animations.asm | 350 ++++++++++++++++----------------- engine/battle/common_text.asm | 2 +- engine/battle/core.asm | 10 +- engine/battle/trainer_ai.asm | 2 +- engine/evolution.asm | 2 +- engine/evos_moves.asm | 2 +- engine/gamefreak.asm | 2 +- engine/hidden_object_functions17.asm | 8 +- engine/hidden_object_functions7.asm | 16 +- engine/intro.asm | 20 +- engine/items/items.asm | 24 +-- engine/learn_move.asm | 2 +- engine/menu/main_menu.asm | 2 +- engine/menu/naming_screen.asm | 2 +- engine/menu/pc.asm | 12 +- engine/menu/players_pc.asm | 8 +- engine/menu/start_menu.asm | 2 +- engine/menu/start_sub_menus.asm | 2 +- engine/menu/vending_machine.asm | 2 +- engine/oak_speech.asm | 2 +- engine/overworld/cable_club_npc.asm | 2 +- engine/overworld/card_key.asm | 2 +- engine/overworld/cut.asm | 2 +- engine/overworld/elevator.asm | 4 +- engine/overworld/healing_machine.asm | 2 +- engine/overworld/hidden_items.asm | 2 +- engine/overworld/ledges.asm | 2 +- engine/overworld/player_animations.asm | 12 +- engine/overworld/pokemart.asm | 2 +- engine/save.asm | 4 +- engine/slot_machine.asm | 10 +- engine/titlescreen.asm | 4 +- engine/town_map.asm | 6 +- engine/trade.asm | 4 +- home.asm | 6 +- home/overworld.asm | 12 +- home/text.asm | 14 +- main.asm | 8 +- scripts/celadongamecorner.asm | 4 +- scripts/cinnabargym.asm | 2 +- scripts/daycarem.asm | 2 +- scripts/lance.asm | 2 +- scripts/mansion1.asm | 2 +- scripts/mansion2.asm | 2 +- scripts/museum1f.asm | 2 +- scripts/rockethideout1.asm | 2 +- scripts/rockethideout2.asm | 2 +- scripts/rockethideout3.asm | 2 +- scripts/rockethideout4.asm | 2 +- scripts/route22gate.asm | 2 +- scripts/route23.asm | 2 +- scripts/vermiliondock.asm | 4 +- scripts/vermiliongym.asm | 2 +- scripts/viridiangym.asm | 2 +- 56 files changed, 487 insertions(+), 311 deletions(-) (limited to 'engine/overworld/cut.asm') diff --git a/audio.asm b/audio.asm index aaf4f8ed..27570b93 100644 --- a/audio.asm +++ b/audio.asm @@ -538,7 +538,7 @@ INCLUDE "audio/engine_2.asm" Music_PokeFluteInBattle:: ; 22306 (8:6306) - ld a, (SFX_08_46 - SFX_Headers_08) / 3 ; PokeFlute outside of battle + ld a, SFX_BATTLE_06 ; PokeFlute outside of battle call PlaySoundWaitForCurrent ld hl, wc00e ld de, SFX_08_PokeFlute_Ch1 @@ -583,13 +583,13 @@ PlayPokedexRatingSfx:: ; 7d13b (1f:513b) jp PlayDefaultMusic PokedexRatingSfxPointers: ; 7d162 (1f:5162) - db (SFX_1f_51 - SFX_Headers_1f) / 3, BANK(SFX_1f_51) - db (SFX_02_41 - SFX_Headers_02) / 3, BANK(SFX_02_41) - db (SFX_02_3a - SFX_Headers_02) / 3, BANK(SFX_02_3a) - db (SFX_08_46 - SFX_Headers_08) / 3, BANK(SFX_08_46) - db (SFX_08_3a - SFX_Headers_08) / 3, BANK(SFX_08_3a) - db (SFX_02_42 - SFX_Headers_02) / 3, BANK(SFX_02_42) - db (SFX_02_3b - SFX_Headers_02) / 3, BANK(SFX_02_3b) + db SFX_DENIED, BANK(SFX_1f_51) + db SFX_POKEDEX_RATING, BANK(SFX_02_41) + db SFX_GET_ITEM_1, BANK(SFX_02_3a) + db SFX_BATTLE_06, BANK(SFX_08_46) + db SFX_LEVEL_UP, BANK(SFX_08_3a) + db SFX_GET_KEY_ITEM, BANK(SFX_02_42) + db SFX_GET_ITEM_2, BANK(SFX_02_3b) OwnedMonValues: ; 7d170 (1f:5170) db 10, 40, 60, 90, 120, 150, $ff diff --git a/constants/music_constants.asm b/constants/music_constants.asm index 30d11543..260ccd39 100644 --- a/constants/music_constants.asm +++ b/constants/music_constants.asm @@ -4,6 +4,7 @@ music_const: MACRO \1 EQUS "((\2 - SFX_Headers_02) / 3)" ENDM + ; AUDIO_1 music_const MUSIC_PALLET_TOWN, Music_PalletTown music_const MUSIC_POKECENTER, Music_Pokecenter music_const MUSIC_GYM, Music_Gym @@ -25,6 +26,7 @@ ENDM music_const MUSIC_ROUTES4, Music_Routes4 music_const MUSIC_INDIGO_PLATEAU, Music_IndigoPlateau + ; AUDIO_2 music_const MUSIC_GYM_LEADER_BATTLE, Music_GymLeaderBattle music_const MUSIC_TRAINER_BATTLE, Music_TrainerBattle music_const MUSIC_WILD_BATTLE, Music_WildBattle @@ -33,6 +35,7 @@ ENDM music_const MUSIC_DEFEATED_WILD_MON, Music_DefeatedWildMon music_const MUSIC_DEFEATED_GYM_LEADER, Music_DefeatedGymLeader + ; AUDIO_3 music_const MUSIC_TITLE_SCREEN, Music_TitleScreen music_const MUSIC_CREDITS, Music_Credits music_const MUSIC_HALL_OF_FAME, Music_HallOfFame @@ -52,3 +55,176 @@ ENDM music_const MUSIC_MEET_FEMALE_TRAINER, Music_MeetFemaleTrainer music_const MUSIC_MEET_MALE_TRAINER, Music_MeetMaleTrainer + ; AUDIO_1 AUDIO_2 AUDIO_3 + music_const SFX_SNARE_1, SFX_02_01 + music_const SFX_SNARE_2, SFX_02_02 + music_const SFX_SNARE_3, SFX_02_03 + music_const SFX_SNARE_4, SFX_02_04 + music_const SFX_SNARE_5, SFX_02_05 + music_const SFX_TRIANGLE_1, SFX_02_06 + music_const SFX_TRIANGLE_2, SFX_02_07 + music_const SFX_SNARE_6, SFX_02_08 + music_const SFX_SNARE_7, SFX_02_09 + music_const SFX_SNARE_8, SFX_02_0a + music_const SFX_SNARE_9, SFX_02_0b + music_const SFX_CYMBAL_1, SFX_02_0c + music_const SFX_CYMBAL_2, SFX_02_0d + music_const SFX_CYMBAL_3, SFX_02_0e + music_const SFX_MUTED_SNARE_1, SFX_02_0f + music_const SFX_TRIANGLE_3, SFX_02_10 + music_const SFX_MUTED_SNARE_2, SFX_02_11 + music_const SFX_MUTED_SNARE_3, SFX_02_12 + music_const SFX_MUTED_SNARE_4, SFX_02_13 + music_const SFX_CRY_00, SFX_02_14 + music_const SFX_CRY_01, SFX_02_15 + music_const SFX_CRY_02, SFX_02_16 + music_const SFX_CRY_03, SFX_02_17 + music_const SFX_CRY_04, SFX_02_18 + music_const SFX_CRY_05, SFX_02_19 + music_const SFX_CRY_06, SFX_02_1a + music_const SFX_CRY_07, SFX_02_1b + music_const SFX_CRY_08, SFX_02_1c + music_const SFX_CRY_09, SFX_02_1d + music_const SFX_CRY_0A, SFX_02_1e + music_const SFX_CRY_0B, SFX_02_1f + music_const SFX_CRY_0C, SFX_02_20 + music_const SFX_CRY_0D, SFX_02_21 + music_const SFX_CRY_0E, SFX_02_22 + music_const SFX_CRY_0F, SFX_02_23 + music_const SFX_CRY_10, SFX_02_24 + music_const SFX_CRY_11, SFX_02_25 + music_const SFX_CRY_12, SFX_02_26 + music_const SFX_CRY_13, SFX_02_27 + music_const SFX_CRY_14, SFX_02_28 + music_const SFX_CRY_15, SFX_02_29 + music_const SFX_CRY_16, SFX_02_2a + music_const SFX_CRY_17, SFX_02_2b + music_const SFX_CRY_18, SFX_02_2c + music_const SFX_CRY_19, SFX_02_2d + music_const SFX_CRY_1A, SFX_02_2e + music_const SFX_CRY_1B, SFX_02_2f + music_const SFX_CRY_1C, SFX_02_30 + music_const SFX_CRY_1D, SFX_02_31 + music_const SFX_CRY_1E, SFX_02_32 + music_const SFX_CRY_1F, SFX_02_33 + music_const SFX_CRY_20, SFX_02_34 + music_const SFX_CRY_21, SFX_02_35 + music_const SFX_CRY_22, SFX_02_36 + music_const SFX_CRY_23, SFX_02_37 + music_const SFX_CRY_24, SFX_02_38 + music_const SFX_CRY_25, SFX_02_39 + + music_const SFX_GET_ITEM_2, SFX_02_3b + music_const SFX_TINK, SFX_02_3c + music_const SFX_HEAL_HP, SFX_02_3d + music_const SFX_HEAL_AILMENT, SFX_02_3e + music_const SFX_START_MENU, SFX_02_3f + music_const SFX_PRESS_AB, SFX_02_40 + + ; AUDIO_1 AUDIO_3 + music_const SFX_GET_ITEM_1, SFX_02_3a + + music_const SFX_POKEDEX_RATING, SFX_02_41 + music_const SFX_GET_KEY_ITEM, SFX_02_42 + music_const SFX_POISONED, SFX_02_43 + music_const SFX_TRADE_MACHINE, SFX_02_44 + music_const SFX_TURN_ON_PC, SFX_02_45 + music_const SFX_TURN_OFF_PC, SFX_02_46 + music_const SFX_ENTER_PC, SFX_02_47 + music_const SFX_SHRINK, SFX_02_48 + music_const SFX_SWITCH, SFX_02_49 + music_const SFX_HEALING_MACHINE, SFX_02_4a + music_const SFX_TELEPORT_1, SFX_02_4b + music_const SFX_TELEPORT_2, SFX_02_4c + music_const SFX_TELEPORT_3, SFX_02_4d + music_const SFX_LEDGE, SFX_02_4e + music_const SFX_FLY_1, SFX_02_4f + music_const SFX_FLY_2, SFX_02_50 + music_const SFX_DENIED, SFX_02_51 + music_const SFX_ARROW_TILES, SFX_02_52 + music_const SFX_PUSH_BOULDER, SFX_02_53 + music_const SFX_SS_ANNE_HORN, SFX_02_54 + music_const SFX_WITHDRAW_DEPOSIT, SFX_02_55 + music_const SFX_CUT, SFX_02_56 + music_const SFX_GO_INSIDE, SFX_02_57 + music_const SFX_SWAP, SFX_02_58 + music_const SFX_59, SFX_02_59 ; unused, sounds similar to SFX_SLOTS_STOP_WHEEL + music_const SFX_PURCHASE, SFX_02_5a + music_const SFX_COLLISION, SFX_02_5b + music_const SFX_GO_OUTSIDE, SFX_02_5c + music_const SFX_SAVE, SFX_02_5d + + ; AUDIO_1 + music_const SFX_POKEFLUE, SFX_02_5e + music_const SFX_SAFARI_ZONE_PA, SFX_02_5f + + ; AUDIO_2 + music_const SFX_LEVEL_UP, SFX_08_3a + + music_const SFX_BATTLE_01, SFX_08_41 + music_const SFX_BATTLE_02, SFX_08_42 + music_const SFX_BATTLE_03, SFX_08_43 + music_const SFX_BATTLE_04, SFX_08_44 + music_const SFX_BATTLE_05, SFX_08_45 + music_const SFX_BATTLE_06, SFX_08_46 + music_const SFX_BATTLE_07, SFX_08_47 + music_const SFX_BATTLE_08, SFX_08_48 + music_const SFX_BATTLE_09, SFX_08_49 + music_const SFX_BATTLE_0A, SFX_08_4a + music_const SFX_BATTLE_0B, SFX_08_4b + music_const SFX_BATTLE_0C, SFX_08_4c + music_const SFX_BATTLE_0D, SFX_08_4d + music_const SFX_BATTLE_0E, SFX_08_4e + music_const SFX_BATTLE_0F, SFX_08_4f + music_const SFX_BATTLE_10, SFX_08_50 + music_const SFX_BATTLE_11, SFX_08_51 + music_const SFX_BATTLE_12, SFX_08_52 + music_const SFX_BATTLE_13, SFX_08_53 + music_const SFX_BATTLE_14, SFX_08_54 + music_const SFX_BATTLE_15, SFX_08_55 + music_const SFX_BATTLE_16, SFX_08_56 ; unused? + music_const SFX_BATTLE_17, SFX_08_57 + music_const SFX_BATTLE_18, SFX_08_58 + music_const SFX_BATTLE_19, SFX_08_59 + music_const SFX_BATTLE_1A, SFX_08_5a + music_const SFX_BATTLE_1B, SFX_08_5b + music_const SFX_BATTLE_1C, SFX_08_5c + music_const SFX_BATTLE_1D, SFX_08_5d + music_const SFX_BATTLE_1E, SFX_08_5e + music_const SFX_BATTLE_1F, SFX_08_5f + music_const SFX_BATTLE_20, SFX_08_60 + music_const SFX_BATTLE_21, SFX_08_61 + music_const SFX_BATTLE_22, SFX_08_62 + music_const SFX_BATTLE_23, SFX_08_63 + music_const SFX_BATTLE_24, SFX_08_64 + music_const SFX_BATTLE_25, SFX_08_65 + music_const SFX_BATTLE_26, SFX_08_66 + music_const SFX_BATTLE_27, SFX_08_67 + music_const SFX_BATTLE_28, SFX_08_68 + music_const SFX_BATTLE_29, SFX_08_69 + music_const SFX_BATTLE_2A, SFX_08_6a + music_const SFX_BATTLE_2B, SFX_08_6b + music_const SFX_BATTLE_2C, SFX_08_6c + music_const SFX_BATTLE_2D, SFX_08_6d + music_const SFX_BATTLE_2E, SFX_08_6e + music_const SFX_BATTLE_2F, SFX_08_6f + music_const SFX_BATTLE_30, SFX_08_70 + music_const SFX_BATTLE_31, SFX_08_71 + music_const SFX_BATTLE_32, SFX_08_72 + music_const SFX_BATTLE_33, SFX_08_73 + music_const SFX_BATTLE_34, SFX_08_74 + music_const SFX_BATTLE_35, SFX_08_75 + music_const SFX_BATTLE_36, SFX_08_76 + music_const SFX_BATTLE_37, SFX_08_77 + + ; AUDIO_3 + music_const SFX_INTRO_LUNGE, SFX_1f_5e + music_const SFX_INTRO_HIP, SFX_1f_5f + music_const SFX_INTRO_HOP, SFX_1f_60 + music_const SFX_INTRO_RAISE, SFX_1f_61 + music_const SFX_INTRO_CRASH, SFX_1f_62 + music_const SFX_INTRO_WHOOSH, SFX_1f_63 + music_const SFX_SLOTS_STOP_WHEEL, SFX_1f_64 + music_const SFX_SLOTS_REWARD, SFX_1f_65 + music_const SFX_SLOTS_NEW_SPIN, SFX_1f_66 + music_const SFX_SHOOTING_STAR, SFX_1f_67 diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm index 6803c38b..19625b15 100755 --- a/engine/battle/animations.asm +++ b/engine/battle/animations.asm @@ -741,7 +741,7 @@ DoBallTossSpecialEffects: ; 78f3e (1e:4f3e) cp a,11 ; is it the beginning of the subanimation? jr nz,.skipPlayingSound ; if it is the beginning of the subanimation, play a sound - ld a,(SFX_08_41 - SFX_Headers_08) / 3 + ld a,SFX_BATTLE_01 call PlaySound .skipPlayingSound ld a,[W_ISINBATTLE] @@ -787,7 +787,7 @@ DoBallShakeSpecialEffects: ; 78f96 (1e:4f96) cp a,4 ; is it the beginning of a shake? jr nz,.skipPlayingSound ; if it is the beginning of a shake, play a sound and wait 2/3 of a second - ld a,(SFX_08_3c - SFX_Headers_08) / 3 + ld a,SFX_TINK call PlaySound ld c,40 call DelayFrames @@ -820,7 +820,7 @@ DoPoofSpecialEffects: ; 78fce (1e:4fce) ld a,[W_SUBANIMCOUNTER] cp a,5 ret nz - ld a,(SFX_08_42 - SFX_Headers_08) / 3 + ld a,SFX_BATTLE_02 jp PlaySound DoRockSlideSpecialEffects: ; 78fd9 (1e:4fd9) @@ -921,7 +921,7 @@ TradeShakePokeball: ; 7904c (1e:504c) jr .loop .done call AnimationCleanOAM - ld a,(SFX_02_44 - SFX_Headers_02) / 3 + ld a,SFX_TRADE_MACHINE jp PlaySound BallMoveDistances1: ; 79078 (1e:5078) @@ -952,7 +952,7 @@ TradeJumpPokeball: ; 507C cp a,$ff jr nz,.skipPlayingSound .playSound ; play sound if next move distance is 12 or this is the last one - ld a,(SFX_08_58 - SFX_Headers_08) / 3 + ld a,SFX_BATTLE_18 call PlaySound .skipPlayingSound push bc @@ -2329,172 +2329,172 @@ IsCryMove: ; 798ad (1e:58ad) ret MoveSoundTable: ; 798bc (1e:58bc) - db (SFX_08_4a - SFX_Headers_08) / 3,$00,$80 - db (SFX_08_4c - SFX_Headers_08) / 3,$10,$80 - db (SFX_08_5d - SFX_Headers_08) / 3,$00,$80 - db (SFX_08_4b - SFX_Headers_08) / 3,$01,$80 - db (SFX_08_4d - SFX_Headers_08) / 3,$00,$40 - db (SFX_08_77 - SFX_Headers_08) / 3,$00,$ff - db (SFX_08_4d - SFX_Headers_08) / 3,$10,$60 - db (SFX_08_4d - SFX_Headers_08) / 3,$20,$80 - db (SFX_08_4d - SFX_Headers_08) / 3,$00,$a0 - db (SFX_08_50 - SFX_Headers_08) / 3,$00,$80 - db (SFX_08_4f - SFX_Headers_08) / 3,$20,$40 - db (SFX_08_4f - SFX_Headers_08) / 3,$00,$80 - db (SFX_08_4e - SFX_Headers_08) / 3,$00,$a0 - db (SFX_08_51 - SFX_Headers_08) / 3,$10,$c0 - db (SFX_08_51 - SFX_Headers_08) / 3,$00,$a0 - db (SFX_08_52 - SFX_Headers_08) / 3,$00,$c0 - db (SFX_08_52 - SFX_Headers_08) / 3,$10,$a0 - db (SFX_08_53 - SFX_Headers_08) / 3,$00,$e0 - db (SFX_08_51 - SFX_Headers_08) / 3,$20,$c0 - db (SFX_08_54 - SFX_Headers_08) / 3,$00,$80 - db (SFX_08_62 - SFX_Headers_08) / 3,$00,$80 - db (SFX_08_55 - SFX_Headers_08) / 3,$01,$80 - db (SFX_08_60 - SFX_Headers_08) / 3,$00,$80 - db (SFX_08_57 - SFX_Headers_08) / 3,$f0,$40 - db (SFX_08_5a - SFX_Headers_08) / 3,$00,$80 - db (SFX_08_57 - SFX_Headers_08) / 3,$00,$80 - db (SFX_08_61 - SFX_Headers_08) / 3,$10,$80 - db (SFX_08_5b - SFX_Headers_08) / 3,$01,$a0 - db (SFX_08_58 - SFX_Headers_08) / 3,$00,$80 - db (SFX_08_5e - SFX_Headers_08) / 3,$00,$60 - db (SFX_08_5e - SFX_Headers_08) / 3,$01,$40 - db (SFX_08_5f - SFX_Headers_08) / 3,$00,$a0 - db (SFX_08_5a - SFX_Headers_08) / 3,$10,$a0 - db (SFX_08_60 - SFX_Headers_08) / 3,$00,$c0 - db (SFX_08_54 - SFX_Headers_08) / 3,$10,$60 - db (SFX_08_5a - SFX_Headers_08) / 3,$00,$a0 - db (SFX_08_62 - SFX_Headers_08) / 3,$11,$c0 - db (SFX_08_5a - SFX_Headers_08) / 3,$20,$c0 - db (SFX_08_61 - SFX_Headers_08) / 3,$00,$80 - db (SFX_08_5b - SFX_Headers_08) / 3,$00,$80 - db (SFX_08_5b - SFX_Headers_08) / 3,$20,$c0 - db (SFX_08_59 - SFX_Headers_08) / 3,$00,$80 - db (SFX_08_71 - SFX_Headers_08) / 3,$ff,$40 - db (SFX_08_5e - SFX_Headers_08) / 3,$00,$80 - db (SFX_08_4b - SFX_Headers_08) / 3,$00,$c0 - db (SFX_08_4b - SFX_Headers_08) / 3,$00,$40 - db (SFX_08_75 - SFX_Headers_08) / 3,$00,$80 - db (SFX_08_67 - SFX_Headers_08) / 3,$40,$60 - db (SFX_08_67 - SFX_Headers_08) / 3,$00,$80 - db (SFX_08_67 - SFX_Headers_08) / 3,$ff,$40 - db (SFX_08_6a - SFX_Headers_08) / 3,$80,$c0 - db (SFX_08_59 - SFX_Headers_08) / 3,$10,$a0 - db (SFX_08_59 - SFX_Headers_08) / 3,$21,$e0 - db (SFX_08_69 - SFX_Headers_08) / 3,$00,$80 - db (SFX_08_64 - SFX_Headers_08) / 3,$20,$60 - db (SFX_08_6a - SFX_Headers_08) / 3,$00,$80 - db (SFX_08_6c - SFX_Headers_08) / 3,$00,$80 - db (SFX_08_68 - SFX_Headers_08) / 3,$40,$80 - db (SFX_08_69 - SFX_Headers_08) / 3,$f0,$e0 - db (SFX_08_6d - SFX_Headers_08) / 3,$00,$80 - db (SFX_08_6a - SFX_Headers_08) / 3,$f0,$60 - db (SFX_08_68 - SFX_Headers_08) / 3,$00,$80 - db (SFX_08_76 - SFX_Headers_08) / 3,$00,$80 - db (SFX_08_47 - SFX_Headers_08) / 3,$01,$a0 - db (SFX_08_53 - SFX_Headers_08) / 3,$f0,$20 - db (SFX_08_63 - SFX_Headers_08) / 3,$01,$c0 - db (SFX_08_63 - SFX_Headers_08) / 3,$00,$80 - db (SFX_08_5a - SFX_Headers_08) / 3,$00,$e0 - db (SFX_08_66 - SFX_Headers_08) / 3,$01,$60 - db (SFX_08_66 - SFX_Headers_08) / 3,$20,$40 - db (SFX_08_64 - SFX_Headers_08) / 3,$00,$80 - db (SFX_08_64 - SFX_Headers_08) / 3,$40,$c0 - db (SFX_08_5b - SFX_Headers_08) / 3,$03,$60 - db (SFX_08_65 - SFX_Headers_08) / 3,$11,$e0 - db (SFX_08_52 - SFX_Headers_08) / 3,$20,$e0 - db (SFX_08_6e - SFX_Headers_08) / 3,$00,$80 - db (SFX_08_5c - SFX_Headers_08) / 3,$00,$80 - db (SFX_08_5c - SFX_Headers_08) / 3,$11,$a0 - db (SFX_08_5c - SFX_Headers_08) / 3,$01,$c0 - db (SFX_08_53 - SFX_Headers_08) / 3,$14,$c0 - db (SFX_08_5b - SFX_Headers_08) / 3,$02,$a0 - db (SFX_08_69 - SFX_Headers_08) / 3,$f0,$80 - db (SFX_08_69 - SFX_Headers_08) / 3,$20,$c0 - db (SFX_08_6f - SFX_Headers_08) / 3,$00,$20 - db (SFX_08_6f - SFX_Headers_08) / 3,$20,$80 - db (SFX_08_6e - SFX_Headers_08) / 3,$12,$60 - db (SFX_08_66 - SFX_Headers_08) / 3,$00,$80 - db (SFX_08_54 - SFX_Headers_08) / 3,$01,$e0 - db (SFX_08_69 - SFX_Headers_08) / 3,$0f,$e0 - db (SFX_08_69 - SFX_Headers_08) / 3,$11,$20 - db (SFX_08_50 - SFX_Headers_08) / 3,$10,$40 - db (SFX_08_4f - SFX_Headers_08) / 3,$10,$c0 - db (SFX_08_54 - SFX_Headers_08) / 3,$00,$20 - db (SFX_08_70 - SFX_Headers_08) / 3,$00,$80 - db (SFX_08_75 - SFX_Headers_08) / 3,$11,$18 - db (SFX_08_49 - SFX_Headers_08) / 3,$20,$c0 - db (SFX_08_48 - SFX_Headers_08) / 3,$20,$c0 - db (SFX_08_65 - SFX_Headers_08) / 3,$00,$10 - db (SFX_08_66 - SFX_Headers_08) / 3,$f0,$20 - db (SFX_08_73 - SFX_Headers_08) / 3,$f0,$c0 - db (SFX_08_51 - SFX_Headers_08) / 3,$f0,$e0 - db (SFX_08_49 - SFX_Headers_08) / 3,$f0,$40 - db (SFX_08_71 - SFX_Headers_08) / 3,$00,$80 - db (SFX_08_73 - SFX_Headers_08) / 3,$80,$40 - db (SFX_08_73 - SFX_Headers_08) / 3,$00,$80 - db (SFX_08_54 - SFX_Headers_08) / 3,$11,$20 - db (SFX_08_54 - SFX_Headers_08) / 3,$22,$10 - db (SFX_08_5b - SFX_Headers_08) / 3,$f1,$ff - db (SFX_08_53 - SFX_Headers_08) / 3,$f1,$ff - db (SFX_08_54 - SFX_Headers_08) / 3,$33,$30 - db (SFX_08_72 - SFX_Headers_08) / 3,$40,$c0 - db (SFX_08_4e - SFX_Headers_08) / 3,$20,$20 - db (SFX_08_4e - SFX_Headers_08) / 3,$f0,$10 - db (SFX_08_4f - SFX_Headers_08) / 3,$f8,$10 - db (SFX_08_51 - SFX_Headers_08) / 3,$f0,$10 - db (SFX_08_65 - SFX_Headers_08) / 3,$00,$80 - db (SFX_08_58 - SFX_Headers_08) / 3,$00,$c0 - db (SFX_08_72 - SFX_Headers_08) / 3,$c0,$ff - db (SFX_08_49 - SFX_Headers_08) / 3,$f2,$20 - db (SFX_08_74 - SFX_Headers_08) / 3,$00,$80 - db (SFX_08_74 - SFX_Headers_08) / 3,$00,$40 - db (SFX_08_49 - SFX_Headers_08) / 3,$00,$40 - db (SFX_08_51 - SFX_Headers_08) / 3,$10,$ff - db (SFX_08_6a - SFX_Headers_08) / 3,$20,$20 - db (SFX_08_72 - SFX_Headers_08) / 3,$00,$80 - db (SFX_08_69 - SFX_Headers_08) / 3,$1f,$20 - db (SFX_08_65 - SFX_Headers_08) / 3,$2f,$80 - db (SFX_08_4f - SFX_Headers_08) / 3,$1f,$ff - db (SFX_08_6b - SFX_Headers_08) / 3,$1f,$60 - db (SFX_08_66 - SFX_Headers_08) / 3,$1e,$20 - db (SFX_08_66 - SFX_Headers_08) / 3,$1f,$18 - db (SFX_08_54 - SFX_Headers_08) / 3,$0f,$80 - db (SFX_08_49 - SFX_Headers_08) / 3,$f8,$10 - db (SFX_08_48 - SFX_Headers_08) / 3,$18,$20 - db (SFX_08_72 - SFX_Headers_08) / 3,$08,$40 - db (SFX_08_57 - SFX_Headers_08) / 3,$01,$e0 - db (SFX_08_51 - SFX_Headers_08) / 3,$09,$ff - db (SFX_08_75 - SFX_Headers_08) / 3,$42,$01 - db (SFX_08_5c - SFX_Headers_08) / 3,$00,$ff - db (SFX_08_72 - SFX_Headers_08) / 3,$08,$e0 - db (SFX_08_64 - SFX_Headers_08) / 3,$00,$80 - db (SFX_08_49 - SFX_Headers_08) / 3,$88,$10 - db (SFX_08_65 - SFX_Headers_08) / 3,$48,$ff - db (SFX_08_48 - SFX_Headers_08) / 3,$ff,$ff - db (SFX_08_64 - SFX_Headers_08) / 3,$ff,$10 - db (SFX_08_48 - SFX_Headers_08) / 3,$ff,$04 - db (SFX_08_5c - SFX_Headers_08) / 3,$01,$ff - db (SFX_08_53 - SFX_Headers_08) / 3,$f8,$ff - db (SFX_08_4c - SFX_Headers_08) / 3,$f0,$f0 - db (SFX_08_4f - SFX_Headers_08) / 3,$08,$10 - db (SFX_08_4d - SFX_Headers_08) / 3,$f0,$ff - db (SFX_08_5a - SFX_Headers_08) / 3,$f0,$ff - db (SFX_08_74 - SFX_Headers_08) / 3,$10,$ff - db (SFX_08_4e - SFX_Headers_08) / 3,$f0,$20 - db (SFX_08_6b - SFX_Headers_08) / 3,$f0,$60 - db (SFX_08_61 - SFX_Headers_08) / 3,$12,$10 - db (SFX_08_76 - SFX_Headers_08) / 3,$f0,$20 - db (SFX_08_5e - SFX_Headers_08) / 3,$12,$ff - db (SFX_08_71 - SFX_Headers_08) / 3,$80,$04 - db (SFX_08_73 - SFX_Headers_08) / 3,$f0,$10 - db (SFX_08_69 - SFX_Headers_08) / 3,$f8,$ff - db (SFX_08_66 - SFX_Headers_08) / 3,$f0,$ff - db (SFX_08_51 - SFX_Headers_08) / 3,$01,$ff - db (SFX_08_6c - SFX_Headers_08) / 3,$d8,$04 - db (SFX_08_4b - SFX_Headers_08) / 3,$00,$80 - db (SFX_08_4b - SFX_Headers_08) / 3,$00,$80 + db SFX_BATTLE_0A,$00,$80 + db SFX_BATTLE_0C,$10,$80 + db SFX_BATTLE_1D,$00,$80 + db SFX_BATTLE_0B,$01,$80 + db SFX_BATTLE_0D,$00,$40 + db SFX_BATTLE_37,$00,$ff + db SFX_BATTLE_0D,$10,$60 + db SFX_BATTLE_0D,$20,$80 + db SFX_BATTLE_0D,$00,$a0 + db SFX_BATTLE_10,$00,$80 + db SFX_BATTLE_0F,$20,$40 + db SFX_BATTLE_0F,$00,$80 + db SFX_BATTLE_0E,$00,$a0 + db SFX_BATTLE_11,$10,$c0 + db SFX_BATTLE_11,$00,$a0 + db SFX_BATTLE_12,$00,$c0 + db SFX_BATTLE_12,$10,$a0 + db SFX_BATTLE_13,$00,$e0 + db SFX_BATTLE_11,$20,$c0 + db SFX_BATTLE_14,$00,$80 + db SFX_BATTLE_22,$00,$80 + db SFX_BATTLE_15,$01,$80 + db SFX_BATTLE_20,$00,$80 + db SFX_BATTLE_17,$f0,$40 + db SFX_BATTLE_1A,$00,$80 + db SFX_BATTLE_17,$00,$80 + db SFX_BATTLE_21,$10,$80 + db SFX_BATTLE_1B,$01,$a0 + db SFX_BATTLE_18,$00,$80 + db SFX_BATTLE_1E,$00,$60 + db SFX_BATTLE_1E,$01,$40 + db SFX_BATTLE_1F,$00,$a0 + db SFX_BATTLE_1A,$10,$a0 + db SFX_BATTLE_20,$00,$c0 + db SFX_BATTLE_14,$10,$60 + db SFX_BATTLE_1A,$00,$a0 + db SFX_BATTLE_22,$11,$c0 + db SFX_BATTLE_1A,$20,$c0 + db SFX_BATTLE_21,$00,$80 + db SFX_BATTLE_1B,$00,$80 + db SFX_BATTLE_1B,$20,$c0 + db SFX_BATTLE_19,$00,$80 + db SFX_BATTLE_31,$ff,$40 + db SFX_BATTLE_1E,$00,$80 + db SFX_BATTLE_0B,$00,$c0 + db SFX_BATTLE_0B,$00,$40 + db SFX_BATTLE_35,$00,$80 + db SFX_BATTLE_27,$40,$60 + db SFX_BATTLE_27,$00,$80 + db SFX_BATTLE_27,$ff,$40 + db SFX_BATTLE_2A,$80,$c0 + db SFX_BATTLE_19,$10,$a0 + db SFX_BATTLE_19,$21,$e0 + db SFX_BATTLE_29,$00,$80 + db SFX_BATTLE_24,$20,$60 + db SFX_BATTLE_2A,$00,$80 + db SFX_BATTLE_2C,$00,$80 + db SFX_BATTLE_28,$40,$80 + db SFX_BATTLE_29,$f0,$e0 + db SFX_BATTLE_2D,$00,$80 + db SFX_BATTLE_2A,$f0,$60 + db SFX_BATTLE_28,$00,$80 + db SFX_BATTLE_36,$00,$80 + db SFX_BATTLE_07,$01,$a0 + db SFX_BATTLE_13,$f0,$20 + db SFX_BATTLE_23,$01,$c0 + db SFX_BATTLE_23,$00,$80 + db SFX_BATTLE_1A,$00,$e0 + db SFX_BATTLE_26,$01,$60 + db SFX_BATTLE_26,$20,$40 + db SFX_BATTLE_24,$00,$80 + db SFX_BATTLE_24,$40,$c0 + db SFX_BATTLE_1B,$03,$60 + db SFX_BATTLE_25,$11,$e0 + db SFX_BATTLE_12,$20,$e0 + db SFX_BATTLE_2E,$00,$80 + db SFX_BATTLE_1C,$00,$80 + db SFX_BATTLE_1C,$11,$a0 + db SFX_BATTLE_1C,$01,$c0 + db SFX_BATTLE_13,$14,$c0 + db SFX_BATTLE_1B,$02,$a0 + db SFX_BATTLE_29,$f0,$80 + db SFX_BATTLE_29,$20,$c0 + db SFX_BATTLE_2F,$00,$20 + db SFX_BATTLE_2F,$20,$80 + db SFX_BATTLE_2E,$12,$60 + db SFX_BATTLE_26,$00,$80 + db SFX_BATTLE_14,$01,$e0 + db SFX_BATTLE_29,$0f,$e0 + db SFX_BATTLE_29,$11,$20 + db SFX_BATTLE_10,$10,$40 + db SFX_BATTLE_0F,$10,$c0 + db SFX_BATTLE_14,$00,$20 + db SFX_BATTLE_30,$00,$80 + db SFX_BATTLE_35,$11,$18 + db SFX_BATTLE_09,$20,$c0 + db SFX_BATTLE_08,$20,$c0 + db SFX_BATTLE_25,$00,$10 + db SFX_BATTLE_26,$f0,$20 + db SFX_BATTLE_33,$f0,$c0 + db SFX_BATTLE_11,$f0,$e0 + db SFX_BATTLE_09,$f0,$40 + db SFX_BATTLE_31,$00,$80 + db SFX_BATTLE_33,$80,$40 + db SFX_BATTLE_33,$00,$80 + db SFX_BATTLE_14,$11,$20 + db SFX_BATTLE_14,$22,$10 + db SFX_BATTLE_1B,$f1,$ff + db SFX_BATTLE_13,$f1,$ff + db SFX_BATTLE_14,$33,$30 + db SFX_BATTLE_32,$40,$c0 + db SFX_BATTLE_0E,$20,$20 + db SFX_BATTLE_0E,$f0,$10 + db SFX_BATTLE_0F,$f8,$10 + db SFX_BATTLE_11,$f0,$10 + db SFX_BATTLE_25,$00,$80 + db SFX_BATTLE_18,$00,$c0 + db SFX_BATTLE_32,$c0,$ff + db SFX_BATTLE_09,$f2,$20 + db SFX_BATTLE_34,$00,$80 + db SFX_BATTLE_34,$00,$40 + db SFX_BATTLE_09,$00,$40 + db SFX_BATTLE_11,$10,$ff + db SFX_BATTLE_2A,$20,$20 + db SFX_BATTLE_32,$00,$80 + db SFX_BATTLE_29,$1f,$20 + db SFX_BATTLE_25,$2f,$80 + db SFX_BATTLE_0F,$1f,$ff + db SFX_BATTLE_2B,$1f,$60 + db SFX_BATTLE_26,$1e,$20 + db SFX_BATTLE_26,$1f,$18 + db SFX_BATTLE_14,$0f,$80 + db SFX_BATTLE_09,$f8,$10 + db SFX_BATTLE_08,$18,$20 + db SFX_BATTLE_32,$08,$40 + db SFX_BATTLE_17,$01,$e0 + db SFX_BATTLE_11,$09,$ff + db SFX_BATTLE_35,$42,$01 + db SFX_BATTLE_1C,$00,$ff + db SFX_BATTLE_32,$08,$e0 + db SFX_BATTLE_24,$00,$80 + db SFX_BATTLE_09,$88,$10 + db SFX_BATTLE_25,$48,$ff + db SFX_BATTLE_08,$ff,$ff + db SFX_BATTLE_24,$ff,$10 + db SFX_BATTLE_08,$ff,$04 + db SFX_BATTLE_1C,$01,$ff + db SFX_BATTLE_13,$f8,$ff + db SFX_BATTLE_0C,$f0,$f0 + db SFX_BATTLE_0F,$08,$10 + db SFX_BATTLE_0D,$f0,$ff + db SFX_BATTLE_1A,$f0,$ff + db SFX_BATTLE_34,$10,$ff + db SFX_BATTLE_0E,$f0,$20 + db SFX_BATTLE_2B,$f0,$60 + db SFX_BATTLE_21,$12,$10 + db SFX_BATTLE_36,$f0,$20 + db SFX_BATTLE_1E,$12,$ff + db SFX_BATTLE_31,$80,$04 + db SFX_BATTLE_33,$f0,$10 + db SFX_BATTLE_29,$f8,$ff + db SFX_BATTLE_26,$f0,$ff + db SFX_BATTLE_11,$01,$ff + db SFX_BATTLE_2C,$d8,$04 + db SFX_BATTLE_0B,$00,$80 + db SFX_BATTLE_0B,$00,$80 CopyPicTiles: ; 79aae (1e:5aae) ld a, [H_WHOSETURN] @@ -2929,7 +2929,7 @@ TossBallAnimation: ; 79e16 (1e:5e16) ld a,TOSS_ANIM ld [W_ANIMATIONID],a call PlayAnimation - ld a,(SFX_08_43 - SFX_Headers_08) / 3 + ld a,SFX_BATTLE_03 call PlaySound ld a,BLOCKBALL_ANIM ld [W_ANIMATIONID],a @@ -2945,15 +2945,15 @@ PlayApplyingAttackSound: ; 79e6a (1e:5e6a) cp $a ld a, $20 ld b, $30 - ld c, (SFX_08_50 - SFX_Headers_08) / 3 + ld c, SFX_BATTLE_10 jr z, .asm_79e8b ld a, $e0 ld b, $ff - ld c, (SFX_08_5a - SFX_Headers_08) / 3 + ld c, SFX_BATTLE_1A jr nc, .asm_79e8b ld a, $50 ld b, $1 - ld c, (SFX_08_51 - SFX_Headers_08) / 3 + ld c, SFX_BATTLE_11 .asm_79e8b ld [wc0f1], a ld a, b diff --git a/engine/battle/common_text.asm b/engine/battle/common_text.asm index 11309a86..41e402f3 100644 --- a/engine/battle/common_text.asm +++ b/engine/battle/common_text.asm @@ -64,7 +64,7 @@ PrintBeginningBattleText: ; 58d99 (16:4d99) ld [wc0f1], a ld a, $80 ld [wc0f2], a - ld a, (SFX_08_77 - SFX_Headers_08) / 3 + ld a, SFX_BATTLE_37 call PlaySound jp WaitForSoundToFinish .done diff --git a/engine/battle/core.asm b/engine/battle/core.asm index 5deeb4dc..30b62dea 100755 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -355,7 +355,7 @@ EnemyRan: ; 3c202 (f:4202) ld hl, EnemyRanText .printText call PrintText - ld a, (SFX_08_44 - SFX_Headers_08) / 3 + ld a, SFX_BATTLE_04 call PlaySoundWaitForCurrent xor a ld [H_WHOSETURN], a @@ -864,13 +864,13 @@ FaintEnemyPokemon: ; 0x3c567 xor a ld [wc0f1], a ld [wc0f2], a - ld a, (SFX_08_48 - SFX_Headers_08) / 3 ; SFX_FALL? + ld a, SFX_BATTLE_08 ; SFX_FALL? call PlaySoundWaitForCurrent .sfxwait ld a, [wc02a] - cp (SFX_08_48 - SFX_Headers_08) / 3 + cp SFX_BATTLE_08 jr z, .sfxwait - ld a, (SFX_08_43 - SFX_Headers_08) / 3 ; SFX_DROP + ld a, SFX_BATTLE_03 ; SFX_DROP call PlaySound call WaitForSoundToFinish jr .sfxplayed @@ -1678,7 +1678,7 @@ TryRunningFromBattle: ; 3cab9 (f:4ab9) dec a .playSound ld [wBattleResult], a - ld a, (SFX_08_44 - SFX_Headers_08) / 3 + ld a, SFX_BATTLE_04 call PlaySoundWaitForCurrent ld hl, GotAwayText call PrintText diff --git a/engine/battle/trainer_ai.asm b/engine/battle/trainer_ai.asm index a53f00f6..c803a870 100644 --- a/engine/battle/trainer_ai.asm +++ b/engine/battle/trainer_ai.asm @@ -553,7 +553,7 @@ DecrementAICount: ; 3a695 (e:6695) ret AIPlayRestoringSFX: ; 3a69b (e:669b) - ld a,(SFX_08_3e - SFX_Headers_08) / 3 + ld a,SFX_HEAL_AILMENT jp PlaySoundWaitForCurrent AIUseFullRestore: ; 3a6a0 (e:66a0) diff --git a/engine/evolution.asm b/engine/evolution.asm index 9ed38c21..0f3a0d00 100755 --- a/engine/evolution.asm +++ b/engine/evolution.asm @@ -14,7 +14,7 @@ EvolveMon: ; 7bde9 (1e:7de9) call PlaySound ld a, $1 ld [H_AUTOBGTRANSFERENABLED], a - ld a, (SFX_08_3c - SFX_Headers_08) / 3 + ld a, SFX_TINK call PlaySound call Delay3 xor a diff --git a/engine/evos_moves.asm b/engine/evos_moves.asm index 4a253c68..9cdc617c 100755 --- a/engine/evos_moves.asm +++ b/engine/evos_moves.asm @@ -146,7 +146,7 @@ Evolution_PartyMonLoop: ; loop over party mons push hl ld hl, IntoText call Func_3c59 - ld a, (SFX_02_3b - SFX_Headers_02) / 3 + ld a, SFX_GET_ITEM_2 call PlaySoundWaitForCurrent call WaitForSoundToFinish ld c, 40 diff --git a/engine/gamefreak.asm b/engine/gamefreak.asm index 38c66793..49c938f7 100755 --- a/engine/gamefreak.asm +++ b/engine/gamefreak.asm @@ -26,7 +26,7 @@ LoadShootingStarGraphics: ; 70000 (1c:4000) AnimateShootingStar: ; 70044 (1c:4044) call LoadShootingStarGraphics - ld a, (SFX_1f_67 - SFX_Headers_1f) / 3 + ld a, SFX_SHOOTING_STAR call PlaySound ; Move the big star down and left across the screen. diff --git a/engine/hidden_object_functions17.asm b/engine/hidden_object_functions17.asm index 841929b8..b65ee2c8 100755 --- a/engine/hidden_object_functions17.asm +++ b/engine/hidden_object_functions17.asm @@ -423,7 +423,7 @@ VermilionGymTrashSuccesText1: ; 5dec8 (17:5ec8) TX_FAR _VermilionGymTrashSuccesText1 TX_ASM call WaitForSoundToFinish - ld a, (SFX_02_49 - SFX_Headers_02) / 3 + ld a, SFX_SWITCH call PlaySound call WaitForSoundToFinish jp TextScriptEnd @@ -437,7 +437,7 @@ VermilionGymTrashSuccesText2: ; 5dedb (17:5edb) VermilionGymTrashSuccesPlaySfx: ; 5dee0 (17:5ee0) TX_ASM call WaitForSoundToFinish - ld a, (SFX_02_49 - SFX_Headers_02) / 3 + ld a, SFX_SWITCH call PlaySound call WaitForSoundToFinish jp TextScriptEnd @@ -446,7 +446,7 @@ VermilionGymTrashSuccesText3: ; 5deef (17:5eef) TX_FAR _VermilionGymTrashSuccesText3 TX_ASM call WaitForSoundToFinish - ld a, (SFX_02_57 - SFX_Headers_02) / 3 + ld a, SFX_GO_INSIDE call PlaySound call WaitForSoundToFinish jp TextScriptEnd @@ -455,7 +455,7 @@ VermilionGymTrashFailText: ; 5df02 (17:5f02) TX_FAR _VermilionGymTrashFailText TX_ASM call WaitForSoundToFinish - ld a, (SFX_02_51 - SFX_Headers_02) / 3 + ld a, SFX_DENIED call PlaySound call WaitForSoundToFinish jp TextScriptEnd diff --git a/engine/hidden_object_functions7.asm b/engine/hidden_object_functions7.asm index 31ae17a4..4c2ea816 100755 --- a/engine/hidden_object_functions7.asm +++ b/engine/hidden_object_functions7.asm @@ -68,7 +68,7 @@ SafariZoneGameOver: ; 1e9b0 (7:69b0) dec a call PlaySound ld c, BANK(SFX_02_5f) - ld a, (SFX_02_5f - SFX_Headers_02) / 3 + ld a, SFX_SAFARI_ZONE_PA call PlayMusic .asm_1e9c2 ld a, [wc02a] @@ -214,7 +214,7 @@ CinnabarGymQuiz_1ea92: ; 1ea92 (7:6a92) jp CinnabarGymQuiz_1eb0a .asm_1eab8 call WaitForSoundToFinish - ld a, (SFX_02_51 - SFX_Headers_02) / 3 + ld a, SFX_DENIED call PlaySound call WaitForSoundToFinish ld hl, CinnabarGymQuizIncorrectText @@ -247,7 +247,7 @@ CinnabarGymQuizCorrectText: ; 1eae3 (7:6ae3) and a jp nz, TextScriptEnd call WaitForSoundToFinish - ld a, (SFX_02_57 - SFX_Headers_02) / 3 + ld a, SFX_GO_INSIDE call PlaySound call WaitForSoundToFinish jp TextScriptEnd @@ -335,22 +335,22 @@ BillsHousePC: ; 1eb6e (7:6b6e) tx_pre BillsHouseInitiatedText ld c, 32 call DelayFrames - ld a, (SFX_02_3c - SFX_Headers_02) / 3 + ld a, SFX_TINK call PlaySound call WaitForSoundToFinish ld c, 80 call DelayFrames - ld a, (SFX_02_48 - SFX_Headers_02) / 3 + ld a, SFX_SHRINK call PlaySound call WaitForSoundToFinish ld c, 48 call DelayFrames - ld a, (SFX_02_3c - SFX_Headers_02) / 3 + ld a, SFX_TINK call PlaySound call WaitForSoundToFinish ld c, 32 call DelayFrames - ld a, (SFX_02_3a - SFX_Headers_02) / 3 + ld a, SFX_GET_ITEM_1 call PlaySound call WaitForSoundToFinish call PlayDefaultMusic @@ -376,7 +376,7 @@ BillsHouseInitiatedText: ; 1ebe2 (7:6be2) call PlaySound ld c, 16 call DelayFrames - ld a, (SFX_02_49 - SFX_Headers_02) / 3 + ld a, SFX_SWITCH call PlaySound call WaitForSoundToFinish ld c, 60 diff --git a/engine/intro.asm b/engine/intro.asm index 79cc2101..6b5c46c9 100755 --- a/engine/intro.asm +++ b/engine/intro.asm @@ -35,14 +35,14 @@ PlayIntroScene: ; 4169d (10:569d) ret c ; hip - ld a, (SFX_1f_5f - SFX_Headers_1f) / 3 + ld a, SFX_INTRO_HIP call PlaySound xor a ld [wd09f], a ld de, IntroNidorinoAnimation1 call AnimateIntroNidorino ; hop - ld a, (SFX_1f_60 - SFX_Headers_1f) / 3 + ld a, SFX_INTRO_HOP call PlaySound ld de, IntroNidorinoAnimation2 call AnimateIntroNidorino @@ -51,12 +51,12 @@ PlayIntroScene: ; 4169d (10:569d) ret c ; hip - ld a, (SFX_1f_5f - SFX_Headers_1f) / 3 + ld a, SFX_INTRO_HIP call PlaySound ld de, IntroNidorinoAnimation1 call AnimateIntroNidorino ; hop - ld a, (SFX_1f_60 - SFX_Headers_1f) / 3 + ld a, SFX_INTRO_HOP call PlaySound ld de, IntroNidorinoAnimation2 call AnimateIntroNidorino @@ -67,7 +67,7 @@ PlayIntroScene: ; 4169d (10:569d) ; raise ld b, $4 call IntroCopyTiles - ld a, (SFX_1f_61 - SFX_Headers_1f) / 3 + ld a, SFX_INTRO_RAISE call PlaySound ld de, $401 ; move Gengar left by 8 pixels call IntroMoveMon @@ -78,12 +78,12 @@ PlayIntroScene: ; 4169d (10:569d) ; slash ld b, $5 call IntroCopyTiles - ld a, (SFX_1f_62 - SFX_Headers_1f) / 3 + ld a, SFX_INTRO_CRASH call PlaySound ld de, $800 ; move Gengar right by 16 pixels call IntroMoveMon ; hip - ld a, (SFX_1f_5f - SFX_Headers_1f) / 3 + ld a, SFX_INTRO_HIP call PlaySound ld a, $24 ld [wd09f], a @@ -102,14 +102,14 @@ PlayIntroScene: ; 4169d (10:569d) ret c ; hip - ld a, (SFX_1f_5f - SFX_Headers_1f) / 3 + ld a, SFX_INTRO_HIP call PlaySound xor a ld [wd09f], a ld de, IntroNidorinoAnimation4 call AnimateIntroNidorino ; hop - ld a, (SFX_1f_60 - SFX_Headers_1f) / 3 + ld a, SFX_INTRO_HOP call PlaySound ld de, IntroNidorinoAnimation5 call AnimateIntroNidorino @@ -126,7 +126,7 @@ PlayIntroScene: ; 4169d (10:569d) ret c ; lunge - ld a, (SFX_1f_5e - SFX_Headers_1f) / 3 + ld a, SFX_INTRO_LUNGE call PlaySound ld a, $48 ld [wd09f], a diff --git a/engine/items/items.asm b/engine/items/items.asm index fe2d71c8..69e8b4bf 100755 --- a/engine/items/items.asm +++ b/engine/items/items.asm @@ -644,7 +644,7 @@ ItemUseEvoStone: ; da5b (3:5a5b) ld [wcf91],a ld a,$01 ld [wForceEvolution],a - ld a,(SFX_02_3e - SFX_Headers_02) / 3 + ld a,SFX_HEAL_AILMENT call PlaySoundWaitForCurrent call WaitForSoundToFinish callab TryEvolvingMon ; try to evolve pokemon @@ -917,7 +917,7 @@ ItemUseMedicine: ; dabb (3:5abb) ld a,[wWhichPokemon] ld bc,2 * 20 call AddNTimes ; calculate coordinates of HP bar of pokemon that used Softboiled - ld a,(SFX_02_3d - SFX_Headers_02) / 3 + ld a,SFX_HEAL_HP call PlaySoundWaitForCurrent ld a,[hFlags_0xFFF6] set 0,a @@ -1067,7 +1067,7 @@ ItemUseMedicine: ; dabb (3:5abb) jr c,.playStatusAilmentCuringSound cp a,FULL_HEAL jr z,.playStatusAilmentCuringSound - ld a,(SFX_02_3d - SFX_Headers_02) / 3 ; HP healing sound + ld a,SFX_HEAL_HP call PlaySoundWaitForCurrent ld a,[hFlags_0xFFF6] set 0,a @@ -1089,7 +1089,7 @@ ItemUseMedicine: ; dabb (3:5abb) ld [wPartyMenuTypeOrMessageID],a jr .showHealingItemMessage .playStatusAilmentCuringSound - ld a,(SFX_02_3e - SFX_Headers_02) / 3 ; status ailment curing sound + ld a,SFX_HEAL_AILMENT call PlaySoundWaitForCurrent .showHealingItemMessage xor a @@ -1178,7 +1178,7 @@ ItemUseMedicine: ; dabb (3:5abb) ld de,wcf4b ld bc,10 call CopyData ; copy the stat's name to wcf4b - ld a,(SFX_02_3e - SFX_Headers_02) / 3 + ld a,SFX_HEAL_AILMENT call PlaySound ld hl,VitaminStatRoseText call PrintText @@ -1720,7 +1720,7 @@ PlayedFluteHadEffectText: ; e215 (3:6215) ; play out-of-battle pokeflute music ld a,$ff call PlaySound ; turn off music - ld a, (SFX_02_5e - SFX_Headers_02) / 3 + ld a, SFX_POKEFLUE ld c, BANK(SFX_02_5e) call PlayMusic .musicWaitLoop ; wait for music to finish playing @@ -1824,7 +1824,7 @@ FishingInit: ; e2b4 (3:62b4) call ItemUseReloadOverworldData ld hl,ItemUseText00 call PrintText - ld a,(SFX_02_3e - SFX_Headers_02) / 3 + ld a,SFX_HEAL_AILMENT call PlaySound ld c,80 call DelayFrames @@ -1847,9 +1847,9 @@ ItemUseItemfinder: ; e2e1 (3:62e1) jr nc,.printText ; if no hidden items ld c,4 .loop - ld a,(SFX_02_4a - SFX_Headers_02) / 3 + ld a,SFX_HEALING_MACHINE call PlaySoundWaitForCurrent - ld a,(SFX_02_5a - SFX_Headers_02) / 3 + ld a,SFX_PURCHASE call PlaySoundWaitForCurrent dec c jr nz,.loop @@ -1951,7 +1951,7 @@ ItemUsePPRestore: ; e31e (3:631e) ld bc,4 call CopyData ; copy party data to in-battle data .skipUpdatingInBattleData - ld a,(SFX_02_3e - SFX_Headers_02) / 3 + ld a,SFX_HEAL_AILMENT call PlaySound ld hl,PPRestoredText call PrintText @@ -2146,7 +2146,7 @@ ItemUseTMHM: ; e479 (3:6479) and a ; can the pokemon learn the move? jr nz,.checkIfAlreadyLearnedMove ; if the pokemon can't learn the move - ld a,(SFX_02_51 - SFX_Headers_02) / 3 + ld a,SFX_DENIED call PlaySoundWaitForCurrent ld hl,MonCannotLearnMachineMoveText call PrintText @@ -2186,7 +2186,7 @@ MonCannotLearnMachineMoveText: ; e55e (3:655e) PrintItemUseTextAndRemoveItem: ; e563 (3:6563) ld hl,ItemUseText00 call PrintText - ld a,(SFX_02_3e - SFX_Headers_02) / 3 + ld a,SFX_HEAL_AILMENT call PlaySound call WaitForTextScrollButtonPress ; wait for button press diff --git a/engine/learn_move.asm b/engine/learn_move.asm index 1c0e038c..abc3b7d4 100755 --- a/engine/learn_move.asm +++ b/engine/learn_move.asm @@ -207,7 +207,7 @@ OneTwoAndText: ; 6fc8 (1:6fc8) TX_FAR _OneTwoAndText db $a TX_ASM - ld a, (SFX_02_58 - SFX_Headers_02) / 3 + ld a, SFX_SWAP call PlaySoundWaitForCurrent ld hl, PoofText ret diff --git a/engine/menu/main_menu.asm b/engine/menu/main_menu.asm index 9e160f81..dc936c97 100755 --- a/engine/menu/main_menu.asm +++ b/engine/menu/main_menu.asm @@ -481,7 +481,7 @@ DisplayOptionMenu: ; 5e8a (1:5e8a) cp a,16 ; is the cursor on Cancel? jr nz,.loop .exitMenu - ld a,(SFX_02_40 - SFX_Headers_02) / 3 + ld a,SFX_PRESS_AB call PlaySound ret .eraseOldMenuCursor diff --git a/engine/menu/naming_screen.asm b/engine/menu/naming_screen.asm index 20deb834..9a608491 100755 --- a/engine/menu/naming_screen.asm +++ b/engine/menu/naming_screen.asm @@ -262,7 +262,7 @@ DisplayNamingScreen: ; 6596 (1:6596) ld a, [wHPBarNewHP] ld [hli], a ld [hl], $50 - ld a, (SFX_02_40 - SFX_Headers_02) / 3 + ld a, SFX_PRESS_AB call PlaySound ret .pressedB diff --git a/engine/menu/pc.asm b/engine/menu/pc.asm index 8ee40c7c..b5281964 100755 --- a/engine/menu/pc.asm +++ b/engine/menu/pc.asm @@ -1,6 +1,6 @@ ActivatePC: ; 17e2c (5:7e2c) call SaveScreenTilesToBuffer2 - ld a, (SFX_02_45 - SFX_Headers_02) / 3 + ld a, SFX_TURN_ON_PC call PlaySound ld hl, TurnedOnPC1Text call PrintText @@ -51,7 +51,7 @@ PCMainMenu: ; 17e48 (5:7e48) ld hl, wFlags_0xcd60 res 5, [hl] set 3, [hl] - ld a, (SFX_02_47 - SFX_Headers_02) / 3 + ld a, SFX_ENTER_PC call PlaySound call WaitForSoundToFinish ld hl, AccessedMyPCText @@ -59,19 +59,19 @@ PCMainMenu: ; 17e48 (5:7e48) callba PlayerPC jr ReloadMainMenu OaksPC: ; 17ec0 (5:7ec0) - ld a, (SFX_02_47 - SFX_Headers_02) / 3 + ld a, SFX_ENTER_PC call PlaySound call WaitForSoundToFinish callba OpenOaksPC jr ReloadMainMenu PKMNLeague: ; 17ed2 (5:7ed2) - ld a, (SFX_02_47 - SFX_Headers_02) / 3 + ld a, SFX_ENTER_PC call PlaySound call WaitForSoundToFinish callba PKMNLeaguePC jr ReloadMainMenu BillsPC: ; 17ee4 (5:7ee4) - ld a, (SFX_02_47 - SFX_Headers_02) / 3 + ld a, SFX_ENTER_PC call PlaySound call WaitForSoundToFinish ld a, [wd7f1] ;has to do with having met Bill @@ -91,7 +91,7 @@ ReloadMainMenu: ; 17f06 (5:7f06) call UpdateSprites jp PCMainMenu LogOff: ; 17f13 (5:7f13) - ld a, (SFX_02_46 - SFX_Headers_02) / 3 + ld a, SFX_TURN_OFF_PC call PlaySound call WaitForSoundToFinish ld hl, wFlags_0xcd60 diff --git a/engine/menu/players_pc.asm b/engine/menu/players_pc.asm index 89974dd0..00889e93 100755 --- a/engine/menu/players_pc.asm +++ b/engine/menu/players_pc.asm @@ -11,7 +11,7 @@ PlayerPC: ; 78e6 (1:78e6) bit 3, a ; accessing player's PC through another PC? jr nz, PlayerPCMenu ; accessing it directly - ld a, (SFX_02_45 - SFX_Headers_02) / 3 + ld a, SFX_TURN_ON_PC call PlaySound ld hl, TurnedOnPC2Text call PrintText @@ -67,7 +67,7 @@ ExitPlayerPC: ; 796d (1:796d) bit 3, a ; accessing player's PC through another PC? jr nz, .next ; accessing it directly - ld a, (SFX_02_46 - SFX_Headers_02) / 3 + ld a, SFX_TURN_OFF_PC call PlaySound call WaitForSoundToFinish .next @@ -130,7 +130,7 @@ PlayerPCDeposit: ; 7995 (1:7995) ld hl, wNumBagItems call RemoveItemFromInventory call WaitForSoundToFinish - ld a, (SFX_02_55 - SFX_Headers_02) / 3 + ld a, SFX_WITHDRAW_DEPOSIT call PlaySound call WaitForSoundToFinish ld hl, ItemWasStoredText @@ -184,7 +184,7 @@ PlayerPCWithdraw: ; 7a12 (1:7a12) ld hl, wNumBoxItems call RemoveItemFromInventory call WaitForSoundToFinish - ld a, (SFX_02_55 - SFX_Headers_02) / 3 + ld a, SFX_WITHDRAW_DEPOSIT call PlaySound call WaitForSoundToFinish ld hl, WithdrewItemText diff --git a/engine/menu/start_menu.asm b/engine/menu/start_menu.asm index 7aa09df7..bd876f5b 100755 --- a/engine/menu/start_menu.asm +++ b/engine/menu/start_menu.asm @@ -4,7 +4,7 @@ DisplayStartMenu:: ; 2acd (0:2acd) ld [MBC1RomBank],a ld a,[wWalkBikeSurfState] ; walking/biking/surfing ld [wWalkBikeSurfStateCopy],a - ld a, (SFX_02_3f - SFX_Headers_02) / 3 ; Start menu sound + ld a, SFX_START_MENU call PlaySound RedisplayStartMenu:: ; 2adf (0:2adf) diff --git a/engine/menu/start_sub_menus.asm b/engine/menu/start_sub_menus.asm index 0036d66e..481c0fbe 100755 --- a/engine/menu/start_sub_menus.asm +++ b/engine/menu/start_sub_menus.asm @@ -734,7 +734,7 @@ SwitchPartyMon_ClearGfx: ; 13625 (4:7625) dec c jr nz, .clearMonOAMLoop call WaitForSoundToFinish - ld a, (SFX_02_58 - SFX_Headers_02) / 3 + ld a, SFX_SWAP jp PlaySound SwitchPartyMon_InitVarOrSwapData: ; 13653 (4:7653) diff --git a/engine/menu/vending_machine.asm b/engine/menu/vending_machine.asm index 0f6c6a13..8460889f 100755 --- a/engine/menu/vending_machine.asm +++ b/engine/menu/vending_machine.asm @@ -58,7 +58,7 @@ VendingMachineMenu: ; 74ee0 (1d:4ee0) ld c, 2 call DelayFrames push bc - ld a, (SFX_02_53 - SFX_Headers_02) / 3 + ld a, SFX_PUSH_BOULDER call PlaySound pop bc dec b diff --git a/engine/oak_speech.asm b/engine/oak_speech.asm index c7b2f4d6..62b054df 100755 --- a/engine/oak_speech.asm +++ b/engine/oak_speech.asm @@ -106,7 +106,7 @@ OakSpeech: ; 6115 (1:6115) .next ld a,[H_LOADEDROMBANK] push af - ld a,(SFX_02_48 - SFX_Headers_02) / 3 + ld a,SFX_SHRINK call PlaySound pop af ld [H_LOADEDROMBANK],a diff --git a/engine/overworld/cable_club_npc.asm b/engine/overworld/cable_club_npc.asm index 86a7ab7d..b9e3102a 100755 --- a/engine/overworld/cable_club_npc.asm +++ b/engine/overworld/cable_club_npc.asm @@ -57,7 +57,7 @@ CableClubNPC: ; 71c5 (1:71c5) jr nz, .choseNo callab SaveSAVtoSRAM call WaitForSoundToFinish - ld a, (SFX_02_5d - SFX_Headers_02) / 3 + ld a, SFX_SAVE call PlaySoundWaitForCurrent ld hl, CableClubNPCPleaseWaitText call PrintText diff --git a/engine/overworld/card_key.asm b/engine/overworld/card_key.asm index 94c1868c..746ea326 100755 --- a/engine/overworld/card_key.asm +++ b/engine/overworld/card_key.asm @@ -51,7 +51,7 @@ PrintCardKeyText: ; 52673 (14:6673) predef ReplaceTileBlock ld hl, wd126 set 5, [hl] - ld a, (SFX_1f_57 - SFX_Headers_1f) / 3 + ld a, SFX_GO_INSIDE jp PlaySound .noCardKey tx_pre_id CardKeyFailText diff --git a/engine/overworld/cut.asm b/engine/overworld/cut.asm index f7be269c..293daee7 100755 --- a/engine/overworld/cut.asm +++ b/engine/overworld/cut.asm @@ -60,7 +60,7 @@ UsedCut: ; ef54 (3:6f54) callba Func_79e96 ld a, $1 ld [wUpdateSpritesEnabled], a - ld a, (SFX_02_56 - SFX_Headers_02) / 3 + ld a, SFX_CUT call PlaySound ld a, $90 ld [hWY], a diff --git a/engine/overworld/elevator.asm b/engine/overworld/elevator.asm index f5b1d14c..0c30ee59 100755 --- a/engine/overworld/elevator.asm +++ b/engine/overworld/elevator.asm @@ -19,7 +19,7 @@ ShakeElevator: ; 7bf15 (1e:7f15) ld [hSCY], a push bc ld c, BANK(SFX_02_5b) - ld a, (SFX_02_5b - SFX_Headers_02) / 3 + ld a, SFX_COLLISION call PlayMusic pop bc ld c, 2 @@ -31,7 +31,7 @@ ShakeElevator: ; 7bf15 (1e:7f15) ld a, $ff call PlaySound ld c, BANK(SFX_02_5f) - ld a, (SFX_02_5f - SFX_Headers_02) / 3 + ld a, SFX_SAFARI_ZONE_PA call PlayMusic .asm_7bf57 ld a, [wc02a] diff --git a/engine/overworld/healing_machine.asm b/engine/overworld/healing_machine.asm index d00bbc05..fce797d0 100755 --- a/engine/overworld/healing_machine.asm +++ b/engine/overworld/healing_machine.asm @@ -28,7 +28,7 @@ AnimateHealingMachine: ; 70433 (1c:4433) ld b, a .asm_7046e call Func_70503 - ld a, (SFX_02_4a - SFX_Headers_02) / 3 + ld a, SFX_HEALING_MACHINE call PlaySound ld c, 30 call DelayFrames diff --git a/engine/overworld/hidden_items.asm b/engine/overworld/hidden_items.asm index 910fcf04..94f20439 100755 --- a/engine/overworld/hidden_items.asm +++ b/engine/overworld/hidden_items.asm @@ -33,7 +33,7 @@ FoundHiddenItemText: ; 7675b (1d:675b) ld c, a ld b, $1 predef FlagActionPredef - ld a, (SFX_02_3b - SFX_Headers_02) / 3 + ld a, SFX_GET_ITEM_2 call PlaySoundWaitForCurrent call WaitForSoundToFinish jp TextScriptEnd diff --git a/engine/overworld/ledges.asm b/engine/overworld/ledges.asm index 3a183c0f..51819802 100755 --- a/engine/overworld/ledges.asm +++ b/engine/overworld/ledges.asm @@ -50,7 +50,7 @@ HandleLedges: ; 1a672 (6:6672) ld a, $2 ld [wSimulatedJoypadStatesIndex], a call LoadHoppingShadowOAM - ld a, (SFX_02_4e - SFX_Headers_02) / 3 + ld a, SFX_LEDGE call PlaySound ret diff --git a/engine/overworld/player_animations.asm b/engine/overworld/player_animations.asm index 98ea466d..5ce2b2a6 100755 --- a/engine/overworld/player_animations.asm +++ b/engine/overworld/player_animations.asm @@ -9,7 +9,7 @@ EnterMapAnim: ; 70510 (1c:4510) bit 7, [hl] ; used fly out of battle? res 7, [hl] jr nz, .flyAnimation - ld a, (SFX_02_4c - SFX_Headers_02) / 3 + ld a, SFX_TELEPORT_2 call PlaySound ld hl, wd732 bit 4, [hl] ; used dungeon warp? @@ -17,7 +17,7 @@ EnterMapAnim: ; 70510 (1c:4510) pop hl jr nz, .dungeonWarpAnimation call PlayerSpinWhileMovingDown - ld a, (SFX_02_4f - SFX_Headers_02) / 3 + ld a, SFX_FLY_1 call PlaySound call IsPlayerStandingOnWarpPadOrHole ld a, b @@ -50,7 +50,7 @@ EnterMapAnim: ; 70510 (1c:4510) ld bc, (BANK(BirdSprite) << 8) + $0c call CopyVideoData call LoadBirdSpriteGraphics - ld a, (SFX_02_50 - SFX_Headers_02) / 3 + ld a, SFX_FLY_2 call PlaySound ld hl, wFlyAnimUsingCoordList xor a ; is using coord list @@ -99,7 +99,7 @@ _LeaveMapAnim: ; 705ba (1c:45ba) dec a jp nz, LeaveMapThroughHoleAnim .spinWhileMovingUp - ld a, (SFX_02_4b - SFX_Headers_02) / 3 + ld a, SFX_TELEPORT_1 call PlaySound ld hl, wPlayerSpinWhileMovingUpOrDownAnimDeltaY ld a, -$10 @@ -133,7 +133,7 @@ _LeaveMapAnim: ; 705ba (1c:45ba) ld [hli], a ; wPlayerSpinInPlaceAnimFrameDelayDelta xor a ld [hli], a ; wPlayerSpinInPlaceAnimFrameDelayEndValue - ld [hl], (SFX_02_4d - SFX_Headers_02) / 3 ; wPlayerSpinInPlaceAnimSoundID + ld [hl], SFX_TELEPORT_3 ; wPlayerSpinInPlaceAnimSoundID ld hl, wFacingDirectionList call PlayerSpinInPlace jr .spinWhileMovingUp @@ -146,7 +146,7 @@ _LeaveMapAnim: ; 705ba (1c:45ba) ld [hli], a ; wFlyAnimCounter ld [hl], $c ; wFlyAnimBirdSpriteImageIndex call DoFlyAnimation - ld a, (SFX_02_50 - SFX_Headers_02) / 3 + ld a, SFX_FLY_2 call PlaySound ld hl, wFlyAnimUsingCoordList xor a ; is using coord list diff --git a/engine/overworld/pokemart.asm b/engine/overworld/pokemart.asm index ebc99eed..d59b2dc7 100755 --- a/engine/overworld/pokemart.asm +++ b/engine/overworld/pokemart.asm @@ -190,7 +190,7 @@ DisplayPokemartDialogue_: ; 6c20 (1:6c20) ld a,1 ld [wBoughtOrSoldItemInMart],a .skipSettingFlag2 - ld a,(SFX_02_5a - SFX_Headers_02) / 3 + ld a,SFX_PURCHASE call PlaySoundWaitForCurrent call WaitForSoundToFinish ld hl,PokemartBoughtItemText diff --git a/engine/save.asm b/engine/save.asm index 56468595..d13a2aa7 100755 --- a/engine/save.asm +++ b/engine/save.asm @@ -161,7 +161,7 @@ SaveSAV: ; 7370a (1c:770a) call DelayFrames ld hl,GameSavedText call PrintText - ld a, (SFX_02_5d - SFX_Headers_02) / 3 ;sound for saved game + ld a, SFX_SAVE call PlaySoundWaitForCurrent call WaitForSoundToFinish ld c,30 @@ -375,7 +375,7 @@ ChangeBox:: ; 738a1 (1c:78a1) call SaveSAVtoSRAM ld hl, wChangeBoxSavedMapTextPointer call SetMapTextPointer - ld a, (SFX_02_5d - SFX_Headers_02) / 3 + ld a, SFX_SAVE call PlaySoundWaitForCurrent call WaitForSoundToFinish ret diff --git a/engine/slot_machine.asm b/engine/slot_machine.asm index ea1eb315..c7968c10 100755 --- a/engine/slot_machine.asm +++ b/engine/slot_machine.asm @@ -116,7 +116,7 @@ MainSlotMachineLoop: ; 37395 (d:7395) ld [hli], a ld [hl], a call WaitForSoundToFinish - ld a, (SFX_1f_66 - SFX_Headers_1f) / 3 + ld a, SFX_SLOTS_NEW_SPIN call PlaySound ld hl, StartSlotMachineText call PrintText @@ -584,7 +584,7 @@ SlotReward15Func: ; 376e5 (d:76e5) ret SlotReward100Func: ; 376f3 (d:76f3) - ld a, (SFX_1f_42 - SFX_Headers_1f) / 3 + ld a, SFX_GET_KEY_ITEM call PlaySound xor a ld [wSlotMachineFlags], a @@ -595,7 +595,7 @@ SlotReward100Func: ; 376f3 (d:76f3) SlotReward300Func: ; 37702 (d:7702) ld hl, YeahText call PrintText - ld a, (SFX_1f_3b - SFX_Headers_1f) / 3 + ld a, SFX_GET_ITEM_2 call PlaySound call Random cp $80 @@ -689,7 +689,7 @@ SlotMachine_PayCoinsToPlayer: ; 3776b (d:776b) predef AddBCDPredef call SlotMachine_PrintCreditCoins call SlotMachine_PrintPayoutCoins - ld a, (SFX_1f_65 - SFX_Headers_1f) / 3 + ld a, SFX_SLOTS_REWARD call PlaySound ld a, [wAnimCounter] dec a @@ -837,7 +837,7 @@ SlotMachine_HandleInputWhileWheelsSpin: ; 37882 (d:7882) jr z, .skip .loop inc [hl] - ld a, (SFX_1f_64 - SFX_Headers_1f) / 3 + ld a, SFX_SLOTS_STOP_WHEEL jp PlaySound .skip ld a, [de] diff --git a/engine/titlescreen.asm b/engine/titlescreen.asm index 3a4e2e4c..c5f72aee 100755 --- a/engine/titlescreen.asm +++ b/engine/titlescreen.asm @@ -157,7 +157,7 @@ ENDC ld d, a cp -3 jr nz, .skipPlayingSound - ld a, (SFX_1f_62 - SFX_Headers_1f) / 3 + ld a, SFX_INTRO_CRASH call PlaySound .skipPlayingSound ld a, [hli] @@ -191,7 +191,7 @@ ENDC call LoadScreenTilesFromBuffer1 ld c, 36 call DelayFrames - ld a, (SFX_1f_63 - SFX_Headers_1f) / 3 + ld a, SFX_INTRO_WHOOSH call PlaySound ; scroll game version in from the right diff --git a/engine/town_map.asm b/engine/town_map.asm index 302efa0f..a90aa331 100755 --- a/engine/town_map.asm +++ b/engine/town_map.asm @@ -69,7 +69,7 @@ DisplayTownMap: ; 70e3e (1c:4e3e) ld b, a and A_BUTTON | B_BUTTON | D_UP | D_DOWN jr z, .inputLoop - ld a, (SFX_02_3c - SFX_Headers_02) / 3 + ld a, SFX_TINK call PlaySound bit 6, b jr nz, .pressedUp @@ -193,7 +193,7 @@ LoadTownMap_Fly: ; 70f90 (1c:4f90) jr z, .inputLoop bit 0, b jr nz, .pressedA - ld a, (SFX_02_3c - SFX_Headers_02) / 3 + ld a, SFX_TINK call PlaySound bit 6, b jr nz, .pressedUp @@ -201,7 +201,7 @@ LoadTownMap_Fly: ; 70f90 (1c:4f90) jr nz, .pressedDown jr .pressedB .pressedA - ld a, (SFX_02_3e - SFX_Headers_02) / 3 + ld a, SFX_HEAL_AILMENT call PlaySound ld a, [hl] ld [wDestinationMap], a diff --git a/engine/trade.asm b/engine/trade.asm index 531085b9..68baaa16 100755 --- a/engine/trade.asm +++ b/engine/trade.asm @@ -287,7 +287,7 @@ Trade_DrawOpenEndOfLinkCable: ; 41298 (10:5298) ld b, $7 ; open end of link cable tile ID list index call CopyTileIDsFromList_ZeroBaseTileID call Trade_CopyTileMapToVRAM - ld a, (SFX_02_3d - SFX_Headers_02) / 3 + ld a, SFX_HEAL_HP call PlaySound ld c, 20 .loop @@ -332,7 +332,7 @@ Trade_AnimateBallEnteringLinkCable: ; 412d2 (10:52d2) ld c, a cp $a0 jr nc, .ballSpriteReachedEdgeOfScreen - ld a, (SFX_02_3c - SFX_Headers_02) / 3 + ld a, SFX_TINK call PlaySound jr .moveBallInsideLinkCableLoop .ballSpriteReachedEdgeOfScreen diff --git a/home.asm b/home.asm index 1b910054..cb4f7ad2 100644 --- a/home.asm +++ b/home.asm @@ -1330,7 +1330,7 @@ AddAmountSoldToMoney:: ; 2b9e (0:2b9e) ld a,MONEY_BOX ld [wTextBoxID],a call DisplayTextBoxID ; redraw money text box - ld a, (SFX_02_5a - SFX_Headers_02) / 3 + ld a, SFX_PURCHASE call PlaySoundWaitForCurrent jp WaitForSoundToFinish @@ -3490,7 +3490,7 @@ ManualTextScroll:: ; 3898 (0:3898) cp LINK_STATE_BATTLING jr z, .inLinkBattle call WaitForTextScrollButtonPress - ld a, (SFX_02_40 - SFX_Headers_02) / 3 + ld a, SFX_PRESS_AB jp PlaySound .inLinkBattle ld c, 65 @@ -4016,7 +4016,7 @@ HandleMenuInputPokemonSelection:: ; 3ac2 (0:3ac2) bit 5,[hl] pop hl jr nz,.skipPlayingSound - ld a,(SFX_02_40 - SFX_Headers_02) / 3 + ld a,SFX_PRESS_AB call PlaySound .skipPlayingSound pop af diff --git a/home/overworld.asm b/home/overworld.asm index 0485335a..814e8c54 100644 --- a/home/overworld.asm +++ b/home/overworld.asm @@ -674,10 +674,10 @@ PlayMapChangeSound:: ; 08c9 (0:08c9) aCoord 8, 8 ; upper left tile of the 4x4 square the player's sprite is standing on cp a,$0b ; door tile in tileset 0 jr nz,.didNotGoThroughDoor - ld a,(SFX_02_57 - SFX_Headers_02) / 3 + ld a,SFX_GO_INSIDE jr .playSound .didNotGoThroughDoor - ld a,(SFX_02_5c - SFX_Headers_02) / 3 + ld a,SFX_GO_OUTSIDE .playSound call PlaySound ld a,[wMapPalOffset] @@ -1227,9 +1227,9 @@ CollisionCheckOnLand:: ; 0bd1 (0:0bd1) jr nc,.noCollision .collision ld a,[wc02a] - cp a,(SFX_02_5b - SFX_Headers_02) / 3 ; check if collision sound is already playing + cp a,SFX_COLLISION ; check if collision sound is already playing jr z,.setCarry - ld a,(SFX_02_5b - SFX_Headers_02) / 3 + ld a,SFX_COLLISION call PlaySound ; play collision sound (if it's not already playing) .setCarry scf @@ -1930,9 +1930,9 @@ CollisionCheckOnWater:: ; 0fb7 (0:0fb7) jr .loop .collision ld a,[wc02a] - cp a,(SFX_02_5b - SFX_Headers_02) / 3 ; check if collision sound is already playing + cp a,SFX_COLLISION ; check if collision sound is already playing jr z,.setCarry - ld a,(SFX_02_5b - SFX_Headers_02) / 3 + ld a,SFX_COLLISION call PlaySound ; play collision sound (if it's not already playing) .setCarry scf diff --git a/home/text.asm b/home/text.asm index 7eb5148b..89708306 100644 --- a/home/text.asm +++ b/home/text.asm @@ -626,13 +626,13 @@ TextCommand0B:: ; 1c31 (0:1c31) ; format: text command ID, sound ID or cry ID TextCommandSounds:: ; 1c64 (0:1c64) - db $0B,(SFX_02_3a - SFX_Headers_02) / 3 - db $12,(SFX_08_46 - SFX_Headers_08) / 3 - db $0E,(SFX_02_41 - SFX_Headers_02) / 3 - db $0F,(SFX_02_3a - SFX_Headers_02) / 3 - db $10,(SFX_02_3b - SFX_Headers_02) / 3 - db $11,(SFX_02_42 - SFX_Headers_02) / 3 - db $13,(SFX_08_45 - SFX_Headers_08) / 3 + db $0B,SFX_GET_ITEM_1 + db $12,SFX_BATTLE_06 + db $0E,SFX_POKEDEX_RATING + db $0F,SFX_GET_ITEM_1 + db $10,SFX_GET_ITEM_2 + db $11,SFX_GET_KEY_ITEM + db $13,SFX_BATTLE_05 db $14,NIDORINA ; used in OakSpeech db $15,PIDGEOT ; used in SaffronCityText12 db $16,DEWGONG ; unused? diff --git a/main.asm b/main.asm index 08747a5a..a81e7d98 100755 --- a/main.asm +++ b/main.asm @@ -1605,7 +1605,7 @@ DisplayTwoOptionMenu: ; 7559 (1:7559) pop af pop hl ld [wFlags_0xcd60], a - ld a, (SFX_02_40 - SFX_Headers_02) / 3 + ld a, SFX_PRESS_AB call PlaySound jr .pressedAButton .notNoYesMenu @@ -2631,7 +2631,7 @@ ApplyOutOfBattlePoisonDamage: ; c69c (3:469c) jr z, .skipPoisonEffectAndSound ld b, $2 predef ChangeBGPalColor0_4Frames ; change BG white to dark grey for 4 frames - ld a, (SFX_02_43 - SFX_Headers_02) / 3 + ld a, SFX_POISONED call PlaySound .skipPoisonEffectAndSound predef AnyPartyAlive @@ -3512,7 +3512,7 @@ TryPushingBoulder: ; f225 (3:7225) ld de, PushBoulderRightMovementData .done call MoveSprite - ld a, (SFX_02_53 - SFX_Headers_02) / 3 + ld a, SFX_PUSH_BOULDER call PlaySound ld hl, wFlags_0xcd60 set 1, [hl] @@ -3543,7 +3543,7 @@ DoBoulderDustAnimation: ; f2b5 (3:72b5) ld [H_SPRITEINDEX], a call GetSpriteMovementByte2Pointer ld [hl], $10 - ld a, (SFX_02_56 - SFX_Headers_02) / 3 + ld a, SFX_CUT jp PlaySound ResetBoulderPushFlags: ; f2dd (3:72dd) diff --git a/scripts/celadongamecorner.asm b/scripts/celadongamecorner.asm index 519c0c67..53e55872 100755 --- a/scripts/celadongamecorner.asm +++ b/scripts/celadongamecorner.asm @@ -454,7 +454,7 @@ CeladonGameCornerText12: ; 48edd (12:4edd) ld hl, CeladonGameCornerText_48f09 call PrintText call WaitForSoundToFinish - ld a, (SFX_02_57 - SFX_Headers_02) / 3 + ld a, SFX_GO_INSIDE call PlaySound call WaitForSoundToFinish ld hl, wd77e @@ -468,7 +468,7 @@ CeladonGameCornerText12: ; 48edd (12:4edd) CeladonGameCornerText_48f09: ; 48f09 (12:4f09) TX_FAR _CeladonGameCornerText_48f09 TX_ASM - ld a, (SFX_02_49 - SFX_Headers_02) / 3 + ld a, SFX_SWITCH call PlaySound call WaitForSoundToFinish jp TextScriptEnd diff --git a/scripts/cinnabargym.asm b/scripts/cinnabargym.asm index dbede0d3..9b308bd3 100755 --- a/scripts/cinnabargym.asm +++ b/scripts/cinnabargym.asm @@ -106,7 +106,7 @@ CinnabarGymScript2: ; 757f6 (1d:57f6) and a jr nz, .asm_7581b call WaitForSoundToFinish - ld a, (SFX_02_57 - SFX_Headers_02) / 3 + ld a, SFX_GO_INSIDE call PlaySound call WaitForSoundToFinish .asm_7581b diff --git a/scripts/daycarem.asm b/scripts/daycarem.asm index 330f2234..a9798f19 100755 --- a/scripts/daycarem.asm +++ b/scripts/daycarem.asm @@ -156,7 +156,7 @@ DayCareMScript_562e1: ; 562e1 (15:62e1) ld de, wPlayerMoney + 2 ld c, $3 predef SubBCDPredef - ld a, (SFX_02_5a - SFX_Headers_02) / 3 + ld a, SFX_PURCHASE call PlaySoundWaitForCurrent ld a, MONEY_BOX ld [wTextBoxID], a diff --git a/scripts/lance.asm b/scripts/lance.asm index e335914b..f5095a69 100755 --- a/scripts/lance.asm +++ b/scripts/lance.asm @@ -75,7 +75,7 @@ LanceScript0: ; 5a305 (16:6305) ret nz ld hl, wd126 set 5, [hl] - ld a, (SFX_02_57 - SFX_Headers_02) / 3 + ld a, SFX_GO_INSIDE call PlaySound jp LanceScript_5a2c4 diff --git a/scripts/mansion1.asm b/scripts/mansion1.asm index 6673e03b..a9e2616a 100755 --- a/scripts/mansion1.asm +++ b/scripts/mansion1.asm @@ -111,7 +111,7 @@ Mansion1Text4: ; 4435a (11:435a) set 5, [hl] ld hl, MansionSwitchPressedText call PrintText - ld a, (SFX_02_57 - SFX_Headers_02) / 3 + ld a, SFX_GO_INSIDE call PlaySound ld hl, wd796 bit 0, [hl] diff --git a/scripts/mansion2.asm b/scripts/mansion2.asm index 27ccbdfb..1cacae02 100755 --- a/scripts/mansion2.asm +++ b/scripts/mansion2.asm @@ -117,7 +117,7 @@ Mansion2Text5: ; 52087 (14:6087) set 5, [hl] ld hl, Mansion2Text_520c7 call PrintText - ld a, (SFX_02_57 - SFX_Headers_02) / 3 + ld a, SFX_GO_INSIDE call PlaySound ld hl, wd796 bit 0, [hl] diff --git a/scripts/museum1f.asm b/scripts/museum1f.asm index 38c3f717..f41f05ff 100755 --- a/scripts/museum1f.asm +++ b/scripts/museum1f.asm @@ -107,7 +107,7 @@ Museum1FText1: ; 5c135 (17:4135) ld a, MONEY_BOX ld [wTextBoxID], a call DisplayTextBoxID - ld a, (SFX_02_5a - SFX_Headers_02) / 3 + ld a, SFX_PURCHASE call PlaySoundWaitForCurrent call WaitForSoundToFinish jr .asm_0b094 diff --git a/scripts/rockethideout1.asm b/scripts/rockethideout1.asm index 967ab77b..b798744d 100755 --- a/scripts/rockethideout1.asm +++ b/scripts/rockethideout1.asm @@ -21,7 +21,7 @@ RocketHideout1Script_44be0: ; 44be0 (11:4be0) ld a, $54 jr .asm_44c03 .asm_44bf7 - ld a, (SFX_02_57 - SFX_Headers_02) / 3 + ld a, SFX_GO_INSIDE call PlaySound ld hl, wd815 bit 7, [hl] diff --git a/scripts/rockethideout2.asm b/scripts/rockethideout2.asm index c2184bdb..ead69458 100755 --- a/scripts/rockethideout2.asm +++ b/scripts/rockethideout2.asm @@ -25,7 +25,7 @@ RocketHideout2Script0: ; 44e42 (11:4e42) ld hl, wd736 set 7, [hl] call StartSimulatingJoypadStates - ld a, (SFX_02_52 - SFX_Headers_02) / 3 + ld a, SFX_ARROW_TILES call PlaySound ld a, $ff ld [wJoyIgnore], a diff --git a/scripts/rockethideout3.asm b/scripts/rockethideout3.asm index b025acd0..2060c26c 100755 --- a/scripts/rockethideout3.asm +++ b/scripts/rockethideout3.asm @@ -25,7 +25,7 @@ RocketHideout3Script0: ; 45240 (11:5240) ld hl, wd736 set 7, [hl] call StartSimulatingJoypadStates - ld a, (SFX_02_52 - SFX_Headers_02) / 3 + ld a, SFX_ARROW_TILES call PlaySound ld a, $ff ld [wJoyIgnore], a diff --git a/scripts/rockethideout4.asm b/scripts/rockethideout4.asm index 635c6095..44536279 100755 --- a/scripts/rockethideout4.asm +++ b/scripts/rockethideout4.asm @@ -22,7 +22,7 @@ RocketHideout4Script_45473: ; 45473 (11:5473) ld a, $2d jr .asm_45498 .asm_4548c - ld a, (SFX_02_57 - SFX_Headers_02) / 3 + ld a, SFX_GO_INSIDE call PlaySound ld hl, wd81b set 5, [hl] diff --git a/scripts/route22gate.asm b/scripts/route22gate.asm index 8b24c820..95546a99 100755 --- a/scripts/route22gate.asm +++ b/scripts/route22gate.asm @@ -77,7 +77,7 @@ Route22GateText1: ; 1e6e1 (7:66e1) Route22GateText_1e704: ; 1e704 (7:6704) TX_FAR _Route22GateText_1e704 TX_ASM - ld a, (SFX_02_51 - SFX_Headers_02) / 3 + ld a, SFX_DENIED call PlaySoundWaitForCurrent call WaitForSoundToFinish ld hl, Route22GateText_1e715 diff --git a/scripts/route23.asm b/scripts/route23.asm index eeaf2a2b..a258b88a 100755 --- a/scripts/route23.asm +++ b/scripts/route23.asm @@ -224,7 +224,7 @@ Route23Script_51388: ; 51388 (14:5388) VictoryRoadGuardText1: ; 5138e (14:538e) TX_FAR _VictoryRoadGuardText1 TX_ASM - ld a, (SFX_02_51 - SFX_Headers_02) / 3 + ld a, SFX_DENIED call PlaySoundWaitForCurrent call WaitForSoundToFinish jp TextScriptEnd diff --git a/scripts/vermiliondock.asm b/scripts/vermiliondock.asm index a8cf3b8d..c65c7aea 100755 --- a/scripts/vermiliondock.asm +++ b/scripts/vermiliondock.asm @@ -72,7 +72,7 @@ VermilionDock_1db9b: ; 1db9b (7:5b9b) ld b, [hl] push bc push hl - ld a, (SFX_02_54 - SFX_Headers_02) / 3 + ld a, SFX_SS_ANNE_HORN call PlaySoundWaitForCurrent ld a, $ff ld [wUpdateSpritesEnabled], a @@ -193,7 +193,7 @@ VermilionDock_1dc94: ; 1dc94 (7:5c94) ld [hli], a ld [hli], a ld [hl], a - ld a, (SFX_02_54 - SFX_Headers_02) / 3 + ld a, SFX_SS_ANNE_HORN call PlaySound ld c, 120 call DelayFrames diff --git a/scripts/vermiliongym.asm b/scripts/vermiliongym.asm index 193b3a06..614e0b4d 100755 --- a/scripts/vermiliongym.asm +++ b/scripts/vermiliongym.asm @@ -34,7 +34,7 @@ VermilionGymScript_5ca6d: ; 5ca6d (17:4a6d) ld a, $24 jr .asm_5ca7f .asm_5ca78 - ld a, (SFX_02_57 - SFX_Headers_02) / 3 + ld a, SFX_GO_INSIDE call PlaySound ld a, $5 .asm_5ca7f diff --git a/scripts/viridiangym.asm b/scripts/viridiangym.asm index 9a0ce855..7a577095 100755 --- a/scripts/viridiangym.asm +++ b/scripts/viridiangym.asm @@ -41,7 +41,7 @@ ViridianGymScript0: ; 748eb (1d:48eb) call StartSimulatingJoypadStates ld hl, wd736 set 7, [hl] - ld a, (SFX_02_52 - SFX_Headers_02) / 3 + ld a, SFX_ARROW_TILES call PlaySound ld a, $ff ld [wJoyIgnore], a -- cgit v1.3.1-sl0p From 82512e449115aa9d004e24a3d1526dd32570c56d Mon Sep 17 00:00:00 2001 From: YamaArashi Date: Fri, 24 Jul 2015 14:39:45 -0700 Subject: named animation functions/variables --- constants/move_animation_constants.asm | 6 +- data/animations.asm | 16 +- engine/HoF_room_pc.asm | 10 +- engine/battle/animations.asm | 906 ++++++++++++++++++--------------- engine/battle/battle_transitions.asm | 76 +-- engine/battle/core.asm | 2 +- engine/battle/ghost_marowak_anim.asm | 4 +- engine/hidden_object_functions7.asm | 2 +- engine/intro.asm | 18 +- engine/items/items.asm | 2 +- engine/overworld/card_key.asm | 2 +- engine/overworld/cut.asm | 125 ++--- engine/overworld/cut2.asm | 76 +-- engine/overworld/ssanne.asm | 6 +- engine/slot_machine.asm | 6 +- engine/trade.asm | 12 +- home.asm | 12 +- scripts/agatha.asm | 2 +- scripts/bruno.asm | 2 +- scripts/celadongamecorner.asm | 4 +- scripts/lance.asm | 4 +- scripts/lorelei.asm | 2 +- scripts/mansion1.asm | 4 +- scripts/mansion2.asm | 2 +- scripts/rockethideout1.asm | 2 +- scripts/rockethideout4.asm | 2 +- scripts/silphco10.asm | 2 +- scripts/silphco11.asm | 2 +- scripts/silphco2.asm | 4 +- scripts/silphco3.asm | 4 +- scripts/silphco4.asm | 4 +- scripts/silphco5.asm | 6 +- scripts/silphco6.asm | 2 +- scripts/silphco7.asm | 6 +- scripts/silphco8.asm | 2 +- scripts/silphco9.asm | 8 +- scripts/vermiliongym.asm | 2 +- scripts/victoryroad1.asm | 2 +- scripts/victoryroad2.asm | 2 +- scripts/victoryroad3.asm | 2 +- wram.asm | 70 ++- 41 files changed, 781 insertions(+), 642 deletions(-) (limited to 'engine/overworld/cut.asm') diff --git a/constants/move_animation_constants.asm b/constants/move_animation_constants.asm index 61e25212..6d8f33ca 100644 --- a/constants/move_animation_constants.asm +++ b/constants/move_animation_constants.asm @@ -6,7 +6,7 @@ const_value = $D8 const SE_WAVY_SCREEN ; $D8 used in Psywave/Night Shade/Psychic etc. const SE_SUBSTITUTE_MON ; $D9 used in Substitute (turns the pokemon into a mini sprite) const SE_SHAKE_BACK_AND_FORTH ; $DA used in Double Team - const SE_SLIDE_ENEMY_MON_OUT ; $DB used in Whirlwind + const SE_SLIDE_ENEMY_MON_OFF ; $DB used in Whirlwind const SE_SHOW_ENEMY_MON_PIC ; $DC used in Seismic Toss const SE_SHOW_MON_PIC ; $DD used in Low Kick/Quick Attack/Seismic Toss etc. const SE_BLINK_ENEMY_MON ; $DE used in Seismic Toss @@ -16,7 +16,7 @@ const_value = $D8 const SE_SPIRAL_BALLS_INWARD ; $E2 used in Growth/Focus Energy/Hyper Beam etc. const SE_SHAKE_ENEMY_HUD_2 ; $E3 unused const SE_SHAKE_ENEMY_HUD ; $E4 - const SE_SLIDE_MON_HALF_LEFT ; $E5 used in Softboiled + const SE_SLIDE_MON_HALF_OFF ; $E5 used in Softboiled const SE_PETALS_FALLING ; $E6 used in Petal Dance const SE_LEAVES_FALLING ; $E7 used in Razor Leaf const SE_TRANSFORM_MON ; $E8 used in Transform @@ -31,7 +31,7 @@ const_value = $D8 const SE_RESET_MON_POSITION ; $F1 used in Tackle/Body Slam/etc. const SE_MOVE_MON_HORIZONTALLY ; $F2 used in Tackle/Body Slam/etc. const SE_BLINK_MON ; $F3 used in Recover - const SE_SLIDE_MON_OUT ; $F4 used in Seismic Toss/Low Kick/etc. + const SE_SLIDE_MON_OFF ; $F4 used in Seismic Toss/Low Kick/etc. const SE_FLASH_MON_PIC ; $F5 const SE_SLIDE_MON_DOWN ; $F6 used in Withdraw/Waterfall/fainting const SE_SLIDE_MON_UP ; $F7 used in Dig/Waterfall/etc. diff --git a/data/animations.asm b/data/animations.asm index a9d22e54..cf6dc150 100755 --- a/data/animations.asm +++ b/data/animations.asm @@ -296,7 +296,7 @@ WingAttackAnim: ; 7a277 (1e:6277) WhirlwindAnim: ; 7a27b (1e:627b) db $46,$11,$10 - db SE_SLIDE_ENEMY_MON_OUT, $FF + db SE_SLIDE_ENEMY_MON_OFF, $FF db $FF FlyAnim: ; 7a281 (1e:6281) @@ -550,19 +550,19 @@ DrillPeckAnim: ; 7a3c8 (1e:63c8) db $FF SubmissionAnim: ; 7a3cc (1e:63cc) - db SE_SLIDE_MON_OUT, $41 + db SE_SLIDE_MON_OFF, $41 db $06,$FF,$01 db SE_SHOW_MON_PIC, $FF db $FF LowKickAnim: ; 7a3d4 (1e:63d4) - db SE_SLIDE_MON_OUT, $42 + db SE_SLIDE_MON_OFF, $42 db $46,$FF,$04 db SE_SHOW_MON_PIC, $FF db $FF CounterAnim: ; 7a3dc (1e:63dc) - db SE_SLIDE_MON_OUT, $43 + db SE_SLIDE_MON_OFF, $43 db $46,$FF,$04 db SE_SHOW_MON_PIC, $FF db $FF @@ -571,7 +571,7 @@ SeismicTossAnim: ; 7a3e4 (1e:63e4) db SE_BLINK_ENEMY_MON, $FF db $41,$8B,$4E db SE_HIDE_ENEMY_MON_PIC, $FF - db SE_SLIDE_MON_OUT, $FF + db SE_SLIDE_MON_OFF, $FF db $42,$44,$4F db SE_DELAY_ANIMATION_10, $FF db SE_DELAY_ANIMATION_10, $FF @@ -736,7 +736,7 @@ AgilityAnim: ; 7a4c3 (1e:64c3) db $FF QuickAttackAnim: ; 7a4c8 (1e:64c8) - db SE_SLIDE_MON_OUT, $61 + db SE_SLIDE_MON_OFF, $61 db $46,$FF,$04 db SE_SHOW_MON_PIC, $FF db $FF @@ -960,7 +960,7 @@ KinesisAnim: ; 7a5fa (1e:65fa) db $FF SoftboiledAnim: ; 7a5fe (1e:65fe) - db SE_SLIDE_MON_HALF_LEFT, $48 + db SE_SLIDE_MON_HALF_OFF, $48 db $08,$86,$4C db SE_LIGHT_SCREEN_PALETTE, $FF db SE_SPIRAL_BALLS_INWARD, $FF @@ -1119,7 +1119,7 @@ SlashAnim: ; 7a6cd (1e:66cd) db $FF SubstituteAnim: ; 7a6d1 (1e:66d1) - db SE_SLIDE_MON_OUT, $A3 + db SE_SLIDE_MON_OFF, $A3 db $08,$FF,$47 db SE_SUBSTITUTE_MON, $FF db $FF diff --git a/engine/HoF_room_pc.asm b/engine/HoF_room_pc.asm index 104d32ff..15ea1524 100755 --- a/engine/HoF_room_pc.asm +++ b/engine/HoF_room_pc.asm @@ -65,16 +65,16 @@ DisplayCreditsMon: ; 740cb (1d:40cb) call GetMonHeader call LoadFrontSpriteByMonIndex ld hl,vBGMap0 + $c - call CopyTileMapToVRAM + call CreditsCopyTileMapToVRAM xor a ld [H_AUTOBGTRANSFERENABLED],a call LoadScreenTilesFromBuffer1 ld hl,vBGMap0 - call CopyTileMapToVRAM + call CreditsCopyTileMapToVRAM ld a,$A7 ld [rWX],a ld hl,vBGMap1 - call CopyTileMapToVRAM + call CreditsCopyTileMapToVRAM call FillMiddleOfScreenWithWhite ld a,%11111100 ; make the mon a black silhouette ld [rBGP],a @@ -136,12 +136,12 @@ HoFGBPalettes: ; 74160 (1d:4160) db %11100000 db %11110000 -CopyTileMapToVRAM: ; 74164 (1d:4164) +CreditsCopyTileMapToVRAM: ; 74164 (1d:4164) ld a, l ld [H_AUTOBGTRANSFERDEST], a ld a, h ld [H_AUTOBGTRANSFERDEST + 1], a - ld a, $1 + ld a, 1 ld [H_AUTOBGTRANSFERENABLED], a jp Delay3 diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm index 73d152b8..424190d3 100755 --- a/engine/battle/animations.asm +++ b/engine/battle/animations.asm @@ -223,7 +223,7 @@ PlayAnimation: ; 780f1 (1e:40f1) rla sla c rla - ld [wd09f],a ; tile select + ld [wWhichBattleAnimTileset],a ld a,[hli] ; sound ld [wAnimSoundID],a ; store sound ld a,[hli] ; subanimation ID @@ -243,7 +243,7 @@ PlayAnimation: ; 780f1 (1e:40f1) push hl ld a,[rOBP0] push af - ld a,[wcc79] + ld a,[wAnimPalette] ld [rOBP0],a call LoadAnimationTileset call LoadSubanimation @@ -328,7 +328,7 @@ GetSubanimationTransform2: ; 781ca (1e:41ca) ; loads tile patterns for battle animations LoadAnimationTileset: ; 781d2 (1e:41d2) - ld a,[wd09f] ; tileset select + ld a,[wWhichBattleAnimTileset] add a add a ld hl,AnimationTilesetPointers @@ -412,7 +412,7 @@ MoveAnimation: ; 78d5e (1e:4d5e) call WaitForSoundToFinish xor a ld [W_SUBANIMSUBENTRYADDR],a - ld [wd09b],a + ld [wUnusedD09B],a ld [W_SUBANIMTRANSFORM],a dec a ld [wAnimSoundID],a @@ -472,16 +472,16 @@ AnimationTypePointerTable: ; 78dcf (1e:4dcf) ShakeScreenVertically: ; 78ddb (1e:4ddb) call PlayApplyingAttackSound - ld b, $8 + ld b, 8 jp AnimationShakeScreenVertically ShakeScreenHorizontallyHeavy: ; 78de3 (1e:4de3) call PlayApplyingAttackSound - ld b, $8 + ld b, 8 jp AnimationShakeScreenHorizontallyFast ShakeScreenHorizontallySlow: ; 78deb (1e:4deb) - ld bc, $602 + lb bc, 6, 2 jr AnimationShakeScreenHorizontallySlow BlinkEnemyMonSprite: ; 78df0 (1e:4df0) @@ -490,32 +490,32 @@ BlinkEnemyMonSprite: ; 78df0 (1e:4df0) ShakeScreenHorizontallyLight: ; 78df6 (1e:4df6) call PlayApplyingAttackSound - ld b, $2 + ld b, 2 jp AnimationShakeScreenHorizontallyFast ShakeScreenHorizontallySlow2: ; 78dfe (1e:4dfe) - ld bc, $302 + lb bc, 3, 2 AnimationShakeScreenHorizontallySlow: ; 78e01 (1e:4e01) push bc push bc -.asm_78e03 +.loop1 ld a, [rWX] inc a ld [rWX], a ld c, 2 call DelayFrames dec b - jr nz, .asm_78e03 + jr nz, .loop1 pop bc -.asm_78e11 +.loop2 ld a, [rWX] dec a ld [rWX], a ld c, 2 call DelayFrames dec b - jr nz, .asm_78e11 + jr nz, .loop2 pop bc dec c jr nz, AnimationShakeScreenHorizontallySlow @@ -525,25 +525,25 @@ SetAnimationPalette: ; 78e23 (1e:4e23) ld a, [wOnSGB] and a ld a, $e4 - jr z, .asm_78e47 + jr z, .notSGB ld a, $f0 - ld [wcc79], a + ld [wAnimPalette], a ld b, $e4 ld a, [W_ANIMATIONID] cp TRADE_BALL_DROP_ANIM - jr c, .asm_78e3f + jr c, .next cp TRADE_BALL_POOF_ANIM + 1 - jr nc, .asm_78e3f + jr nc, .next ld b, $f0 -.asm_78e3f +.next ld a, b ld [rOBP0], a ld a, $6c ld [rOBP1], a ret -.asm_78e47 +.notSGB ld a, $e4 - ld [wcc79], a + ld [wAnimPalette], a ld [rOBP0], a ld a, $6c ld [rOBP1], a @@ -761,11 +761,11 @@ DoBallTossSpecialEffects: ; 78f3e (1e:4f3e) .moveGhostMarowakLeft coord hl, 17, 0 ld de,20 - ld bc,$0707 ; 7 rows and 7 columns + lb bc, 7, 7 .loop push hl push bc - call Func_79862 ; move row of tiles left + call AnimCopyRowRight ; move row of tiles left pop bc pop hl add hl,de @@ -891,8 +891,8 @@ TradeHidePokemon: ; 79041 (1e:5041) ld a,[W_SUBANIMCOUNTER] cp a,6 ret nz - ld a,$2F - jp Func_7980c ; make pokemon disappear + ld a,2 * SCREEN_WIDTH + 7 + jp ClearMonPicFromTileMap ; make pokemon disappear ; function to make a shaking pokeball jump up at the end of the animation TradeShakePokeball: ; 7904c (1e:504c) @@ -1010,8 +1010,8 @@ SpecialEffectPointers: ; 790da (1e:50da) dw AnimationSlideMonDown db SE_FLASH_MON_PIC ; $F5 dw AnimationFlashMonPic - db SE_SLIDE_MON_OUT ; $F4 - dw AnimationSlideMonOut + db SE_SLIDE_MON_OFF ; $F4 + dw AnimationSlideMonOff db SE_BLINK_MON ; $F3 dw AnimationBlinkMon db SE_MOVE_MON_HORIZONTALLY ; $F2 @@ -1040,8 +1040,8 @@ SpecialEffectPointers: ; 790da (1e:50da) dw AnimationLeavesFalling db SE_PETALS_FALLING ; $E6 dw AnimationPetalsFalling - db SE_SLIDE_MON_HALF_LEFT ; $E5 - dw AnimationSlideMonHalfLeft + db SE_SLIDE_MON_HALF_OFF ; $E5 + dw AnimationSlideMonHalfOff db SE_SHAKE_ENEMY_HUD ; $E4 dw AnimationShakeEnemyHUD db SE_SHAKE_ENEMY_HUD_2 ; unused--same pointer as SE_SHAKE_ENEMY_HUD ($E4) @@ -1060,8 +1060,8 @@ SpecialEffectPointers: ; 790da (1e:50da) dw AnimationShowMonPic db SE_SHOW_ENEMY_MON_PIC ; $DC dw AnimationShowEnemyMonPic - db SE_SLIDE_ENEMY_MON_OUT ; $DB - dw AnimationSlideEnemyMonOut + db SE_SLIDE_ENEMY_MON_OFF ; $DB + dw AnimationSlideEnemyMonOff db SE_SHAKE_BACK_AND_FORTH ; $DA dw AnimationShakeBackAndForth db SE_SUBSTITUTE_MON ; $D9 @@ -1092,7 +1092,7 @@ CallWithTurnFlipped: ; 79155 (1e:5155) ; flashes the screen for an extended period (48 frames) AnimationFlashScreenLong: ; 79165 (1e:5165) ld a,3 ; cycle through the palettes 3 times - ld [wd08a],a + ld [wFlashScreenLongCounter],a ld a,[wOnSGB] ; running on SGB? and a ld hl,FlashScreenLongMonochrome @@ -1108,9 +1108,9 @@ AnimationFlashScreenLong: ; 79165 (1e:5165) call FlashScreenLongDelay jr .innerLoop .endOfPalettes - ld a,[wd08a] + ld a,[wFlashScreenLongCounter] dec a - ld [wd08a],a + ld [wFlashScreenLongCounter],a pop hl jr nz,.loop ret @@ -1150,8 +1150,8 @@ FlashScreenLongSGB: ; 7919b (1e:519b) ; causes a delay of 2 frames for the first cycle ; causes a delay of 1 frame for the second and third cycles FlashScreenLongDelay: ; 791a8 (1e:51a8) - ld a,[wd08a] - cp a,4 ; never true since [wd08a] starts at 3 + ld a,[wFlashScreenLongCounter] + cp a,4 ; never true since [wFlashScreenLongCounter] starts at 3 ld c,4 jr z,.delayFrames cp a,3 @@ -1179,46 +1179,46 @@ AnimationFlashScreen: ; 791be (1e:51be) AnimationDarkScreenPalette: ; 791d6 (1e:51d6) ; Changes the screen's palette to a dark palette. - ld bc, $6f6f + lb bc, $6f, $6f jr SetAnimationBGPalette AnimationDarkenMonPalette: ; 791db (1e:51db) ; Darkens the mon sprite's palette. - ld bc, $f9f4 + lb bc, $f9, $f4 jr SetAnimationBGPalette AnimationUnusedPalette1: ; 791e0 (1e:51e0) - ld bc, $fef8 + lb bc, $fe, $f8 jr SetAnimationBGPalette AnimationUnusedPalette2: ; 791e5 (1e:51e5) - ld bc, $ffff + lb bc, $ff, $ff jr SetAnimationBGPalette AnimationResetScreenPalette: ; 791ea (1e:51ea) ; Restores the screen's palette to the normal palette. - ld bc, $e4e4 + lb bc, $e4, $e4 jr SetAnimationBGPalette AnimationUnusedPalette3: ; 791ef (1e:51ef) - ld bc, $0000 + lb bc, $00, $00 jr SetAnimationBGPalette AnimationLightScreenPalette: ; 791f4 (1e:51f4) ; Changes the screen to use a palette with light colors. - ld bc, $9090 + lb bc, $90, $90 jr SetAnimationBGPalette AnimationUnusedPalette4: ; 791f9 (1e:51f9) - ld bc, $4040 + lb bc, $40, $40 SetAnimationBGPalette: ; 791fc (1e:51fc) ld a, [wOnSGB] and a ld a, b - jr z, .asm_79204 + jr z, .next ld a, c -.asm_79204 +.next ld [rBGP], a ret @@ -1239,75 +1239,75 @@ AnimationWaterDropletsEverywhere: ; 79215 (1e:5215) ; scroll. It's hard to describe, but it's the main animation ; in Surf/Mist/Toxic. xor a - ld [wd09f], a + ld [wWhichBattleAnimTileset], a call LoadAnimationTileset - ld d, $20 - ld a, $f0 + ld d, 32 + ld a, -16 ld [W_BASECOORDX], a ld a, $71 - ld [wd09f], a -.asm_79228 - ld a, $10 + ld [wDropletTile], a +.loop + ld a, 16 ld [W_BASECOORDY], a - ld a, $0 - ld [wd08a], a + ld a, 0 + ld [wUnusedD08A], a call _AnimationWaterDroplets - ld a, $18 + ld a, 24 ld [W_BASECOORDY], a - ld a, $20 - ld [wd08a], a + ld a, 32 + ld [wUnusedD08A], a call _AnimationWaterDroplets dec d - jr nz, .asm_79228 + jr nz, .loop ret _AnimationWaterDroplets: ; 79246 (1e:5246) ld hl, wOAMBuffer -.asm_79249 +.loop ld a, [W_BASECOORDY] - ld [hli], a + ld [hli], a ; Y ld a, [W_BASECOORDX] - add $1b + add 27 ld [W_BASECOORDX], a - ld [hli], a - ld a, [wd09f] - ld [hli], a + ld [hli], a ; X + ld a, [wDropletTile] + ld [hli], a ; tile xor a - ld [hli], a + ld [hli], a ; attribute ld a, [W_BASECOORDX] - cp $90 - jr c, .asm_79249 - sub $a8 + cp 144 + jr c, .loop + sub 168 ld [W_BASECOORDX], a ld a, [W_BASECOORDY] - add $10 + add 16 ld [W_BASECOORDY], a - cp $70 - jr c, .asm_79249 + cp 112 + jr c, .loop call AnimationCleanOAM jp DelayFrame AnimationSlideMonUp: ; 7927a (1e:527a) ; Slides the mon's sprite upwards. - ld c, $7 + ld c, 7 ld a, [H_WHOSETURN] and a coord hl, 1, 6 coord de, 1, 5 ld a, $30 - jr z, .asm_79291 + jr z, .next coord hl, 12, 1 coord de, 12, 0 ld a, $ff -.asm_79291 - ld [wd09f], a +.next + ld [wSlideMonUpBottomRowLeftTile], a jp _AnimationSlideMonUp AnimationSlideMonDown: ; 79297 (1e:5297) ; Slides the mon's sprite down out of the screen. xor a call GetTileIDList -.asm_7929b +.loop call GetMonSpriteTileMapPointerFromRowCount push bc push de @@ -1317,54 +1317,63 @@ AnimationSlideMonDown: ; 79297 (1e:5297) pop de pop bc dec b - jr nz, .asm_7929b + jr nz, .loop ret -AnimationSlideMonOut: ; 792af (1e:52af) -; Slides the mon's sprite out of the screen horizontally. - ld e, $8 - ld a, $3 - ld [W_SUBANIMTRANSFORM], a - jp AnimationSlideMonLeft +AnimationSlideMonOff: ; 792af (1e:52af) +; Slides the mon's sprite off the screen horizontally. + ld e, 8 + ld a, 3 + ld [wSlideMonDelay], a + jp _AnimationSlideMonOff -AnimationSlideEnemyMonOut: ; 792b9 (1e:52b9) -; Slides the enemy mon out of the screen horizontally. - ld hl, AnimationSlideMonOut +AnimationSlideEnemyMonOff: ; 792b9 (1e:52b9) +; Slides the enemy mon off the screen horizontally. + ld hl, AnimationSlideMonOff jp CallWithTurnFlipped _AnimationSlideMonUp: ; 792bf (1e:52bf) push de push hl push bc - ld b, $6 -.asm_792c4 + +; In each iteration, slide up all rows but the top one (which is overwritten). + ld b, 6 +.slideLoop push bc push de push hl - ld bc, $0007 + ld bc, 7 call CopyData +; Note that de and hl are popped in the same order they are pushed, swapping +; their values. When CopyData is called, hl points to a tile 1 row below +; the one de points to. To maintain this relationship, after swapping, we add 2 +; rows to hl so that it is 1 row below again. pop de pop hl ld bc, SCREEN_WIDTH * 2 add hl, bc pop bc dec b - jr nz, .asm_792c4 + jr nz, .slideLoop + +; Fill in the bottom row of the mon pic with the next row's tile IDs. ld a, [H_WHOSETURN] and a coord hl, 1, 11 - jr z, .asm_792e2 + jr z, .next coord hl, 12, 6 -.asm_792e2 - ld a, [wd09f] +.next + ld a, [wSlideMonUpBottomRowLeftTile] inc a - ld [wd09f], a - ld c, $7 -.asm_792eb + ld [wSlideMonUpBottomRowLeftTile], a + ld c, 7 +.fillBottomRowLoop ld [hli], a - add $7 + add 7 dec c - jr nz, .asm_792eb + jr nz, .fillBottomRowLoop + ld c, 2 call DelayFrames pop bc @@ -1374,35 +1383,41 @@ _AnimationSlideMonUp: ; 792bf (1e:52bf) jr nz, _AnimationSlideMonUp ret -_AnimationShakeEnemyHUD: ; 792fd (1e:52fd) +ShakeEnemyHUD_WritePlayerMonPicOAM: ; 792fd (1e:52fd) +; Writes the OAM entries for a copy of the player mon's pic in OAM. +; The top 5 rows are reproduced in OAM, although only 2 are actually needed. ld a, $10 ld [W_BASECOORDX], a ld a, $30 ld [W_BASECOORDY], a ld hl, wOAMBuffer - ld d, $0 - ld c, $7 -.asm_7930e + ld d, 0 + ld c, 7 +.loop ld a, [W_BASECOORDY] ld e, a - ld b, $5 -.asm_79314 - call Animations_79329 + ld b, 5 +.innerLoop + call BattleAnimWriteOAMEntry inc d dec b - jr nz, .asm_79314 + jr nz, .innerLoop dec c ret z inc d inc d ld a, [W_BASECOORDX] - add $8 + add 8 ld [W_BASECOORDX], a - jr .asm_7930e + jr .loop -Animations_79329: ; 79329 (1e:5329) +BattleAnimWriteOAMEntry: ; 79329 (1e:5329) +; Y coordinate = e (increased by 8 each call, before the write to OAM) +; X coordinate = [W_BASECOORDX] +; tile = d +; attributes = 0 ld a, e - add $8 + add 8 ld e, a ld [hli], a ld a, [W_BASECOORDX] @@ -1418,16 +1433,17 @@ AdjustOAMBlockXPos: ; 79337 (1e:5337) ld h, d AdjustOAMBlockXPos2: ; 79339 (1e:5339) - ld de, $4 + ld de, 4 .loop - ld a, [wd08a] + ld a, [wCoordAdjustmentAmount] ld b, a ld a, [hl] add b - cp $a8 + cp 168 jr c, .skipPuttingEntryOffScreen +; put off-screen if X >= 168 dec hl - ld a, $a0 + ld a, 160 ld [hli], a .skipPuttingEntryOffScreen ld [hl], a @@ -1441,16 +1457,16 @@ AdjustOAMBlockYPos: ; 79350 (1e:5350) ld h, d AdjustOAMBlockYPos2: ; 79352 (1e:5352) - ld de, $4 + ld de, 4 .loop - ld a, [wd08a] + ld a, [wCoordAdjustmentAmount] ld b, a ld a, [hl] add b - cp $70 + cp 112 jr c, .skipSettingPreviousEntrysAttribute dec hl - ld a, $a0 ; bug, sets previous OAM entry's attribute + ld a, 160 ; bug, sets previous OAM entry's attribute ld [hli], a .skipSettingPreviousEntrysAttribute ld [hl], a @@ -1467,8 +1483,8 @@ AnimationBlinkEnemyMon: ; 79369 (1e:5369) AnimationBlinkMon: ; 7936f (1e:536f) ; Make the mon's sprite blink on and off for a second or two. push af - ld c, $6 -.asm_79372 + ld c, 6 +.loop push bc call AnimationHideMonPic ld c, 5 @@ -1478,17 +1494,17 @@ AnimationBlinkMon: ; 7936f (1e:536f) call DelayFrames pop bc dec c - jr nz, .asm_79372 + jr nz, .loop pop af ret AnimationFlashMonPic: ; 79389 (1e:5389) ; Flashes the mon's sprite on and off ld a, [wBattleMonSpecies] - ld [wHPBarMaxHP + 1], a + ld [wChangeMonPicPlayerTurnSpecies], a ld a, [wEnemyMonSpecies] - ld [wHPBarMaxHP], a - jp Func_79793 + ld [wChangeMonPicEnemyTurnSpecies], a + jp ChangeMonPic AnimationFlashEnemyMonPic: ; 79398 (1e:5398) ; Flashes the enemy mon's sprite on and off @@ -1515,14 +1531,14 @@ AnimationShakeBackAndForth: ; 793b1 (1e:53b1) and a coord hl, 0, 5 coord de, 2, 5 - jr z, .asm_793c2 + jr z, .next coord hl, 11, 0 coord de, 13, 0 -.asm_793c2 +.next xor a ld c, $10 -.asm_793c5 +.loop push af push bc push de @@ -1537,7 +1553,7 @@ AnimationShakeBackAndForth: ; 793b1 (1e:53b1) call CopyPicTiles call Delay3 pop hl - ld bc, $0709 + lb bc, 7, 9 call ClearScreenArea pop af call GetTileIDList @@ -1545,14 +1561,14 @@ AnimationShakeBackAndForth: ; 793b1 (1e:53b1) call CopyPicTiles call Delay3 pop hl - ld bc, $0709 + lb bc, 7, 9 call ClearScreenArea pop hl pop de pop bc pop af dec c - jr nz, .asm_793c5 + jr nz, .loop ret AnimationMoveMonHorizontally: ; 793f9 (1e:53f9) @@ -1562,9 +1578,9 @@ AnimationMoveMonHorizontally: ; 793f9 (1e:53f9) ld a, [H_WHOSETURN] and a coord hl, 2, 5 - jr z, .asm_79407 + jr z, .next coord hl, 11, 0 -.asm_79407 +.next xor a push hl call GetTileIDList @@ -1577,70 +1593,70 @@ AnimationResetMonPosition: ; 79415 (1e:5415) ; Resets the mon's sprites to be located at the normal coordinates. ld a, [H_WHOSETURN] and a - ld a, $66 - jr z, .asm_7941e - ld a, $b -.asm_7941e - call Func_7980c + ld a, 5 * SCREEN_WIDTH + 2 + jr z, .next + ld a, 11 +.next + call ClearMonPicFromTileMap jp AnimationShowMonPic AnimationSpiralBallsInward: ; 79424 (1e:5424) -; Creates an effect that looks like energy balls sprialing into the +; Creates an effect that looks like energy balls spiralling into the ; player mon's sprite. Used in Focus Energy, for example. ld a, [H_WHOSETURN] and a - jr z, .asm_79435 - ld a, $d8 - ld [wd08a], a - ld a, $50 - ld [W_SUBANIMTRANSFORM], a - jr .asm_7943c -.asm_79435 + jr z, .playerTurn + ld a, -40 + ld [wSpiralBallsBaseY], a + ld a, 80 + ld [wSpiralBallsBaseX], a + jr .next +.playerTurn xor a - ld [wd08a], a - ld [W_SUBANIMTRANSFORM], a -.asm_7943c - ld d, $7a - ld c, $3 + ld [wSpiralBallsBaseY], a + ld [wSpiralBallsBaseX], a +.next + ld d, $7a ; ball tile + ld c, 3 ; number of balls xor a - call Func_797e8 + call InitMultipleObjectsOAM ld hl, SpiralBallAnimationCoordinates -.asm_79447 +.loop push hl - ld c, $3 + ld c, 3 ld de, wOAMBuffer -.asm_7944d +.innerLoop ld a, [hl] cp $ff - jr z, .asm_7946f - ld a, [wd08a] + jr z, .done + ld a, [wSpiralBallsBaseY] add [hl] - ld [de], a + ld [de], a ; Y inc de inc hl - ld a, [W_SUBANIMTRANSFORM] + ld a, [wSpiralBallsBaseX] add [hl] - ld [de], a + ld [de], a ; X inc hl inc de inc de inc de dec c - jr nz, .asm_7944d + jr nz, .innerLoop ld c, 5 call DelayFrames pop hl inc hl inc hl - jr .asm_79447 -.asm_7946f + jr .loop +.done pop hl call AnimationCleanOAM jp AnimationFlashScreen SpiralBallAnimationCoordinates: ; 79476 (1e:5476) ; y, x pairs -; This is the sequence of screen coordinates that the spiraling +; This is the sequence of screen coordinates that the spiralling ; balls are positioned at. db $38, $28 db $40, $18 @@ -1668,57 +1684,57 @@ SpiralBallAnimationCoordinates: ; 79476 (1e:5476) AnimationSquishMonPic: ; 794a1 (1e:54a1) ; Squishes the mon's sprite horizontally making it ; disappear. Used by Teleport/Sky Attack animations. - ld c, $4 -.asm_794a3 + ld c, 4 +.loop push bc ld a, [H_WHOSETURN] and a - jr z, .asm_794b1 + jr z, .playerTurn coord hl, 16, 0 coord de, 14, 0 - jr .asm_794b7 -.asm_794b1 + jr .next +.playerTurn coord hl, 5, 5 coord de, 3, 5 -.asm_794b7 +.next push de - xor a - ld [wd09f], a + xor a ; left + ld [wSquishMonCurrentDirection], a call _AnimationSquishMonPic pop hl - ld a, $1 - ld [wd09f], a + ld a, 1 ; right + ld [wSquishMonCurrentDirection], a call _AnimationSquishMonPic pop bc dec c - jr nz, .asm_794a3 + jr nz, .loop call AnimationHideMonPic - ld c, $2 + ld c, 2 jp DelayFrame _AnimationSquishMonPic: ; 794d4 (1e:54d4) - ld c, $7 -.asm_794d6 + ld c, 7 +.loop push bc push hl - ld c, $3 - ld a, [wd09f] - cp $0 - jr nz, .asm_794e7 - call Func_7985b + ld c, 3 + ld a, [wSquishMonCurrentDirection] + cp 0 + jr nz, .right + call AnimCopyRowLeft dec hl - jr .asm_794eb -.asm_794e7 - call Func_79862 + jr .next +.right + call AnimCopyRowRight inc hl -.asm_794eb +.next ld [hl], " " pop hl ld de, SCREEN_WIDTH add hl, de pop bc dec c - jr nz, .asm_794d6 + jr nz, .loop jp Delay3 AnimationShootBallsUpward: ; 794f9 (1e:54f9) @@ -1726,67 +1742,68 @@ AnimationShootBallsUpward: ; 794f9 (1e:54f9) ; animations. ld a, [H_WHOSETURN] and a - jr z, .asm_79503 - ld bc, $80 - jr .asm_79506 -.asm_79503 - ld bc, $3028 -.asm_79506 + jr z, .playerTurn + lb bc, 0, 16 * 8 + jr .next +.playerTurn + lb bc, 6 * 8, 5 * 8 +.next ld a, b ld [W_BASECOORDY], a ld a, c ld [W_BASECOORDX], a - ld bc, $501 + lb bc, 5, 1 call _AnimationShootBallsUpward jp AnimationCleanOAM _AnimationShootBallsUpward: ; 79517 (1e:5517) push bc xor a - ld [wd09f], a + ld [wWhichBattleAnimTileset], a call LoadAnimationTileset pop bc - ld d, $7a + ld d, $7a ; ball tile ld hl, wOAMBuffer push bc ld a, [W_BASECOORDY] ld e, a -.asm_7952a - call Animations_79329 +.initOAMLoop + call BattleAnimWriteOAMEntry dec b - jr nz, .asm_7952a + jr nz, .initOAMLoop call DelayFrame pop bc ld a, b - ld [wd08a], a -.asm_79538 + ld [wNumShootingBalls], a +.loop push bc ld hl, wOAMBuffer -.asm_7953c +.innerLoop ld a, [W_BASECOORDY] - add $8 + add 8 ld e, a ld a, [hl] - cp e - jr z, .asm_7954b - add $fc + cp e ; has the ball reached the top? + jr z, .reachedTop + add -4 ; ball hasn't reached the top. move it up 4 pixels ld [hl], a - jr .asm_79554 -.asm_7954b - ld [hl], $0 - ld a, [wd08a] + jr .next +.reachedTop +; remove the ball once it has reached the top + ld [hl], 0 ; put it off-screen + ld a, [wNumShootingBalls] dec a - ld [wd08a], a -.asm_79554 - ld de, $4 - add hl, de + ld [wNumShootingBalls], a +.next + ld de, 4 + add hl, de ; next OAM entry dec b - jr nz, .asm_7953c + jr nz, .innerLoop call DelayFrames pop bc - ld a, [wd08a] + ld a, [wNumShootingBalls] and a - jr nz, .asm_79538 + jr nz, .loop ret AnimationShootManyBallsUpward: ; 79566 (1e:5566) @@ -1799,15 +1816,15 @@ AnimationShootManyBallsUpward: ; 79566 (1e:5566) ld hl, UpwardBallsAnimXCoordinatesEnemyTurn ld a, $28 ; y coordinate for "energy" ball pillar .player - ld [wTrainerSpriteOffset], a + ld [wSavedY], a .loop - ld a, [wTrainerSpriteOffset] + ld a, [wSavedY] ld [W_BASECOORDY], a ld a, [hli] cp $ff jp z, AnimationCleanOAM ld [W_BASECOORDX], a - ld bc, $0401 + lb bc, 4, 1 push hl call _AnimationShootBallsUpward pop hl @@ -1838,14 +1855,14 @@ AnimationMinimizeMon: ; 7959f (1e:559f) add hl, de ld de, MinimizedMonSprite ld c, $5 -.asm_795b4 +.loop ld a, [de] ld [hli], a ld [hli], a inc de dec c - jr nz, .asm_795b4 - call Func_79652 + jr nz, .loop + call CopyTempPicToMonPic call Delay3 jp AnimationShowMonPic @@ -1856,7 +1873,7 @@ AnimationSlideMonDownAndHide: ; 795c9 (1e:55c9) ; Slides the mon's sprite down and disappears. Used in Acid Armor. ld a, $1 ld c, $2 -.asm_795cd +.loop push bc push af call AnimationHideMonPic @@ -1871,87 +1888,101 @@ AnimationSlideMonDownAndHide: ; 795c9 (1e:55c9) inc a pop bc dec c - jr nz, .asm_795cd + jr nz, .loop call AnimationHideMonPic ld hl, wTempPic ld bc, $0310 xor a call FillMemory - jp Func_79652 + jp CopyTempPicToMonPic -AnimationSlideMonLeft: ; 795f8 (1e:55f8) +_AnimationSlideMonOff: ; 795f8 (1e:55f8) +; Slides the mon's sprite off the screen horizontally by e tiles and waits +; [wSlideMonDelay] V-blanks each time the pic is slid by one tile. ld a, [H_WHOSETURN] and a - jr z, .asm_79602 + jr z, .playerTurn coord hl, 12, 0 - jr .asm_79605 -.asm_79602 + jr .next +.playerTurn coord hl, 0, 5 -.asm_79605 - ld d, $8 -.asm_79607 +.next + ld d, 8 ; d's value is unused +.slideLoop ; iterates once for each time the pic slides by one tile push hl - ld b, $7 -.asm_7960a - ld c, $8 -.asm_7960c + ld b, 7 +.rowLoop ; iterates once for each row + ld c, 8 +.tileLoop ; iterates once for each tile in the row ld a, [H_WHOSETURN] and a - jr z, .asm_79616 - call Func_7963c - jr .asm_79619 -.asm_79616 - call Func_79633 -.asm_79619 + jr z, .playerTurn2 + call .EnemyNextTile + jr .next2 +.playerTurn2 + call .PlayerNextTile +.next2 ld [hli], a dec c - jr nz, .asm_7960c + jr nz, .tileLoop push de - ld de, $c + ld de, SCREEN_WIDTH - 8 add hl, de pop de dec b - jr nz, .asm_7960a - ld a, [W_SUBANIMTRANSFORM] + jr nz, .rowLoop + ld a, [wSlideMonDelay] ld c, a call DelayFrames pop hl dec d dec e - jr nz, .asm_79607 + jr nz, .slideLoop ret -Func_79633: ; 79633 (1e:5633) +; Since mon pic tile numbers go from top to bottom, left to right in order, +; adding the height of the mon pic in tiles to a tile number gives the tile +; number of the tile one column to the right (and thus subtracting the height +; gives the reverse). If the next tile would be past the edge of the pic, the 2 +; functions below catch it by checking if the tile number is within the valid +; range and if not, replacing it with a blank tile. + +.PlayerNextTile ; 79633 (1e:5633) ld a, [hl] - add $7 + add 7 +; This is a bug. The lower right corner tile of the mon back pic is blanked +; while the mon is sliding off the screen. It should compare with the max tile +; plus one instead. cp $61 ret c - ld a, $7f + ld a, " " ret -Func_7963c: ; 7963c (1e:563c) +.EnemyNextTile ; 7963c (1e:563c) ld a, [hl] - sub $7 + sub 7 +; This has the same problem as above, but it has no visible effect because +; the lower right tile is in the first column to slide off the screen. cp $30 ret c - ld a, $7f + ld a, " " ret -AnimationSlideMonHalfLeft: ; 79645 (1e:5645) -; Slides the mon's sprite halfway out of the screen. It's used in Softboiled. - ld e, $4 - ld a, $4 - ld [W_SUBANIMTRANSFORM], a - call AnimationSlideMonLeft +AnimationSlideMonHalfOff: ; 79645 (1e:5645) +; Slides the mon's sprite halfway off the screen. It's used in Softboiled. + ld e, 4 + ld a, 4 + ld [wSlideMonDelay], a + call _AnimationSlideMonOff jp Delay3 -Func_79652: ; 79652 (1e:5652) +CopyTempPicToMonPic: ; 79652 (1e:5652) ld a, [H_WHOSETURN] and a - ld hl, vBackPic - jr z, .asm_7965d - ld hl, vFrontPic -.asm_7965d + ld hl, vBackPic ; player turn + jr z, .next + ld hl, vFrontPic ; enemy turn +.next ld de, wTempPic ld bc, 7 * 7 jp CopyVideoData @@ -1959,55 +1990,55 @@ Func_79652: ; 79652 (1e:5652) AnimationWavyScreen: ; 79666 (1e:5666) ; used in Psywave/Psychic etc. ld hl, vBGMap0 - call Func_79e0d + call BattleAnimCopyTileMapToVRAM call Delay3 xor a ld [H_AUTOBGTRANSFERENABLED], a - ld a, $90 + ld a, SCREEN_HEIGHT_PIXELS ld [hWY], a - ld d, $80 - ld e, $8f + ld d, $80 ; terminator + ld e, SCREEN_HEIGHT_PIXELS - 1 ld c, $ff ld hl, WavyScreenLineOffsets -.asm_7967f +.loop push hl -.asm_79680 - call Func_796ae +.innerLoop + call WavyScreen_SetSCX ld a, [rLY] - cp e - jr nz, .asm_79680 + cp e ; is it the last visible line in the frame? + jr nz, .innerLoop ; keep going if not pop hl inc hl ld a, [hl] - cp d - jr nz, .asm_79691 - ld hl, WavyScreenLineOffsets -.asm_79691 + cp d ; have we reached the end? + jr nz, .next + ld hl, WavyScreenLineOffsets ; go back to the beginning if so +.next dec c - jr nz, .asm_7967f + jr nz, .loop xor a ld [hWY], a call SaveScreenTilesToBuffer2 call ClearScreen - ld a, $1 + ld a, 1 ld [H_AUTOBGTRANSFERENABLED], a call Delay3 call LoadScreenTilesFromBuffer2 ld hl, vBGMap1 - call Func_79e0d + call BattleAnimCopyTileMapToVRAM ret -Func_796ae: ; 796ae (1e:56ae) +WavyScreen_SetSCX: ; 796ae (1e:56ae) ld a, [rSTAT] - and $3 - jr nz, Func_796ae + and $3 ; is it H-blank? + jr nz, WavyScreen_SetSCX ; wait until it's H-blank ld a, [hl] ld [rSCX], a inc hl ld a, [hl] - cp d + cp d ; have we reached the end? ret nz - ld hl, WavyScreenLineOffsets + ld hl, WavyScreenLineOffsets ; go back to the beginning if so ret WavyScreenLineOffsets: ; 796bf (1e:56bf) @@ -2023,9 +2054,9 @@ AnimationSubstitute: ; 796e0 (1e:56e0) xor a ld bc, $0310 call FillMemory - ld a, [$fff3] + ld a, [H_WHOSETURN] and a - jr z, .asm_79715 + jr z, .playerTurn ld hl, SlowbroSprite ; facing down sprite ld de, wTempPic + $120 call CopySlowbroSpriteData @@ -2038,8 +2069,8 @@ AnimationSubstitute: ; 796e0 (1e:56e0) ld hl, SlowbroSprite + $30 ld de, wTempPic + $120 + $10 + $70 call CopySlowbroSpriteData - jr .asm_79739 -.asm_79715 + jr .next +.playerTurn ld hl, SlowbroSprite + $40 ; facing up sprite ld de, wTempPic + $120 + $70 call CopySlowbroSpriteData @@ -2052,8 +2083,8 @@ AnimationSubstitute: ; 796e0 (1e:56e0) ld hl, SlowbroSprite + $70 ld de, wTempPic + $120 + $f0 call CopySlowbroSpriteData -.asm_79739 - call Func_79652 +.next + call CopyTempPicToMonPic jp AnimationShowMonPic CopySlowbroSpriteData: ; 7973f (1e:573f) @@ -2077,7 +2108,7 @@ HideSubstituteShowMonAnim: ; 79747 (1e:5747) call AnimationSlideMonDown jr .next2 .substituteStillUp - call AnimationSlideMonOut + call AnimationSlideMonOff .next2 pop hl ld a, [hl] @@ -2087,35 +2118,35 @@ HideSubstituteShowMonAnim: ; 79747 (1e:5747) jp AnimationShowMonPic ReshowSubstituteAnim: ; 79771 (1e:5771) - call AnimationSlideMonOut + call AnimationSlideMonOff call AnimationSubstitute jp AnimationShowMonPic AnimationBoundUpAndDown: ; 7977a (1e:577a) ; Bounces the mon's sprite up and down several times. It is used ; by Splash's animation. - ld c, $5 -.asm_7977c + ld c, 5 +.loop push bc call AnimationSlideMonDown pop bc dec c - jr nz, .asm_7977c + jr nz, .loop jp AnimationShowMonPic AnimationTransformMon: ; 79787 (1e:5787) ; Redraws this mon's sprite as the back/front sprite of the opposing mon. ; Used in Transform. ld a, [wEnemyMonSpecies] - ld [wHPBarMaxHP + 1], a + ld [wChangeMonPicPlayerTurnSpecies], a ld a, [wBattleMonSpecies] - ld [wHPBarMaxHP], a + ld [wChangeMonPicEnemyTurnSpecies], a -Func_79793: ; 79793 (1e:5793) +ChangeMonPic: ; 79793 (1e:5793) ld a, [H_WHOSETURN] and a - jr z, .asm_797b0 - ld a, [wHPBarMaxHP] + jr z, .playerTurn + ld a, [wChangeMonPicEnemyTurnSpecies] ld [wcf91], a ld [wd0b5], a xor a @@ -2123,11 +2154,11 @@ Func_79793: ; 79793 (1e:5793) call GetMonHeader coord hl, 12, 0 call LoadFrontSpriteByMonIndex - jr .asm_797d3 -.asm_797b0 + jr .done +.playerTurn ld a, [wBattleMonSpecies2] push af - ld a, [wHPBarMaxHP + 1] + ld a, [wChangeMonPicPlayerTurnSpecies] ld [wBattleMonSpecies2], a ld [wd0b5], a call GetMonHeader @@ -2138,7 +2169,7 @@ Func_79793: ; 79793 (1e:5793) call CopyPicTiles pop af ld [wBattleMonSpecies2], a -.asm_797d3 +.done ld b, $1 jp GoPAL_SET @@ -2152,10 +2183,14 @@ AnimationHideEnemyMonPic: ; 797d8 (1e:57d8) ld [H_AUTOBGTRANSFERENABLED], a jp Delay3 -Func_797e8: ; 797e8 (1e:57e8) +InitMultipleObjectsOAM: ; 797e8 (1e:57e8) +; Writes c OAM entries with tile d. +; Sets their Y coordinates to sequential multiples of 8, starting from 0. +; Sets their X coordinates to 0. +; Loads animation tileset a. push bc push de - ld [wd09f], a + ld [wWhichBattleAnimTileset], a call LoadAnimationTileset pop de pop bc @@ -2163,31 +2198,31 @@ Func_797e8: ; 797e8 (1e:57e8) ld e, a ld [W_BASECOORDX], a ld hl, wOAMBuffer -.asm_797fa - call Animations_79329 +.loop + call BattleAnimWriteOAMEntry dec c - jr nz, .asm_797fa + jr nz, .loop ret AnimationHideMonPic: ; 79801 (1e:5801) ; Hides the mon's sprite. ld a, [H_WHOSETURN] and a - jr z, .asm_7980a - ld a, $c - jr Func_7980c -.asm_7980a - ld a, $65 + jr z, .playerTurn + ld a, 12 + jr ClearMonPicFromTileMap +.playerTurn + ld a, 5 * SCREEN_WIDTH + 1 -Func_7980c: ; 7980c (1e:580c) +ClearMonPicFromTileMap: ; 7980c (1e:580c) push hl push de push bc ld e, a - ld d, $0 + ld d, 0 coord hl, 0, 0 add hl, de - ld bc, $707 + lb bc, 7, 7 call ClearScreenArea pop bc pop de @@ -2251,20 +2286,22 @@ GetTileIDList: ; 79842 (1e:5842) ld b, a ret -Func_7985b: ; 7985b (1e:585b) +AnimCopyRowLeft: ; 7985b (1e:585b) +; copy a row of c tiles 1 tile left ld a, [hld] ld [hli], a inc hl dec c - jr nz, Func_7985b + jr nz, AnimCopyRowLeft ret -Func_79862: ; 79862 (1e:5862) +AnimCopyRowRight: ; 79862 (1e:5862) +; copy a row of c tiles 1 tile right ld a, [hli] ld [hld], a dec hl dec c - jr nz, Func_79862 + jr nz, AnimCopyRowRight ret ; get the sound of the move id in b @@ -2649,12 +2686,12 @@ AnimationLeavesFalling: ; 79c74 (1e:5c74) ; in Razor Leaf's animation. ld a, [rOBP0] push af - ld a, [wcc79] + ld a, [wAnimPalette] ld [rOBP0], a - ld d, $37 - ld a, $3 - ld [W_SUBANIMTRANSFORM], a - call Func_79c97 + ld d, $37 ; leaf tile + ld a, 3 ; number of leaves + ld [wNumFallingObjects], a + call AnimationFallingObjects pop af ld [rOBP0], a ret @@ -2662,115 +2699,120 @@ AnimationLeavesFalling: ; 79c74 (1e:5c74) AnimationPetalsFalling: ; 79c8a (1e:5c8a) ; Makes lots of petals fall down from the top of the screen. It's used in ; the animation for Petal Dance. - ld d, $71 - ld a, $14 - ld [W_SUBANIMTRANSFORM], a - call Func_79c97 + ld d, $71 ; petal tile + ld a, 20 ; number of petals + ld [wNumFallingObjects], a + call AnimationFallingObjects jp ClearSprites -Func_79c97: ; 79c97 (1e:5c97) +AnimationFallingObjects: ; 79c97 (1e:5c97) ld c, a - ld a, $1 - call Func_797e8 - call Func_79d2a - call Func_79d52 + ld a, 1 + call InitMultipleObjectsOAM + call FallingObjects_InitXCoords + call FallingObjects_InitMovementData ld hl, wOAMBuffer - ld [hl], $0 -.asm_79ca8 - ld hl, wTrainerSpriteOffset - ld de, $0000 - ld a, [W_SUBANIMTRANSFORM] + ld [hl], 0 +.loop + ld hl, wFallingObjectsMovementData + ld de, 0 + ld a, [wNumFallingObjects] ld c, a -.asm_79cb2 +.innerLoop push bc push hl push de ld a, [hl] - ld [wd08a], a - call Func_79d16 - call Func_79cdb + ld [wFallingObjectMovementByte], a + call FallingObjects_UpdateMovementByte + call FallingObjects_UpdateOAMEntry pop de - ld hl, $0004 + ld hl, 4 add hl, de ld e, l ld d, h pop hl - ld a, [wd08a] + ld a, [wFallingObjectMovementByte] ld [hli], a pop bc dec c - jr nz, .asm_79cb2 + jr nz, .innerLoop call Delay3 ld hl, wOAMBuffer - ld a, [hl] - cp $68 - jr nz, .asm_79ca8 + ld a, [hl] ; Y + cp 104 ; has the top falling object reached 104 yet? + jr nz, .loop ; keep moving the falling objects down until it does ret -Func_79cdb: ; 79cdb (1e:5cdb) +FallingObjects_UpdateOAMEntry: ; 79cdb (1e:5cdb) +; Increases Y by 2 pixels and adjusts X and X flip based on the falling object's +; movement byte. ld hl, wOAMBuffer add hl, de ld a, [hl] inc a inc a - cp $70 - jr c, .asm_79ce8 - ld a, $a0 -.asm_79ce8 - ld [hli], a - ld a, [wd08a] + cp 112 + jr c, .next + ld a, 160 ; if Y >= 112, put it off-screen +.next + ld [hli], a ; Y + ld a, [wFallingObjectMovementByte] ld b, a - ld de, Unknown_79d0d + ld de, FallingObjects_DeltaXs and $7f add e - jr nc, .asm_79cf6 + jr nc, .noCarry inc d -.asm_79cf6 +.noCarry ld e, a ld a, b and $80 - jr nz, .asm_79d03 + jr nz, .movingLeft +; moving right ld a, [de] add [hl] - ld [hli], a + ld [hli], a ; X inc hl - xor a - jr .asm_79d0b -.asm_79d03 + xor a ; no horizontal flip + jr .next2 +.movingLeft ld a, [de] ld b, a ld a, [hl] sub b - ld [hli], a + ld [hli], a ; X inc hl - ld a, $20 -.asm_79d0b - ld [hl], a + ld a, (1 << OAM_X_FLIP) +.next2 + ld [hl], a ; attribute ret -Unknown_79d0d: ; 79d0d (1e:5d0d) - db $00,$01,$03,$05,$07,$09,$0B,$0D,$0F +FallingObjects_DeltaXs: ; 79d0d (1e:5d0d) + db 0, 1, 3, 5, 7, 9, 11, 13, 15 -Func_79d16: ; 79d16 (1e:5d16) - ld a, [wd08a] +FallingObjects_UpdateMovementByte: ; 79d16 (1e:5d16) + ld a, [wFallingObjectMovementByte] inc a ld b, a and $7f - cp $9 + cp 9 ; have we reached the end of the delta-Xs? ld a, b - jr nz, .asm_79d26 + jr nz, .next +; We've reached the end of the delta-Xs, so wrap to the start and change +; direction from right to left or vice versa. and $80 xor $80 -.asm_79d26 - ld [wd08a], a +.next + ld [wFallingObjectMovementByte], a ret -Func_79d2a: ; 79d2a (1e:5d2a) +FallingObjects_InitXCoords: ; 79d2a (1e:5d2a) ld hl, wOAMBuffer + $01 - ld de, Unknown_79d3e - ld a, [W_SUBANIMTRANSFORM] + ld de, FallingObjects_InitialXCoords + ld a, [wNumFallingObjects] ld c, a -.asm_79d34 +.loop ld a, [de] ld [hli], a inc hl @@ -2778,66 +2820,98 @@ Func_79d2a: ; 79d2a (1e:5d2a) inc hl inc de dec c - jr nz, .asm_79d34 + jr nz, .loop ret -Unknown_79d3e: ; 79d3e (1e:5d3e) +FallingObjects_InitialXCoords: ; 79d3e (1e:5d3e) db $38,$40,$50,$60,$70,$88,$90,$56,$67,$4A,$77,$84,$98,$32,$22,$5C,$6C,$7D,$8E,$99 -Func_79d52: ; 79d52 (1e:5d52) - ld hl, wTrainerSpriteOffset - ld de, Unknown_79d63 - ld a, [W_SUBANIMTRANSFORM] +FallingObjects_InitMovementData: ; 79d52 (1e:5d52) + ld hl, wFallingObjectsMovementData + ld de, FallingObjects_InitialMovementData + ld a, [wNumFallingObjects] ld c, a -.asm_79d5c +.loop ld a, [de] ld [hli], a inc de dec c - jr nz, .asm_79d5c + jr nz, .loop ret -Unknown_79d63: ; 79d63 (1e:5d63) +FallingObjects_InitialMovementData: ; 79d63 (1e:5d63) db $00,$84,$06,$81,$02,$88,$01,$83,$05,$89,$09,$80,$07,$87,$03,$82,$04,$85,$08,$86 AnimationShakeEnemyHUD: ; 79d77 (1e:5d77) +; Shakes the enemy HUD. + +; Make a copy of the back pic's tile patterns in sprite tile pattern VRAM. ld de, vBackPic ld hl, vSprites ld bc, 7 * 7 call CopyVideoData + xor a ld [hSCX], a + +; Copy wTileMap to BG map 0. The regular BG (not the window) is set to use +; map 0 and can be scrolled with SCX, which allows a shaking effect. ld hl, vBGMap0 - call Func_79e0d - ld a, $90 + call BattleAnimCopyTileMapToVRAM + +; Now that the regular BG is showing the same thing the window was, move the +; window off the screen so that we can modify its contents below. + ld a, SCREEN_HEIGHT_PIXELS ld [hWY], a - ld hl, vBGMap0 + $320 - call Func_79e0d - ld a, $38 + +; Copy wTileMap to VRAM such that the row below the enemy HUD (in wTileMap) is +; lined up with row 0 of the window. + ld hl, vBGMap1 - $20 * 7 + call BattleAnimCopyTileMapToVRAM + +; Move the window so that the row below the enemy HUD (in BG map 0) lines up +; with the top row of the window on the screen. This makes it so that the window +; covers everything below the enemy HD with a copy that looks just like what +; was there before. + ld a, 7 * 8 ld [hWY], a - call _AnimationShakeEnemyHUD + +; Write OAM entries so that the copy of the back pic from the top of this +; function shows up on screen. We need this because the back pic's Y coordinates +; range overlaps with that of the enemy HUD and we don't want to shake the top +; of the back pic when we shake the enemy HUD. The OAM copy won't be affected +; by SCX. + call ShakeEnemyHUD_WritePlayerMonPicOAM + ld hl, vBGMap0 - call Func_79e0d + call BattleAnimCopyTileMapToVRAM + +; Remove the back pic from the BG map. call AnimationHideMonPic call Delay3 - ld de, $0208 - call Func_79de9 + +; Use SCX to shake the regular BG. The window and the back pic OAM copy are +; not affected. + lb de, 2, 8 + call ShakeEnemyHUD_ShakeBG + +; Restore the original graphics. call AnimationShowMonPic call ClearSprites - ld a, $90 + ld a, SCREEN_HEIGHT_PIXELS ld [hWY], a ld hl, vBGMap1 - call Func_79e0d + call BattleAnimCopyTileMapToVRAM xor a ld [hWY], a call SaveScreenTilesToBuffer1 ld hl, vBGMap0 - call Func_79e0d + call BattleAnimCopyTileMapToVRAM call ClearScreen call Delay3 call LoadScreenTilesFromBuffer1 ld hl, vBGMap1 - jp Func_79e0d + jp BattleAnimCopyTileMapToVRAM ; b = tile ID list index ; c = base tile ID @@ -2851,27 +2925,27 @@ CopyTileIDsFromList: ; 79dda (1e:5dda) pop hl jp CopyTileIDs -Func_79de9: ; 79de9 (1e:5de9) +ShakeEnemyHUD_ShakeBG: ; 79de9 (1e:5de9) ld a, [hSCX] - ld [wTrainerSpriteOffset], a -.asm_79dee - ld a, [wTrainerSpriteOffset] + ld [wTempSCX], a +.loop + ld a, [wTempSCX] add d ld [hSCX], a ld c, 2 call DelayFrames - ld a, [wTrainerSpriteOffset] + ld a, [wTempSCX] sub d ld [hSCX], a ld c, 2 call DelayFrames dec e - jr nz, .asm_79dee - ld a, [wTrainerSpriteOffset] + jr nz, .loop + ld a, [wTempSCX] ld [hSCX], a ret -Func_79e0d: ; 79e0d (1e:5e0d) +BattleAnimCopyTileMapToVRAM: ; 79e0d (1e:5e0d) ld a, h ld [H_AUTOBGTRANSFERDEST + 1], a ld a, l @@ -2942,19 +3016,19 @@ PlayApplyingAttackSound: ; 79e6a (1e:5e6a) ld a, [wDamageMultipliers] and $7f ret z - cp $a + cp 10 ld a, $20 ld b, $30 ld c, SFX_DAMAGE - jr z, .asm_79e8b + jr z, .playSound ld a, $e0 ld b, $ff ld c, SFX_SUPER_EFFECTIVE - jr nc, .asm_79e8b + jr nc, .playSound ld a, $50 ld b, $1 ld c, SFX_NOT_VERY_EFFECTIVE -.asm_79e8b +.playSound ld [wc0f1], a ld a, b ld [wc0f2], a diff --git a/engine/battle/battle_transitions.asm b/engine/battle/battle_transitions.asm index 056c55ea..e64cbabb 100644 --- a/engine/battle/battle_transitions.asm +++ b/engine/battle/battle_transitions.asm @@ -210,28 +210,28 @@ BattleTransition_Spiral: ; 70a72 (1c:4a72) .outwardSpiral coord hl, 10, 10 ld a, $3 - ld [wd09f], a + ld [wOutwardSpiralCurrentDirection], a ld a, l - ld [wd09b], a + ld [wOutwardSpiralTileMapPointer + 1], a ld a, h - ld [wd09a], a - ld b, $78 -.loop1 - ld c, $3 -.loop2 + ld [wOutwardSpiralTileMapPointer], a + ld b, 120 +.loop + ld c, 3 +.innerLoop push bc call BattleTransition_OutwardSpiral_ pop bc dec c - jr nz, .loop2 + jr nz, .innerLoop call DelayFrame dec b - jr nz, .loop1 + jr nz, .loop .done call BattleTransition_BlackScreen xor a - ld [wd09b], a - ld [wd09a], a + ld [wOutwardSpiralTileMapPointer + 1], a + ld [wOutwardSpiralTileMapPointer], a ret BattleTransition_InwardSpiral: ; 70aaa (1c:4aaa) @@ -286,69 +286,69 @@ BattleTransition_InwardSpiral_: ; 70ae0 (1c:4ae0) BattleTransition_OutwardSpiral_: ; 70af9 (1c:4af9) ld bc, -SCREEN_WIDTH ld de, SCREEN_WIDTH - ld a, [wd09b] + ld a, [wOutwardSpiralTileMapPointer + 1] ld l, a - ld a, [wd09a] + ld a, [wOutwardSpiralTileMapPointer] ld h, a - ld a, [wd09f] + ld a, [wOutwardSpiralCurrentDirection] cp $0 - jr z, .zero + jr z, .up cp $1 - jr z, .one + jr z, .left cp $2 - jr z, .two + jr z, .down cp $3 - jr z, .three -.done1 + jr z, .right +.keepSameDirection ld [hl], $ff -.done2_ +.done ld a, l - ld [wd09b], a + ld [wOutwardSpiralTileMapPointer + 1], a ld a, h - ld [wd09a], a + ld [wOutwardSpiralTileMapPointer], a ret -.zero +.up dec hl ld a, [hl] cp $ff - jr nz, .done2 + jr nz, .changeDirection inc hl add hl, bc - jr .done1 -.one + jr .keepSameDirection +.left add hl, de ld a, [hl] cp $ff - jr nz, .done2 + jr nz, .changeDirection add hl, bc dec hl - jr .done1 -.two + jr .keepSameDirection +.down inc hl ld a, [hl] cp $ff - jr nz, .done2 + jr nz, .changeDirection dec hl add hl, de - jr .done1 -.three + jr .keepSameDirection +.right add hl, bc ld a, [hl] cp $ff - jr nz, .done2 + jr nz, .changeDirection add hl, de inc hl - jr .done1 -.done2 + jr .keepSameDirection +.changeDirection ld [hl], $ff - ld a, [wd09f] + ld a, [wOutwardSpiralCurrentDirection] inc a cp $4 jr nz, .skip xor a .skip - ld [wd09f], a - jr .done2_ + ld [wOutwardSpiralCurrentDirection], a + jr .done FlashScreen: BattleTransition_FlashScreen_: ; 70b5d (1c:4b5d) diff --git a/engine/battle/core.asm b/engine/battle/core.asm index 2be2f78a..0406fe7b 100755 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -357,7 +357,7 @@ EnemyRan: ; 3c202 (f:4202) call PlaySoundWaitForCurrent xor a ld [H_WHOSETURN], a - jpab AnimationSlideEnemyMonOut + jpab AnimationSlideEnemyMonOff WildRanText: ; 3c229 (f:4229) TX_FAR _WildRanText diff --git a/engine/battle/ghost_marowak_anim.asm b/engine/battle/ghost_marowak_anim.asm index e3b3f42c..96e65f70 100644 --- a/engine/battle/ghost_marowak_anim.asm +++ b/engine/battle/ghost_marowak_anim.asm @@ -12,10 +12,10 @@ MarowakAnim: ; 708ca (1c:48ca) ld [H_AUTOBGTRANSFERENABLED], a ; disable BG transfer so we don't see the Marowak too soon ; replace ghost pic with Marowak in BG ld a, MAROWAK - ld [wHPBarMaxHP], a + ld [wChangeMonPicEnemyTurnSpecies], a ld a, $1 ld [H_WHOSETURN], a - callab Func_79793 + callab ChangeMonPic ; alternate between black and light grey 8 times. ; this makes the ghost's body appear to flash ld d, $80 diff --git a/engine/hidden_object_functions7.asm b/engine/hidden_object_functions7.asm index 283bf32f..4e76d996 100755 --- a/engine/hidden_object_functions7.asm +++ b/engine/hidden_object_functions7.asm @@ -293,7 +293,7 @@ UpdateCinnabarGymGateTileBlocks_: ; 1eb0a (7:6b0a) ld a, $e .next pop bc - ld [wd09f], a + ld [wNewTileBlockID], a predef ReplaceTileBlock ld hl, $ffdb dec [hl] diff --git a/engine/intro.asm b/engine/intro.asm index 6b5c46c9..c7c4a04d 100755 --- a/engine/intro.asm +++ b/engine/intro.asm @@ -38,7 +38,7 @@ PlayIntroScene: ; 4169d (10:569d) ld a, SFX_INTRO_HIP call PlaySound xor a - ld [wd09f], a + ld [wIntroNidorinoBaseTile], a ld de, IntroNidorinoAnimation1 call AnimateIntroNidorino ; hop @@ -86,7 +86,7 @@ PlayIntroScene: ; 4169d (10:569d) ld a, SFX_INTRO_HIP call PlaySound ld a, $24 - ld [wd09f], a + ld [wIntroNidorinoBaseTile], a ld de, IntroNidorinoAnimation3 call AnimateIntroNidorino ld c, $1e @@ -105,7 +105,7 @@ PlayIntroScene: ; 4169d (10:569d) ld a, SFX_INTRO_HIP call PlaySound xor a - ld [wd09f], a + ld [wIntroNidorinoBaseTile], a ld de, IntroNidorinoAnimation4 call AnimateIntroNidorino ; hop @@ -118,7 +118,7 @@ PlayIntroScene: ; 4169d (10:569d) ret c ld a, $24 - ld [wd09f], a + ld [wIntroNidorinoBaseTile], a ld de, IntroNidorinoAnimation6 call AnimateIntroNidorino ld c, $1e @@ -129,7 +129,7 @@ PlayIntroScene: ; 4169d (10:569d) ld a, SFX_INTRO_LUNGE call PlaySound ld a, $48 - ld [wd09f], a + ld [wIntroNidorinoBaseTile], a ld de, IntroNidorinoAnimation7 jp AnimateIntroNidorino @@ -152,17 +152,17 @@ AnimateIntroNidorino: ; 41793 (10:5793) UpdateIntroNidorinoOAM: ; 417ae (10:57ae) ld hl, wOAMBuffer - ld a, [wd09f] + ld a, [wIntroNidorinoBaseTile] ld d, a .loop ld a, [W_BASECOORDY] add [hl] - ld [hli], a + ld [hli], a ; Y ld a, [W_BASECOORDX] add [hl] - ld [hli], a + ld [hli], a ; X ld a, d - ld [hli], a + ld [hli], a ; tile inc hl inc d dec c diff --git a/engine/items/items.asm b/engine/items/items.asm index a60d765a..b0013b46 100755 --- a/engine/items/items.asm +++ b/engine/items/items.asm @@ -319,7 +319,7 @@ ItemUseBall: ; d687 (3:5687) ld a,TOSS_ANIM ld [W_ANIMATIONID],a xor a - ld [$fff3],a + ld [H_WHOSETURN],a ld [wAnimationType],a ld [wDamageMultipliers],a ld a,[wWhichPokemon] diff --git a/engine/overworld/card_key.asm b/engine/overworld/card_key.asm index 0bb2e1b4..cc9fe3a7 100755 --- a/engine/overworld/card_key.asm +++ b/engine/overworld/card_key.asm @@ -47,7 +47,7 @@ PrintCardKeyText: ; 52673 (14:6673) .notSilphCo11F ld a, $e .replaceCardKeyDoorTileBlock - ld [wd09f], a + ld [wNewTileBlockID], a predef ReplaceTileBlock ld hl, wd126 set 5, [hl] diff --git a/engine/overworld/cut.asm b/engine/overworld/cut.asm index 293daee7..2056bbb0 100755 --- a/engine/overworld/cut.asm +++ b/engine/overworld/cut.asm @@ -3,21 +3,21 @@ UsedCut: ; ef54 (3:6f54) ld [wActionResultOrTookBattleTurn], a ; initialise to failure value ld a, [W_CURMAPTILESET] and a ; OVERWORLD - jr z, .asm_ef6b + jr z, .overworld cp GYM - jr nz, .asm_ef77 + jr nz, .nothingToCut ld a, [wTileInFrontOfPlayer] cp $50 ; gym cut tree - jr nz, .asm_ef77 - jr .asm_ef82 -.asm_ef6b + jr nz, .nothingToCut + jr .canCut +.overworld dec a ld a, [wTileInFrontOfPlayer] cp $3d ; cut tree - jr z, .asm_ef82 + jr z, .canCut cp $52 ; grass - jr z, .asm_ef82 -.asm_ef77 + jr z, .canCut +.nothingToCut ld hl, .NothingToCutText jp PrintText @@ -25,9 +25,9 @@ UsedCut: ; ef54 (3:6f54) TX_FAR _NothingToCutText db "@" -.asm_ef82 +.canCut ld [wCutTile], a - ld a, $1 + ld a, 1 ld [wActionResultOrTookBattleTurn], a ; used cut ld a, [wWhichPokemon] ld hl, wPartyMonNicks @@ -37,7 +37,7 @@ UsedCut: ; ef54 (3:6f54) call GBPalWhiteOutWithDelay3 call ClearSprites call RestoreScreenTilesAndReloadTilePatterns - ld a, $90 + ld a, SCREEN_HEIGHT_PIXELS ld [hWY], a call Delay3 call LoadGBPal @@ -53,11 +53,11 @@ UsedCut: ; ef54 (3:6f54) res 6, [hl] ld a, $ff ld [wUpdateSpritesEnabled], a - call AnimateCutTree + call InitCutAnimOAM ld de, CutTreeBlockSwaps - call Func_f09f + call ReplaceTreeTileBlock call RedrawMapView - callba Func_79e96 + callba AnimCut ld a, $1 ld [wUpdateSpritesEnabled], a ld a, SFX_CUT @@ -71,14 +71,15 @@ UsedCutText: ; eff2 (3:6ff2) TX_FAR _UsedCutText db "@" -AnimateCutTree: ; eff7 (3:6ff7) +InitCutAnimOAM: ; eff7 (3:6ff7) xor a ld [wWhichAnimationOffsets], a ld a, $e4 ld [rOBP1], a ld a, [wCutTile] cp $52 - jr z, .asm_f020 + jr z, .grass +; tree ld de, Overworld_GFX + $2d0 ; cuttable tree sprite top row ld hl, vChars1 + $7c0 ld bc, (BANK(Overworld_GFX) << 8) + $02 @@ -87,45 +88,45 @@ AnimateCutTree: ; eff7 (3:6ff7) ld hl, vChars1 + $7e0 ld bc, (BANK(Overworld_GFX) << 8) + $02 call CopyVideoData - jr WriteCutTreeBoulderDustAnimationOAMBlock -.asm_f020 + jr WriteCutOrBoulderDustAnimationOAMBlock +.grass ld hl, vChars1 + $7c0 - call LoadCutTreeAnimationTilePattern + call LoadCutGrassAnimationTilePattern ld hl, vChars1 + $7d0 - call LoadCutTreeAnimationTilePattern + call LoadCutGrassAnimationTilePattern ld hl, vChars1 + $7e0 - call LoadCutTreeAnimationTilePattern + call LoadCutGrassAnimationTilePattern ld hl, vChars1 + $7f0 - call LoadCutTreeAnimationTilePattern - call WriteCutTreeBoulderDustAnimationOAMBlock + call LoadCutGrassAnimationTilePattern + call WriteCutOrBoulderDustAnimationOAMBlock ld hl, wOAMBuffer + $93 - ld de, $4 + ld de, 4 ld a, $30 ld c, e -.asm_f044 +.loop ld [hl], a add hl, de xor $60 dec c - jr nz, .asm_f044 + jr nz, .loop ret -LoadCutTreeAnimationTilePattern: ; f04c (3:704c) +LoadCutGrassAnimationTilePattern: ; f04c (3:704c) ld de, AnimationTileset2 + $60 ; tile depicting a leaf ld bc, (BANK(AnimationTileset2) << 8) + $01 jp CopyVideoData -WriteCutTreeBoulderDustAnimationOAMBlock: ; f055 (3:7055) - call GetCutTreeBoulderDustAnimationOffsets +WriteCutOrBoulderDustAnimationOAMBlock: ; f055 (3:7055) + call GetCutOrBoulderDustAnimationOffsets ld a, $9 - ld de, CutTreeBoulderDustAnimationTilesAndAttributes + ld de, CutOrBoulderDustAnimationTilesAndAttributes jp WriteOAMBlock -CutTreeBoulderDustAnimationTilesAndAttributes: ; f060 (3:7060) +CutOrBoulderDustAnimationTilesAndAttributes: ; f060 (3:7060) db $FC,$10,$FD,$10 db $FE,$10,$FF,$10 -GetCutTreeBoulderDustAnimationOffsets: ; f068 (3:7068) +GetCutOrBoulderDustAnimationOffsets: ; f068 (3:7068) ld hl, wSpriteStateData1 + 4 ld a, [hli] ; player's sprite screen Y position ld b, a @@ -140,10 +141,10 @@ GetCutTreeBoulderDustAnimationOffsets: ; f068 (3:7068) ld d, $0 ; de holds direction (00: down, 02: up, 04: left, 06: right) ld a, [wWhichAnimationOffsets] and a - ld hl, CutTreeAnimationOffsets - jr z, .asm_f084 + ld hl, CutAnimationOffsets + jr z, .next ld hl, BoulderDustAnimationOffsets -.asm_f084 +.next add hl, de ld e, [hl] inc hl @@ -156,7 +157,7 @@ GetCutTreeBoulderDustAnimationOffsets: ; f068 (3:7068) ld c, a ret -CutTreeAnimationOffsets: ; f08f (3:708f) +CutAnimationOffsets: ; f08f (3:708f) ; Each pair represents the x and y pixels offsets from the player of where the cut tree animation should be drawn db 8, 36 ; player is facing down db 8, 4 ; player is facing up @@ -171,75 +172,79 @@ BoulderDustAnimationOffsets: ; f097 (3:7097) db -24, 20 ; player is facing left db 40, 20 ; player is facing right -Func_f09f: ; f09f (3:709f) +ReplaceTreeTileBlock: ; f09f (3:709f) +; Determine the address of the tile block that contains the tile in front of the +; player (i.e. where the tree is) and replace it with the corresponding tile +; block that doesn't have the tree. push de ld a, [W_CURMAPWIDTH] - add $6 + add 6 ld c, a - ld b, $0 - ld d, $0 + ld b, 0 + ld d, 0 ld hl, wCurrentTileBlockMapViewPointer ld a, [hli] ld h, [hl] ld l, a add hl, bc - ld a, [wSpriteStateData1 + 9] + ld a, [wSpriteStateData1 + 9] ; player sprite's facing direction and a jr z, .down cp SPRITE_FACING_UP jr z, .up cp SPRITE_FACING_LEFT jr z, .left +; right ld a, [W_XBLOCKCOORD] and a - jr z, .asm_f0e0 - jr .asm_f0ec + jr z, .centerTileBlock + jr .rightOfCenter .down ld a, [W_YBLOCKCOORD] and a - jr z, .asm_f0e0 - jr .asm_f0df + jr z, .centerTileBlock + jr .belowCenter .up ld a, [W_YBLOCKCOORD] and a - jr z, .asm_f0e1 - jr .asm_f0e0 + jr z, .aboveCenter + jr .centerTileBlock .left ld a, [W_XBLOCKCOORD] and a - jr z, .asm_f0e6 - jr .asm_f0e0 -.asm_f0df + jr z, .leftOfCenter + jr .centerTileBlock +.belowCenter add hl, bc -.asm_f0e0 +.centerTileBlock add hl, bc -.asm_f0e1 +.aboveCenter ld e, $2 add hl, de - jr .asm_f0f0 -.asm_f0e6 + jr .next +.leftOfCenter ld e, $1 add hl, bc add hl, de - jr .asm_f0f0 -.asm_f0ec + jr .next +.rightOfCenter ld e, $3 add hl, bc add hl, de -.asm_f0f0 +.next pop de ld a, [hl] ld c, a -.asm_f0f3 +.loop ; find the matching tile block in the array ld a, [de] inc de inc de cp $ff ret z cp c - jr nz, .asm_f0f3 + jr nz, .loop dec de - ld a, [de] + ld a, [de] ; replacement tile block from matching array entry ld [hl], a ret diff --git a/engine/overworld/cut2.asm b/engine/overworld/cut2.asm index 3194b39b..1cf832b5 100755 --- a/engine/overworld/cut2.asm +++ b/engine/overworld/cut2.asm @@ -1,19 +1,19 @@ -Func_79e96: ; 79e96 (1e:5e96) +AnimCut: ; 79e96 (1e:5e96) ld a, [wCutTile] cp $52 - jr z, .asm_79ec8 + jr z, .grass ld c, $8 -.asm_79e9f +.cutTreeLoop push bc ld hl, wOAMBuffer + $91 - ld a, $1 - ld [wd08a], a - ld c, $2 + ld a, 1 + ld [wCoordAdjustmentAmount], a + ld c, 2 call AdjustOAMBlockXPos2 ld hl, wOAMBuffer + $99 - ld a, $ff - ld [wd08a], a - ld c, $2 + ld a, -1 + ld [wCoordAdjustmentAmount], a + ld c, 2 call AdjustOAMBlockXPos2 ld a, [rOBP1] xor $64 @@ -21,49 +21,49 @@ Func_79e96: ; 79e96 (1e:5e96) call DelayFrame pop bc dec c - jr nz, .asm_79e9f + jr nz, .cutTreeLoop ret -.asm_79ec8 - ld c, $2 -.asm_79eca +.grass + ld c, 2 +.cutGrassLoop push bc ld c, $8 - call Func_79eed - call Func_79f30 + call AnimCutGrass_UpdateOAMEntries + call AnimCutGrass_SwapOAMEntries ld c, $8 - call Func_79eed - call Func_79f30 + call AnimCutGrass_UpdateOAMEntries + call AnimCutGrass_SwapOAMEntries ld hl, wOAMBuffer + $90 - ld a, $2 - ld [wd08a], a - ld c, $4 + ld a, 2 + ld [wCoordAdjustmentAmount], a + ld c, 4 call AdjustOAMBlockYPos2 pop bc dec c - jr nz, .asm_79eca + jr nz, .cutGrassLoop ret -Func_79eed: ; 79eed (1e:5eed) +AnimCutGrass_UpdateOAMEntries: ; 79eed (1e:5eed) push bc ld hl, wOAMBuffer + $91 - ld a, $1 - ld [wd08a], a - ld c, $1 + ld a, 1 + ld [wCoordAdjustmentAmount], a + ld c, 1 call AdjustOAMBlockXPos2 ld hl, wOAMBuffer + $95 - ld a, $2 - ld [wd08a], a - ld c, $1 + ld a, 2 + ld [wCoordAdjustmentAmount], a + ld c, 1 call AdjustOAMBlockXPos2 ld hl, wOAMBuffer + $99 - ld a, $fe - ld [wd08a], a - ld c, $1 + ld a, -2 + ld [wCoordAdjustmentAmount], a + ld c, 1 call AdjustOAMBlockXPos2 ld hl, wOAMBuffer + $9d - ld a, $ff - ld [wd08a], a - ld c, $1 + ld a, -1 + ld [wCoordAdjustmentAmount], a + ld c, 1 call AdjustOAMBlockXPos2 ld a, [rOBP1] xor $64 @@ -71,19 +71,19 @@ Func_79eed: ; 79eed (1e:5eed) call DelayFrame pop bc dec c - jr nz, Func_79eed + jr nz, AnimCutGrass_UpdateOAMEntries ret -Func_79f30: ; 79f30 (1e:5f30) +AnimCutGrass_SwapOAMEntries: ; 79f30 (1e:5f30) ld hl, wOAMBuffer + $90 - ld de, wHPBarMaxHP + ld de, wBuffer ld bc, $8 call CopyData ld hl, wOAMBuffer + $98 ld de, wOAMBuffer + $90 ld bc, $8 call CopyData - ld hl, wHPBarMaxHP + ld hl, wBuffer ld de, wOAMBuffer + $98 ld bc, $8 jp CopyData diff --git a/engine/overworld/ssanne.asm b/engine/overworld/ssanne.asm index a59ae794..8c5485e2 100755 --- a/engine/overworld/ssanne.asm +++ b/engine/overworld/ssanne.asm @@ -8,14 +8,14 @@ AnimateBoulderDust: ; 79f54 (1e:5f54) ld a, %11100100 ld [rOBP1], a call LoadSmokeTileFourTimes - callba WriteCutTreeBoulderDustAnimationOAMBlock + callba WriteCutOrBoulderDustAnimationOAMBlock ld c, 8 ; number of steps in animation .loop push bc call GetMoveBoulderDustFunctionPointer ld bc, .returnAddress push bc - ld c, $4 + ld c, 4 jp [hl] .returnAddress ld a, [rOBP1] @@ -36,7 +36,7 @@ GetMoveBoulderDustFunctionPointer: ; 79f92 (1e:5f92) ld b, $0 add hl, bc ld a, [hli] - ld [wd08a], a + ld [wCoordAdjustmentAmount], a ld a, [hli] ld e, a ld a, [hli] diff --git a/engine/slot_machine.asm b/engine/slot_machine.asm index 990687ff..8e98f662 100755 --- a/engine/slot_machine.asm +++ b/engine/slot_machine.asm @@ -711,12 +711,12 @@ SlotMachine_PayCoinsToPlayer: ; 3776b (d:776b) SlotMachine_PutOutLitBalls: ; 377ce (d:77ce) ld a, $23 - ld [wd08a], a + ld [wNewSlotMachineBallTile], a jr SlotMachine_UpdateThreeCoinBallTiles SlotMachine_LightBalls: ; 377d5 (d:77d5) ld a, $14 - ld [wd08a], a + ld [wNewSlotMachineBallTile], a ld a, [wSlotMachineBet] dec a jr z, SlotMachine_UpdateOneCoinBallTiles @@ -739,7 +739,7 @@ SlotMachine_UpdateOneCoinBallTiles: ; 377fb (d:77fb) coord hl, 3, 6 SlotMachine_UpdateBallTiles: ; 377fe (d:77fe) - ld a, [wd08a] + ld a, [wNewSlotMachineBallTile] ld [hl], a ld bc, 13 add hl, bc diff --git a/engine/trade.asm b/engine/trade.asm index ba8de4ff..74fd3434 100755 --- a/engine/trade.asm +++ b/engine/trade.asm @@ -304,25 +304,25 @@ Trade_AnimateBallEnteringLinkCable: ; 412d2 (10:52d2) ld a, %11100100 ld [rOBP0], a xor a - ld [wd09f], a + ld [wLinkCableAnimBulgeToggle], a ld bc, $2060 .moveBallInsideLinkCableLoop push bc xor a ld de, Trade_BallInsideLinkCableOAM call WriteOAMBlock - ld a, [wd09f] + ld a, [wLinkCableAnimBulgeToggle] xor $1 - ld [wd09f], a + ld [wLinkCableAnimBulgeToggle], a add $7e ld hl, wOAMBuffer + $02 - ld de, $4 + ld de, 4 ld c, e -.cycleSpriteFramesLoop +.cycleLinkCableBulgeTile ld [hl], a add hl, de dec c - jr nz, .cycleSpriteFramesLoop + jr nz, .cycleLinkCableBulgeTile call Delay3 pop bc ld a, c diff --git a/home.asm b/home.asm index d5961082..8226e352 100644 --- a/home.asm +++ b/home.asm @@ -411,12 +411,12 @@ HandlePartyMenuInput:: ; 145a (0:145a) ld a,1 ld [wMenuWrappingEnabled],a ld a,$40 - ld [wd09b],a - call HandleMenuInputPokemonSelection + ld [wPartyMenuAnimMonEnabled],a + call HandleMenuInput_ call PlaceUnfilledArrowMenuCursor ld b,a xor a - ld [wd09b],a + ld [wPartyMenuAnimMonEnabled],a ld a,[wCurrentMenuItem] ld [wPartyAndBillsPCSavedMenuItem],a ld hl,wd730 @@ -3897,9 +3897,9 @@ WriteOAMBlock:: ; 3a97 (0:3a97) HandleMenuInput:: ; 3abe (0:3abe) xor a - ld [wd09b],a + ld [wPartyMenuAnimMonEnabled],a -HandleMenuInputPokemonSelection:: ; 3ac2 (0:3ac2) +HandleMenuInput_:: ; 3ac2 (0:3ac2) ld a,[H_DOWNARROWBLINKCNT1] push af ld a,[H_DOWNARROWBLINKCNT2] @@ -3915,7 +3915,7 @@ HandleMenuInputPokemonSelection:: ; 3ac2 (0:3ac2) call Delay3 .loop2 push hl - ld a,[wd09b] + ld a,[wPartyMenuAnimMonEnabled] and a ; is it a pokemon selection menu? jr z,.getJoypadState callba AnimatePartyMon ; shake mini sprite of selected pokemon diff --git a/scripts/agatha.asm b/scripts/agatha.asm index f0607785..60ddf606 100755 --- a/scripts/agatha.asm +++ b/scripts/agatha.asm @@ -21,7 +21,7 @@ AgathaScript_76443: ; 76443 (1d:6443) ld a, $3b AgathaScript_76459: ; 76459 (1d:6459) - ld [wd09f], a + ld [wNewTileBlockID], a ld bc, $2 predef_jump ReplaceTileBlock diff --git a/scripts/bruno.asm b/scripts/bruno.asm index 1aae7d19..c39656b9 100755 --- a/scripts/bruno.asm +++ b/scripts/bruno.asm @@ -21,7 +21,7 @@ BrunoScript_762ec: ; 762ec (1d:62ec) ld a, $24 BrunoScript_76302: ; 76302 (1d:6302) - ld [wd09f], a + ld [wNewTileBlockID], a ld bc, $2 predef_jump ReplaceTileBlock diff --git a/scripts/celadongamecorner.asm b/scripts/celadongamecorner.asm index 48264603..84919b64 100755 --- a/scripts/celadongamecorner.asm +++ b/scripts/celadongamecorner.asm @@ -31,7 +31,7 @@ CeladonGameCornerScript_48bec: ; 48bec (12:4bec) CheckEvent EVENT_FOUND_ROCKET_HIDEOUT ret nz ld a, $2a - ld [wd09f], a + ld [wNewTileBlockID], a ld bc, $0208 predef_jump ReplaceTileBlock @@ -451,7 +451,7 @@ CeladonGameCornerText12: ; 48edd (12:4edd) call WaitForSoundToFinish SetEvent EVENT_FOUND_ROCKET_HIDEOUT ld a, $43 - ld [wd09f], a + ld [wNewTileBlockID], a ld bc, $0208 predef ReplaceTileBlock jp TextScriptEnd diff --git a/scripts/lance.asm b/scripts/lance.asm index 4d0072be..9fa621da 100755 --- a/scripts/lance.asm +++ b/scripts/lance.asm @@ -24,12 +24,12 @@ LanceScript_5a2c4: ; 5a2c4 (16:62c4) LanceScript_5a2de: ; 5a2de (16:62de) push bc - ld [wd09f], a + ld [wNewTileBlockID], a ld bc, $602 call LanceScript_5a2f0 pop bc ld a, b - ld [wd09f], a + ld [wNewTileBlockID], a ld bc, $603 LanceScript_5a2f0: ; 5a2f0 (16:62f0) diff --git a/scripts/lorelei.asm b/scripts/lorelei.asm index 4a245d93..3c639d1e 100755 --- a/scripts/lorelei.asm +++ b/scripts/lorelei.asm @@ -22,7 +22,7 @@ LoreleiScript_76191: ; 76191 (1d:6191) .asm_761a9 ld a, $24 .asm_761ab - ld [wd09f], a + ld [wNewTileBlockID], a ld bc, $2 predef_jump ReplaceTileBlock diff --git a/scripts/mansion1.asm b/scripts/mansion1.asm index 7d349276..88bdd3ed 100755 --- a/scripts/mansion1.asm +++ b/scripts/mansion1.asm @@ -35,12 +35,12 @@ Mansion1Subscript1: ; 442c5 (11:42c5) Mansion1Script_44304: ; 44304 (11:4304) ld a, $2d - ld [wd09f], a + ld [wNewTileBlockID], a jr Mansion1ReplaceBlock Mansion1Script_4430b: ; 4430b (11:430b) ld a, $e - ld [wd09f], a + ld [wNewTileBlockID], a Mansion1ReplaceBlock: ; 44310 (11:4310) predef ReplaceTileBlock ret diff --git a/scripts/mansion2.asm b/scripts/mansion2.asm index 4f5aac9f..cb697b94 100755 --- a/scripts/mansion2.asm +++ b/scripts/mansion2.asm @@ -38,7 +38,7 @@ Mansion2Script_51fee: ; 51fee (14:5fee) ret Mansion2Script_5202f: ; 5202f (14:602f) - ld [wd09f], a + ld [wNewTileBlockID], a predef_jump ReplaceTileBlock Mansion2Script_Switches: ; 52037 (14:6037) diff --git a/scripts/rockethideout1.asm b/scripts/rockethideout1.asm index ccf40cb4..c658596e 100755 --- a/scripts/rockethideout1.asm +++ b/scripts/rockethideout1.asm @@ -26,7 +26,7 @@ RocketHideout1Script_44be0: ; 44be0 (11:4be0) .asm_44c01 ld a, $e .asm_44c03 - ld [wd09f], a + ld [wNewTileBlockID], a ld bc, $080c predef_jump ReplaceTileBlock diff --git a/scripts/rockethideout4.asm b/scripts/rockethideout4.asm index 3c312d4c..ed2bb61d 100755 --- a/scripts/rockethideout4.asm +++ b/scripts/rockethideout4.asm @@ -26,7 +26,7 @@ RocketHideout4Script_45473: ; 45473 (11:5473) .asm_45496 ld a, $e .asm_45498 - ld [wd09f], a + ld [wNewTileBlockID], a ld bc, $050c predef_jump ReplaceTileBlock diff --git a/scripts/silphco10.asm b/scripts/silphco10.asm index 326b0aeb..fb419a22 100755 --- a/scripts/silphco10.asm +++ b/scripts/silphco10.asm @@ -19,7 +19,7 @@ SilphCo10Script_5a14f: ; 5a14f (16:614f) CheckEvent EVENT_SILPH_CO_10_UNLOCKED_DOOR ret nz ld a, $54 - ld [wd09f], a + ld [wNewTileBlockID], a ld bc, $405 predef_jump ReplaceTileBlock diff --git a/scripts/silphco11.asm b/scripts/silphco11.asm index 8f37b57f..5de025f0 100755 --- a/scripts/silphco11.asm +++ b/scripts/silphco11.asm @@ -19,7 +19,7 @@ SilphCo11Script_62110: ; 62110 (18:6110) CheckEvent EVENT_SILPH_CO_11_UNLOCKED_DOOR ret nz ld a, $20 - ld [wd09f], a + ld [wNewTileBlockID], a ld bc, $603 predef_jump ReplaceTileBlock diff --git a/scripts/silphco2.asm b/scripts/silphco2.asm index a8d0fa56..b758455e 100755 --- a/scripts/silphco2.asm +++ b/scripts/silphco2.asm @@ -20,7 +20,7 @@ SilphCo2Script_59d07: ; 59d07 (16:5d07) jr nz, .asm_59d2e push af ld a, $54 - ld [wd09f], a + ld [wNewTileBlockID], a ld bc, $0202 predef ReplaceTileBlock pop af @@ -28,7 +28,7 @@ SilphCo2Script_59d07: ; 59d07 (16:5d07) CheckEventAfterBranchReuseA EVENT_SILPH_CO_2_UNLOCKED_DOOR2, EVENT_SILPH_CO_2_UNLOCKED_DOOR1 ret nz ld a, $54 - ld [wd09f], a + ld [wNewTileBlockID], a ld bc, $0502 predef_jump ReplaceTileBlock diff --git a/scripts/silphco3.asm b/scripts/silphco3.asm index b55cc5eb..f693ea33 100755 --- a/scripts/silphco3.asm +++ b/scripts/silphco3.asm @@ -20,7 +20,7 @@ SilphCo3Script_59f71: ; 59f71 (16:5f71) jr nz, .asm_59f98 push af ld a, $5f - ld [wd09f], a + ld [wNewTileBlockID], a ld bc, $404 predef ReplaceTileBlock pop af @@ -28,7 +28,7 @@ SilphCo3Script_59f71: ; 59f71 (16:5f71) CheckEventAfterBranchReuseA EVENT_SILPH_CO_3_UNLOCKED_DOOR2, EVENT_SILPH_CO_3_UNLOCKED_DOOR1 ret nz ld a, $5f - ld [wd09f], a + ld [wNewTileBlockID], a ld bc, $408 predef_jump ReplaceTileBlock diff --git a/scripts/silphco4.asm b/scripts/silphco4.asm index 815170ff..0ea2c8c8 100755 --- a/scripts/silphco4.asm +++ b/scripts/silphco4.asm @@ -20,7 +20,7 @@ SilphCo4Script_19d21: ; 19d21 (6:5d21) jr nz, .asm_19d48 push af ld a, $54 - ld [wd09f], a + ld [wNewTileBlockID], a ld bc, $0602 predef ReplaceTileBlock pop af @@ -28,7 +28,7 @@ SilphCo4Script_19d21: ; 19d21 (6:5d21) CheckEventAfterBranchReuseA EVENT_SILPH_CO_4_UNLOCKED_DOOR2, EVENT_SILPH_CO_4_UNLOCKED_DOOR1 ret nz ld a, $54 - ld [wd09f], a + ld [wNewTileBlockID], a ld bc, $0406 predef_jump ReplaceTileBlock diff --git a/scripts/silphco5.asm b/scripts/silphco5.asm index ecc57537..d6f35993 100755 --- a/scripts/silphco5.asm +++ b/scripts/silphco5.asm @@ -20,7 +20,7 @@ SilphCo5Script_19f4d: ; 19f4d (6:5f4d) jr nz, .asm_19f74 push af ld a, $5f - ld [wd09f], a + ld [wNewTileBlockID], a ld bc, $0203 predef ReplaceTileBlock pop af @@ -29,7 +29,7 @@ SilphCo5Script_19f4d: ; 19f4d (6:5f4d) jr nz, .asm_19f87 push af ld a, $5f - ld [wd09f], a + ld [wNewTileBlockID], a ld bc, $0603 predef ReplaceTileBlock pop af @@ -37,7 +37,7 @@ SilphCo5Script_19f4d: ; 19f4d (6:5f4d) CheckEventAfterBranchReuseA EVENT_SILPH_CO_5_UNLOCKED_DOOR3, EVENT_SILPH_CO_5_UNLOCKED_DOOR2 ret nz ld a, $5f - ld [wd09f], a + ld [wNewTileBlockID], a ld bc, $0507 predef_jump ReplaceTileBlock diff --git a/scripts/silphco6.asm b/scripts/silphco6.asm index a84f0dc4..25fbcef9 100755 --- a/scripts/silphco6.asm +++ b/scripts/silphco6.asm @@ -19,7 +19,7 @@ SilphCo6Script_1a1bf: ; 1a1bf (6:61bf) CheckEvent EVENT_SILPH_CO_6_UNLOCKED_DOOR ret nz ld a, $5f - ld [wd09f], a + ld [wNewTileBlockID], a ld bc, $0602 predef_jump ReplaceTileBlock diff --git a/scripts/silphco7.asm b/scripts/silphco7.asm index 26d9e62f..7169f0c0 100755 --- a/scripts/silphco7.asm +++ b/scripts/silphco7.asm @@ -20,7 +20,7 @@ SilphCo7Script_51b77: ; 51b77 (14:5b77) jr nz, .asm_51b9e push af ld a, $54 - ld [wd09f], a + ld [wNewTileBlockID], a ld bc, $305 predef ReplaceTileBlock pop af @@ -29,7 +29,7 @@ SilphCo7Script_51b77: ; 51b77 (14:5b77) jr nz, .asm_51bb1 push af ld a, $54 - ld [wd09f], a + ld [wNewTileBlockID], a ld bc, $20a predef ReplaceTileBlock pop af @@ -37,7 +37,7 @@ SilphCo7Script_51b77: ; 51b77 (14:5b77) CheckEventAfterBranchReuseA EVENT_SILPH_CO_7_UNLOCKED_DOOR3, EVENT_SILPH_CO_7_UNLOCKED_DOOR2 ret nz ld a, $54 - ld [wd09f], a + ld [wNewTileBlockID], a ld bc, $60a predef_jump ReplaceTileBlock diff --git a/scripts/silphco8.asm b/scripts/silphco8.asm index 26a89355..7545f359 100755 --- a/scripts/silphco8.asm +++ b/scripts/silphco8.asm @@ -19,7 +19,7 @@ SilphCo8Script_5651a: ; 5651a (15:651a) CheckEvent EVENT_SILPH_CO_8_UNLOCKED_DOOR ret nz ld a, $5f - ld [wd09f], a + ld [wNewTileBlockID], a ld bc, $403 predef_jump ReplaceTileBlock diff --git a/scripts/silphco9.asm b/scripts/silphco9.asm index 8960c290..557ce1f1 100755 --- a/scripts/silphco9.asm +++ b/scripts/silphco9.asm @@ -20,7 +20,7 @@ SilphCo9Script_5d7d1: ; 5d7d1 (17:57d1) jr nz, .asm_5d7f8 push af ld a, $5f - ld [wd09f], a + ld [wNewTileBlockID], a ld bc, $401 predef ReplaceTileBlock pop af @@ -29,7 +29,7 @@ SilphCo9Script_5d7d1: ; 5d7d1 (17:57d1) jr nz, .asm_5d80b push af ld a, $54 - ld [wd09f], a + ld [wNewTileBlockID], a ld bc, $209 predef ReplaceTileBlock pop af @@ -38,7 +38,7 @@ SilphCo9Script_5d7d1: ; 5d7d1 (17:57d1) jr nz, .asm_5d81e push af ld a, $54 - ld [wd09f], a + ld [wNewTileBlockID], a ld bc, $509 predef ReplaceTileBlock pop af @@ -46,7 +46,7 @@ SilphCo9Script_5d7d1: ; 5d7d1 (17:57d1) CheckEventAfterBranchReuseA EVENT_SILPH_CO_9_UNLOCKED_DOOR4, EVENT_SILPH_CO_9_UNLOCKED_DOOR3 ret nz ld a, $5f - ld [wd09f], a + ld [wNewTileBlockID], a ld bc, $605 predef_jump ReplaceTileBlock diff --git a/scripts/vermiliongym.asm b/scripts/vermiliongym.asm index 8c400b5f..0282e340 100755 --- a/scripts/vermiliongym.asm +++ b/scripts/vermiliongym.asm @@ -37,7 +37,7 @@ VermilionGymScript_5ca6d: ; 5ca6d (17:4a6d) call PlaySound ld a, $5 .asm_5ca7f - ld [wd09f], a + ld [wNewTileBlockID], a ld bc, $202 predef_jump ReplaceTileBlock diff --git a/scripts/victoryroad1.asm b/scripts/victoryroad1.asm index 91e20ad3..dbb69a64 100755 --- a/scripts/victoryroad1.asm +++ b/scripts/victoryroad1.asm @@ -14,7 +14,7 @@ VictoryRoad1Script: ; 5da0a (17:5a0a) CheckEvent EVENT_VICTORY_ROAD_1_BOULDER_ON_SWITCH ret z ld a, $1d - ld [wd09f], a + ld [wNewTileBlockID], a ld bc, $604 predef_jump ReplaceTileBlock diff --git a/scripts/victoryroad2.asm b/scripts/victoryroad2.asm index b7aa40b5..41fe0212 100755 --- a/scripts/victoryroad2.asm +++ b/scripts/victoryroad2.asm @@ -33,7 +33,7 @@ VictoryRoad2Script_517c9: ; 517c9 (14:57c9) ld bc, $70b VictoryRoad2Script_517e2: ; 517e2 (14:57e2) - ld [wd09f], a + ld [wNewTileBlockID], a predef ReplaceTileBlock ret diff --git a/scripts/victoryroad3.asm b/scripts/victoryroad3.asm index 2984e4ae..33a29e44 100755 --- a/scripts/victoryroad3.asm +++ b/scripts/victoryroad3.asm @@ -16,7 +16,7 @@ VictoryRoad3Script_44996: ; 44996 (11:4996) CheckEventHL EVENT_VICTORY_ROAD_3_BOULDER_ON_SWITCH1 ret z ld a, $1d - ld [wd09f], a + ld [wNewTileBlockID], a ld bc, $503 predef_jump ReplaceTileBlock diff --git a/wram.asm b/wram.asm index da981d22..14f3c5af 100755 --- a/wram.asm +++ b/wram.asm @@ -409,7 +409,11 @@ wSlotMachineSavedROMBank:: ; cc5e ds 12 wcc6b:: ds 14 ; doesn't seem to be used for anything, probably just more storage -wcc79:: ds 30 ; used in battle animations + +wAnimPalette:: ; cc79 + ds 1 + + ds 29 wNPCMovementDirections2:: ; cc97 @@ -647,6 +651,13 @@ wOverrideSimulatedJoypadStatesMask:: ; cd3b ds 1 +wFallingObjectsMovementData:: ; cd3d +; up to 20 bytes (one byte for each falling object) + +wSavedY:: ; cd3d + +wTempSCX:: ; cd3d + wBattleTransitionCircleScreenQuadrantY:: ; cd3d ; 0 = upper half (Y < 9) ; 1 = lower half (Y >= 9) @@ -1050,9 +1061,13 @@ wLearningMovesFromDayCare:: ; cee9 ; whether WriteMonMoves is being used to make a mon learn moves from day care ; non-zero if so +wChangeMonPicEnemyTurnSpecies:: ; cee9 + wHPBarMaxHP:: ; cee9 ds 1 +wChangeMonPicPlayerTurnSpecies:: ; ceea + wEvoNewSpecies:: ; ceea ds 1 @@ -1554,12 +1569,34 @@ W_NUMFBTILES:: ; d089 ; number of tiles in current battle animation frame block ds 1 +wFlashScreenLongCounter:: ; d08a + +wSpiralBallsBaseY:: ; d08a + +wFallingObjectMovementByte:: ; d08a +; bits 0-6: index into FallingObjects_DeltaXs array (0 - 8) +; bit 7: direction; 0 = right, 1 = left + +wNumShootingBalls:: ; d08a + wTradedMonMovingRight:: ; d08a ; $01 if mon is moving from left gameboy to right gameboy; $00 if vice versa wOptionsInitialized:: ; d08a -wd08a:: ds 1 ; used with sprites and displaying the option menu on the main menu screen? +wNewSlotMachineBallTile:: ; d08a + +wCoordAdjustmentAmount:: ; d08a +; how much to add to the X/Y coord + +wUnusedD08A:: ; d08a + ds 1 + +wSpiralBallsBaseX:: ; d08b + +wNumFallingObjects:: ; d08b + +wSlideMonDelay:: ; d08b wAnimCounter:: ; d08b ; generic counter variable for various animations @@ -1601,13 +1638,17 @@ W_SUBANIMSUBENTRYADDR:: ; d096 ds 2 -wd09a:: ds 1 ; used with the battle transition screen when entering a battle (screen slowly draws into black) +wOutwardSpiralTileMapPointer:: ; d09a + ds 1 + +wPartyMenuAnimMonEnabled:: ; d09b wTownMapSpriteBlinkingEnabled:: ; d09b ; non-zero when enabled. causes nest locations to blink on and off. ; the town selection cursor will blink regardless of what this value is -wd09b:: ds 1 ; also used with battle transition screen and move animations +wUnusedD09B:: ; d09b + ds 1 W_FBDESTADDR:: ; d09c ; current destination address in OAM for frame blocks (big endian) @@ -1625,9 +1666,28 @@ W_FBMODE:: ; d09e ; contain the upper and lower bit of each of the 8 pixels, respectively ds 1 +wLinkCableAnimBulgeToggle:: ; d09f +; 0 = small +; 1 = big + +wIntroNidorinoBaseTile:: ; d09f + +wOutwardSpiralCurrentDirection:: ; d09f + +wDropletTile:: ; d09f + wNewTileBlockID:: ; d09f -wd09f:: ds 1 ; used with predef ReplaceTileBlock +wWhichBattleAnimTileset:: ; d09f + +wSquishMonCurrentDirection:: ; d09f +; 0 = left +; 1 = right + +wSlideMonUpBottomRowLeftTile:: ; d09f +; the tile ID of the leftmost tile in the bottom row in AnimationSlideMonUp_ + ds 1 + wDisableVBlankWYUpdate:: ds 1 ; if non-zero, don't update WY during V-blank W_SPRITECURPOSX:: ; d0a1 -- cgit v1.3.1-sl0p From f8a9c37a0019eb085c22c6e3ae53b16ff0cd4f6a Mon Sep 17 00:00:00 2001 From: dannye Date: Wed, 5 Aug 2015 16:20:29 -0500 Subject: Use more lb and other clean up --- engine/HoF_room_pc.asm | 4 +-- engine/battle/battle_transitions.asm | 2 +- engine/battle/core.asm | 58 ++++++++++++++++----------------- engine/battle/draw_hud_pokeball_gfx.asm | 2 +- engine/battle/ghost_marowak_anim.asm | 4 +-- engine/battle/trainer_ai.asm | 2 +- engine/cable_club.asm | 6 ++-- engine/clear_save.asm | 2 +- engine/evolution.asm | 2 +- engine/evos_moves.asm | 2 +- engine/gamefreak.asm | 8 ++--- engine/hall_of_fame.asm | 4 +-- engine/hidden_object_functions17.asm | 2 +- engine/hp_bar.asm | 2 +- engine/in_game_trades.asm | 18 +++++----- engine/intro.asm | 2 +- engine/items/items.asm | 32 +++++++++--------- engine/learn_move.asm | 6 ++-- engine/load_pokedex_tiles.asm | 4 +-- engine/menu/bills_pc.asm | 2 +- engine/menu/diploma.asm | 4 +-- engine/menu/league_pc.asm | 2 +- engine/menu/naming_screen.asm | 18 +++++----- engine/menu/pokedex.asm | 12 +++---- engine/menu/start_sub_menus.asm | 20 ++++++------ engine/menu/status_screen.asm | 16 ++++----- engine/oak_speech.asm | 18 +++++----- engine/oak_speech2.asm | 2 +- engine/overworld/cut.asm | 6 ++-- engine/overworld/emotion_bubbles.asm | 2 +- engine/overworld/healing_machine.asm | 2 +- engine/overworld/ledges.asm | 4 +-- engine/overworld/player_animations.asm | 8 ++--- engine/overworld/pokemart.asm | 6 ++-- engine/overworld/ssanne.asm | 2 +- engine/save.asm | 6 ++-- engine/slot_machine.asm | 2 +- engine/titlescreen.asm | 4 +-- engine/town_map.asm | 18 +++++----- engine/trade.asm | 10 +++--- home.asm | 41 +++++++++++------------ home/copy2.asm | 4 +-- home/overworld.asm | 4 +-- home/text.asm | 4 +-- main.asm | 22 ++++++------- scripts/agatha.asm | 2 +- scripts/bikeshop.asm | 2 +- scripts/billshouse.asm | 2 +- scripts/blueshouse.asm | 2 +- scripts/bruno.asm | 2 +- scripts/celadoncity.asm | 2 +- scripts/celadondiner.asm | 2 +- scripts/celadongamecorner.asm | 8 ++--- scripts/celadongym.asm | 2 +- scripts/celadonmansion5.asm | 2 +- scripts/celadonmart3.asm | 2 +- scripts/celadonmartroof.asm | 6 ++-- scripts/ceruleancity.asm | 2 +- scripts/ceruleangym.asm | 2 +- scripts/cinnabargym.asm | 2 +- scripts/copycatshouse2f.asm | 2 +- scripts/fanclub.asm | 2 +- scripts/fuchsiagym.asm | 2 +- scripts/fuchsiahouse2.asm | 2 +- scripts/fuchsiahouse3.asm | 2 +- scripts/lab3.asm | 2 +- scripts/lance.asm | 4 +-- scripts/lavenderhouse1.asm | 2 +- scripts/lorelei.asm | 2 +- scripts/mansion1.asm | 16 ++++----- scripts/mansion2.asm | 12 +++---- scripts/mtmoon3.asm | 4 +-- scripts/mtmoonpokecenter.asm | 2 +- scripts/museum1f.asm | 2 +- scripts/oakslab.asm | 2 +- scripts/pewtergym.asm | 2 +- scripts/rockethideout1.asm | 2 +- scripts/rockethideout4.asm | 2 +- scripts/route1.asm | 2 +- scripts/route12gateupstairs.asm | 2 +- scripts/route12house.asm | 2 +- scripts/route16house.asm | 2 +- scripts/route24.asm | 2 +- scripts/safarizoneentrance-yellow.asm | 2 +- scripts/safarizonesecrethouse.asm | 2 +- scripts/saffrongym.asm | 2 +- scripts/saffronhouse2.asm | 2 +- scripts/silphco10.asm | 9 ++--- scripts/silphco11.asm | 11 ++++--- scripts/silphco2.asm | 14 ++++---- scripts/silphco3.asm | 12 ++++--- scripts/silphco4.asm | 12 ++++--- scripts/silphco5.asm | 15 +++++---- scripts/silphco6.asm | 10 +++--- scripts/silphco7.asm | 17 ++++++---- scripts/silphco8.asm | 9 ++--- scripts/silphco9.asm | 18 ++++++---- scripts/ssanne7.asm | 2 +- scripts/vermiliongym.asm | 4 +-- scripts/vermilionhouse2.asm | 2 +- scripts/victoryroad1.asm | 2 +- scripts/victoryroad2.asm | 4 +-- scripts/victoryroad3.asm | 2 +- scripts/viridiancity.asm | 2 +- scripts/viridiangym.asm | 2 +- scripts/viridianmart.asm | 2 +- 106 files changed, 346 insertions(+), 326 deletions(-) (limited to 'engine/overworld/cut.asm') diff --git a/engine/HoF_room_pc.asm b/engine/HoF_room_pc.asm index 15ea1524..704fea16 100755 --- a/engine/HoF_room_pc.asm +++ b/engine/HoF_room_pc.asm @@ -164,7 +164,7 @@ FillFourRowsWithBlack: ; 7417b (1d:417b) FillMiddleOfScreenWithWhite: ; 74183 (1d:4183) coord hl, 0, 4 ld bc, SCREEN_WIDTH * 10 - ld a, $7f ; blank white tile + ld a, " " jp FillMemory Credits: ; 7418e (1d:418e) @@ -246,7 +246,7 @@ Credits: ; 7418e (1d:418e) pop de ld de, TheEndGfx ld hl, vChars2 + $600 - ld bc, (BANK(TheEndGfx) << 8) + $0a + lb bc, BANK(TheEndGfx), $0a call CopyVideoData coord hl, 4, 8 ld de, TheEndTextString diff --git a/engine/battle/battle_transitions.asm b/engine/battle/battle_transitions.asm index e64cbabb..e9e247f9 100644 --- a/engine/battle/battle_transitions.asm +++ b/engine/battle/battle_transitions.asm @@ -184,7 +184,7 @@ DungeonMaps2: ; 70a44 (1c:4a44) LoadBattleTransitionTile: ; 70a4d (1c:4a4d) ld hl, vChars1 + $7f0 ld de, BattleTransitionTile - ld bc, (BANK(BattleTransitionTile) << 8) + $01 + lb bc, BANK(BattleTransitionTile), $01 jp CopyVideoData BattleTransitionTile: ; 70a59 (1c:4a59) diff --git a/engine/battle/core.asm b/engine/battle/core.asm index fe7066e2..65549f7b 100755 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -102,7 +102,7 @@ SlidePlayerAndEnemySilhouettesOnScreen: ; 3c04c (f:404c) ld [wTextBoxID], a call DisplayTextBoxID coord hl, 1, 5 - ld bc, $307 + lb bc, 3, 7 call ClearScreenArea call DisableLCD call LoadFontTilePatterns @@ -110,7 +110,7 @@ SlidePlayerAndEnemySilhouettesOnScreen: ; 3c04c (f:404c) ld hl, vBGMap0 ld bc, $400 .clearBackgroundLoop - ld a, $7f + ld a, " " ld [hli], a dec bc ld a, b @@ -717,8 +717,8 @@ HandlePoisonBurnLeechSeed_IncreaseEnemyHP: ; 3c4a3 (f:44a3) ld [wHPBarMaxHP+1], a ld a, [hl] ld [wHPBarMaxHP], a - ld de, $fff2 - add hl, de ; skip back fomr max hp to current hp + ld de, wBattleMonHP - wBattleMonMaxHP + add hl, de ; skip back from max hp to current hp ld a, [hl] ld [wHPBarOldHP], a ; add bc to current HP add c @@ -852,7 +852,7 @@ FaintEnemyPokemon: ; 0x3c567 coord de, 12, 6 call SlideDownFaintedMonPic coord hl, 0, 0 - ld bc, $40b + lb bc, 4, 11 call ClearScreenArea ld a, [W_ISINBATTLE] dec a @@ -1100,7 +1100,7 @@ RemoveFaintedPlayerMon: ; 3c741 (f:4741) ld [wBattleMonStatus], a call ReadPlayerMonCurHPAndStatus coord hl, 9, 7 - ld bc, $50b + lb bc, 5, 11 call ClearScreenArea coord hl, 1, 10 coord de, 1, 11 @@ -1132,7 +1132,7 @@ DoUseNextMonDialogue: ; 3c79b (f:479b) call PrintText .displayYesNoBox coord hl, 13, 9 - ld bc, $a0e + lb bc, 10, 14 ld a, TWO_OPTION_MENU ld [wTextBoxID], a call DisplayTextBoxID @@ -1209,7 +1209,7 @@ HandlePlayerBlackOut: ; 3c837 (f:4837) cp $c8 + SONY1 jr nz, .notSony1Battle coord hl, 0, 0 ; sony 1 battle - ld bc, $815 + lb bc, 8, 21 call ClearScreenArea call ScrollTrainerPicAfterBattle ld c, 40 @@ -1449,7 +1449,7 @@ EnemySendOutFirstMon: ; 3c92a (f:492a) ld hl, TrainerAboutToUseText call PrintText coord hl, 0, 7 - ld bc,$0801 + lb bc, 8, 1 ld a,TWO_OPTION_MENU ld [wTextBoxID],a call DisplayTextBoxID @@ -1484,7 +1484,7 @@ EnemySendOutFirstMon: ; 3c92a (f:492a) .next4 call ClearSprites coord hl, 0, 0 - ld bc,$040B + lb bc, 4, 11 call ClearScreenArea ld b,1 call GoPAL_SET @@ -1886,7 +1886,7 @@ DrawPlayerHUDAndHPBar: ; 3cd60 (f:4d60) xor a ld [H_AUTOBGTRANSFERENABLED], a coord hl, 9, 7 - ld bc, $50b + lb bc, 5, 11 call ClearScreenArea callab PlacePlayerHUDTiles coord hl, 18, 9 @@ -1947,7 +1947,7 @@ DrawEnemyHUDAndHPBar: ; 3cdec (f:4dec) xor a ld [H_AUTOBGTRANSFERENABLED], a coord hl, 0, 0 - ld bc, $40c + lb bc, 4, 12 call ClearScreenArea callab PlaceEnemyHUDTiles ld de, wEnemyMonNick @@ -2055,11 +2055,11 @@ CenterMonName: ; 3ce9c (f:4e9c) .loop inc de ld a, [de] - cp $50 + cp "@" jr z, .done inc de ld a, [de] - cp $50 + cp "@" jr z, .done dec hl dec b @@ -2091,7 +2091,7 @@ DisplayBattleMenu: ; 3ceb3 (f:4eb3) ; the following happens for the old man tutorial ld hl, wPlayerName ld de, W_GRASSRATE - ld bc, $b + ld bc, 11 call CopyData ; temporarily save the player name in unused space, ; which is supposed to get overwritten when entering a ; map with wild Pokémon. Due to an oversight, the data @@ -2099,14 +2099,14 @@ DisplayBattleMenu: ; 3ceb3 (f:4eb3) ; Missingno. glitch can show up. ld hl, .oldManName ld de, wPlayerName - ld bc, $b + ld bc, 11 call CopyData ; the following simulates the keystrokes by drawing menus on screen coord hl, 9, 14 ld [hl], "▶" ld c, 80 call DelayFrames - ld [hl], $7f + ld [hl], " " coord hl, 9, 16 ld [hl], "▶" ld c, 50 @@ -2395,7 +2395,7 @@ PartyMenuOrRockOrRun: .partyMonDeselected coord hl, 11, 11 ld bc, $81 - ld a, $7f + ld a, " " call FillMemory xor a ; NORMAL_PARTY_MENU ld [wPartyMenuTypeOrMessageID], a @@ -2585,7 +2585,7 @@ MoveSelectionMenu: ; 3d219 (f:5219) .relearnmenu ld a, [wWhichPokemon] ld hl, wPartyMon1Moves - ld bc, $2c + ld bc, wPartyMon2 - wPartyMon1 call AddNTimes call .loadmoves coord hl, 4, 7 @@ -2662,7 +2662,7 @@ SelectMenuItem: ; 3d2fe (f:52fe) jr z, .select coord hl, 5, 13 dec a - ld bc, $14 + ld bc, SCREEN_WIDTH call AddNTimes ld [hl], $ec .select @@ -2862,7 +2862,7 @@ SwapMovesInMenu: ; 3d435 (f:5435) push hl call .swapBytes ; swap moves pop hl - ld bc, $15 + ld bc, wPartyMon1PP - wPartyMon1Moves add hl, bc call .swapBytes ; swap move PP xor a @@ -6318,7 +6318,7 @@ LoadEnemyMonData: ; 3eb01 (f:6b01) call GetMonName ld hl, wcd6d ld de, wEnemyMonNick - ld bc, $b + ld bc, 11 call CopyData ld a, [wEnemyMonSpecies2] ld [wd11e], a @@ -6718,11 +6718,11 @@ LoadHudTilePatterns: ; 3ee5b (f:6e5b) .lcdEnabled ld de, BattleHudTiles1 ld hl, vChars2 + $6d0 - ld bc, (BANK(BattleHudTiles1) << 8) + $03 + lb bc, BANK(BattleHudTiles1), $03 call CopyVideoDataDouble ld de, BattleHudTiles2 ld hl, vChars2 + $730 - ld bc, (BANK(BattleHudTiles2) << 8) + $06 + lb bc, BANK(BattleHudTiles2), $06 jp CopyVideoDataDouble PrintEmptyString: ; 3ee94 (f:6e94) @@ -6942,10 +6942,10 @@ InitBattle_Common: ; 3efeb (f:6feb) ld [H_AUTOBGTRANSFERDEST + 1], a call LoadScreenTilesFromBuffer1 coord hl, 9, 7 - ld bc, $50a + lb bc, 5, 10 call ClearScreenArea coord hl, 1, 0 - ld bc, $40a + lb bc, 4, 10 call ClearScreenArea call ClearSprites ld a, [W_ISINBATTLE] @@ -7089,8 +7089,8 @@ LoadMonBackPic: ; 3f103 (f:7103) ld a, [wBattleMonSpecies2] ld [wcf91], a coord hl, 1, 5 - ld b, $7 - ld c, $8 + ld b, 7 + ld c, 8 call ClearScreenArea ld hl, W_MONHBACKSPRITE - W_MONHEADER call UncompressMonSprite @@ -7928,7 +7928,7 @@ FellText: ; 3f683 (f:7683) PrintStatText: ; 3f688 (f:7688) ld hl, StatsTextStrings - ld c, $50 + ld c, "@" .asm_3f68d dec b jr z, .asm_3f696 diff --git a/engine/battle/draw_hud_pokeball_gfx.asm b/engine/battle/draw_hud_pokeball_gfx.asm index 1e229b1c..7198d984 100644 --- a/engine/battle/draw_hud_pokeball_gfx.asm +++ b/engine/battle/draw_hud_pokeball_gfx.asm @@ -13,7 +13,7 @@ DrawEnemyPokeballs: ; 3a857 (e:6857) LoadPartyPokeballGfx: ; 3a85d (e:685d) ld de, PokeballTileGraphics ld hl, vSprites + $310 - ld bc, (BANK(PokeballTileGraphics) << 8) + $04 + lb bc, BANK(PokeballTileGraphics), $04 jp CopyVideoData SetupOwnPartyPokeballs: ; 3a869 (e:6869) diff --git a/engine/battle/ghost_marowak_anim.asm b/engine/battle/ghost_marowak_anim.asm index 96e65f70..d76f3f41 100644 --- a/engine/battle/ghost_marowak_anim.asm +++ b/engine/battle/ghost_marowak_anim.asm @@ -5,7 +5,7 @@ MarowakAnim: ; 708ca (1c:48ca) call CopyMonPicFromBGToSpriteVRAM ; cover the BG ghost pic with a sprite ghost pic that looks the same ; now that the ghost pic is being displayed using sprites, clear the ghost pic from the BG tilemap coord hl, 12, 0 - ld bc, $707 + lb bc, 7, 7 call ClearScreenArea call Delay3 xor a @@ -59,7 +59,7 @@ CopyMonPicFromBGToSpriteVRAM: ; 7092a (1c:492a) ld a, $70 ld [W_BASECOORDX], a ld hl, wOAMBuffer - ld bc, $606 + lb bc, 6, 6 ld d, $8 .oamLoop push bc diff --git a/engine/battle/trainer_ai.asm b/engine/battle/trainer_ai.asm index fb932035..9102b2d8 100644 --- a/engine/battle/trainer_ai.asm +++ b/engine/battle/trainer_ai.asm @@ -665,7 +665,7 @@ AISwitchIfEnoughMons: ; 3a72a (e:672a) inc d .Fainted push bc - ld bc,$2C + ld bc, wEnemyMon2 - wEnemyMon1 add hl,bc pop bc dec c diff --git a/engine/cable_club.asm b/engine/cable_club.asm index 9ccffdbb..07284d13 100755 --- a/engine/cable_club.asm +++ b/engine/cable_club.asm @@ -96,7 +96,7 @@ CableClub_DoBattleOrTradeAgain: ; 5345 ld a, SERIAL_PATCH_LIST_PART_TERMINATOR ld [de], a ; end of part 1 inc de - ld bc, $100 + lb bc, 1, 0 jr .patchPartyMonsLoop .finishedPatchingPlayerData ld a, SERIAL_PATCH_LIST_PART_TERMINATOR @@ -400,7 +400,7 @@ TradeCenter_SelectMon: ld a, 1 ld [wTopMenuItemX], a coord hl, 1, 1 - ld bc, $0601 + lb bc, 6, 1 call ClearScreenArea .playerMonMenu_HandleInput ld hl, hFlags_0xFFF6 @@ -713,7 +713,7 @@ TradeCenter_Trade: call TextCommandProcessor call SaveScreenTilesToBuffer1 coord hl, 10, 7 - ld bc, $080b + lb bc, 8, 11 ld a, TRADE_CANCEL_MENU ld [wTwoOptionMenuID], a ld a, TWO_OPTION_MENU diff --git a/engine/clear_save.asm b/engine/clear_save.asm index 2febb123..d4f05071 100755 --- a/engine/clear_save.asm +++ b/engine/clear_save.asm @@ -6,7 +6,7 @@ DoClearSaveDialogue: ; 1c98a (7:498a) ld hl, ClearSaveDataText call PrintText coord hl, 14, 7 - ld bc, $80f + lb bc, 8, 15 ld a, NO_YES_MENU ld [wTwoOptionMenuID], a ld a, TWO_OPTION_MENU diff --git a/engine/evolution.asm b/engine/evolution.asm index a39f5a97..720e77cd 100755 --- a/engine/evolution.asm +++ b/engine/evolution.asm @@ -48,7 +48,7 @@ EvolveMon: ; 7bde9 (1e:7de9) call DelayFrames ld c, $1 call EvolutionSetWholeScreenPalette - ld bc, $110 + lb bc, $1, $10 .animLoop push bc call Evolution_CheckForCancel diff --git a/engine/evos_moves.asm b/engine/evos_moves.asm index 137b75e0..16e893e5 100755 --- a/engine/evos_moves.asm +++ b/engine/evos_moves.asm @@ -278,7 +278,7 @@ RenameEvolvedMon: ; 3aef7 (e:6ef7) cp $50 jr nz, .compareNamesLoop ld a, [wWhichPokemon] - ld bc, $b + ld bc, 11 ld hl, wPartyMonNicks call AddNTimes push hl diff --git a/engine/gamefreak.asm b/engine/gamefreak.asm index 49c938f7..73e4f074 100755 --- a/engine/gamefreak.asm +++ b/engine/gamefreak.asm @@ -5,15 +5,15 @@ LoadShootingStarGraphics: ; 70000 (1c:4000) ld [rOBP1], a ld de, AnimationTileset2 + $30 ; star tile (top left quadrant) ld hl, vChars1 + $200 - ld bc, (BANK(AnimationTileset2) << 8) + $01 + lb bc, BANK(AnimationTileset2), $01 call CopyVideoData ld de, AnimationTileset2 + $130 ; star tile (bottom left quadrant) ld hl, vChars1 + $210 - ld bc, (BANK(AnimationTileset2) << 8) + $01 + lb bc, BANK(AnimationTileset2), $01 call CopyVideoData ld de, FallingStar ld hl, vChars1 + $220 - ld bc, (BANK(FallingStar) << 8) + $01 + lb bc, BANK(FallingStar), $01 call CopyVideoData ld hl, GameFreakLogoOAMData ld de, wOAMBuffer + $60 @@ -31,7 +31,7 @@ AnimateShootingStar: ; 70044 (1c:4044) ; Move the big star down and left across the screen. ld hl, wOAMBuffer - ld bc, $a004 + lb bc, $a0, $4 .bigStarLoop push hl push bc diff --git a/engine/hall_of_fame.asm b/engine/hall_of_fame.asm index 28f03bf5..ce1430e3 100755 --- a/engine/hall_of_fame.asm +++ b/engine/hall_of_fame.asm @@ -8,7 +8,7 @@ AnimateHallOfFame: ; 701a0 (1c:41a0) call DisableLCD ld hl,vBGMap0 ld bc, $800 - ld a, $7f + ld a, " " call FillMemory call EnableLCD ld hl, rLCDC @@ -187,7 +187,7 @@ HoFLoadPlayerPics: ; 7033e (1c:433e) ld a, BANK(RedPicFront) call UncompressSpriteFromDE ld hl, S_SPRITEBUFFER1 - ld de, $a000 + ld de, S_SPRITEBUFFER0 ld bc, $310 call CopyData ld de, vFrontPic diff --git a/engine/hidden_object_functions17.asm b/engine/hidden_object_functions17.asm index aad8c468..a2167b54 100755 --- a/engine/hidden_object_functions17.asm +++ b/engine/hidden_object_functions17.asm @@ -194,7 +194,7 @@ ViridianSchoolBlackboard: ; 5dced (17:5ced) ld hl, wd730 set 6, [hl] coord hl, 0, 0 - ld bc, $060a + lb bc, 6, 10 call TextBoxBorder coord hl, 1, 2 ld de, StatusAilmentText1 diff --git a/engine/hp_bar.asm b/engine/hp_bar.asm index 112e65a3..792661ab 100755 --- a/engine/hp_bar.asm +++ b/engine/hp_bar.asm @@ -222,7 +222,7 @@ UpdateHPBar_PrintHPNumber: ; faf5 (3:7af5) .next add hl, de push hl - ld a, $7f + ld a, " " ld [hli], a ld [hli], a ld [hli], a diff --git a/engine/in_game_trades.asm b/engine/in_game_trades.asm index 96c37ab0..b4a73e59 100755 --- a/engine/in_game_trades.asm +++ b/engine/in_game_trades.asm @@ -17,7 +17,7 @@ DoInGameTradeDialogue: ; 71ad9 (1c:5ad9) ld a,[hli] push af ld de,wInGameTradeMonNick - ld bc,$000b + ld bc, 11 call CopyData pop af ld l,a @@ -81,7 +81,7 @@ InGameTrade_GetMonName: ; 71b6a (1c:5b6a) call GetMonName ld hl,wcd6d pop de - ld bc,$b + ld bc, 11 jp CopyData INCLUDE "data/trades.asm" @@ -105,7 +105,7 @@ InGameTrade_DoTrade: ; 71c07 (1c:5c07) jr nz,.tradeFailed ; jump if the selected mon's species is not the required one ld a,[wWhichPokemon] ld hl,wPartyMon1Level - ld bc,$002c + ld bc, wPartyMon2 - wPartyMon1 call AddNTimes ld a,[hl] ld [W_CURENEMYLVL],a @@ -168,11 +168,11 @@ InGameTrade_PrepareTradeData: ; 71cc1 (1c:5cc1) ld a, [wInGameTradeReceiveMonSpecies] ld [hl], a ; wTradedEnemyMonSpecies ld hl, wPartyMonOT - ld bc, $b + ld bc, 11 ld a, [wWhichPokemon] call AddNTimes ld de, wTradedPlayerMonOT - ld bc, $b + ld bc, 11 call InGameTrade_CopyData ld hl, InGameTrade_TrainerString ld de, wTradedEnemyMonOT @@ -201,16 +201,16 @@ InGameTrade_CopyData: ; 71d11 (1c:5d11) InGameTrade_CopyDataToReceivedMon: ; 71d19 (1c:5d19) ld hl, wPartyMonNicks - ld bc, $b + ld bc, 11 call InGameTrade_GetReceivedMonPointer ld hl, wInGameTradeMonNick - ld bc, $b + ld bc, 11 call CopyData ld hl, wPartyMonOT - ld bc, $b + ld bc, 11 call InGameTrade_GetReceivedMonPointer ld hl, InGameTrade_TrainerString - ld bc, $b + ld bc, 11 call CopyData ld hl, wPartyMon1OTID ld bc, wPartyMon2 - wPartyMon1 diff --git a/engine/intro.asm b/engine/intro.asm index c7c4a04d..154c41fd 100755 --- a/engine/intro.asm +++ b/engine/intro.asm @@ -28,7 +28,7 @@ PlayIntroScene: ; 4169d (10:569d) ld [W_BASECOORDX], a ld a, 80 ld [W_BASECOORDY], a - ld bc, $606 + lb bc, 6, 6 call InitIntroNidorinoOAM ld de, $28ff ; move Nidorino right by 80 pixels call IntroMoveMon diff --git a/engine/items/items.asm b/engine/items/items.asm index 2cbe6a02..364570da 100755 --- a/engine/items/items.asm +++ b/engine/items/items.asm @@ -734,22 +734,22 @@ ItemUseMedicine: ; dabb (3:5abb) ld bc,4 add hl,bc ; hl now points to status ld a,[wcf91] - ld bc, (ANTIDOTE_MSG << 8) | (1 << PSN) + lb bc, ANTIDOTE_MSG, 1 << PSN cp a,ANTIDOTE jr z,.checkMonStatus - ld bc, (BURN_HEAL_MSG << 8) | (1 << BRN) + lb bc, BURN_HEAL_MSG, 1 << BRN cp a,BURN_HEAL jr z,.checkMonStatus - ld bc, (ICE_HEAL_MSG << 8) | (1 << FRZ) + lb bc, ICE_HEAL_MSG, 1 << FRZ cp a,ICE_HEAL jr z,.checkMonStatus - ld bc, (AWAKENING_MSG << 8) | SLP + lb bc, AWAKENING_MSG, SLP cp a,AWAKENING jr z,.checkMonStatus - ld bc, (PARALYZ_HEAL_MSG << 8) | (1 << PAR) + lb bc, PARALYZ_HEAL_MSG, 1 << PAR cp a,PARLYZ_HEAL jr z,.checkMonStatus - ld bc, (FULL_HEAL_MSG << 8) | $ff ; Full Heal + lb bc, FULL_HEAL_MSG, $ff ; Full Heal .checkMonStatus ld a,[hl] ; pokemon's status and c ; does the pokemon have a status ailment the item can cure? @@ -1737,7 +1737,7 @@ CoinCaseNumCoinsText: ; e247 (3:6247) ItemUseOldRod: ; e24c (3:624c) call FishingInit jp c, ItemUseNotTime - ld bc, (5 << 8) | MAGIKARP + lb bc, 5, MAGIKARP ld a, $1 ; set bite jr RodResponse @@ -2088,7 +2088,7 @@ ItemUseTMHM: ; e479 (3:6479) ld hl,TeachMachineMoveText call PrintText coord hl, 14, 7 - ld bc,$080f + lb bc, 8, 15 ld a,TWO_OPTION_MENU ld [wTextBoxID],a call DisplayTextBoxID ; yes/no menu @@ -2479,7 +2479,7 @@ TossItem_: ; e6f1 (3:66f1) ld hl,IsItOKToTossItemText call PrintText coord hl, 14, 7 - ld bc,$080f + lb bc, 8, 15 ld a,TWO_OPTION_MENU ld [wTextBoxID],a call DisplayTextBoxID ; yes/no menu @@ -2578,14 +2578,14 @@ SendNewMonToBox: ; e7a4 (3:67a4) jr nz, .asm_e7b1 call GetMonHeader ld hl, wBoxMonOT - ld bc, $b + ld bc, 11 ld a, [W_NUMINBOX] dec a jr z, .asm_e7ee dec a call AddNTimes push hl - ld bc, $b + ld bc, 11 add hl, bc ld d, h ld e, l @@ -2596,7 +2596,7 @@ SendNewMonToBox: ; e7a4 (3:67a4) .asm_e7db push bc push hl - ld bc, $b + ld bc, 11 call CopyData pop hl ld d, h @@ -2609,17 +2609,17 @@ SendNewMonToBox: ; e7a4 (3:67a4) .asm_e7ee ld hl, wPlayerName ld de, wBoxMonOT - ld bc, $b + ld bc, 11 call CopyData ld a, [W_NUMINBOX] dec a jr z, .asm_e82a ld hl, wBoxMonNicks - ld bc, $b + ld bc, 11 dec a call AddNTimes push hl - ld bc, $b + ld bc, 11 add hl, bc ld d, h ld e, l @@ -2630,7 +2630,7 @@ SendNewMonToBox: ; e7a4 (3:67a4) .asm_e817 push bc push hl - ld bc, $b + ld bc, 11 call CopyData pop hl ld d, h diff --git a/engine/learn_move.asm b/engine/learn_move.asm index 66d27a40..88dedd3d 100755 --- a/engine/learn_move.asm +++ b/engine/learn_move.asm @@ -5,7 +5,7 @@ LearnMove: ; 6e43 (1:6e43) call GetPartyMonName ld hl, wcd6d ld de, wd036 - ld bc, $b + ld bc, 11 call CopyData DontAbandonLearning: ; 6e5b (1:6e5b) @@ -77,7 +77,7 @@ AbandonLearning: ; 6eda (1:6eda) ld hl, AbandonLearningText call PrintText coord hl, 14, 7 - ld bc, $80f + lb bc, 8, 15 ld a, TWO_OPTION_MENU ld [wTextBoxID], a call DisplayTextBoxID ; yes/no menu @@ -100,7 +100,7 @@ TryingToLearn: ; 6f07 (1:6f07) ld hl, TryingToLearnText call PrintText coord hl, 14, 7 - ld bc, $80f + lb bc, 8, 15 ld a, TWO_OPTION_MENU ld [wTextBoxID], a call DisplayTextBoxID ; yes/no menu diff --git a/engine/load_pokedex_tiles.asm b/engine/load_pokedex_tiles.asm index 5c1f1c93..f4e45247 100755 --- a/engine/load_pokedex_tiles.asm +++ b/engine/load_pokedex_tiles.asm @@ -3,9 +3,9 @@ LoadPokedexTilePatterns: ; 17840 (5:7840) call LoadHpBarAndStatusTilePatterns ld de,PokedexTileGraphics ld hl,vChars2 + $600 - ld bc,(BANK(PokedexTileGraphics) << 8) + $12 + lb bc, BANK(PokedexTileGraphics), $12 call CopyVideoData ld de,PokeballTileGraphics ld hl,vChars2 + $720 - ld bc,(BANK(PokeballTileGraphics) << 8) + $01 + lb bc, BANK(PokeballTileGraphics), $01 jp CopyVideoData ; load pokeball tile for marking caught mons diff --git a/engine/menu/bills_pc.asm b/engine/menu/bills_pc.asm index a810afd2..072a19d3 100644 --- a/engine/menu/bills_pc.asm +++ b/engine/menu/bills_pc.asm @@ -116,7 +116,7 @@ BillsPCMenu: ; 214e8 (8:54e8) ld [wCurrentMenuItem], a ld hl, vChars2 + $780 ld de, PokeballTileGraphics - ld bc, (BANK(PokeballTileGraphics) << 8) + $01 + lb bc, BANK(PokeballTileGraphics), $01 call CopyVideoData call LoadScreenTilesFromBuffer2DisableBGTransfer coord hl, 0, 0 diff --git a/engine/menu/diploma.asm b/engine/menu/diploma.asm index 56373dd3..3e28bc93 100755 --- a/engine/menu/diploma.asm +++ b/engine/menu/diploma.asm @@ -13,7 +13,7 @@ DisplayDiploma: ; 566e2 (15:66e2) ld a, BANK(CircleTile) call FarCopyData2 coord hl, 0, 0 - ld bc, $1012 + lb bc, 16, 18 predef Diploma_TextBoxBorder ld hl, DiplomaTextPointersAndCoords ld c, $5 @@ -41,7 +41,7 @@ DisplayDiploma: ; 566e2 (15:66e2) ; Move the player 33 pixels right and set the priority bit so he appears ; behind the background layer. ld hl, wOAMBuffer + $01 - ld bc, $8028 + lb bc, $80, $28 .adjustPlayerGfxLoop ld a, [hl] ; X add 33 diff --git a/engine/menu/league_pc.asm b/engine/menu/league_pc.asm index b4c7f774..21c3f9e7 100755 --- a/engine/menu/league_pc.asm +++ b/engine/menu/league_pc.asm @@ -90,7 +90,7 @@ LeaguePCShowMon: ; 76610 (1d:6610) ld a, [hli] ld [wHoFMonLevel], a ld de, wcd6d - ld bc, $000B + ld bc, 11 call CopyData ld b, $0B ld c, 0 diff --git a/engine/menu/naming_screen.asm b/engine/menu/naming_screen.asm index 20745c58..967f11e8 100755 --- a/engine/menu/naming_screen.asm +++ b/engine/menu/naming_screen.asm @@ -5,8 +5,8 @@ AskName: ; 64eb (1:64eb) ld a, [W_ISINBATTLE] dec a coord hl, 0, 0 - ld b, $4 - ld c, $b + ld b, 4 + ld c, 11 call z, ClearScreenArea ; only if in wild batle ld a, [wcf91] ld [wd11e], a @@ -14,7 +14,7 @@ AskName: ; 64eb (1:64eb) ld hl, DoYouWantToNicknameText call PrintText coord hl, 14, 7 - ld bc, $80f + lb bc, 8, 15 ld a, TWO_OPTION_MENU ld [wTextBoxID], a call DisplayTextBoxID @@ -64,10 +64,10 @@ DisplayNameRaterScreen: ; 655c (1:655c) call RestoreScreenTilesAndReloadTilePatterns call LoadGBPal ld a, [wcf4b] - cp $50 + cp "@" jr z, .playerCancelled ld hl, wPartyMonNicks - ld bc, $b + ld bc, 11 ld a, [wWhichPokemon] call AddNTimes ld e, l @@ -269,7 +269,7 @@ DisplayNamingScreen: ; 6596 (1:6596) ret z call CalcStringLength dec hl - ld [hl], $50 + ld [hl], "@" ret .pressedRight ld a, [wCurrentMenuItem] @@ -342,7 +342,7 @@ PrintAlphabet: ; 676f (1:676f) ld de, UpperCaseAlphabet .lowercase coord hl, 2, 5 - ld bc, $509 ; 5 rows, 9 columns + lb bc, 5, 9 ; 5 rows, 9 columns .outerLoop push bc .innerLoop @@ -373,7 +373,7 @@ PrintNicknameAndUnderscores: ; 680e (1:680e) ld a, c ld [wNamingScreenNameLength], a coord hl, 10, 2 - ld bc, $10a + lb bc, 1, 10 call ClearScreenArea coord hl, 10, 2 ld de, wcf4b @@ -458,7 +458,7 @@ CalcStringLength: ; 68eb (1:68eb) ld c, $0 .loop ld a, [hl] - cp $50 + cp "@" ret z inc hl inc c diff --git a/engine/menu/pokedex.asm b/engine/menu/pokedex.asm index 4b350379..ead2c359 100755 --- a/engine/menu/pokedex.asm +++ b/engine/menu/pokedex.asm @@ -120,7 +120,7 @@ HandlePokedexSideMenu: ; 4006d (10:406d) push bc coord hl, 0, 3 ld de,20 - ld bc,$7f0d ; 13 blank tiles + lb bc, " ", 13 call DrawTileLine ; cover up the menu cursor in the pokemon list pop bc ret @@ -128,7 +128,7 @@ HandlePokedexSideMenu: ; 4006d (10:406d) push bc coord hl, 15, 10 ld de,20 - ld bc,$7f07 ; 7 blank tiles + lb bc, " ", 7 call DrawTileLine ; cover up the menu cursor in the side menu pop bc jr .exitSideMenu @@ -212,7 +212,7 @@ HandlePokedexListMenu: ; 40111 (10:4111) xor a ld [H_AUTOBGTRANSFERENABLED],a coord hl, 4, 2 - ld bc,$0e0a + lb bc, 14, 10 call ClearScreenArea coord hl, 1, 3 ld a,[wListScrollOffset] @@ -413,14 +413,14 @@ ShowPokedexDataInternal: ; 402e2 (10:42e2) ld [hTilesetType],a coord hl, 0, 0 ld de,1 - ld bc,$6414 + lb bc, $64, SCREEN_WIDTH call DrawTileLine ; draw top border coord hl, 0, 17 - ld b,$6f + ld b, $6f call DrawTileLine ; draw bottom border coord hl, 0, 1 ld de,20 - ld bc,$6610 + lb bc, $66, $10 call DrawTileLine ; draw left border coord hl, 19, 1 ld b,$67 diff --git a/engine/menu/start_sub_menus.asm b/engine/menu/start_sub_menus.asm index 683930d1..f061fbf6 100755 --- a/engine/menu/start_sub_menus.asm +++ b/engine/menu/start_sub_menus.asm @@ -34,7 +34,7 @@ StartMenu_Pokemon: ; 130a9 (4:70a9) ld [wTextBoxID],a call DisplayTextBoxID ; display pokemon menu options ld hl,wFieldMoves - ld bc,$020c ; max menu item ID, top menu item Y + lb bc, $02, $0c ; max menu item ID, top menu item Y ld e,5 .adjustMenuVariablesLoop dec e @@ -523,7 +523,7 @@ StartMenu_TrainerInfo: ; 13460 (4:7460) ; loads tile patterns and draws everything except for gym leader faces / badges DrawTrainerInfo: ; 1349a (4:749a) ld de,RedPicFront - ld bc,(BANK(RedPicFront) << 8) | $01 + lb bc, BANK(RedPicFront), $01 predef DisplayPicCenteredOrUpperRight call DisableLCD coord hl, 0, 2 @@ -632,7 +632,7 @@ TrainerInfo_BadgesText: ; 13597 (4:7597) ; [wTrainerInfoTextBoxNextRowOffset] = distance from the end of a text box row to the start of the next TrainerInfo_DrawTextBox: ; 135a0 (4:75a0) ld a,$79 ; upper left corner tile ID - ld de,$7a7b ; top edge and upper right corner tile ID's + lb de, $7a, $7b ; top edge and upper right corner tile ID's call TrainerInfo_DrawHorizontalEdge ; draw top edge call TrainerInfo_NextTextBoxRow ld a,[wTrainerInfoTextBoxWidthPlus1] @@ -647,7 +647,7 @@ TrainerInfo_DrawTextBox: ; 135a0 (4:75a0) dec c jr nz,.loop ld a,$7d ; lower left corner tile ID - ld de,$777e ; bottom edge and lower right corner tile ID's + lb de,$77, $7e ; bottom edge and lower right corner tile ID's TrainerInfo_DrawHorizontalEdge: ; 135c3 (4:75c3) ld [hli],a ; place left corner tile @@ -813,36 +813,36 @@ SwitchPartyMon_InitVarOrSwapData: ; 13653 (4:7653) call SkipFixedLengthTextEntries push hl ld de, wSwitchPartyMonTempBuffer - ld bc, $b + ld bc, 11 call CopyData ld hl, wPartyMonOT ld a, [wMenuItemToSwap] call SkipFixedLengthTextEntries pop de push hl - ld bc, $b + ld bc, 11 call CopyData pop de ld hl, wSwitchPartyMonTempBuffer - ld bc, $b + ld bc, 11 call CopyData ld hl, wPartyMonNicks ld a, [wCurrentMenuItem] call SkipFixedLengthTextEntries push hl ld de, wSwitchPartyMonTempBuffer - ld bc, $b + ld bc, 11 call CopyData ld hl, wPartyMonNicks ld a, [wMenuItemToSwap] call SkipFixedLengthTextEntries pop de push hl - ld bc, $b + ld bc, 11 call CopyData pop de ld hl, wSwitchPartyMonTempBuffer - ld bc, $b + ld bc, 11 call CopyData ld a, [wMenuItemToSwap] ld [wSwappedMenuItem], a diff --git a/engine/menu/status_screen.asm b/engine/menu/status_screen.asm index c6550217..d8a504bb 100755 --- a/engine/menu/status_screen.asm +++ b/engine/menu/status_screen.asm @@ -87,34 +87,34 @@ StatusScreen: ; 12953 (4:6953) call LoadHpBarAndStatusTilePatterns ld de, BattleHudTiles1 ; source ld hl, vChars2 + $6d0 ; dest - ld bc, (BANK(BattleHudTiles1) << 8) + $03 ; bank bytes/8 + lb bc, BANK(BattleHudTiles1), $03 call CopyVideoDataDouble ; ·│ :L and halfarrow line end ld de, BattleHudTiles2 ld hl, vChars2 + $780 - ld bc, (BANK(BattleHudTiles2) << 8) + $01 + lb bc, BANK(BattleHudTiles2), $01 call CopyVideoDataDouble ; │ ld de, BattleHudTiles3 ld hl, vChars2 + $760 - ld bc, (BANK(BattleHudTiles3) << 8) + $02 + lb bc, BANK(BattleHudTiles3), $02 call CopyVideoDataDouble ; ─┘ ld de, PTile ld hl, vChars2 + $720 - ld bc,(BANK(PTile) << 8 | $01) + lb bc, BANK(PTile), $01 call CopyVideoDataDouble ; P (for PP), inline ld a, [hTilesetType] push af xor a ld [hTilesetType], a coord hl, 19, 1 - ld bc, $060a + lb bc, 6, 10 call DrawLineBox ; Draws the box around name, HP and status - ld de, $fffa + ld de, -6 add hl, de ld [hl], $f2 ; . after No ("." is a different one) dec hl ld [hl], "№" coord hl, 19, 9 - ld bc, $0806 + lb bc, 8, 6 call DrawLineBox ; Draws the box around types, ID No. and OT coord hl, 10, 9 ld de, Type1Text @@ -224,7 +224,7 @@ OKText: ; 12ac4 (4:6ac4) ; Draws a line starting from hl high b and wide c DrawLineBox: ; 0x12ac7 - ld de, $0014 ; New line + ld de, SCREEN_WIDTH ; New line .PrintVerticalLine ld [hl], $78 ; │ add hl, de diff --git a/engine/oak_speech.asm b/engine/oak_speech.asm index 5b6c29e1..98499d7f 100755 --- a/engine/oak_speech.asm +++ b/engine/oak_speech.asm @@ -24,11 +24,11 @@ SetDefaultNames: ; 60ca (1:60ca) call z, InitOptions ld hl, NintenText ld de, wPlayerName - ld bc, $b + ld bc, 11 call CopyData ld hl, SonyText ld de, W_RIVALNAME - ld bc, $b + ld bc, 11 jp CopyData OakSpeech: ; 6115 (1:6115) @@ -57,7 +57,7 @@ OakSpeech: ; 6115 (1:6115) bit 1,a ; possibly a debug mode bit jp nz,.skipChoosingNames ld de,ProfOakPic - ld bc, (Bank(ProfOakPic) << 8) | $00 + lb bc, Bank(ProfOakPic), $00 call IntroDisplayPicCenteredOrUpperRight call FadeInIntroPic ld hl,OakSpeechText1 @@ -76,7 +76,7 @@ OakSpeech: ; 6115 (1:6115) call GBFadeOutToWhite call ClearScreen ld de,RedPicFront - ld bc,(Bank(RedPicFront) << 8) | $00 + lb bc, Bank(RedPicFront), $00 call IntroDisplayPicCenteredOrUpperRight call MovePicLeft ld hl,IntroducePlayerText @@ -85,7 +85,7 @@ OakSpeech: ; 6115 (1:6115) call GBFadeOutToWhite call ClearScreen ld de,Rival1Pic - ld bc,(Bank(Rival1Pic) << 8) | $00 + lb bc, Bank(Rival1Pic), $00 call IntroDisplayPicCenteredOrUpperRight call FadeInIntroPic ld hl,IntroduceRivalText @@ -95,7 +95,7 @@ OakSpeech: ; 6115 (1:6115) call GBFadeOutToWhite call ClearScreen ld de,RedPicFront - ld bc,(Bank(RedPicFront) << 8) | $00 + lb bc, Bank(RedPicFront), $00 call IntroDisplayPicCenteredOrUpperRight call GBFadeInFromWhite ld a,[wd72d] @@ -115,15 +115,15 @@ OakSpeech: ; 6115 (1:6115) call DelayFrames ld de,RedSprite ld hl,vSprites - ld bc,(BANK(RedSprite) << 8) | $0C + lb bc, BANK(RedSprite), $0C call CopyVideoData ld de,ShrinkPic1 - ld bc,(BANK(ShrinkPic1) << 8) | $00 + lb bc, BANK(ShrinkPic1), $00 call IntroDisplayPicCenteredOrUpperRight ld c,4 call DelayFrames ld de,ShrinkPic2 - ld bc,(BANK(ShrinkPic2) << 8) | $00 + lb bc, BANK(ShrinkPic2), $00 call IntroDisplayPicCenteredOrUpperRight call ResetPlayerSpriteData ld a,[H_LOADEDROMBANK] diff --git a/engine/oak_speech2.asm b/engine/oak_speech2.asm index bdc4d38f..50e3708c 100755 --- a/engine/oak_speech2.asm +++ b/engine/oak_speech2.asm @@ -73,7 +73,7 @@ OakSpeechSlidePicLeft: ; 69ec (1:69ec) call DelayFrames pop de ld hl, wcd6d - ld bc, $b + ld bc, 11 call CopyData call Delay3 coord hl, 12, 4 diff --git a/engine/overworld/cut.asm b/engine/overworld/cut.asm index 2056bbb0..30aedbc1 100755 --- a/engine/overworld/cut.asm +++ b/engine/overworld/cut.asm @@ -82,11 +82,11 @@ InitCutAnimOAM: ; eff7 (3:6ff7) ; tree ld de, Overworld_GFX + $2d0 ; cuttable tree sprite top row ld hl, vChars1 + $7c0 - ld bc, (BANK(Overworld_GFX) << 8) + $02 + lb bc, BANK(Overworld_GFX), $02 call CopyVideoData ld de, Overworld_GFX + $3d0 ; cuttable tree sprite bottom row ld hl, vChars1 + $7e0 - ld bc, (BANK(Overworld_GFX) << 8) + $02 + lb bc, BANK(Overworld_GFX), $02 call CopyVideoData jr WriteCutOrBoulderDustAnimationOAMBlock .grass @@ -113,7 +113,7 @@ InitCutAnimOAM: ; eff7 (3:6ff7) LoadCutGrassAnimationTilePattern: ; f04c (3:704c) ld de, AnimationTileset2 + $60 ; tile depicting a leaf - ld bc, (BANK(AnimationTileset2) << 8) + $01 + lb bc, BANK(AnimationTileset2), $01 jp CopyVideoData WriteCutOrBoulderDustAnimationOAMBlock: ; f055 (3:7055) diff --git a/engine/overworld/emotion_bubbles.asm b/engine/overworld/emotion_bubbles.asm index 22dfb24f..ebd441aa 100755 --- a/engine/overworld/emotion_bubbles.asm +++ b/engine/overworld/emotion_bubbles.asm @@ -9,7 +9,7 @@ EmotionBubble: ; 17c47 (5:7c47) inc hl ld d, [hl] ld hl, vChars1 + $780 - ld bc, (BANK(EmotionBubblesPointerTable) << 8) + $04 + lb bc, BANK(EmotionBubblesPointerTable), $04 call CopyVideoData ld a, [wUpdateSpritesEnabled] push af diff --git a/engine/overworld/healing_machine.asm b/engine/overworld/healing_machine.asm index b123f33f..d3513b0d 100755 --- a/engine/overworld/healing_machine.asm +++ b/engine/overworld/healing_machine.asm @@ -1,7 +1,7 @@ AnimateHealingMachine: ; 70433 (1c:4433) ld de, PokeCenterFlashingMonitorAndHealBall ld hl, vChars0 + $7c0 - ld bc, (BANK(PokeCenterFlashingMonitorAndHealBall) << 8) + $03 + lb bc, BANK(PokeCenterFlashingMonitorAndHealBall), $03 call CopyVideoData ld hl, wUpdateSpritesEnabled ld a, [hl] diff --git a/engine/overworld/ledges.asm b/engine/overworld/ledges.asm index 51819802..5a3bfbe0 100755 --- a/engine/overworld/ledges.asm +++ b/engine/overworld/ledges.asm @@ -69,10 +69,10 @@ LedgeTiles: ; 1a6cf (6:66cf) LoadHoppingShadowOAM: ; 1a6f0 (6:66f0) ld hl, vChars1 + $7f0 ld de, LedgeHoppingShadow - ld bc, (BANK(LedgeHoppingShadow) << 8) + $01 + lb bc, BANK(LedgeHoppingShadow), $01 call CopyVideoDataDouble ld a, $9 - ld bc, $5448 ; b, c = y, x coordinates of shadow + lb bc, $54, $48 ; b, c = y, x coordinates of shadow ld de, LedgeHoppingShadowOAM call WriteOAMBlock ret diff --git a/engine/overworld/player_animations.asm b/engine/overworld/player_animations.asm index 1a3d374f..74762b00 100755 --- a/engine/overworld/player_animations.asm +++ b/engine/overworld/player_animations.asm @@ -47,7 +47,7 @@ EnterMapAnim: ; 70510 (1c:4510) pop hl ld de, BirdSprite ld hl, vNPCSprites - ld bc, (BANK(BirdSprite) << 8) + $0c + lb bc, BANK(BirdSprite), $0c call CopyVideoData call LoadBirdSpriteGraphics ld a, SFX_FLY @@ -250,11 +250,11 @@ DoFlyAnimation: ; 706ae (1c:46ae) LoadBirdSpriteGraphics: ; 706d7 (1c:46d7) ld de, BirdSprite ld hl, vNPCSprites - ld bc, (BANK(BirdSprite) << 8) + $0c + lb bc, BANK(BirdSprite), $0c call CopyVideoData ld de, BirdSprite + $c0 ; moving animation sprite ld hl, vNPCSprites2 - ld bc, (BANK(BirdSprite) << 8) + $0c + lb bc, BANK(BirdSprite), $0c jp CopyVideoData InitFacingDirectionList: ; 706ef (1c:46ef) @@ -388,7 +388,7 @@ FishingAnim: ; 707b6 (1c:47b6) set 6, [hl] ; reserve the last 4 OAM entries ld de, RedSprite ld hl, vNPCSprites - ld bc, (BANK(RedSprite) << 8) + $0c + lb bc, BANK(RedSprite), $0c call CopyVideoData ld a, $4 ld hl, RedFishingTiles diff --git a/engine/overworld/pokemart.asm b/engine/overworld/pokemart.asm index d59b2dc7..ae96c4a9 100755 --- a/engine/overworld/pokemart.asm +++ b/engine/overworld/pokemart.asm @@ -82,10 +82,10 @@ DisplayPokemartDialogue_: ; 6c20 (1:6c20) inc a jr z,.sellMenuLoop ; if the player closed the choose quantity menu with the B button ld hl,PokemartTellSellPriceText - ld bc,$0e01 + lb bc, 14, 1 ; location that PrintText always prints to, this is useless call PrintText coord hl, 14, 7 - ld bc,$080f + lb bc, 08, 15 ld a,TWO_OPTION_MENU ld [wTextBoxID],a call DisplayTextBoxID ; yes/no menu @@ -163,7 +163,7 @@ DisplayPokemartDialogue_: ; 6c20 (1:6c20) ld hl,PokemartTellBuyPriceText call PrintText coord hl, 14, 7 - ld bc,$080f + lb bc, 8, 15 ld a,TWO_OPTION_MENU ld [wTextBoxID],a call DisplayTextBoxID ; yes/no menu diff --git a/engine/overworld/ssanne.asm b/engine/overworld/ssanne.asm index 8c5485e2..1dccd026 100755 --- a/engine/overworld/ssanne.asm +++ b/engine/overworld/ssanne.asm @@ -85,7 +85,7 @@ LoadSmokeTileFourTimes: ; 79fc0 (1e:5fc0) LoadSmokeTile: ; 79fd4 (1e:5fd4) ld de, SSAnneSmokePuffTile - ld bc, (BANK(SSAnneSmokePuffTile) << 8) + $01 + lb bc, BANK(SSAnneSmokePuffTile), $01 jp CopyVideoData SSAnneSmokePuffTile: ; 79fdd (1e:5fdd) diff --git a/engine/save.asm b/engine/save.asm index 70295044..dfc50616 100755 --- a/engine/save.asm +++ b/engine/save.asm @@ -155,8 +155,8 @@ SaveSAV: ; 7370a (1c:770a) .save call SaveSAVtoSRAM coord hl, 1, 13 - ld bc,$0412 - call ClearScreenArea ; clear area 4x12 starting at 13,1 + lb bc, 4, 18 + call ClearScreenArea coord hl, 1, 14 ld de,NowSavingString call PlaceString @@ -176,7 +176,7 @@ NowSavingString: SaveSAVConfirm: ; 73768 (1c:7768) call PrintText coord hl, 0, 7 - ld bc,$0801 + lb bc, 8, 1 ld a,TWO_OPTION_MENU ld [wTextBoxID],a call DisplayTextBoxID ; yes/no menu diff --git a/engine/slot_machine.asm b/engine/slot_machine.asm index 3345a9dc..3b392dde 100755 --- a/engine/slot_machine.asm +++ b/engine/slot_machine.asm @@ -134,7 +134,7 @@ MainSlotMachineLoop: ; 37395 (d:7395) ld hl, OneMoreGoSlotMachineText call PrintText coord hl, 14, 12 - ld bc, $0d0f + lb bc, 13, 15 xor a ; YES_NO_MENU ld [wTwoOptionMenuID], a ld a, TWO_OPTION_MENU diff --git a/engine/titlescreen.asm b/engine/titlescreen.asm index 84c0cdf7..df47275b 100755 --- a/engine/titlescreen.asm +++ b/engine/titlescreen.asm @@ -1,6 +1,6 @@ ; copy text of fixed length $b (like player name, rival name, mon names, ...) CopyFixedLengthText: ; 42b1 (1:42b1) - ld bc, $b + ld bc, 11 jp CopyData SetDefaultNamesBeforeTitlescreen: ; 42b7 (1:42b7) @@ -377,7 +377,7 @@ LoadCopyrightAndTextBoxTiles: ; 4538 (1:4538) LoadCopyrightTiles: ; 4541 (1:4541) ld de, NintendoCopyrightLogoGraphics ld hl, vChars2 + $600 - ld bc, (BANK(NintendoCopyrightLogoGraphics) << 8) + $1c + lb bc, BANK(NintendoCopyrightLogoGraphics), $1c call CopyVideoData coord hl, 2, 7 ld de, CopyrightTextString diff --git a/engine/town_map.asm b/engine/town_map.asm index f5a047c3..037a59fa 100755 --- a/engine/town_map.asm +++ b/engine/town_map.asm @@ -20,7 +20,7 @@ DisplayTownMap: ; 70e3e (1c:4e3e) call CopyData ld hl, vSprites + $40 ld de, TownMapCursor - ld bc, (BANK(TownMapCursor) << 8) + $04 + lb bc, BANK(TownMapCursor), $04 call CopyVideoDataDouble xor a ld [wWhichTownMapLocation], a @@ -29,7 +29,7 @@ DisplayTownMap: ; 70e3e (1c:4e3e) .townMapLoop coord hl, 0, 0 - ld bc, $114 + lb bc, 1, 20 call ClearScreenArea ld hl, TownMapOrder ld a, [wWhichTownMapLocation] @@ -140,11 +140,11 @@ LoadTownMap_Fly: ; 70f90 (1c:4f90) call LoadFontTilePatterns ld de, BirdSprite ld hl, vSprites + $40 - ld bc, (BANK(BirdSprite) << 8) + $0c + lb bc, BANK(BirdSprite), $0c call CopyVideoData ld de, TownMapUpArrow ld hl, vChars1 + $6d0 - ld bc, (BANK(TownMapUpArrow) << 8) + $01 + lb bc, BANK(TownMapUpArrow), $01 call CopyVideoDataDouble call BuildFlyLocationsList ld hl, wUpdateSpritesEnabled @@ -161,12 +161,12 @@ LoadTownMap_Fly: ; 70f90 (1c:4f90) ld hl, wFlyLocationsList coord de, 18, 0 .townMapFlyLoop - ld a, $7f + ld a, " " ld [de], a push hl push hl coord hl, 3, 0 - ld bc, $10f + lb bc, 1, 15 call ClearScreenArea pop hl ld a, [hl] @@ -442,8 +442,8 @@ WritePlayerOrBirdSpriteOAM: ; 7126d (1c:526d) WriteTownMapSpriteOAM: ; 71279 (1c:5279) push hl - ld hl, $fcfc - add hl, bc ; subtract 4 from c (X coord) and 3 from b (Y coord) + lb hl, -4, -4 + add hl, bc ; subtract 4 from c (X coord) and 4 from b (Y coord) ld b, h ld c, l pop hl @@ -451,7 +451,7 @@ WriteTownMapSpriteOAM: ; 71279 (1c:5279) WriteAsymmetricMonPartySpriteOAM: ; 71281 (1c:5281) ; Writes 4 OAM blocks for a helix mon party sprite, since it does not have ; a vertical line of symmetry. - ld de, $202 + lb de, 2, 2 .loop push de push bc diff --git a/engine/trade.asm b/engine/trade.asm index 74fd3434..1a0e5f61 100755 --- a/engine/trade.asm +++ b/engine/trade.asm @@ -371,7 +371,7 @@ Trade_ShowEnemyMon: ; 41336 (10:5336) call PlayCry call Trade_Delay100 coord hl, 4, 10 - ld bc, $80c + lb bc, 8, 12 call ClearScreenArea jp PrintTradeTakeCareText @@ -647,14 +647,14 @@ Trade_AnimMonMoveVertical: ; 41525 (10:5525) and a jr z, .movingLeft ; moving right - ld bc, $400 ; move right + lb bc, 4, 0 ; move right call .doAnim - ld bc, $a ; move down + lb bc, 0, 10 ; move down jr .doAnim .movingLeft - ld bc, $f6 ; move up + lb bc, 0, -10 ; move up call .doAnim - ld bc, $fc00 ; move left + lb bc, -4, 0 ; move left .doAnim ld a, b ld [W_BASECOORDX], a diff --git a/home.asm b/home.asm index 449666df..2753307b 100644 --- a/home.asm +++ b/home.asm @@ -1402,7 +1402,7 @@ DisplayListMenuID:: ; 2be6 (0:2be6) call UpdateSprites ; disable sprites behind the text box ; the code up to .skipMovingSprites appears to be useless coord hl, 4, 2 ; coordinates of upper left corner of menu text box - ld de,$090e ; height and width of menu text box + lb de, 9, 14 ; height and width of menu text box ld a,[wListMenuID] and a ; is it a PC pokemon list? jr nz,.skipMovingSprites @@ -1668,7 +1668,7 @@ DisplayChooseQuantityMenu:: ; 2d57 (0:2d57) coord hl, 9, 10 .printQuantity ld de,wItemQuantity ; current quantity - lb bc,LEADING_ZEROES | 1, 2 ; 1 byte, 2 digits + lb bc, LEADING_ZEROES | 1, 2 ; 1 byte, 2 digits call PrintNumber jp .waitForKeyPressLoop .buttonAPressed ; the player chose to make the transaction @@ -1705,8 +1705,8 @@ ExitListMenu:: ; 2e3b (0:2e3b) PrintListMenuEntries:: ; 2e5a (0:2e5a) coord hl, 5, 3 - ld b,$09 - ld c,$0e + ld b,9 + ld c,14 call ClearScreenArea ld a,[wListPointer] ld e,a @@ -1786,7 +1786,7 @@ PrintListMenuEntries:: ; 2e5a (0:2e5a) ld [wcf91],a call GetItemPrice ; get price pop hl - ld bc,20 + 5 ; 1 row down and 5 columns right + ld bc, SCREEN_WIDTH + 5 ; 1 row down and 5 columns right add hl,bc ld c,$a3 ; no leading zeroes, right-aligned, print currency symbol, 3 bytes call PrintBCDNumber @@ -1815,7 +1815,7 @@ PrintListMenuEntries:: ; 2e5a (0:2e5a) ld a,[wListScrollOffset] add b ld [hl],a - call LoadMonData ; load pokemon info + call LoadMonData ld a,[wMonDataLocation] and a ; is it a list of party pokemon or box pokemon? jr z,.skipCopyingLevel @@ -1826,7 +1826,7 @@ PrintListMenuEntries:: ; 2e5a (0:2e5a) pop hl ld bc,$001c add hl,bc - call PrintLevel ; print level + call PrintLevel pop af ld [wd11e],a .skipPrintingPokemonLevel @@ -1844,7 +1844,7 @@ PrintListMenuEntries:: ; 2e5a (0:2e5a) and a ; is the item unsellable? jr nz,.skipPrintingItemQuantity ; if so, don't print the quantity push hl - ld bc,20 + 8 ; 1 row down and 8 columns right + ld bc, SCREEN_WIDTH + 8 ; 1 row down and 8 columns right add hl,bc ld a,"×" ld [hli],a @@ -1877,7 +1877,7 @@ PrintListMenuEntries:: ; 2e5a (0:2e5a) ld a,$ec ; unfilled right arrow menu cursor to indicate an item being swapped ld [hli],a .nextListEntry - ld bc,2 * 20 ; 2 rows + ld bc,2 * SCREEN_WIDTH ; 2 rows add hl,bc pop bc inc c @@ -1899,12 +1899,12 @@ GetMonName:: ; 2f9e (0:2f9e) push hl ld a,[H_LOADEDROMBANK] push af - ld a,BANK(MonsterNames) ; 07 + ld a,BANK(MonsterNames) ld [H_LOADEDROMBANK],a ld [MBC1RomBank],a ld a,[wd11e] dec a - ld hl,MonsterNames ; 421E + ld hl,MonsterNames ld c,10 ld b,0 call AddNTimes @@ -1972,7 +1972,7 @@ GetMachineName:: ; 2ff3 (0:2ff3) ; now get the machine number and convert it to text ld a,[wd11e] sub TM_01 - 1 - ld b,$F6 ; "0" + ld b, "0" .FirstDigit sub 10 jr c,.SecondDigit @@ -1985,7 +1985,7 @@ GetMachineName:: ; 2ff3 (0:2ff3) ld [de],a inc de pop af - ld b,$F6 ; "0" + ld b, "0" add b ld [de],a inc de @@ -2134,6 +2134,7 @@ IsKeyItem:: ; 30d9 (0:30d9) ; function to draw various text boxes ; INPUT: ; [wTextBoxID] = text box ID +; b, c = y, x cursor position (TWO_OPTION_MENU only) DisplayTextBoxID:: ; 30e8 (0:30e8) ld a,[H_LOADEDROMBANK] push af @@ -3002,7 +3003,7 @@ YesNoChoicePokeCenter:: ; 360a (0:360a) ld a, HEAL_CANCEL_MENU ld [wTwoOptionMenuID], a coord hl, 11, 6 - ld bc, $80c + lb bc, 8, 12 jr DisplayYesNoChoice Func_361a:: ; 361a (0:361a) @@ -3010,7 +3011,7 @@ Func_361a:: ; 361a (0:361a) ld a, WIDE_YES_NO_MENU ld [wTwoOptionMenuID], a coord hl, 12, 7 - ld bc, $080d + lb bc, 8, 13 DisplayYesNoChoice:: ; 3628 (0:3628) ld a, TWO_OPTION_MENU ld [wTextBoxID], a @@ -3097,7 +3098,7 @@ LoadFontTilePatterns:: .on ld de, FontGraphics ld hl, vFont - ld bc, BANK(FontGraphics) << 8 | $80 + lb bc, BANK(FontGraphics), $80 jp CopyVideoDataDouble ; if LCD is on, transfer during V-blank LoadTextBoxTilePatterns:: @@ -3113,7 +3114,7 @@ LoadTextBoxTilePatterns:: .on ld de, TextBoxGraphics ld hl, vChars2 + $600 - ld bc, BANK(TextBoxGraphics) << 8 | $20 + lb bc, BANK(TextBoxGraphics), $20 jp CopyVideoData ; if LCD is on, transfer during V-blank LoadHpBarAndStatusTilePatterns:: @@ -3129,7 +3130,7 @@ LoadHpBarAndStatusTilePatterns:: .on ld de, HpBarAndStatusGraphics ld hl, vChars2 + $620 - ld bc, BANK(HpBarAndStatusGraphics) << 8 | $1e + lb bc, BANK(HpBarAndStatusGraphics), $1e jp CopyVideoData ; if LCD is on, transfer during V-blank @@ -3824,12 +3825,12 @@ MoveMon:: ; 3a68 (0:3a68) ld [MBC1RomBank], a ret -; skips a text entries, each of size $b (like trainer name, OT name, rival name, ...) +; skips a text entries, each of size 11 (like trainer name, OT name, rival name, ...) ; hl: base pointer, will be incremented by $b * a SkipFixedLengthTextEntries:: ; 3a7d (0:3a7d) and a ret z - ld bc, $b + ld bc, 11 .skipLoop add hl, bc dec a diff --git a/home/copy2.asm b/home/copy2.asm index 3f7a4400..830440b0 100644 --- a/home/copy2.asm +++ b/home/copy2.asm @@ -161,7 +161,7 @@ CopyVideoDataDouble:: ClearScreenArea:: ; Clear tilemap area cxb at hl. - ld a, $7f ; blank tile + ld a, " " ; blank tile ld de, 20 ; screen width .y push hl @@ -218,7 +218,7 @@ ClearScreen:: ld bc, 20 * 18 inc b coord hl, 0, 0 - ld a, $7f + ld a, " " .loop ld [hli], a dec c diff --git a/home/overworld.asm b/home/overworld.asm index 3675eca8..f8d6e7e1 100644 --- a/home/overworld.asm +++ b/home/overworld.asm @@ -1995,7 +1995,7 @@ LoadBikePlayerSpriteGraphics:: ; 105d (0:105d) LoadPlayerSpriteGraphicsCommon:: ; 1063 (0:1063) push de push hl - ld bc,(BANK(RedSprite) << 8) + $0c + lb bc, BANK(RedSprite), $0c call CopyVideoData pop hl pop de @@ -2006,7 +2006,7 @@ LoadPlayerSpriteGraphicsCommon:: ; 1063 (0:1063) inc d .noCarry set 3,h - ld bc,$050c + lb bc, BANK(RedSprite), $0c jp CopyVideoData ; function to load data from the map header diff --git a/home/text.asm b/home/text.asm index 97ff2859..238af447 100644 --- a/home/text.asm +++ b/home/text.asm @@ -291,7 +291,7 @@ Char51:: ; 1ab4 (0:1ab4) call ProtectedDelay3 call ManualTextScroll coord hl, 1, 13 - ld bc,$0412 + lb bc, 4, 18 call ClearScreenArea ld c,20 call DelayFrames @@ -306,7 +306,7 @@ Char49:: ; 1ad5 (0:1ad5) call ProtectedDelay3 call ManualTextScroll coord hl, 1, 10 - ld bc,$0712 + lb bc, 7, 18 call ClearScreenArea ld c,20 call DelayFrames diff --git a/main.asm b/main.asm index 10317d4f..8def2f85 100755 --- a/main.asm +++ b/main.asm @@ -590,7 +590,7 @@ INCLUDE "engine/cable_club.asm" LoadTrainerInfoTextBoxTiles: ; 5ae6 (1:5ae6) ld de, TrainerInfoTextBoxTileGraphics ld hl, vChars2 + $760 - ld bc, (BANK(TrainerInfoTextBoxTileGraphics) << 8) +$09 + lb bc, BANK(TrainerInfoTextBoxTileGraphics), $09 jp CopyVideoData INCLUDE "engine/menu/main_menu.asm" @@ -1435,8 +1435,8 @@ DisplayMoneyBox: ; 74ba (1:74ba) ld [wTextBoxID], a call DisplayTextBoxID coord hl, 13, 1 - ld b, $1 - ld c, $6 + ld b, 1 + ld c, 6 call ClearScreenArea coord hl, 12, 1 ld de, wPlayerMoney @@ -1967,7 +1967,7 @@ _RemovePokemon: ; 7b68 (1:7b68) .asm_7ba6 ld d, h ld e, l - ld bc, $b + ld bc, 11 add hl, bc ld bc, wPartyMonNicks ld a, [wRemoveMonFromBox] @@ -2007,12 +2007,12 @@ _RemovePokemon: ; 7b68 (1:7b68) jr z, .asm_7bfa ld hl, wBoxMonNicks .asm_7bfa - ld bc, $b + ld bc, 11 ld a, [wWhichPokemon] call AddNTimes ld d, h ld e, l - ld bc, $b + ld bc, 11 add hl, bc ld bc, wPokedexOwned ld a, [wRemoveMonFromBox] @@ -3587,7 +3587,7 @@ _AddPartyMon: ; f2e5 (3:72e5) ld d, h ld e, l ld hl, wPlayerName - ld bc, $b + ld bc, 11 call CopyData ld a, [wMonDataLocation] and a @@ -3858,7 +3858,7 @@ _AddEnemyMonToPlayerParty: ; f49d (3:749d) ld hl, wEnemyMonOT ld a, [wWhichPokemon] call SkipFixedLengthTextEntries - ld bc, $000b + ld bc, 11 call CopyData ; write new mon's OT name (from an enemy mon) ld hl, wPartyMonNicks ld a, [wPartyCount] @@ -3869,7 +3869,7 @@ _AddEnemyMonToPlayerParty: ; f49d (3:749d) ld hl, wEnemyMonNicks ld a, [wWhichPokemon] call SkipFixedLengthTextEntries - ld bc, $000b + ld bc, 11 call CopyData ; write new mon's nickname (from an enemy mon) ld a, [wcf91] ld [wd11e], a @@ -4000,7 +4000,7 @@ _MoveMon: ; f51e (3:751e) ld a, [wWhichPokemon] call SkipFixedLengthTextEntries .asm_f5ec - ld bc, $b + ld bc, 11 call CopyData ld a, [wMoveMonType] cp PARTY_TO_DAYCARE @@ -4030,7 +4030,7 @@ _MoveMon: ; f51e (3:751e) ld a, [wWhichPokemon] call SkipFixedLengthTextEntries .asm_f62a - ld bc, $b + ld bc, 11 call CopyData pop hl ld a, [wMoveMonType] diff --git a/scripts/agatha.asm b/scripts/agatha.asm index 60ddf606..1e34c99c 100755 --- a/scripts/agatha.asm +++ b/scripts/agatha.asm @@ -22,7 +22,7 @@ AgathaScript_76443: ; 76443 (1d:6443) AgathaScript_76459: ; 76459 (1d:6459) ld [wNewTileBlockID], a - ld bc, $2 + lb bc, 0, 2 predef_jump ReplaceTileBlock AgathaScript_76464: ; 76464 (1d:6464) diff --git a/scripts/bikeshop.asm b/scripts/bikeshop.asm index f0bdf615..cf717b43 100755 --- a/scripts/bikeshop.asm +++ b/scripts/bikeshop.asm @@ -19,7 +19,7 @@ BikeShopText1: ; 1d745 (7:5745) jr z, .asm_41190 ld hl, BikeShopText_1d81f call PrintText - ld bc, (BICYCLE << 8) | 1 + lb bc, BICYCLE, 1 call GiveItem jr nc, .BagFull ld a, BIKE_VOUCHER diff --git a/scripts/billshouse.asm b/scripts/billshouse.asm index e4cfc031..08ac98d6 100755 --- a/scripts/billshouse.asm +++ b/scripts/billshouse.asm @@ -163,7 +163,7 @@ BillsHouseText2: ; 1e874 (7:6874) jr nz, .asm_1e8a9 ld hl, BillThankYouText call PrintText - ld bc, (S_S__TICKET << 8) | 1 + lb bc, S_S__TICKET, 1 call GiveItem jr nc, .BagFull ld hl, SSTicketReceivedText diff --git a/scripts/blueshouse.asm b/scripts/blueshouse.asm index 0e29d64c..6aa2eaec 100755 --- a/scripts/blueshouse.asm +++ b/scripts/blueshouse.asm @@ -36,7 +36,7 @@ BluesHouseText1: ; 19b5d (6:5b5d) .GiveMap ld hl,DaisyOfferMapText call PrintText - ld bc,(TOWN_MAP << 8) | 1 + lb bc, TOWN_MAP, 1 call GiveItem jr nc, .BagFull ld a,HS_TOWN_MAP diff --git a/scripts/bruno.asm b/scripts/bruno.asm index c39656b9..bdfd7e24 100755 --- a/scripts/bruno.asm +++ b/scripts/bruno.asm @@ -22,7 +22,7 @@ BrunoScript_762ec: ; 762ec (1d:62ec) BrunoScript_76302: ; 76302 (1d:6302) ld [wNewTileBlockID], a - ld bc, $2 + lb bc, 0, 2 predef_jump ReplaceTileBlock BrunoScript_7630d: ; 7630d (1d:630d) diff --git a/scripts/celadoncity.asm b/scripts/celadoncity.asm index ce0c4731..cfc8f197 100755 --- a/scripts/celadoncity.asm +++ b/scripts/celadoncity.asm @@ -46,7 +46,7 @@ CeladonCityText5: ; 1999e (6:599e) jr nz, .asm_7053f ld hl, TM41PreText call PrintText - ld bc, (TM_41 << 8) | 1 + lb bc, TM_41, 1 call GiveItem jr c, .Success ld hl, TM41NoRoomText diff --git a/scripts/celadondiner.asm b/scripts/celadondiner.asm index a37bc558..be1ed4c8 100755 --- a/scripts/celadondiner.asm +++ b/scripts/celadondiner.asm @@ -31,7 +31,7 @@ CeladonDinerText5: ; 49173 (12:5173) jr nz, .asm_eb14d ld hl, CeladonDinerText_491a7 call PrintText - ld bc, (COIN_CASE << 8) | 1 + lb bc, COIN_CASE, 1 call GiveItem jr nc, .BagFull SetEvent EVENT_GOT_COIN_CASE diff --git a/scripts/celadongamecorner.asm b/scripts/celadongamecorner.asm index e8917434..787a2f3d 100755 --- a/scripts/celadongamecorner.asm +++ b/scripts/celadongamecorner.asm @@ -32,7 +32,7 @@ CeladonGameCornerScript_48bec: ; 48bec (12:4bec) ret nz ld a, $2a ld [wNewTileBlockID], a - ld bc, $0208 + lb bc, 2, 8 predef_jump ReplaceTileBlock CeladonGameCornerScript_48c07: ; 48c07 (12:4c07) @@ -452,7 +452,7 @@ CeladonGameCornerText12: ; 48edd (12:4edd) SetEvent EVENT_FOUND_ROCKET_HIDEOUT ld a, $43 ld [wNewTileBlockID], a - ld bc, $0208 + lb bc, 2, 8 predef ReplaceTileBlock jp TextScriptEnd @@ -477,8 +477,8 @@ CeladonGameCornerScript_48f1e: ; 48f1e (12:4f1e) call TextBoxBorder call UpdateSprites coord hl, 12, 1 - ld b, $4 - ld c, $7 + ld b, 4 + ld c, 7 call ClearScreenArea coord hl, 12, 2 ld de, GameCornerMoneyText diff --git a/scripts/celadongym.asm b/scripts/celadongym.asm index 5dc328c7..64e85ff7 100755 --- a/scripts/celadongym.asm +++ b/scripts/celadongym.asm @@ -47,7 +47,7 @@ CeladonGymText_48963: ; 48963 (12:4963) ld [hSpriteIndexOrTextID], a call DisplayTextID SetEvent EVENT_BEAT_ERIKA - ld bc, (TM_21 << 8) | 1 + lb bc, TM_21, 1 call GiveItem jr nc, .BagFull ld a, $a diff --git a/scripts/celadonmansion5.asm b/scripts/celadonmansion5.asm index 60d2cc92..6d979e04 100755 --- a/scripts/celadonmansion5.asm +++ b/scripts/celadonmansion5.asm @@ -11,7 +11,7 @@ CeladonMansion5Text1: ; 1dd41 (7:5d41) CeladonMansion5Text2: ; 1dd46 (7:5d46) TX_ASM - ld bc,(EEVEE << 8) | 25 + lb bc, EEVEE, 25 call GivePokemon jr nc, .asm_24365 ld a, HS_CELADON_MANSION_5_GIFT diff --git a/scripts/celadonmart3.asm b/scripts/celadonmart3.asm index f525d0af..c6c6ecc7 100755 --- a/scripts/celadonmart3.asm +++ b/scripts/celadonmart3.asm @@ -26,7 +26,7 @@ CeladonMart3Text1: ; 4824a (12:424a) jr nz, .asm_a5463 ld hl, TM18PreReceiveText call PrintText - ld bc, (TM_18 << 8) | 1 + lb bc, TM_18, 1 call GiveItem jr nc, .BagFull SetEvent EVENT_GOT_TM18 diff --git a/scripts/celadonmartroof.asm b/scripts/celadonmartroof.asm index 113044cd..8eeb5d2b 100755 --- a/scripts/celadonmartroof.asm +++ b/scripts/celadonmartroof.asm @@ -88,7 +88,7 @@ CeladonMartRoofScript_4840c: ; 4840c (12:440c) ld hl, CeladonMartRoofText_48515 call PrintText call RemoveItemByIDBank12 - ld bc, (TM_49 << 8) | 1 + lb bc, TM_49, 1 call GiveItem jr nc, .BagFull ld hl, ReceivedTM49Text @@ -101,7 +101,7 @@ CeladonMartRoofScript_4840c: ; 4840c (12:440c) ld hl, CeladonMartRoofText_48504 call PrintText call RemoveItemByIDBank12 - ld bc, (TM_48 << 8) | 1 + lb bc, TM_48, 1 call GiveItem jr nc, .BagFull ld hl, CeladonMartRoofText_4850a @@ -114,7 +114,7 @@ CeladonMartRoofScript_4840c: ; 4840c (12:440c) ld hl, CeladonMartRoofText_484f3 call PrintText call RemoveItemByIDBank12 - ld bc, (TM_13 << 8) | 1 + lb bc, TM_13, 1 call GiveItem jr nc, .BagFull ld hl, CeladonMartRoofText_484f9 diff --git a/scripts/ceruleancity.asm b/scripts/ceruleancity.asm index c13e66e2..158a683d 100755 --- a/scripts/ceruleancity.asm +++ b/scripts/ceruleancity.asm @@ -299,7 +299,7 @@ CeruleanCityText2: ; 1967c (6:567c) .asm_4ca20 ld hl, CeruleanCityText_196f3 call PrintText - ld bc, (TM_28 << 8) + 1 + lb bc, TM_28, 1 call GiveItem jr c, .Success ld hl, TM28NoRoomText diff --git a/scripts/ceruleangym.asm b/scripts/ceruleangym.asm index a7845c68..ca1c2c7d 100755 --- a/scripts/ceruleangym.asm +++ b/scripts/ceruleangym.asm @@ -47,7 +47,7 @@ CeruleanGymScript_5c70d: ; 5c70d (17:470d) ld [hSpriteIndexOrTextID], a call DisplayTextID SetEvent EVENT_BEAT_MISTY - ld bc, (TM_11 << 8) | 1 + lb bc, TM_11, 1 call GiveItem jr nc, .BagFull ld a, $6 diff --git a/scripts/cinnabargym.asm b/scripts/cinnabargym.asm index 60df9338..5bbb94a9 100755 --- a/scripts/cinnabargym.asm +++ b/scripts/cinnabargym.asm @@ -144,7 +144,7 @@ CinnabarGymScript3_75857: ; 75857 (1d:5857) ld [hSpriteIndexOrTextID], a call DisplayTextID SetEvent EVENT_BEAT_BLAINE - ld bc, (TM_38 << 8) | 1 + lb bc, TM_38, 1 call GiveItem jr nc, .BagFull ld a, $b diff --git a/scripts/copycatshouse2f.asm b/scripts/copycatshouse2f.asm index 953c7126..74dbb1c5 100755 --- a/scripts/copycatshouse2f.asm +++ b/scripts/copycatshouse2f.asm @@ -23,7 +23,7 @@ CopycatsHouse2FText1: ; 5cc82 (17:4c82) jr z, .asm_62ecd ld hl, TM31PreReceiveText call PrintText - ld bc, (TM_31 << 8) | 1 + lb bc, TM_31, 1 call GiveItem jr nc, .BagFull ld hl, ReceivedTM31Text diff --git a/scripts/fanclub.asm b/scripts/fanclub.asm index adde809f..cbafc034 100755 --- a/scripts/fanclub.asm +++ b/scripts/fanclub.asm @@ -113,7 +113,7 @@ FanClubText5: ; tell the story ld hl, .storytext call PrintText - ld bc, (BIKE_VOUCHER << 8) | 1 + lb bc, BIKE_VOUCHER, 1 call GiveItem jr nc, .BagFull ld hl, .receivedvouchertext diff --git a/scripts/fuchsiagym.asm b/scripts/fuchsiagym.asm index 9bbc38a8..3ec89256 100755 --- a/scripts/fuchsiagym.asm +++ b/scripts/fuchsiagym.asm @@ -47,7 +47,7 @@ FuchsiaGymScript3_75497: ; 75497 (1d:5497) ld [hSpriteIndexOrTextID], a call DisplayTextID SetEvent EVENT_BEAT_KOGA - ld bc, (TM_06 << 8) | 1 + lb bc, TM_06, 1 call GiveItem jr nc, .BagFull ld a, $a diff --git a/scripts/fuchsiahouse2.asm b/scripts/fuchsiahouse2.asm index 37aebd23..76b5e91f 100755 --- a/scripts/fuchsiahouse2.asm +++ b/scripts/fuchsiahouse2.asm @@ -38,7 +38,7 @@ FuchsiaHouse2Text1: ; 750c2 (1d:50c2) .asm_60cba ld hl, WardenThankYouText call PrintText - ld bc,(HM_04 << 8) | 1 + lb bc, HM_04, 1 call GiveItem jr nc, .BagFull ld hl, ReceivedHM04Text diff --git a/scripts/fuchsiahouse3.asm b/scripts/fuchsiahouse3.asm index 8c83b779..2aabb9c2 100755 --- a/scripts/fuchsiahouse3.asm +++ b/scripts/fuchsiahouse3.asm @@ -18,7 +18,7 @@ FuchsiaHouse3Text1: ; 56181 (15:6181) and a jr nz, .refused - ld bc, (GOOD_ROD << 8) | 1 + lb bc, GOOD_ROD, 1 call GiveItem jr nc, .full diff --git a/scripts/lab3.asm b/scripts/lab3.asm index 59b04b8c..cbb5f53f 100755 --- a/scripts/lab3.asm +++ b/scripts/lab3.asm @@ -14,7 +14,7 @@ Lab3Text1: ; 75c94 (1d:5c94) jr nz, .asm_e551a ld hl, TM35PreReceiveText call PrintText - ld bc, (TM_35 << 8) | 1 + lb bc, TM_35, 1 call GiveItem jr nc, .BagFull ld hl, ReceivedTM35Text diff --git a/scripts/lance.asm b/scripts/lance.asm index 9fa621da..e2c43614 100755 --- a/scripts/lance.asm +++ b/scripts/lance.asm @@ -25,12 +25,12 @@ LanceScript_5a2c4: ; 5a2c4 (16:62c4) LanceScript_5a2de: ; 5a2de (16:62de) push bc ld [wNewTileBlockID], a - ld bc, $602 + lb bc, 6, 2 call LanceScript_5a2f0 pop bc ld a, b ld [wNewTileBlockID], a - ld bc, $603 + lb bc, 6, 3 LanceScript_5a2f0: ; 5a2f0 (16:62f0) predef_jump ReplaceTileBlock diff --git a/scripts/lavenderhouse1.asm b/scripts/lavenderhouse1.asm index 556e94a3..ccf9cef1 100755 --- a/scripts/lavenderhouse1.asm +++ b/scripts/lavenderhouse1.asm @@ -72,7 +72,7 @@ LavenderHouse1Text5: ; 1d918 (7:5918) jr nz, .asm_15ac2 ld hl, LavenderHouse1Text_1d94c call PrintText - ld bc, (POKE_FLUTE << 8) | 1 + lb bc, POKE_FLUTE, 1 call GiveItem jr nc, .BagFull ld hl, ReceivedFluteText diff --git a/scripts/lorelei.asm b/scripts/lorelei.asm index 3c639d1e..43eee966 100755 --- a/scripts/lorelei.asm +++ b/scripts/lorelei.asm @@ -23,7 +23,7 @@ LoreleiScript_76191: ; 76191 (1d:6191) ld a, $24 .asm_761ab ld [wNewTileBlockID], a - ld bc, $2 + lb bc, 0, 2 predef_jump ReplaceTileBlock LoreleiScript_761b6: ; 761b6 (1d:61b6) diff --git a/scripts/mansion1.asm b/scripts/mansion1.asm index 88bdd3ed..bbfb0a0b 100755 --- a/scripts/mansion1.asm +++ b/scripts/mansion1.asm @@ -15,22 +15,22 @@ Mansion1Subscript1: ; 442c5 (11:42c5) ret z CheckEvent EVENT_MANSION_SWITCH_ON jr nz, .asm_442ec - ld bc, $060c + lb bc, 6, 12 call Mansion1Script_4430b - ld bc, $0308 + lb bc, 3, 8 call Mansion1Script_44304 - ld bc, $080a + lb bc, 8, 10 call Mansion1Script_44304 - ld bc, $0d0d + lb bc, 13, 13 jp Mansion1Script_44304 .asm_442ec - ld bc, $060c + lb bc, 6, 12 call Mansion1Script_44304 - ld bc, $0308 + lb bc, 3, 8 call Mansion1Script_4430b - ld bc, $080a + lb bc, 8, 10 call Mansion1Script_4430b - ld bc, $0d0d + lb bc, 13, 13 jp Mansion1Script_4430b Mansion1Script_44304: ; 44304 (11:4304) diff --git a/scripts/mansion2.asm b/scripts/mansion2.asm index cb697b94..22bc2b12 100755 --- a/scripts/mansion2.asm +++ b/scripts/mansion2.asm @@ -16,24 +16,24 @@ Mansion2Script_51fee: ; 51fee (14:5fee) CheckEvent EVENT_MANSION_SWITCH_ON jr nz, .asm_52016 ld a, $e - ld bc, $204 + lb bc, 2, 4 call Mansion2Script_5202f ld a, $54 - ld bc, $409 + lb bc, 4, 9 call Mansion2Script_5202f ld a, $5f - ld bc, $b03 + lb bc, 11, 3 call Mansion2Script_5202f ret .asm_52016 ld a, $5f - ld bc, $204 + lb bc, 2, 4 call Mansion2Script_5202f ld a, $e - ld bc, $409 + lb bc, 4, 9 call Mansion2Script_5202f ld a, $e - ld bc, $b03 + lb bc, 11, 3 call Mansion2Script_5202f ret diff --git a/scripts/mtmoon3.asm b/scripts/mtmoon3.asm index 21c959aa..84c00981 100755 --- a/scripts/mtmoon3.asm +++ b/scripts/mtmoon3.asm @@ -271,7 +271,7 @@ MtMoon3Text6: ; 49ee9 (12:5ee9) ld a, [wCurrentMenuItem] and a jr nz, .asm_49f21 - ld bc,(DOME_FOSSIL << 8) | 1 + lb bc, DOME_FOSSIL, 1 call GiveItem jp nc, MtMoon3Script_49f76 call MtMoon3Script_49f69 @@ -299,7 +299,7 @@ MtMoon3Text7: ; 49f29 (12:5f29) ld a, [wCurrentMenuItem] and a jr nz, .asm_49f61 - ld bc, (HELIX_FOSSIL << 8) | 1 + lb bc, HELIX_FOSSIL, 1 call GiveItem jp nc, MtMoon3Script_49f76 call MtMoon3Script_49f69 diff --git a/scripts/mtmoonpokecenter.asm b/scripts/mtmoonpokecenter.asm index 63cc06e4..fd3e4e53 100755 --- a/scripts/mtmoonpokecenter.asm +++ b/scripts/mtmoonpokecenter.asm @@ -43,7 +43,7 @@ MtMoonPokecenterText4: ; 492ec (12:52ec) ld hl, MtMoonPokecenterText_49366 jr .printText .enoughMoney - ld bc,(MAGIKARP << 8) | 5 + lb bc, MAGIKARP, 5 call GivePokemon jr nc, .done xor a diff --git a/scripts/museum1f.asm b/scripts/museum1f.asm index 4c209eb8..ac552c6d 100755 --- a/scripts/museum1f.asm +++ b/scripts/museum1f.asm @@ -191,7 +191,7 @@ Museum1FText3: ; 5c256 (17:4256) jr nz, .asm_5c285 ld hl, Museum1FText_5c28e call PrintText - ld bc, (OLD_AMBER << 8) | 1 + lb bc, OLD_AMBER, 1 call GiveItem jr nc, .BagFull SetEvent EVENT_GOT_OLD_AMBER diff --git a/scripts/oakslab.asm b/scripts/oakslab.asm index 93f87657..996ab754 100755 --- a/scripts/oakslab.asm +++ b/scripts/oakslab.asm @@ -1022,7 +1022,7 @@ OaksLabText5: ; 1d248 (7:5248) .asm_1d2d0 CheckAndSetEvent EVENT_GOT_POKEBALLS_FROM_OAK jr nz, .asm_1d2e7 - ld bc, (POKE_BALL << 8) | 5 + lb bc, POKE_BALL, 5 call GiveItem ld hl, OaksLabGivePokeballsText call PrintText diff --git a/scripts/pewtergym.asm b/scripts/pewtergym.asm index 81fcb600..831403bb 100755 --- a/scripts/pewtergym.asm +++ b/scripts/pewtergym.asm @@ -47,7 +47,7 @@ PewterGymScript_5c3df: ; 5c3df (17:43df) ld [hSpriteIndexOrTextID], a call DisplayTextID SetEvent EVENT_BEAT_BROCK - ld bc, (TM_34 << 8) | 1 + lb bc, TM_34, 1 call GiveItem jr nc, .BagFull ld a, $5 diff --git a/scripts/rockethideout1.asm b/scripts/rockethideout1.asm index c658596e..82561577 100755 --- a/scripts/rockethideout1.asm +++ b/scripts/rockethideout1.asm @@ -27,7 +27,7 @@ RocketHideout1Script_44be0: ; 44be0 (11:4be0) ld a, $e .asm_44c03 ld [wNewTileBlockID], a - ld bc, $080c + lb bc, 8, 12 predef_jump ReplaceTileBlock RocketHideout1ScriptPointers: ; 44c0e (11:4c0e) diff --git a/scripts/rockethideout4.asm b/scripts/rockethideout4.asm index 62d6f6bb..a71e444c 100755 --- a/scripts/rockethideout4.asm +++ b/scripts/rockethideout4.asm @@ -27,7 +27,7 @@ RocketHideout4Script_45473: ; 45473 (11:5473) ld a, $e .asm_45498 ld [wNewTileBlockID], a - ld bc, $050c + lb bc, 5, 12 predef_jump ReplaceTileBlock RocketHideout4Script_454a3: ; 454a3 (11:54a3) diff --git a/scripts/route1.asm b/scripts/route1.asm index 6c00e555..926ffd20 100755 --- a/scripts/route1.asm +++ b/scripts/route1.asm @@ -12,7 +12,7 @@ Route1Text1: ; 1cab8 (7:4ab8) jr nz, .asm_1cada ld hl, Route1ViridianMartSampleText call PrintText - ld bc, (POTION << 8) | 1 + lb bc, POTION, 1 call GiveItem jr nc, .BagFull ld hl, Route1Text_1cae8 diff --git a/scripts/route12gateupstairs.asm b/scripts/route12gateupstairs.asm index f651d373..e7ad5cbf 100755 --- a/scripts/route12gateupstairs.asm +++ b/scripts/route12gateupstairs.asm @@ -12,7 +12,7 @@ Route12GateUpstairsText1: ; 49569 (12:5569) jr c, .asm_0ad3c ld hl, TM39PreReceiveText call PrintText - ld bc, (TM_39 << 8) | 1 + lb bc, TM_39, 1 call GiveItem jr nc, .BagFull ld hl, ReceivedTM39Text diff --git a/scripts/route12house.asm b/scripts/route12house.asm index 6b3e17fc..bb065f1c 100755 --- a/scripts/route12house.asm +++ b/scripts/route12house.asm @@ -15,7 +15,7 @@ Route12HouseText1: ; 56484 (15:6484) ld a, [wCurrentMenuItem] and a jr nz, .asm_a2d76 - ld bc, (SUPER_ROD << 8) | 1 + lb bc, SUPER_ROD, 1 call GiveItem jr nc, .BagFull ld hl, wd728 diff --git a/scripts/route16house.asm b/scripts/route16house.asm index 4a0ac0c3..ee23fd89 100755 --- a/scripts/route16house.asm +++ b/scripts/route16house.asm @@ -12,7 +12,7 @@ Route16HouseText1: ; 1e5ff (7:65ff) jr nz, .asm_13616 ld hl, Route16HouseText3 call PrintText - ld bc, (HM_02 << 8) | 1 + lb bc, HM_02, 1 call GiveItem jr nc, .BagFull SetEvent EVENT_GOT_HM02 diff --git a/scripts/route24.asm b/scripts/route24.asm index 4e83a5cd..6eba1d35 100755 --- a/scripts/route24.asm +++ b/scripts/route24.asm @@ -149,7 +149,7 @@ Route24Text1: ; 514a4 (14:54a4) jr nz, .asm_514f9 ld hl, Route24Text_51510 call PrintText - ld bc, (NUGGET << 8) | 1 + lb bc, NUGGET, 1 call GiveItem jr nc, .BagFull SetEvent EVENT_GOT_NUGGET diff --git a/scripts/safarizoneentrance-yellow.asm b/scripts/safarizoneentrance-yellow.asm index 9d354cff..4a37f0e6 100644 --- a/scripts/safarizoneentrance-yellow.asm +++ b/scripts/safarizoneentrance-yellow.asm @@ -54,7 +54,7 @@ ld hl,.MakePaymentText call PrintText ld a,30 - ld hl,(502 / $100) << 8 | (502 % $100) + lb hl, (502 / $100), (502 % $100) .xf1ff2 ld [W_NUMSAFARIBALLS],a ld a,h diff --git a/scripts/safarizonesecrethouse.asm b/scripts/safarizonesecrethouse.asm index 6cf17b9d..8881472b 100755 --- a/scripts/safarizonesecrethouse.asm +++ b/scripts/safarizonesecrethouse.asm @@ -10,7 +10,7 @@ SafariZoneSecretHouseText1: ; 4a31c (12:631c) jr nz, .asm_20a9b ld hl, SafariZoneSecretHouseText_4a350 call PrintText - ld bc, (HM_03 << 8) | 1 + lb bc, HM_03, 1 call GiveItem jr nc, .BagFull ld hl, ReceivedHM03Text diff --git a/scripts/saffrongym.asm b/scripts/saffrongym.asm index 9ee632f7..140b1130 100755 --- a/scripts/saffrongym.asm +++ b/scripts/saffrongym.asm @@ -47,7 +47,7 @@ SaffronGymText_5d068: ; 5d068 (17:5068) ld [hSpriteIndexOrTextID], a call DisplayTextID SetEvent EVENT_BEAT_SABRINA - ld bc, (TM_46 << 8) | 1 + lb bc, TM_46, 1 call GiveItem jr nc, .BagFull ld a, $b diff --git a/scripts/saffronhouse2.asm b/scripts/saffronhouse2.asm index f3ec4c99..2c159190 100755 --- a/scripts/saffronhouse2.asm +++ b/scripts/saffronhouse2.asm @@ -10,7 +10,7 @@ SaffronHouse2Text1: ; 1de41 (7:5e41) jr nz, .asm_9e72b ld hl, TM29PreReceiveText call PrintText - ld bc,(TM_29 << 8) | 1 + lb bc, TM_29, 1 call GiveItem jr nc, .BagFull ld hl, ReceivedTM29Text diff --git a/scripts/silphco10.asm b/scripts/silphco10.asm index fb419a22..a6f2f860 100755 --- a/scripts/silphco10.asm +++ b/scripts/silphco10.asm @@ -13,18 +13,19 @@ SilphCo10Script_5a14f: ; 5a14f (16:614f) bit 5, [hl] res 5, [hl] ret z - ld hl, DataTable_5a173 + ld hl, SilphCo10GateCoords call SilphCo2Script_59d43 call SilphCo10Text_5a176 CheckEvent EVENT_SILPH_CO_10_UNLOCKED_DOOR ret nz ld a, $54 ld [wNewTileBlockID], a - ld bc, $405 + lb bc, 4, 5 predef_jump ReplaceTileBlock -DataTable_5a173: ; 5a173 (16:6173) - db $04,$05,$FF +SilphCo10GateCoords: ; 5a173 (16:6173) + db $04,$05 + db $FF SilphCo10Text_5a176: ; 5a176 (16:6176) ld a, [$ffe0] diff --git a/scripts/silphco11.asm b/scripts/silphco11.asm index 9cdf2891..4c83c20d 100755 --- a/scripts/silphco11.asm +++ b/scripts/silphco11.asm @@ -13,18 +13,19 @@ SilphCo11Script_62110: ; 62110 (18:6110) bit 5, [hl] res 5, [hl] ret z - ld hl, DataTable_62134 + ld hl, SilphCo11GateCoords call SilphCo11Script_62137 call SilphCo11Script_62163 CheckEvent EVENT_SILPH_CO_11_UNLOCKED_DOOR ret nz ld a, $20 ld [wNewTileBlockID], a - ld bc, $603 + lb bc, 6, 3 predef_jump ReplaceTileBlock -DataTable_62134: ; 62134 (18:6134) - db $06,$03,$FF +SilphCo11GateCoords: ; 62134 (18:6134) + db $06,$03 + db $FF SilphCo11Script_62137: ; 62137 (18:6137) push hl @@ -306,7 +307,7 @@ SilphCo11Text1: ; 622dc (18:62dc) jp nz, .asm_62308 ld hl, SilphCoPresidentText call PrintText - ld bc, (MASTER_BALL << 8) | 1 + lb bc, MASTER_BALL, 1 call GiveItem jr nc, .BagFull ld hl, ReceivedSilphCoMasterBallText diff --git a/scripts/silphco2.asm b/scripts/silphco2.asm index b758455e..ecb3b5a5 100755 --- a/scripts/silphco2.asm +++ b/scripts/silphco2.asm @@ -13,7 +13,7 @@ SilphCo2Script_59d07: ; 59d07 (16:5d07) bit 5, [hl] res 5, [hl] ret z - ld hl, DataTable_59d3e + ld hl, SilphCo2GateCoords call SilphCo2Script_59d43 call SilphCo2Script_59d6f CheckEvent EVENT_SILPH_CO_2_UNLOCKED_DOOR1 @@ -21,7 +21,7 @@ SilphCo2Script_59d07: ; 59d07 (16:5d07) push af ld a, $54 ld [wNewTileBlockID], a - ld bc, $0202 + lb bc, 2, 2 predef ReplaceTileBlock pop af .asm_59d2e @@ -29,11 +29,13 @@ SilphCo2Script_59d07: ; 59d07 (16:5d07) ret nz ld a, $54 ld [wNewTileBlockID], a - ld bc, $0502 + lb bc, 5, 2 predef_jump ReplaceTileBlock -DataTable_59d3e: ; 59d3e (16:5d3e) - db $02,$02,$05,$02,$FF +SilphCo2GateCoords: ; 59d3e (16:5d3e) + db $02,$02 + db $05,$02 + db $FF SilphCo2Script_59d43: ; 59d43 (16:5d43) push hl @@ -141,7 +143,7 @@ SilphCo2Text1: ; 59dc1 (16:5dc1) jr nz, .asm_59de4 ld hl, SilphCo2Text_59ded call PrintText - ld bc, (TM_36 << 8) | 1 + lb bc, TM_36, 1 call GiveItem ld hl, TM36NoRoomText jr nc, .asm_59de7 diff --git a/scripts/silphco3.asm b/scripts/silphco3.asm index f693ea33..bdaac452 100755 --- a/scripts/silphco3.asm +++ b/scripts/silphco3.asm @@ -13,7 +13,7 @@ SilphCo3Script_59f71: ; 59f71 (16:5f71) bit 5, [hl] res 5, [hl] ret z - ld hl, DataTable_59fa8 + ld hl, SilphCo3GateCoords call SilphCo2Script_59d43 call SilphCo3Script_59fad CheckEvent EVENT_SILPH_CO_3_UNLOCKED_DOOR1 @@ -21,7 +21,7 @@ SilphCo3Script_59f71: ; 59f71 (16:5f71) push af ld a, $5f ld [wNewTileBlockID], a - ld bc, $404 + lb bc, 4, 4 predef ReplaceTileBlock pop af .asm_59f98 @@ -29,11 +29,13 @@ SilphCo3Script_59f71: ; 59f71 (16:5f71) ret nz ld a, $5f ld [wNewTileBlockID], a - ld bc, $408 + lb bc, 4, 8 predef_jump ReplaceTileBlock -DataTable_59fa8: ; 59fa8 (16:5fa8) - db $04,$04,$04,$08,$FF +SilphCo3GateCoords: ; 59fa8 (16:5fa8) + db $04,$04 + db $04,$08 + db $FF SilphCo3Script_59fad: ; 59fad (16:5fad) EventFlagAddress hl, EVENT_SILPH_CO_3_UNLOCKED_DOOR1 diff --git a/scripts/silphco4.asm b/scripts/silphco4.asm index 0ea2c8c8..0dad6f6b 100755 --- a/scripts/silphco4.asm +++ b/scripts/silphco4.asm @@ -13,7 +13,7 @@ SilphCo4Script_19d21: ; 19d21 (6:5d21) bit 5, [hl] res 5, [hl] ret z - ld hl, SilphCo4Data19d58 + ld hl, SilphCo4GateCoords call SilphCo4Script_19d5d call SilphCo4Script_19d89 CheckEvent EVENT_SILPH_CO_4_UNLOCKED_DOOR1 @@ -21,7 +21,7 @@ SilphCo4Script_19d21: ; 19d21 (6:5d21) push af ld a, $54 ld [wNewTileBlockID], a - ld bc, $0602 + lb bc, 6, 2 predef ReplaceTileBlock pop af .asm_19d48 @@ -29,11 +29,13 @@ SilphCo4Script_19d21: ; 19d21 (6:5d21) ret nz ld a, $54 ld [wNewTileBlockID], a - ld bc, $0406 + lb bc, 4, 6 predef_jump ReplaceTileBlock -SilphCo4Data19d58: ; 19d58 (6:5d58) - db $06, $02, $04, $06, $ff +SilphCo4GateCoords: ; 19d58 (6:5d58) + db $06,$02 + db $04,$06 + db $FF SilphCo4Script_19d5d: ; 19d5d (6:5d5d) push hl diff --git a/scripts/silphco5.asm b/scripts/silphco5.asm index d6f35993..7380f98f 100755 --- a/scripts/silphco5.asm +++ b/scripts/silphco5.asm @@ -13,7 +13,7 @@ SilphCo5Script_19f4d: ; 19f4d (6:5f4d) bit 5, [hl] res 5, [hl] ret z - ld hl, SilphCo5Coords + ld hl, SilphCo5GateCoords call SilphCo4Script_19d5d call SilphCo5Script_19f9e CheckEvent EVENT_SILPH_CO_5_UNLOCKED_DOOR1 @@ -21,7 +21,7 @@ SilphCo5Script_19f4d: ; 19f4d (6:5f4d) push af ld a, $5f ld [wNewTileBlockID], a - ld bc, $0203 + lb bc, 2, 3 predef ReplaceTileBlock pop af .asm_19f74 @@ -30,7 +30,7 @@ SilphCo5Script_19f4d: ; 19f4d (6:5f4d) push af ld a, $5f ld [wNewTileBlockID], a - ld bc, $0603 + lb bc, 6, 3 predef ReplaceTileBlock pop af .asm_19f87 @@ -38,11 +38,14 @@ SilphCo5Script_19f4d: ; 19f4d (6:5f4d) ret nz ld a, $5f ld [wNewTileBlockID], a - ld bc, $0507 + lb bc, 5, 7 predef_jump ReplaceTileBlock -SilphCo5Coords: ; 19f97 (6:5f97) - db $02, $03, $06, $03, $05, $07, $ff +SilphCo5GateCoords: ; 19f97 (6:5f97) + db $02,$03 + db $06,$03 + db $05,$07 + db $FF SilphCo5Script_19f9e: ; 19f9e (6:5f9e) EventFlagAddress hl, EVENT_SILPH_CO_5_UNLOCKED_DOOR1 diff --git a/scripts/silphco6.asm b/scripts/silphco6.asm index 25fbcef9..fa199069 100755 --- a/scripts/silphco6.asm +++ b/scripts/silphco6.asm @@ -13,19 +13,19 @@ SilphCo6Script_1a1bf: ; 1a1bf (6:61bf) bit 5, [hl] res 5, [hl] ret z - ld hl, SilphCo6Coords1 + ld hl, SilphCo6GateCoords call SilphCo4Script_19d5d call SilphCo6Script_1a1e6 CheckEvent EVENT_SILPH_CO_6_UNLOCKED_DOOR ret nz ld a, $5f ld [wNewTileBlockID], a - ld bc, $0602 + lb bc, 6, 2 predef_jump ReplaceTileBlock -SilphCo6Coords1: ; 1a1e3 (6:61e3) - db $06, $02 - db $ff +SilphCo6GateCoords: ; 1a1e3 (6:61e3) + db $06,$02 + db $FF SilphCo6Script_1a1e6: ; 1a1e6 (6:61e6) ld a, [$ffe0] diff --git a/scripts/silphco7.asm b/scripts/silphco7.asm index 44e92475..525405c7 100755 --- a/scripts/silphco7.asm +++ b/scripts/silphco7.asm @@ -13,7 +13,7 @@ SilphCo7Script_51b77: ; 51b77 (14:5b77) bit 5, [hl] res 5, [hl] ret z - ld hl, DataTable_51bc1 + ld hl, SilphCo7GateCoords call SilphCo7Text_51bc8 call SilphCo7Text_51bf4 CheckEvent EVENT_SILPH_CO_7_UNLOCKED_DOOR1 @@ -21,7 +21,7 @@ SilphCo7Script_51b77: ; 51b77 (14:5b77) push af ld a, $54 ld [wNewTileBlockID], a - ld bc, $305 + lb bc, 3, 5 predef ReplaceTileBlock pop af .asm_51b9e @@ -30,7 +30,7 @@ SilphCo7Script_51b77: ; 51b77 (14:5b77) push af ld a, $54 ld [wNewTileBlockID], a - ld bc, $20a + lb bc, 2, 10 predef ReplaceTileBlock pop af .asm_51bb1 @@ -38,11 +38,14 @@ SilphCo7Script_51b77: ; 51b77 (14:5b77) ret nz ld a, $54 ld [wNewTileBlockID], a - ld bc, $60a + lb bc, 6, 10 predef_jump ReplaceTileBlock -DataTable_51bc1: ; 51bc1 (14:5bc1) - db $03,$05,$02,$0A,$06,$0A,$FF +SilphCo7GateCoords: ; 51bc1 (14:5bc1) + db $03,$05 + db $02,$0A + db $06,$0A + db $FF SilphCo7Text_51bc8: ; 51bc8 (14:5bc8) push hl @@ -329,7 +332,7 @@ SilphCo7Text1: .givelapras ld hl, .MeetLaprasGuyText call PrintText - ld bc, (LAPRAS << 8) | 15 + lb bc, LAPRAS, 15 call GivePokemon jr nc, .done ld a, [wSimulatedJoypadStatesEnd] diff --git a/scripts/silphco8.asm b/scripts/silphco8.asm index 7545f359..9ea985a8 100755 --- a/scripts/silphco8.asm +++ b/scripts/silphco8.asm @@ -13,18 +13,19 @@ SilphCo8Script_5651a: ; 5651a (15:651a) bit 5, [hl] res 5, [hl] ret z - ld hl, DataTable_5653e + ld hl, SilphCo8GateCoords call SilphCo8Script_56541 call SilphCo8Script_5656d CheckEvent EVENT_SILPH_CO_8_UNLOCKED_DOOR ret nz ld a, $5f ld [wNewTileBlockID], a - ld bc, $403 + lb bc, 4, 3 predef_jump ReplaceTileBlock -DataTable_5653e: ; 5653e (15:653e) - db $04,$03,$FF +SilphCo8GateCoords: ; 5653e (15:653e) + db $04,$03 + db $FF SilphCo8Script_56541: ; 56541 (15:6541) push hl diff --git a/scripts/silphco9.asm b/scripts/silphco9.asm index 557ce1f1..02638459 100755 --- a/scripts/silphco9.asm +++ b/scripts/silphco9.asm @@ -13,7 +13,7 @@ SilphCo9Script_5d7d1: ; 5d7d1 (17:57d1) bit 5, [hl] res 5, [hl] ret z - ld hl, DataTable_5d82e + ld hl, SilphCo9GateCoords call SilphCo9Script_5d837 call SilphCo9Script_5d863 CheckEvent EVENT_SILPH_CO_9_UNLOCKED_DOOR1 @@ -21,7 +21,7 @@ SilphCo9Script_5d7d1: ; 5d7d1 (17:57d1) push af ld a, $5f ld [wNewTileBlockID], a - ld bc, $401 + lb bc, 4, 1 predef ReplaceTileBlock pop af .asm_5d7f8 @@ -30,7 +30,7 @@ SilphCo9Script_5d7d1: ; 5d7d1 (17:57d1) push af ld a, $54 ld [wNewTileBlockID], a - ld bc, $209 + lb bc, 2, 9 predef ReplaceTileBlock pop af .asm_5d80b @@ -39,7 +39,7 @@ SilphCo9Script_5d7d1: ; 5d7d1 (17:57d1) push af ld a, $54 ld [wNewTileBlockID], a - ld bc, $509 + lb bc, 5, 9 predef ReplaceTileBlock pop af .asm_5d81e @@ -47,11 +47,15 @@ SilphCo9Script_5d7d1: ; 5d7d1 (17:57d1) ret nz ld a, $5f ld [wNewTileBlockID], a - ld bc, $605 + lb bc, 6, 5 predef_jump ReplaceTileBlock -DataTable_5d82e: ; 5d82e (17:582e) - db $04,$01,$02,$09,$05,$09,$06,$05,$FF +SilphCo9GateCoords: ; 5d82e (17:582e) + db $04,$01 + db $02,$09 + db $05,$09 + db $06,$05 + db $FF SilphCo9Script_5d837: ; 5d837 (17:5837) push hl diff --git a/scripts/ssanne7.asm b/scripts/ssanne7.asm index 9bb4aac6..b99f5bb2 100755 --- a/scripts/ssanne7.asm +++ b/scripts/ssanne7.asm @@ -22,7 +22,7 @@ SSAnne7Text1: ; 618ad (18:58ad) call PrintText ld hl, ReceivingHM01Text call PrintText - ld bc, (HM_01 << 8) | 1 + lb bc, HM_01, 1 call GiveItem jr nc, .BagFull ld hl, ReceivedHM01Text diff --git a/scripts/vermiliongym.asm b/scripts/vermiliongym.asm index 5c504335..78a38aec 100755 --- a/scripts/vermiliongym.asm +++ b/scripts/vermiliongym.asm @@ -38,7 +38,7 @@ VermilionGymScript_5ca6d: ; 5ca6d (17:4a6d) ld a, $5 .asm_5ca7f ld [wNewTileBlockID], a - ld bc, $202 + lb bc, 2, 2 predef_jump ReplaceTileBlock VermilionGymScript_5ca8a: ; 5ca8a (17:4a8a) @@ -66,7 +66,7 @@ VermilionGymScript_5caaa: ; 5caaa (17:4aaa) ld [hSpriteIndexOrTextID], a call DisplayTextID SetEvent EVENT_BEAT_LT_SURGE - ld bc, (TM_24 << 8) | 1 + lb bc, TM_24, 1 call GiveItem jr nc, .BagFull ld a, $7 diff --git a/scripts/vermilionhouse2.asm b/scripts/vermilionhouse2.asm index 775c32bb..f166ebb8 100755 --- a/scripts/vermilionhouse2.asm +++ b/scripts/vermilionhouse2.asm @@ -15,7 +15,7 @@ VermilionHouse2Text1: ; 56075 (15:6075) ld a, [wCurrentMenuItem] and a jr nz, .asm_eb1b7 - ld bc, (OLD_ROD << 8) | 1 + lb bc, OLD_ROD, 1 call GiveItem jr nc, .BagFull ld hl, wd728 diff --git a/scripts/victoryroad1.asm b/scripts/victoryroad1.asm index dbb69a64..11f5d5db 100755 --- a/scripts/victoryroad1.asm +++ b/scripts/victoryroad1.asm @@ -15,7 +15,7 @@ VictoryRoad1Script: ; 5da0a (17:5a0a) ret z ld a, $1d ld [wNewTileBlockID], a - ld bc, $604 + lb bc, 6, 4 predef_jump ReplaceTileBlock VictoryRoad1ScriptPointers: ; 5da3a (17:5a3a) diff --git a/scripts/victoryroad2.asm b/scripts/victoryroad2.asm index 41fe0212..cb956b1c 100755 --- a/scripts/victoryroad2.asm +++ b/scripts/victoryroad2.asm @@ -23,14 +23,14 @@ VictoryRoad2Script_517c9: ; 517c9 (14:57c9) jr z, .asm_517da push af ld a, $15 - ld bc, $403 + lb bc, 4, 3 call VictoryRoad2Script_517e2 pop af .asm_517da bit 7, a ret z ld a, $1d - ld bc, $70b + lb bc, 7, 11 VictoryRoad2Script_517e2: ; 517e2 (14:57e2) ld [wNewTileBlockID], a diff --git a/scripts/victoryroad3.asm b/scripts/victoryroad3.asm index c5aaef50..22e6813a 100755 --- a/scripts/victoryroad3.asm +++ b/scripts/victoryroad3.asm @@ -17,7 +17,7 @@ VictoryRoad3Script_44996: ; 44996 (11:4996) ret z ld a, $1d ld [wNewTileBlockID], a - ld bc, $503 + lb bc, 5, 3 predef_jump ReplaceTileBlock VictoryRoad3ScriptPointers: ; 449b1 (11:49b1) diff --git a/scripts/viridiancity.asm b/scripts/viridiancity.asm index 7cdf5ad8..79ad444f 100755 --- a/scripts/viridiancity.asm +++ b/scripts/viridiancity.asm @@ -235,7 +235,7 @@ ViridianCityText6: ; 19196 (6:5196) jr nz, .asm_4e5a0 ld hl, ViridianCityText_191ca call PrintText - ld bc, (TM_42 << 8) | 1 + lb bc, TM_42, 1 call GiveItem jr nc, .BagFull ld hl, ReceivedTM42Text diff --git a/scripts/viridiangym.asm b/scripts/viridiangym.asm index 8e012040..6cded55d 100755 --- a/scripts/viridiangym.asm +++ b/scripts/viridiangym.asm @@ -141,7 +141,7 @@ ViridianGymScript3_74995: ; 74995 (1d:4995) ld [hSpriteIndexOrTextID], a call DisplayTextID SetEvent EVENT_BEAT_VIRIDIAN_GYM_GIOVANNI - ld bc, (TM_27 << 8) | 1 + lb bc, TM_27, 1 call GiveItem jr nc, .BagFull ld a, $d diff --git a/scripts/viridianmart.asm b/scripts/viridianmart.asm index 986ac8f1..5cb6eaea 100755 --- a/scripts/viridianmart.asm +++ b/scripts/viridianmart.asm @@ -52,7 +52,7 @@ ViridianMartScript1: ; 1d4c0 (7:54c0) ld a, $5 ld [hSpriteIndexOrTextID], a call DisplayTextID - ld bc, (OAKS_PARCEL << 8) + 1 + lb bc, OAKS_PARCEL, 1 call GiveItem SetEvent EVENT_GOT_OAKS_PARCEL ld a, $2 -- cgit v1.3.1-sl0p