From 2b2ed54bbf017943ba2343cd6c1dbe88b8f34a4e Mon Sep 17 00:00:00 2001 From: Rangi Date: Sun, 5 Jul 2020 17:29:11 -0400 Subject: Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow --- engine/overworld/hidden_objects.asm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engine/overworld/hidden_objects.asm') diff --git a/engine/overworld/hidden_objects.asm b/engine/overworld/hidden_objects.asm index d4a0a2bd..5ce7f3cb 100755 --- a/engine/overworld/hidden_objects.asm +++ b/engine/overworld/hidden_objects.asm @@ -87,7 +87,7 @@ CheckForHiddenObject:: ; checks if the coordinates in front of the player's sprite match Y in b and X in c ; [hCoordsInFrontOfPlayerMatch] = $00 if they match, $ff if they don't match CheckIfCoordsInFrontOfPlayerMatch: - ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction + ld a, [wSpritePlayerStateData1FacingDirection] cp SPRITE_FACING_UP jr z, .facingUp cp SPRITE_FACING_LEFT -- cgit v1.3.1-sl0p