From 96a58ce52ac4b8c4c8b2ecbf0f185d1ebda10a6e Mon Sep 17 00:00:00 2001 From: pikalaxalt Date: Mon, 6 Jun 2016 12:09:36 -0400 Subject: Split out pikachu engine functions; sprite state data macros --- engine/overworld/hidden_objects.asm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engine/overworld/hidden_objects.asm') diff --git a/engine/overworld/hidden_objects.asm b/engine/overworld/hidden_objects.asm index cba2a221..6e515b5a 100755 --- a/engine/overworld/hidden_objects.asm +++ b/engine/overworld/hidden_objects.asm @@ -61,7 +61,7 @@ CheckForHiddenObject: ; f25f8 (3c:65f8) ; checks if the coordinates in front of the player's sprite match Y in b and X in c ; [hCoordsInFrontOfPlayerMatch] = $00 if they match, $ff if they don't match CheckIfCoordsInFrontOfPlayerMatch: ; 46a01 (11:6a01) - ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction + ld a, [wPlayerFacingDirection] ; player's sprite facing direction cp SPRITE_FACING_UP jr z, .facingUp cp SPRITE_FACING_LEFT -- cgit v1.3.1-sl0p