From 8f1dcf07e598c6e3d34b5d255f04faff1667d83b Mon Sep 17 00:00:00 2001 From: Sylvie <35663410+Rangi42@users.noreply.github.com> Date: Mon, 23 Sep 2024 23:51:44 -0400 Subject: Identify more flag bits (#464) --- engine/overworld/map_sprites.asm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engine/overworld/map_sprites.asm') diff --git a/engine/overworld/map_sprites.asm b/engine/overworld/map_sprites.asm index 8acbb04f..75c46474 100644 --- a/engine/overworld/map_sprites.asm +++ b/engine/overworld/map_sprites.asm @@ -162,7 +162,7 @@ LoadMapSpriteTilePatterns: pop de ld b, a ld a, [wFontLoaded] - bit 0, a ; reloading upper half of tile patterns after displaying text? + bit BIT_FONT_LOADED, a ; reloading upper half of tile patterns after displaying text? jr nz, .skipFirstLoad ; if so, skip loading data into the lower half ld a, b ld b, 0 @@ -183,7 +183,7 @@ LoadMapSpriteTilePatterns: inc d .noCarry3 ld a, [wFontLoaded] - bit 0, a ; reloading upper half of tile patterns after displaying text? + bit BIT_FONT_LOADED, a ; reloading upper half of tile patterns after displaying text? jr nz, .loadWhileLCDOn pop af pop hl @@ -268,7 +268,7 @@ InitOutsideMapSprites: call nc, GetSplitMapSpriteSetID ; if so, choose the appropriate one ld b, a ; b = spriteSetID ld a, [wFontLoaded] - bit 0, a ; reloading upper half of tile patterns after displaying text? + bit BIT_FONT_LOADED, a ; reloading upper half of tile patterns after displaying text? jr nz, .loadSpriteSet ; if so, forcibly reload the sprite set ld a, [wSpriteSetID] cp b ; has the sprite set ID changed? -- cgit v1.3.1-sl0p