From bd533aa79bbe1998fd2b699bd7205da2de4fe55c Mon Sep 17 00:00:00 2001 From: "U-Fish-PC\\Daniel" Date: Wed, 25 Jun 2014 16:58:27 -0400 Subject: Use *Coord instead of FuncCoord Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses --- engine/overworld/movement.asm | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'engine/overworld/movement.asm') diff --git a/engine/overworld/movement.asm b/engine/overworld/movement.asm index f8dd5fc4..f08a20cb 100644 --- a/engine/overworld/movement.asm +++ b/engine/overworld/movement.asm @@ -8,8 +8,7 @@ UpdatePlayerSprite: ; 4e31 (1:4e31) ld [wSpriteStateData2], a jr .asm_4e4a .asm_4e41 - FuncCoord 8, 9 - ld a, [Coord] + aCoord 8, 9 ld [$ff93], a cp $60 jr c, .asm_4e50 -- cgit v1.3.1-sl0p