From 96a58ce52ac4b8c4c8b2ecbf0f185d1ebda10a6e Mon Sep 17 00:00:00 2001 From: pikalaxalt Date: Mon, 6 Jun 2016 12:09:36 -0400 Subject: Split out pikachu engine functions; sprite state data macros --- engine/overworld/movement.asm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engine/overworld/movement.asm') diff --git a/engine/overworld/movement.asm b/engine/overworld/movement.asm index dfd1c012..6bd28dad 100644 --- a/engine/overworld/movement.asm +++ b/engine/overworld/movement.asm @@ -53,7 +53,7 @@ UpdatePlayerSprite: ; 4da5 (1:4da5) ld a, SPRITE_FACING_RIGHT jr .next .next - ld [wSpriteStateData1 + 9], a ; facing direction + ld [wPlayerFacingDirection], a ; facing direction ld a, [wFontLoaded] bit 0, a jr z, .moving @@ -89,7 +89,7 @@ UpdatePlayerSprite: ; 4da5 (1:4da5) Func_4e32: ; 4e32 (1:4e32) ld a, [wSpriteStateData1 + 8] ld b, a - ld a, [wSpriteStateData1 + 9] + ld a, [wPlayerFacingDirection] add b ld [wSpriteStateData1 + 2], a ret -- cgit v1.3.1-sl0p