From 2b2ed54bbf017943ba2343cd6c1dbe88b8f34a4e Mon Sep 17 00:00:00 2001 From: Rangi Date: Sun, 5 Jul 2020 17:29:11 -0400 Subject: Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow --- engine/overworld/sprite_collisions.asm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engine/overworld/sprite_collisions.asm') diff --git a/engine/overworld/sprite_collisions.asm b/engine/overworld/sprite_collisions.asm index c5ff8ebb..48cd95b9 100644 --- a/engine/overworld/sprite_collisions.asm +++ b/engine/overworld/sprite_collisions.asm @@ -1,10 +1,10 @@ _UpdateSprites:: ld h, $c1 inc h - ld a, $e ; wSpriteStateData2 + $0e + ld a, wSpritePlayerStateData2ImageBaseOffset - wSpritePlayerStateData2 .spriteLoop ld l, a - sub $e + sub wSpritePlayerStateData2ImageBaseOffset - wSpritePlayerStateData2 ld c, a ld [hCurrentSpriteOffset], a ld a, [hl] @@ -20,7 +20,7 @@ _UpdateSprites:: .skipSprite ld a, l add $10 ; move to next sprite - cp $e ; test for overflow (back at $0e) + cp wSpritePlayerStateData2ImageBaseOffset - wSpritePlayerStateData2 ; test for overflow (back at beginning) jr nz, .spriteLoop ret .updateCurrentSprite -- cgit v1.3.1-sl0p