From 772fcc7588a4e1fbe146a02b429cf64282c81dcb Mon Sep 17 00:00:00 2001 From: Rangi Date: Mon, 6 Jul 2020 19:03:05 -0400 Subject: Specify the ldh instruction, don't turn ld into ldh --- engine/overworld/turn_sprite.asm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engine/overworld/turn_sprite.asm') diff --git a/engine/overworld/turn_sprite.asm b/engine/overworld/turn_sprite.asm index bef26537..4ff58239 100755 --- a/engine/overworld/turn_sprite.asm +++ b/engine/overworld/turn_sprite.asm @@ -1,12 +1,12 @@ UpdateSpriteFacingOffsetAndDelayMovement:: ld h, $c2 - ld a, [hCurrentSpriteOffset] + ldh a, [hCurrentSpriteOffset] add $8 ld l, a ld a, $7f ; maximum movement delay ld [hl], a ; c2x8 (movement delay) dec h - ld a, [hCurrentSpriteOffset] + ldh a, [hCurrentSpriteOffset] add $9 ld l, a ld a, [hld] ; c1x9 (facing direction) @@ -14,7 +14,7 @@ UpdateSpriteFacingOffsetAndDelayMovement:: xor a ld [hld], a ld [hl], a ; c1x8 (walk animation frame) - ld a, [hCurrentSpriteOffset] + ldh a, [hCurrentSpriteOffset] add $2 ld l, a ld a, [hl] ; c1x2 (facing and animation table offset) -- cgit v1.3.1-sl0p