From c69fadf00ae8082df102005f834fc8d395870826 Mon Sep 17 00:00:00 2001 From: luckytyphlosion Date: Sun, 15 Nov 2015 15:01:55 -0500 Subject: engine/menu/start_menu.asm Also remove dummy traces of FarCopyData2 and use callbs in home/vblank.asm --- engine/overworld/map_sprites.asm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engine/overworld') diff --git a/engine/overworld/map_sprites.asm b/engine/overworld/map_sprites.asm index eb4e2c03..c5658dc0 100755 --- a/engine/overworld/map_sprites.asm +++ b/engine/overworld/map_sprites.asm @@ -164,7 +164,7 @@ LoadMapSpriteTilePatterns: ; 17871 (5:7871) jr nz,.skipFirstLoad ; if so, skip loading data into the lower half ld a,b ld b,0 - call FarCopyData2 ; load tile pattern data for sprite when standing still + call FarCopyData ; load tile pattern data for sprite when standing still .skipFirstLoad pop de pop hl @@ -190,11 +190,11 @@ LoadMapSpriteTilePatterns: ; 17871 (5:7871) ld h,d ld l,e pop de - call FarCopyData2 ; load tile pattern data for sprite when walking + call FarCopyData ; load tile pattern data for sprite when walking jr .skipSecondLoad ; When reloading the upper half of tile patterns after diplaying text, the LCD ; will be on, so CopyVideoData (which writes to VRAM only during V-blank) must -; be used instead of FarCopyData2. +; be used instead of FarCopyData. .loadWhileLCDOn pop af pop hl -- cgit v1.3.1-sl0p