From 53ae0e93fad9f4c3eaef92f102b1eeb531e59d68 Mon Sep 17 00:00:00 2001 From: yenatch Date: Sat, 14 Jun 2014 04:12:40 -0700 Subject: Use monster struct macros in wram. Rename related labels for consistency. --- engine/palettes.asm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engine/palettes.asm') diff --git a/engine/palettes.asm b/engine/palettes.asm index 33f241d1..5eae18bd 100755 --- a/engine/palettes.asm +++ b/engine/palettes.asm @@ -31,11 +31,11 @@ BuildBattlePalPacket: ; 71e06 (1c:5e06) ld bc, $10 call CopyData ld a, [W_PLAYERBATTSTATUS3] - ld hl, W_PLAYERMONID + ld hl, wBattleMonSpecies call DeterminePaletteID ld b, a ld a, [W_ENEMYBATTSTATUS3] - ld hl, W_ENEMYMONID + ld hl, wEnemyMonSpecies2 call DeterminePaletteID ld c, a ld hl, wcf2e -- cgit v1.3.1-sl0p