From d5c0f1ab2a04279fd973f4bd8bad5cfbd210f1ad Mon Sep 17 00:00:00 2001 From: Ash Ketchum Date: Wed, 15 Jul 2026 01:12:25 +0200 Subject: intro: brief POKeMON SL0P EDITION splash on the fastboot path New SlopSplash (engine/slop_intro.asm) clears the screen, draws the two centered lines, pushes to VRAM and holds ~2s, then MainMenu's autoload continues into the game. Replaces the vanilla intro/title for the fast-boot-into-save flow. --- engine/slop_intro.asm | 27 +++++++++++++++++++++++++++ 1 file changed, 27 insertions(+) create mode 100644 engine/slop_intro.asm (limited to 'engine/slop_intro.asm') diff --git a/engine/slop_intro.asm b/engine/slop_intro.asm new file mode 100644 index 00000000..84bbc53f --- /dev/null +++ b/engine/slop_intro.asm @@ -0,0 +1,27 @@ +; Brief custom boot splash shown on the fastboot path (before the save is +; loaded). Reuses the same display setup as the menu/text system. + +SECTION "Slop Intro", ROMX + +SlopSplash:: + call ClearScreen + call LoadFontTilePatterns + call RunDefaultPaletteCommand + hlcoord 6, 7 + ld de, .line1 + call PlaceString + hlcoord 4, 9 + ld de, .line2 + call PlaceString + ld b, HIGH(vBGMap1) + call CopyScreenTileBufferToVRAM + xor a + ldh [hWY], a + ld a, $01 + ldh [hAutoBGTransferEnabled], a + ld c, 120 ; ~2 seconds + call DelayFrames + ret + +.line1: db "POKéMON@" +.line2: db "SL0P EDITION@" -- cgit v1.3.1-sl0p