From 53ae0e93fad9f4c3eaef92f102b1eeb531e59d68 Mon Sep 17 00:00:00 2001 From: yenatch Date: Sat, 14 Jun 2014 04:12:40 -0700 Subject: Use monster struct macros in wram. Rename related labels for consistency. --- engine/titlescreen.asm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engine/titlescreen.asm') diff --git a/engine/titlescreen.asm b/engine/titlescreen.asm index e281af31..d8a00e6f 100755 --- a/engine/titlescreen.asm +++ b/engine/titlescreen.asm @@ -5,7 +5,7 @@ CopyFixedLengthText: ; 42b1 (1:42b1) SetDefaultNamesBeforeTitlescreen: ; 42b7 (1:42b7) ld hl, NintenText - ld de, W_PLAYERNAME ; wd158 + ld de, wPlayerName ; wd158 call CopyFixedLengthText ld hl, SonyText ld de, W_RIVALNAME ; wd34a -- cgit v1.3.1-sl0p