From 53ae0e93fad9f4c3eaef92f102b1eeb531e59d68 Mon Sep 17 00:00:00 2001 From: yenatch Date: Sat, 14 Jun 2014 04:12:40 -0700 Subject: Use monster struct macros in wram. Rename related labels for consistency. --- engine/trade.asm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engine/trade.asm') diff --git a/engine/trade.asm b/engine/trade.asm index 41f50bde..1a984ceb 100755 --- a/engine/trade.asm +++ b/engine/trade.asm @@ -151,12 +151,12 @@ Func_4120b: ; 4120b (10:520b) jp Bankswitch Func_41217: ; 41217 (10:5217) - ld hl, W_PLAYERNAME + ld hl, wPlayerName ld de, wHPBarMaxHP ld bc, $000b call CopyData ld hl, W_GRASSRATE - ld de, W_PLAYERNAME + ld de, wPlayerName ld bc, $000b call CopyData ld hl, wHPBarMaxHP @@ -427,7 +427,7 @@ Func_4142d: ; 4142d (10:542d) call TextBoxBorder FuncCoord 5, 14 ld hl, Coord - ld de, W_PLAYERNAME ; wd158 + ld de, wPlayerName ; wd158 call PlaceString jp DelayFrame -- cgit v1.3.1-sl0p