From 91793015e53dbed09576f825d39e71bc59bf90a5 Mon Sep 17 00:00:00 2001 From: YamaArashi Date: Tue, 9 Sep 2014 20:55:19 -0700 Subject: Labelled and commented mostly sprite-related things --- engine/turn_sprite.asm | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'engine/turn_sprite.asm') diff --git a/engine/turn_sprite.asm b/engine/turn_sprite.asm index ecd8cf02..84037cfe 100755 --- a/engine/turn_sprite.asm +++ b/engine/turn_sprite.asm @@ -1,25 +1,25 @@ -Func_13074: ; 13074 (4:7074) +UpdateSpriteFacingOffsetAndDelayMovement: ; 13074 (4:7074) ld h, $c2 ld a, [H_CURRENTSPRITEOFFSET] add $8 ld l, a - ld a, $7f - ld [hl], a + ld a, $7f ; maximum movement delay + ld [hl], a ; c2x8 (movement delay) dec h ld a, [H_CURRENTSPRITEOFFSET] add $9 ld l, a - ld a, [hld] + ld a, [hld] ; c1x9 (facing direction) ld b, a xor a ld [hld], a - ld [hl], a + ld [hl], a ; c1x8 (walk animation frame) ld a, [H_CURRENTSPRITEOFFSET] add $2 ld l, a - ld a, [hl] - or b + ld a, [hl] ; c1x2 (facing and animation table offset) + or b ; or in the facing direction ld [hld], a - ld a, $2 - ld [hl], a + ld a, $2 ; delayed movement status + ld [hl], a ; c1x1 (movement status) ret -- cgit v1.3.1-sl0p