From 4eaccc4a7aae766c77033cacb3c8e28a66f67e7b Mon Sep 17 00:00:00 2001 From: kagnusdev Date: Tue, 8 Jul 2025 00:59:17 +0200 Subject: Use less generic labels for party finding loops (#514) --- engine/battle/read_trainer_party.asm | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'engine') diff --git a/engine/battle/read_trainer_party.asm b/engine/battle/read_trainer_party.asm index dda440f8..df1132ea 100644 --- a/engine/battle/read_trainer_party.asm +++ b/engine/battle/read_trainer_party.asm @@ -31,14 +31,14 @@ ReadTrainer: ; and hl points to the trainer class. ; Our next task is to iterate through the trainers, ; decrementing b each time, until we get to the right one. -.outer +.CheckNextTrainer dec b jr z, .IterateTrainer -.inner +.SkipTrainer ld a, [hli] and a - jr nz, .inner - jr .outer + jr nz, .SkipTrainer + jr .CheckNextTrainer ; if the first byte of trainer data is FF, ; - each pokemon has a specific level -- cgit v1.3.1-sl0p