From 51ac538c25f8c0a6d88101569a17f02d09855d31 Mon Sep 17 00:00:00 2001 From: Rangi Date: Tue, 7 Jul 2020 16:57:51 -0400 Subject: Identify SPRITESTATEDATA2_ORIGFACINGDIRECTION --- engine/menus/display_text_id_init.asm | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'engine') diff --git a/engine/menus/display_text_id_init.asm b/engine/menus/display_text_id_init.asm index c147eaf6..6ce76e7f 100644 --- a/engine/menus/display_text_id_init.asm +++ b/engine/menus/display_text_id_init.asm @@ -38,17 +38,17 @@ DisplayTextIDInit:: jr nz, .skipMovingSprites call UpdateSprites .skipMovingSprites -; loop to copy [x#SPRITESTATEDATA1_FACINGDIRECTION] to [x#SPRITESTATEDATA2_09] -; for each sprite from x=01 to x=15 +; loop to copy [x#SPRITESTATEDATA1_FACINGDIRECTION] to +; [x#SPRITESTATEDATA2_ORIGFACINGDIRECTION] for each non-player sprite ; this is done because when you talk to an NPC, they turn to look your way ; the original direction they were facing must be restored after the dialogue is over ld hl, wSprite01StateData1FacingDirection ld c, $0f ld de, $10 .spriteFacingDirectionCopyLoop - ld a, [hl] + ld a, [hl] ; x#SPRITESTATEDATA1_FACINGDIRECTION inc h - ld [hl], a + ld [hl], a ; [x#SPRITESTATEDATA2_ORIGFACINGDIRECTION] dec h add hl, de dec c -- cgit v1.3.1-sl0p