From 8da7deb893a29683614326b34e5257b222734fac Mon Sep 17 00:00:00 2001 From: Vortyne <104168801+Vortyne@users.noreply.github.com> Date: Wed, 3 Sep 2025 11:59:22 -0400 Subject: Update comment for clarity (#529) Actually copies from battle struct to party struct to make HP and status changes to a pokemon permanent --- engine/battle/core.asm | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'engine') diff --git a/engine/battle/core.asm b/engine/battle/core.asm index 296f9019..6285a330 100644 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -1794,7 +1794,8 @@ AnimateRetreatingPlayerMon: lb bc, 7, 7 jp ClearScreenArea -; reads player's current mon's HP into wBattleMonHP +; Copies player's current pokemon's current HP and status into the party +; struct data so it stays after battle or switching ReadPlayerMonCurHPAndStatus: ld a, [wPlayerMonNumber] ld hl, wPartyMon1HP -- cgit v1.3.1-sl0p