From 9827190aea7ce6a6f30d6a0c04eda34934cbd35e Mon Sep 17 00:00:00 2001 From: BlueZangoose <113498143+BlueZangoose@users.noreply.github.com> Date: Wed, 22 Nov 2023 00:52:53 +0000 Subject: Use MEGA_PUNCH constant in explosion animation routine (#434) * Use MEGA_PUNCH constant in explosion animation routine * Add AnimationType constants and assert --------- Co-authored-by: vulcandth --- engine/battle/core.asm | 14 ++++++++------ engine/battle/effects.asm | 4 ++-- 2 files changed, 10 insertions(+), 8 deletions(-) (limited to 'engine') diff --git a/engine/battle/core.asm b/engine/battle/core.asm index f976674a..19ebdfcf 100644 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -3154,9 +3154,9 @@ handleIfPlayerMoveMissed: getPlayerAnimationType: ld a, [wPlayerMoveEffect] and a - ld a, 4 ; move has no effect other than dealing damage + ld a, ANIMATIONTYPE_BLINK_ENEMY_MON_SPRITE ; move has no effect other than dealing damage jr z, playPlayerMoveAnimation - ld a, 5 ; move has effect + ld a, ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_LIGHT ; move has effect playPlayerMoveAnimation: push af ld a, [wPlayerBattleStatus2] @@ -5681,9 +5681,9 @@ handleIfEnemyMoveMissed: GetEnemyAnimationType: ld a, [wEnemyMoveEffect] and a - ld a, $1 + ld a, ANIMATIONTYPE_SHAKE_SCREEN_VERTICALLY jr z, playEnemyMoveAnimation - ld a, $2 + ld a, ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_HEAVY jr playEnemyMoveAnimation handleExplosionMiss: call SwapPlayerAndEnemyLevels @@ -6752,9 +6752,11 @@ HandleExplodingAnimation: ld a, [wMoveMissed] and a ret nz - ld a, 5 + ld a, ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_LIGHT ld [wAnimationType], a - + assert ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_LIGHT == MEGA_PUNCH + ; ld a, MEGA_PUNCH +; fallthrough PlayMoveAnimation: ld [wAnimationID], a vc_hook_red Reduce_move_anim_flashing_Confusion diff --git a/engine/battle/effects.asm b/engine/battle/effects.asm index e89d19f3..b94b12d2 100644 --- a/engine/battle/effects.asm +++ b/engine/battle/effects.asm @@ -1460,9 +1460,9 @@ PlayBattleAnimation2: ld [wAnimationID], a ldh a, [hWhoseTurn] and a - ld a, $6 + ld a, ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_SLOW_2 jr z, .storeAnimationType - ld a, $3 + ld a, ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_SLOW .storeAnimationType ld [wAnimationType], a jp PlayBattleAnimationGotID -- cgit v1.3.1-sl0p