From bbb0e7e82deb6741f75a12b48f81076d92f5d9dc Mon Sep 17 00:00:00 2001 From: Rangi <35663410+Rangi42@users.noreply.github.com> Date: Thu, 11 Aug 2022 21:23:08 -0400 Subject: Use the same music headers as pokecrystal (#382) --- engine/battle/core.asm | 6 +++--- engine/battle/end_of_battle.asm | 2 +- engine/events/hidden_objects/safari_game.asm | 2 +- engine/items/item_effects.asm | 6 +++--- engine/movie/evolution.asm | 2 +- engine/overworld/elevator.asm | 2 +- 6 files changed, 10 insertions(+), 10 deletions(-) (limited to 'engine') diff --git a/engine/battle/core.asm b/engine/battle/core.asm index 6aa697c9..f84b759c 100644 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -782,7 +782,7 @@ FaintEnemyPokemon: ld a, SFX_FAINT_FALL call PlaySoundWaitForCurrent .sfxwait - ld a, [wChannelSoundIDs + Ch5] + ld a, [wChannelSoundIDs + CHAN5] cp SFX_FAINT_FALL jr z, .sfxwait ld a, SFX_FAINT_THUD @@ -866,7 +866,7 @@ EndLowHealthAlarm: ; the low health alarm and prevents it from reactivating until the next battle. xor a ld [wLowHealthAlarm], a ; turn off low health alarm - ld [wChannelSoundIDs + Ch5], a + ld [wChannelSoundIDs + CHAN5], a inc a ld [wLowHealthAlarmDisabled], a ; prevent it from reactivating ret @@ -1864,7 +1864,7 @@ DrawPlayerHUDAndHPBar: ld [hl], $0 ret z xor a - ld [wChannelSoundIDs + Ch5], a + ld [wChannelSoundIDs + CHAN5], a ret .setLowHealthAlarm ld hl, wLowHealthAlarm diff --git a/engine/battle/end_of_battle.asm b/engine/battle/end_of_battle.asm index bd4a1901..b9f9d537 100644 --- a/engine/battle/end_of_battle.asm +++ b/engine/battle/end_of_battle.asm @@ -46,7 +46,7 @@ EndOfBattle: .resetVariables xor a ld [wLowHealthAlarm], a ;disable low health alarm - ld [wChannelSoundIDs + Ch5], a + ld [wChannelSoundIDs + CHAN5], a ld [wIsInBattle], a ld [wBattleType], a ld [wMoveMissed], a diff --git a/engine/events/hidden_objects/safari_game.asm b/engine/events/hidden_objects/safari_game.asm index ac07e2f3..ea00be5a 100644 --- a/engine/events/hidden_objects/safari_game.asm +++ b/engine/events/hidden_objects/safari_game.asm @@ -37,7 +37,7 @@ SafariZoneGameOver: ld a, SFX_SAFARI_ZONE_PA call PlayMusic .waitForMusicToPlay - ld a, [wChannelSoundIDs + Ch5] + ld a, [wChannelSoundIDs + CHAN5] cp SFX_SAFARI_ZONE_PA jr nz, .waitForMusicToPlay ld a, TEXT_SAFARI_GAME_OVER diff --git a/engine/items/item_effects.asm b/engine/items/item_effects.asm index 913b8636..a89031b4 100644 --- a/engine/items/item_effects.asm +++ b/engine/items/item_effects.asm @@ -991,7 +991,7 @@ ItemUseMedicine: .notFullHP ; if the pokemon's current HP doesn't equal its max HP xor a ld [wLowHealthAlarm], a ;disable low health alarm - ld [wChannelSoundIDs + Ch5], a + ld [wChannelSoundIDs + CHAN5], a push hl push de ld bc, wPartyMon1MaxHP - (wPartyMon1HP + 1) @@ -1732,7 +1732,7 @@ ItemUsePokeflute: call WaitForSoundToFinish ; wait for sound to end farcall Music_PokeFluteInBattle ; play in-battle pokeflute music .musicWaitLoop ; wait for music to finish playing - ld a, [wChannelSoundIDs + Ch7] + ld a, [wChannelSoundIDs + CHAN7] and a ; music off? jr nz, .musicWaitLoop .skipMusic @@ -1799,7 +1799,7 @@ PlayedFluteHadEffectText: ld c, BANK(SFX_Pokeflute) call PlayMusic .musicWaitLoop ; wait for music to finish playing - ld a, [wChannelSoundIDs + Ch3] + ld a, [wChannelSoundIDs + CHAN3] cp SFX_POKEFLUTE jr z, .musicWaitLoop call PlayDefaultMusic ; start playing normal music again diff --git a/engine/movie/evolution.asm b/engine/movie/evolution.asm index 77840556..4464fd87 100644 --- a/engine/movie/evolution.asm +++ b/engine/movie/evolution.asm @@ -8,7 +8,7 @@ EvolveMon: push af xor a ld [wLowHealthAlarm], a - ld [wChannelSoundIDs + Ch5], a + ld [wChannelSoundIDs + CHAN5], a dec a ; SFX_STOP_ALL_MUSIC ld [wNewSoundID], a call PlaySound diff --git a/engine/overworld/elevator.asm b/engine/overworld/elevator.asm index fa404602..0d19c127 100644 --- a/engine/overworld/elevator.asm +++ b/engine/overworld/elevator.asm @@ -33,7 +33,7 @@ ShakeElevator:: ld a, SFX_SAFARI_ZONE_PA call PlayMusic .musicLoop - ld a, [wChannelSoundIDs + Ch5] + ld a, [wChannelSoundIDs + CHAN5] cp SFX_SAFARI_ZONE_PA jr z, .musicLoop call UpdateSprites -- cgit v1.3.1-sl0p