From c744e3b4a82f7af7b315787bfc00a333b9c0b248 Mon Sep 17 00:00:00 2001 From: Bryan Bishop Date: Sat, 14 Jan 2012 17:45:55 -0600 Subject: extract and include blockset data extract_tileblocks also has the ability to output asm, but the output seems like it would be too much for rgbasm to handle. Instead of cluttering up common.asm, I am opting to place the data in binary data files under gfx/blocksets/ in .bst files. Every 16 bytes is a separate block in the blockset. Each byte is referencing a tile id from the tileset graphics in gfx/tilesets/. hg-commit-id: 0540eff0f081 --- gfx/blocksets/08.bst | Bin 0 -> 560 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 gfx/blocksets/08.bst (limited to 'gfx/blocksets/08.bst') diff --git a/gfx/blocksets/08.bst b/gfx/blocksets/08.bst new file mode 100644 index 00000000..0599cde6 Binary files /dev/null and b/gfx/blocksets/08.bst differ -- cgit v1.3.1-sl0p