From c744e3b4a82f7af7b315787bfc00a333b9c0b248 Mon Sep 17 00:00:00 2001
From: Bryan Bishop <kanzure@gmail.com>
Date: Sat, 14 Jan 2012 17:45:55 -0600
Subject: extract and include blockset data

extract_tileblocks also has the ability to output asm, but the output
seems like it would be too much for rgbasm to handle. Instead of
cluttering up common.asm, I am opting to place the data in binary
data files under gfx/blocksets/ in .bst files.

Every 16 bytes is a separate block in the blockset. Each byte is
referencing a tile id from the tileset graphics in gfx/tilesets/.

hg-commit-id: 0540eff0f081
---
 gfx/blocksets/10.bst | Bin 0 -> 928 bytes
 1 file changed, 0 insertions(+), 0 deletions(-)
 create mode 100644 gfx/blocksets/10.bst

(limited to 'gfx/blocksets/10.bst')

diff --git a/gfx/blocksets/10.bst b/gfx/blocksets/10.bst
new file mode 100644
index 00000000..66cff3d0
Binary files /dev/null and b/gfx/blocksets/10.bst differ
-- 
cgit v1.3.1-sl0p

