From bbf2f51a02b2544f1bef32a5868503b474ae2fef Mon Sep 17 00:00:00 2001 From: Rangi Date: Tue, 7 Jul 2020 18:50:58 -0400 Subject: Move all code out of home.asm into home/ This results in 64 home/*.asm files, comparable to pokecrystal's 57. --- home/reset_player_sprite.asm | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) create mode 100644 home/reset_player_sprite.asm (limited to 'home/reset_player_sprite.asm') diff --git a/home/reset_player_sprite.asm b/home/reset_player_sprite.asm new file mode 100644 index 00000000..72df31a1 --- /dev/null +++ b/home/reset_player_sprite.asm @@ -0,0 +1,20 @@ +ResetPlayerSpriteData:: + ld hl, wSpriteStateData1 + call ResetPlayerSpriteData_ClearSpriteData + ld hl, wSpriteStateData2 + call ResetPlayerSpriteData_ClearSpriteData + ld a, $1 + ld [wSpritePlayerStateData1PictureID], a + ld [wSpritePlayerStateData2ImageBaseOffset], a + ld hl, wSpritePlayerStateData1YPixels + ld [hl], $3c ; set Y screen pos + inc hl + inc hl + ld [hl], $40 ; set X screen pos + ret + +; overwrites sprite data with zeroes +ResetPlayerSpriteData_ClearSpriteData:: + ld bc, $10 + xor a + jp FillMemory -- cgit v1.3.1-sl0p