From d10108a066c102bf2d167ac656d79308e41f304e Mon Sep 17 00:00:00 2001 From: yenatch Date: Mon, 16 Jun 2014 13:25:46 -0700 Subject: Use macros to define predefs. --- main.asm | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'main.asm') diff --git a/main.asm b/main.asm index ef17ad63..324f6a11 100755 --- a/main.asm +++ b/main.asm @@ -494,8 +494,7 @@ TestBattle: ld a, RHYDON ld [W_CUROPPONENT], a - ld a, $2c ; PREDEF_BATTLE - call Predef + predef InitOpponent ; When the battle ends, ; do it all again. @@ -3259,6 +3258,7 @@ IsObjectHidden: ; f1a6 (3:71a6) ; adds missable object (items, leg. pokemon, etc.) to the map ; [wcc4d]: index of the missable object to be added (global index) ShowObject: ; f1c8 (3:71c8) +ShowObject2: ld hl, W_MISSABLEOBJECTFLAGS ld a, [wcc4d] ld c, a @@ -4136,6 +4136,9 @@ HealParty: DivideBCDPredef:: +DivideBCDPredef2:: +DivideBCDPredef3:: +DivideBCDPredef4:: call GetPredefRegisters DivideBCD:: @@ -4347,6 +4350,7 @@ SubBCD:: InitPlayerData: +InitPlayerData2: call Random ld a, [hRandomSub] -- cgit v1.3.1-sl0p